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Does anyone actually like RPD?
I loathe both variants
I think they both embody everything killers hate
Survivors lose Los very easily
Most pallets are not mindgamable and need to be broken or create god loops
Quite a few god pallets if were being honest with ourselves
heavily favour shift w play styles
Wide gen spreads
Lots of spots for good lithes and balanced landings
And just in general lots of places to waste a killers without doing much on the survivor side of things
The map is also quite big TBH you may disagree but eh whatever
The only redeeming quality is the 2 gens in the middle of the hallway, but ever since the 8 gen limit was introduced and the fact that 2 survivors can do a gen in 40 seconds flat or just bring toolboxes yea… it's not that viable anymore to hold a 3 gen there
It's not so bad on stealth killers or someone like pig maybe
But if the survivors have a brain i feel like unless i play out of my mind it's a 2k at best and most likely a 1k
People say east wing is killer sided but i don't think they thought of that themselves and are only mimicking otz map tier list which is quite outdated at this point and honestly one of his tier lists I've seen some very questionable choices
I main Dracula now and RPD and the game are the only maps where I question my life choices playing Dracula
Comments
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Not anymore once they decide to spilt it into two variants and blocked off library third floor. As as re veteran its a real insult to me and tbh I wouldn't even blame capcom to take away their license and remove the map.
Alot of the hate imo is people who havent even played a re game in their life. I did well as both survivor and killer on og rpd. Heck unlike trashwich killer sided school, rpd og was fine on both sides imo. Now its more killer sided like 90,% of maps become.
Post edited by buggybug on8 -
yea i haven't played any resident evil games
Only one i watched on yt was the first ethan game with mia
I would be glad if capcom took away the liscence like netflix did with st
i'd never have to play rpd again (:
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I like RPD West wing as both sides and dislike RPD East as both.
Holding the middle area as a choke point to defend objectives and/or a hook is very powerful but not very fun to do or fun to go against. With RPD East, the game is mostly played on the blocked-off West side with a 3 gen. With the East side having the outdoor garden, doing the same on RPD West is not as effective, so the gameplay doesn't boil down to that.
I think the upstairs area on the east side for RPD West is the most fun area to loop, it has 3 weak pallets and one decent one but a lot of outplay potential. The windows at the office below it can be fun to play too. With certain killers where the front desk pallet isn't a guaranteed loss, mindgaming that is also pretty fun.
Both variants suffer from failing to find a balance between "god pallet" and "completely useless pallet that you can't predrop, camp, or loop". Special shoutouts to the pallet below the flaming helicopter and the pallet by the basement spawn on the west side for being absolutely garbage.
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i think RPD slightly favor survivors but i can definitely name terrible things on the survivor side too. Way to easy to bottle neck the main lobby. Making it extremely easy to camp hooks from a distance. Guaranteed built in 3 gen. Every single Loop is a low wall meaning you must shift w vs trickster, xeno, huntress, slinger, and most of the time nemesis. Outside is long stretch that complete trash against catch up killers (blight,billy, chucky,Dracula,spirit,wesker,). Way too many choke points for trap killers. Then you have the classic indoor problems. Easy to break line of sight which benefit survivors/stealth killers, random terror radius confusion, and random hook confusions as sometimes you can't tell if it behind a wall or not.
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RpD is so boring, W holding simulator for both sides
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I hate RPD for both survivor and killer. I would be very happy if I never saw that map again
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Not a fan of the map on either role. It's very dependent on what goes on in the main hall.
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Love it. Home field advantage
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When RPD first came out as one map, my Piggly Wiggly was like "Oh cool another inside map! I can sneak, I can ambush! Maybe some Amanda's Letter fun too sometimes!"
And then I found out it was far too big and miserable to loop as her, not even mentioning the Library problems etc.
Even with splitting the map in half it always feels much too large to keep up with, and kinda hopeless once you lose control over the central room.
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Am I the only one who thought the map was too big before they split it up?
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East wing is fine, west wing is more annoying for sure.
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Completely. As you enter RPD through the big front door, there's a door and another door a feet down on your left, and the same on your right. The two walls that are between those sets of doors are check spots where no matter which way the killer comes, you get a guaranteed like 20-second head start on them. Then you throw in a few god pallets, some which almost feel like they shouldn't be there. Like the god pallet at the top of main stairs that forces your camera/character into the ground, it seems, if you're breaking it from the stairs side. Or the pallet at the back side that's mere inches away from the door leading out to the back stairs, essentially forcing you to get stunned even if you try to move to the side, because there's not enough room to step back. Or that god awful designed window by the hole in the wall which guarantees a fast vault, or a safe medium vault, no matter how you run it, and which becomes a million times stronger if the pallet spawns alongside it instead of at the other wall of the room.
I genuinely don't understand how survivors lose on this map, in either iteration. It's happened to me plenty of times, don't get me wrong, but it never had anything to do with my performance. The average player just doesn't understand the gold mine of resources they have in this map, or in any map for that matter.
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I agree with this.
I have always said that East is kinda balanced in bad way and West is survivor sided, but seems like most survivor in last year teached how to play here and on some killers you need to play scammy here or accept lose against on some killers.
Overall yeah, it's not great map for both sides. At least it's not old RPD, on which I instantly DC'd on both sides simply because there was no gameplay, the map didn't fit in DBD gameplay in slightest.
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Love the theming of it. Always takes me back to playing RE2 as a kid.
Balance wise it is pretty killer dependent, but that is generally true for a lot of maps.
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The original RPD was cartoonishly bad and a perfect example of why u can't just dump a map into another game unchange. Also definitely agree with the fact that you have to play dirty. There's usually 0 reason not to hook a survivor in the middle of the main hall and proxy camp them with the 3gen.
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Dude, everything you post is so negative.
I'm a RE2 afficionado and RPD pre split was just as bad for survivors. Just a horrible, miserable map all round.
Also - RPD is pretty balanced. One wing favors killer slightly one favors survivors. Small, but strong loops and a lot of very safe gens.
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I like the rpd which is bigger on the library side, the other one is too small. Rpd is one of the few fun maps remaining.
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Yes I love RPD, unironically it is now one of my favourite maps since the rework, though I do prefer West to East.
As killer I think there are some strong pallets but if you force them out of the way early it creates very unsafe areas. As survivor I am a balanced enjoyer and I know the map(s) really well, so I can generally do very well on these maps.
The only frustration I have is team mates who don't understand how important it is to smash out middle gens ASAP but this isn't exclusive to this map, it is just a frequent problem as usual.
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i think it rly only works if you run stealth builds or are a stealth killer like chucky otherwise not rly. i don't usually have problems on it tho.
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It's not about being negative, its my opinion.
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Pig-, Sadako - main. Love it.
Even when playing survivor, I like playing on it for some reason.
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It's not my favorite, but since they blocked of the top of the library, it's pretty inoffensive to me. Plus it looks great.
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Eh, I'm fine with it.
Thousand times better than Eyrie of Crows.
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I really like RPD.
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I love all of the maps including RPD. They all look so cool and I LOVE the surreal feeling they all give me.
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I'm more or less indifferent about RPD. It's not a map that I particularly hate or love. I like the visual design and I think that it nails some things like size and hiding spots. But when it comes to loop design I really don't like it on either side.
It's pretty boring because the loops are either super safe or pretty much a death trap and almost all of them depend on pallets, so once you drop the pallet you need to leave because the killer will kick it and all but remove that loop. On outdoor maps this isn't that big of a deal because you usually have other pallets available that you can get to just in case but on RPD, not so much.
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yeah i am also not a fan of that kind of pallet design. i dont think loop strength should come down to just whether or not its a god pallet or window, and i think RPD has too many god pallets a lil too close. That mains specially bad for example cause its strong loop into strong/god loop into some other strong loops into weaker loops. honestly I say main should be less safe but thats my only real issue with RPD.
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I think RPD is a very interesting map because it has the least amount of RNG. There are no randomized tiles, not even windows. The only thing that changes is that a select few pallets can spawn in one of two places. This allows players on both roles to get really consistent and good at playing the map.
It is also a lot more balanced than it is regularly being made out to, having notable upsides and downsides for both killers and survivors (easy-to-control gen clusters, a lot of chokepoints with which to control hooks and gens, ambush opportunities all over the place; a fair few strong pallets most killers usually have to break, good opportunities to capitalize on distance, stealthing opportunities). As an indoor map it generally favours killers on average (gens being harder to find, the lack of info on the killer and other survivors making things even more chaotic than usual) and this shows statistically too, but a survivor group that knows how to play the map can definitely leverage some of its advantages to good success. I still want to see much more of this map in tournaments, as well as for BHVR to adopt this style of low-RNG layouts into some new maps.
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