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Does anyone actually like RPD?

I loathe both variants

I think they both embody everything killers hate

Survivors lose Los very easily

Most pallets are not mindgamable and need to be broken or create god loops

Quite a few god pallets if were being honest with ourselves

heavily favour shift w play styles

Wide gen spreads

Lots of spots for good lithes and balanced landings

And just in general lots of places to waste a killers without doing much on the survivor side of things

The map is also quite big TBH you may disagree but eh whatever

The only redeeming quality is the 2 gens in the middle of the hallway, but ever since the 8 gen limit was introduced and the fact that 2 survivors can do a gen in 40 seconds flat or just bring toolboxes yea… it's not that viable anymore to hold a 3 gen there

It's not so bad on stealth killers or someone like pig maybe

But if the survivors have a brain i feel like unless i play out of my mind it's a 2k at best and most likely a 1k

People say east wing is killer sided but i don't think they thought of that themselves and are only mimicking otz map tier list which is quite outdated at this point and honestly one of his tier lists I've seen some very questionable choices

I main Dracula now and RPD and the game are the only maps where I question my life choices playing Dracula

Comments

  • TwinsMain2004
    TwinsMain2004 Member Posts: 39

    yea i haven't played any resident evil games

    Only one i watched on yt was the first ethan game with mia

    I would be glad if capcom took away the liscence like netflix did with st

    i'd never have to play rpd again (:

  • jmwjmw27
    jmwjmw27 Member Posts: 521

    I like RPD West wing as both sides and dislike RPD East as both.

    Holding the middle area as a choke point to defend objectives and/or a hook is very powerful but not very fun to do or fun to go against. With RPD East, the game is mostly played on the blocked-off West side with a 3 gen. With the East side having the outdoor garden, doing the same on RPD West is not as effective, so the gameplay doesn't boil down to that.

    I think the upstairs area on the east side for RPD West is the most fun area to loop, it has 3 weak pallets and one decent one but a lot of outplay potential. The windows at the office below it can be fun to play too. With certain killers where the front desk pallet isn't a guaranteed loss, mindgaming that is also pretty fun.

    Both variants suffer from failing to find a balance between "god pallet" and "completely useless pallet that you can't predrop, camp, or loop". Special shoutouts to the pallet below the flaming helicopter and the pallet by the basement spawn on the west side for being absolutely garbage.

  • RFSa09
    RFSa09 Member Posts: 892

    RpD is so boring, W holding simulator for both sides

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 708

    I hate RPD for both survivor and killer. I would be very happy if I never saw that map again

  • TWS001
    TWS001 Member Posts: 247

    Not a fan of the map on either role. It's very dependent on what goes on in the main hall.

  • Memesis
    Memesis Member Posts: 208

    Love it. Home field advantage

  • JPLongstreet
    JPLongstreet Member Posts: 6,016

    When RPD first came out as one map, my Piggly Wiggly was like "Oh cool another inside map! I can sneak, I can ambush! Maybe some Amanda's Letter fun too sometimes!"

    And then I found out it was far too big and miserable to loop as her, not even mentioning the Library problems etc.

    Even with splitting the map in half it always feels much too large to keep up with, and kinda hopeless once you lose control over the central room.

  • TheSingularity
    TheSingularity Member Posts: 293

    Am I the only one who thought the map was too big before they split it up?

  • MechWarrior3
    MechWarrior3 Member Posts: 2,872
  • danielmaster87
    danielmaster87 Member Posts: 9,730

    Completely. As you enter RPD through the big front door, there's a door and another door a feet down on your left, and the same on your right. The two walls that are between those sets of doors are check spots where no matter which way the killer comes, you get a guaranteed like 20-second head start on them. Then you throw in a few god pallets, some which almost feel like they shouldn't be there. Like the god pallet at the top of main stairs that forces your camera/character into the ground, it seems, if you're breaking it from the stairs side. Or the pallet at the back side that's mere inches away from the door leading out to the back stairs, essentially forcing you to get stunned even if you try to move to the side, because there's not enough room to step back. Or that god awful designed window by the hole in the wall which guarantees a fast vault, or a safe medium vault, no matter how you run it, and which becomes a million times stronger if the pallet spawns alongside it instead of at the other wall of the room.

    I genuinely don't understand how survivors lose on this map, in either iteration. It's happened to me plenty of times, don't get me wrong, but it never had anything to do with my performance. The average player just doesn't understand the gold mine of resources they have in this map, or in any map for that matter.

  • fussy
    fussy Member Posts: 1,723

    I agree with this.

    I have always said that East is kinda balanced in bad way and West is survivor sided, but seems like most survivor in last year teached how to play here and on some killers you need to play scammy here or accept lose against on some killers.

    Overall yeah, it's not great map for both sides. At least it's not old RPD, on which I instantly DC'd on both sides simply because there was no gameplay, the map didn't fit in DBD gameplay in slightest.

  • crogers271
    crogers271 Member Posts: 1,934

    Love the theming of it. Always takes me back to playing RE2 as a kid.

    Balance wise it is pretty killer dependent, but that is generally true for a lot of maps.

  • solarjin1
    solarjin1 Member Posts: 2,238

    The original RPD was cartoonishly bad and a perfect example of why u can't just dump a map into another game unchange. Also definitely agree with the fact that you have to play dirty. There's usually 0 reason not to hook a survivor in the middle of the main hall and proxy camp them with the 3gen.

  • Equinox_One
    Equinox_One Member Posts: 290

    Dude, everything you post is so negative.

    I'm a RE2 afficionado and RPD pre split was just as bad for survivors. Just a horrible, miserable map all round.

    Also - RPD is pretty balanced. One wing favors killer slightly one favors survivors. Small, but strong loops and a lot of very safe gens.

  • Langweilg
    Langweilg Member Posts: 1,485

    I like the rpd which is bigger on the library side, the other one is too small. Rpd is one of the few fun maps remaining.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,130

    Yes I love RPD, unironically it is now one of my favourite maps since the rework, though I do prefer West to East.

    As killer I think there are some strong pallets but if you force them out of the way early it creates very unsafe areas. As survivor I am a balanced enjoyer and I know the map(s) really well, so I can generally do very well on these maps.

    The only frustration I have is team mates who don't understand how important it is to smash out middle gens ASAP but this isn't exclusive to this map, it is just a frequent problem as usual.

  • radicalboons
    radicalboons Member Posts: 39
    edited December 27

    i think it rly only works if you run stealth builds or are a stealth killer like chucky otherwise not rly. i don't usually have problems on it tho.

  • buggybug
    buggybug Member Posts: 514
    edited December 27
  • radiantHero23
    radiantHero23 Member Posts: 4,504
    edited December 27

    Pig-, Sadako - main. Love it.

    Even when playing survivor, I like playing on it for some reason.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,993

    It's not my favorite, but since they blocked of the top of the library, it's pretty inoffensive to me. Plus it looks great.

  • SoGo
    SoGo Member Posts: 1,544

    Eh, I'm fine with it.

    Thousand times better than Eyrie of Crows.

  • Marc_123
    Marc_123 Member Posts: 3,693

    I really like RPD.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,987

    I love all of the maps including RPD. They all look so cool and I LOVE the surreal feeling they all give me.

  • Xernoton
    Xernoton Member Posts: 5,896

    I'm more or less indifferent about RPD. It's not a map that I particularly hate or love. I like the visual design and I think that it nails some things like size and hiding spots. But when it comes to loop design I really don't like it on either side.

    It's pretty boring because the loops are either super safe or pretty much a death trap and almost all of them depend on pallets, so once you drop the pallet you need to leave because the killer will kick it and all but remove that loop. On outdoor maps this isn't that big of a deal because you usually have other pallets available that you can get to just in case but on RPD, not so much.

  • radicalboons
    radicalboons Member Posts: 39
    edited December 27

    yeah i am also not a fan of that kind of pallet design. i dont think loop strength should come down to just whether or not its a god pallet or window, and i think RPD has too many god pallets a lil too close. That mains specially bad for example cause its strong loop into strong/god loop into some other strong loops into weaker loops. honestly I say main should be less safe but thats my only real issue with RPD.

  • zarr
    zarr Member Posts: 1,036

    I think RPD is a very interesting map because it has the least amount of RNG. There are no randomized tiles, not even windows. The only thing that changes is that a select few pallets can spawn in one of two places. This allows players on both roles to get really consistent and good at playing the map.

    It is also a lot more balanced than it is regularly being made out to, having notable upsides and downsides for both killers and survivors (easy-to-control gen clusters, a lot of chokepoints with which to control hooks and gens, ambush opportunities all over the place; a fair few strong pallets most killers usually have to break, good opportunities to capitalize on distance, stealthing opportunities). As an indoor map it generally favours killers on average (gens being harder to find, the lack of info on the killer and other survivors making things even more chaotic than usual) and this shows statistically too, but a survivor group that knows how to play the map can definitely leverage some of its advantages to good success. I still want to see much more of this map in tournaments, as well as for BHVR to adopt this style of low-RNG layouts into some new maps.