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Why people are acting like this game survivor-sided while killers wins majority of games?

DancewithmeKate
DancewithmeKate Member Posts: 48
edited 4:52AM in General Discussions

You can see +1000 win-streak on killers like Blight, Nurse, Spirit etc. You can see high win-streaks even on killers like Clown, Doctor but even best SWF teams of the world don't have numbers like that.

Top tiers killers are winning more games than top tier survivors.

Middle tier is still killer domination. Maybe some weak killers can strugle here like Ghostface, Pig, Clown. But even weakest killers have +50% win-rate.

Low tier is definetely killer domination but we can ignore this tier since they are all new players and they all are still learning.

Most of maps nerfed in time to make chases shorter. Survivors still have good perks but nothing is crazy like old DH, CoH, Made for This etc.

Killer perks also nerfed but they got trade with weaker maps. Faster chases = more pressure on gens.

I don't know what makes this game survivor-sided while it was obviously killer role is getting all love from developers.

Post edited by BoxGhost at
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Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,125

    Dija read the second half where survivors are their own and each other's worst enemies? Considering kill rate means nil since we don't know exactly how it got there, yes we're going with maps are a pretty good influence on what side any given trial favors.

  • Equinox_One
    Equinox_One Member Posts: 285
    edited December 27

    No no no. Come on now.

    You said someone had a 1000+ win streak on Spirit.

    Where is it?

    You also said 'etc.' implying there are other characters with a 1000 streak. I'm very curious which one.

  • Equinox_One
    Equinox_One Member Posts: 285

    We definitely aren't at the highest MMR, although we see the occasional known streamer (who generally hammers us flat, but it is what it is).

    That said - no.

    Kill rate/escape rate is not win rate. It's very easy to obtain a 1k, and a 3k is generally a 4k. So a 60% kill rate probably translates, once you take out DCs, suicides etc. to something around a 50-55% win rate as killer, probably 50% at highest MMR with a SWF involved.

  • Reinami
    Reinami Member Posts: 5,653
    edited December 27

    There are also survivor win streaks as well, if you watch otz he often does big challenges where they restrict themselves heavily and still do their "escape with every survivor with no perks" or whatever types of challenges they do. There are also survivor teams that are on massive win streaks as well. But win streaks are bad, there is too much RNG in this game and people often do stuff like "oh my win streak is paused because i'm memeing around" which isn't really a true win streak then is it? I could probably easily go on a 1000 game winstreak as anybody if i, win a game count it, then play "perkless" for a few games and throw matches to lower my MMR more and just say "oh its paused while i do viewer builds, or rift challenges". Then play another where i "try" and i win increasing my streak count.

    But mostly, because the average survivor is bad at this game.

    There is a reason that in comp they setup rulesets that are specific to killers. Killers are "balanced" around banning specific perks and perk combinations for that killer, and are played on specific maps. At that level, if everyone "brings the best stuff" the reality is nurse is probably the only viable killer. You'll almost never see trapper beat a high level survivor team like that without heavy restrictions in place. You also have to factor in the prevalence of strategies like tunneling and camping, which are easy tactics that will win you games against average players often, because they are hard to counter when you aren't organized. And most people play solo or in duos.

    There's also a reason you won't see these players go on massive win streaks against top tier teams, and they are doing it in "pub matches"

    When played at the highest level, this game is massively survivor sided. The "problem" is that so few people are actually at that level and you have the "solo queue vs SWF" situation to work out. That is also true for killer, but at lower levels, killer is the "easier" role because survivors are less gen efficient. Just take a look at the tier lists, everyone always puts nurse at the top of the tier list, but now look at the kill rates on nightlight, or even the BHVR published ones including "High mmr" and nurse is often the lowest in the game, why do you think that is? That would indicate to me that the "kill rates" stats are probably useless at best.

    I will say though i have a "conspiracy theory" that i believe but unfortunately have no data for. Based on my own anecdotal experiences in matches i play. I suspect that the "60+% kill rate" that we currently have for most killers is inflated. The only "data" i have is that of the kill rate of skull merchant in the last BHVR published stats. You know, the one where her kill rate was like 75% almost? No way was skull merchant that good of a killer. The only logical explanation was that people were intentionally killing themselves when they saw her to get out of the game. And i suspect that is what happens.

    If i play 10 games in a night, probably 3-4 of them will have someone afk, or give up, or kill themselves on hook, or doing some rift challenge, or some other thing that throws the match quickly in my favor. But when survivors try their hardest, i suspect the kill rate is closer to 40% and not 60%.

    Again, no data for that, just my own personal experiences and the "Data" around skull merchant.

  • Reinami
    Reinami Member Posts: 5,653
    edited December 27

    That's not actually true with this game, because MMR has a cap of around 1700.

    So once you hit 1700 MMR, you are being matched with people who are 1700 MMR, and also people who are 3k MMR. Because for matchmaking purposes it sees them as the same thing. There's just far less people at 3k MMR than there are 1700 MMR.

    The reason for this is matchmaking times, if you have 3k MMR lets say, it would take you probably an hour or more to find a match, so in order to not have that happen they expand the pool.

    This would be like someone who plays chess for fun, like me with my rating of around 1650, playing against someone like me one game, and then magnus carlsen the next.

    Imagine you have a bell curve like this:

    If i'm a player at say, 3k MMR, i'm getting matched with everyone to the right of that black line potentially. So of course i'm going to win like 95% of my games. That odds of someone at 1700 beating someone with 3k (if using true elo probability score) is like 0.001% and just based on statistics i'm getting matched with far more 1700s than i am 3ks (which would be closer to a fair match)

  • CLHL
    CLHL Member Posts: 199
    edited December 27

    So people with more than 8000 hours played, streamers playing the game on daily basic or competitive level players are able to make long winstreak against casual randoms... wow, unbelievable. The next one is telling us that Real Madrid can beat school football teams without effort.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 54
    edited December 27

    The game is only killer sided against potato survivors, against survivors who know what they are doing it is another story. The survivor meta is much stronger than the killer meta, they have a lot of stupid perks that make it impossible for the killer to play and use strategies, and most of the killers in the game are weak and cannot handle a team playing decently, so in my opinion, the game is survivor sided in the general scenario.

  • Equinox_One
    Equinox_One Member Posts: 285
    edited December 27

    My source? I already told you. Go watch some old Otz videos, there are tons of funny 'oh they DC'd' moments in his compilations.

    Also:

    https://yourlogicalfallacyis.com/tu-quoque

    I wasn't asking for a source. You made a generalization about killer players. I'm asking for examples of which killer players you're talking about.

    People quit because they can - there is no penalty. Which is why you see so many DCs when the DC penalty is removed. This was the case before 6.1.0.

    Yes. You named a 1000 win Spirit streak. I'm asking who you are referring to. Because to my mind, there are 3 1000 streaks, the best Nurse player in the world and two Blight players, prenerf I assume. Nurse has always been a massive outlier that doesn't really belong in any discussion about balance. Blight is a similar outlier.

    Regardless, these people are both ridiculously talented and put an absurd amount of time in…and if I were to put my tinfoiil hat on, I'd reference that Demogorgon streak where it turned out the person had been tanking his MMR offstream.

    I think there's a survivor streak at 350 or so, which is wild considering that an escape is far harder than a 'win' to do consistently.

  • Rulebreaker
    Rulebreaker Member Posts: 2,125

    Yet ask why is that? What we very very often see is our teammate randomly swapping from amazing experts to cowardly potatoes. Adding on to that favoring does not automatically equal to winning. You can still lose even if you have an advantage.

    When survivors are also effectively the enemy on maps that they have an advantage on them do you expect them to live against any competent killer?

    We think you forgot "survivor is easier to master than killer/killer is harder to master" and the implications of that but we continue on.

    You don't need pings to be atleast a semi decent teammate. True things like pings would help but a lot of the basic things we'd need from teammates can atleast currently be acted on via the hud. Simple example 1 on hook 1 being chased, someone get off a gen and come help. It only requires a bit of reasoning. That said survivors are not a team in a true sense like in league as each survivor is their own team, but that's something else to argue about.

    The saying that goes something like "don't attribute malice to what can be attributed to stupidity, atleast the first time." Fits well here. They don't need to actively grief, they can just be dumb (we're admittedly using this in a broad sense but hopefully most understand what we're getting at) and drag the rest down. Also if that data isn't counted we technically have no official data then. As far as we're aware of, Bhvr includes things like swinging survivors, killers letting people go, etc with the only exception being a DC. We don't really care normally but we are going to point this out if people want to keep using kill rates as these things are included in that based on what we know.

    Umm how about survivors simply not getting what they want? Such as "ohh I went down under 30 seconds, I'ma swing" to "ugh another nurse, Wesker, blight, next plz" to "I ran the killer for 3 minutes and no gens?! F this I'm gone". Fun being subjective is key here. If the game actually starts to get balanced and it's "no fun" what then? You also realize that survivors have said "not having fun? Don't play." as well right? Shouldn't group a side when it's both, make it look bad.

  • DeBecker
    DeBecker Member Posts: 331

    Cause those are bad killer players. They always complained about everything and always will.

  • RFSa09
    RFSa09 Member Posts: 888

    Ah yes, nurse and blight getting 1000 win streaks means that Killers are op, so we must nerf the skull merchant to balance it out

  • Valuetown
    Valuetown Member Posts: 514

    I'm going to be honest, this whole thing was difficult to read. I'm not going to comment on it because I don't want to misrepresent what you were trying to say.

  • radicalboons
    radicalboons Member Posts: 39

    and survivors with the other half of matches. whats wrong with killers winning half the matches doesnt that mean survivors win the other half even if it doesnt feel like it?

    i say the games balanced, just a bit killer sided because its meant to be survival horror. i dont have trouble winning as survivor.

  • Rulebreaker
    Rulebreaker Member Posts: 2,125

    Short sloppy version (in order): Survivors may have advantages but survivors can make mistakes and lose despite them. You don't need advanced things pings to be good teammates with a example. Survivors don't need to grief to screw each other as stupid works just as well as malice for survivors screwing each other over. If you don't count greifing then you can't use official stats. Players quit over anything with examples. If balanced makes it unfun then what happens? And a jab at a seemingly biased statement.

    ...not entirely sure why we bothered since it doesn't matter in the long run

  • radicalboons
    radicalboons Member Posts: 39
  • Valuetown
    Valuetown Member Posts: 514

    I understand that players can make mistakes that cost them the game, that's the true nature of pvp games. However, in a game that requires team coordination during a match, it helps to have the tools to facilitate that given the current direction of the game. Passive info like the HUD from the data and actual pings from players communicating their intent are different and the latter would help even out the discrepancy between soloq and swf.

  • radicalboons
    radicalboons Member Posts: 39

    honestly most my games arent lost because killer is better but because my teammates are crap. if they fixed matchmaking that might help this issue.

  • Equinox_One
    Equinox_One Member Posts: 285

    I did. I'm not finding any 1000 game Spirit streak.

    Survivor team escape streak - you mean a win streak? Go watch the Hardcore Survivor challenge. Absolutely possible. Solo escape streak is harder, because 1k is fairly easy even if the rest escape, securing a win. I think Wima managed something close to 400 but I'm struggling to find VODs. This means that a regular team could potentially get higher, following the house rules of 3k being a killer win and 3o being a survivor win.

    I'm pointing out that you're relying on a gross generalization here without any substantiation.

    Yes, it's tu quoque. It's easy to demonstrate how often survivors used to DC and suicide pre 6.1.0, which was my counterargument to your 'the only reason survivors quit is because the game is killer sided'. Hell, you can do a simple forum search for the era, especially the discourse about the month or so where the DC penalty was disabled and the game was all but unplayable unless you had a 4man.

    Again - there is a reason why team based PvP games punish quitters. League has Leaverbuster for instance.

    Yes, people don't DC as much because penalty (although they still do it plenty). They just suicide to quit. You're…really not seeing my point?

  • Rulebreaker
    Rulebreaker Member Posts: 2,125

    As we said in the BIG comment, we're aware that there's would help but currently we feel that survivors have enough with the hud as long as there's sense running through their heads.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,897

    You are at the highest MMR if you win more than 50% consistently, even more so at 55%. it's literally not possible mathematically.

    Well, this kind of misrepresents how the MMR system works unfortunately.

    You're correct that, if the system were to just blindly award some static amount of MMR for a win (say +20) and remove the same amount for a loss (-20) then yes, you'd eventually hit Max MMR if you simply played enough and maintained more than 50% win rate.

    But most MMR systems don't necessarily work that way, including dbd's. It scales based on the MMR difference between the two teams. So, if both teams have exactly the same MMR then maybe the killer earns +20 for a win or -20 for a less. Most MMR systems, including this one, will then say "maybe you should go up in MMR" and put you against a higher rated team.

    But if you lose against a higher rated team, you may only lose about -15 MMR, for example. So the system says, ok you're better than 1000 and should go up, but when you go against 1200 that's too far. It'll try to pin point your actual skill rating, and you'll end up floating at around 1050 for this example, out of 1800.

    And that's possible with just about any win percentage, since the game can match you with 6 teams you can beat at 800 (at +10 each) and 4 teams at 1200 (at -15 each). That's a 60% win rate, without having Max MMR but you stay right in your skill bracket. After 10 games you're still exactly where you started, because the MMR gains and losses are weighed.

This discussion has been closed.