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Why people are acting like this game survivor-sided while killers wins majority of games?
You can see +1000 win-streak on killers like Blight, Nurse, Spirit etc. You can see high win-streaks even on killers like Clown, Doctor but even best SWF teams of the world don't have numbers like that.
Top tiers killers are winning more games than top tier survivors.
Middle tier is still killer domination. Maybe some weak killers can strugle here like Ghostface, Pig, Clown. But even weakest killers have +50% win-rate.
Low tier is definetely killer domination but we can ignore this tier since they are all new players and they all are still learning.
Most of maps nerfed in time to make chases shorter. Survivors still have good perks but nothing is crazy like old DH, CoH, Made for This etc.
Killer perks also nerfed but they got trade with weaker maps. Faster chases = more pressure on gens.
I don't know what makes this game survivor-sided while it was obviously killer role is getting all love from developers.
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Because in the past it used to be very much survivor sided and that alot of survivors are their own and each other's worst enemies.
Currently we'd say it's close enough that maps are the deciding factor of what side that trial favors.
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A lot of killer players think "power role" means being able to turn your brain off and run any build and still being able to 4k while also blasting music on Spotify and watching Netflix on their second monitor; no effort for maximum performance. Until the game gets to that point for them, those players will continue to say the game is survivor sided.
It only takes a modicum of critical thinking to see that the game is fairly killer sided, because most games the survivors have to play flawlessly or else the killer snowballs into at least a 3k. Sure killer does take skill, but the amount of knowledge a survivor has to juggle while also looping perfectly runs laps around the killer's basic knowledge of turning their camera around to mind game every loop, knowing when to drop chase (15 seconds with no hit usually) and knowing how to proxy hooks for free health states. This is not a complete list, but this will get killers extremely far.
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The most "survivor sided" map is Springfield, and that still sports a mid 50% kill rate for killers. Maps mean relatively nothing unless you're running a build that specifically synergizes with a certain map, and killers are able to capitalize on this way more than survivors can.
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Dija read the second half where survivors are their own and each other's worst enemies? Considering kill rate means nil since we don't know exactly how it got there, yes we're going with maps are a pretty good influence on what side any given trial favors.
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Killers are winning half of matches even on the most survivor-sided maps. 4K is pretty common in stats while 4E is very rare.
And BHVR is already worded Garden of Joy and Badham maps are gonna get changes ( survivor-sided maps ) while no word for Haddonfield, Coldwind or Midwich.
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Yes I did, but saying that really doesn't help your argument.
Average survivor skill grows identically with average killer skill, that's just the nature of games in general for them to remain competitive. For that not to be true in this case, either killer is easier to master and/or survivor is harder to master. That means the game favors killers because most survivor players do not achieve mastery due to the time investment involved as opposed to killer. But to then relegate that to a "skill issue" as an excuse is laughing in the face of the standard distribution of a bell curve and is laughably unrealistic.
The other point would be that survivors often hinder themselves from the standpoint of either miscommunication or conflicting plays or builds. This would be remedied if the game had contextual pings from games like Apex or even League; however, in its current state this is not the case. A lack of communication for the side that has to play like a TEAM means that the game favors the side which does not have to rely on said team communication, aka killers.
Now, the only way survivors could conceivably be their own worst enemies while not directly reflecting balance would be survivors that grief other players. This data should not be counted because 1) the games with griefers are actually really low, 2) it does not represent the normal dbd match in which we are trying to discuss, and 3) the killer often plays differently when a griefer is in the match, so it further does not represent a normal dbd match.
Giving up in general on the survivor side is also a symptom of the game being killer sided. 6.1.0 dropped almost 2 and a half years ago, arguably when the game had its biggest shift towards being killer sided. Simply put, the game isn't fun to play as a survivor. You have to know so much more than a killer player, you have to play so much more perfectly than a killer player, and you have to hope that, if you're soloqing, your teammates know what they're doing as well. People WANT to play this game. Saying "oh well if you aren't having fun, then don't play" like I know some killer players throw around does a massive disservice to the longevity of the game.
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SImple, bad killers will always find the game survivor sided. Its usually the tunnelers, campers,sluggers who think that way and when they do meet that rare 1% god team where all that above fails, then yeah they believe survivor is op.
Post edited by buggybug on10 -
You do realize the people getting 1k winstreaks are not the norm. It would be like complaining gens are too fast because people with cheats can instant complete them.
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Focusing on just one part of the entire post.
And yeah i realize that. Your regular killer is also winning too much, more than survivors.
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1000 win streak on Spirit? Holy crap, got a link? Blight I could imagine it pre nerf. Nurse is Nurse and needs a complete rework.
Now let's talk about Skull Merchant and Freddy.
Also - I play in an SWF. We win more than half our games. High end survivors like Ayrun destroy killers all day.
A lot of maps needed that nerf. There are still tons of survivor sided maps. GoJ for instance.
Killers don't have insane perks anymore either. CoH and DH needed a nerf because the former dictated the entire game and DH was omnipresent and completely broken.
All the love from…okay, again. Let's talk Skull Merchant. Not just nerfed, but absolutely gutted to stop people playing her, in exhance for a rework in 2029 or something. Where's the love?
Ding ding ding!
When I play solo queue, I drop from a maybe 55% escape rate to something like 40%. Maybe half my losses are dictated by someone suiciding on hook on first down.
I've seen people suicide on first down at 3 gens remaining against a Trapper or Demo.
I'll tell you now. Remove suicides. Encourage sticking to it, possibly by shifting some BP from escapes to simply finishing the map out. Get a bit stricter about detecting AFKs and nonparticipation.
You'll see escape rates rise by 5% at least.
Ah, the nonspecific 'a lot of killers'.
I don't think I've ever met these killers. Who are you talking about, specifically?
Killer is the power role, because that's typically how APvP games work. Did you play before 6.1.0?
I could finish half an episode of House while in queue sometimes.
The other big problem is…
'Bad' is relative in a game with SBMM. Bad survivors should be facing bad killers.
Problem is that lobby dodging, SWFs and the current prioritization of fast queue times over close matches means that I often find myself facing a 10,000 hour monster, a 1000 hour intermediate player and two chaps with 300 hours a piece. That's a problem.
Think of it this way.
The game has 3 matchups. You cannot buff solo survivor much more without breaking SWF versus killer.
I'll maintain my stance - this game is fine when it's SWF versus killer. These are usually good, close games assuming similar skill levels.
Solo queue is a mess of quitters, AFKers and people working at cross purposes. Before 6.1.0, this was obfustaced by how busted some maps were and how strong the survivor role was. Now, with outlier crap like MFT, CoH, Eruption and the top killers reigned in a little bit, I'd say the game is actually in an okay state.
There are things that need love, sure. But compared to where we were 2 years ago, I'd say the game is fine. It's just old and starting to get stale.
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Here's a fun fact. When survivors were stronger killers still had over 50% kill rate.
The killer only has to rely on their own skill. Survivors unless playing in a 4 man swf need their other teammates to be somewhat competent which given how quickly many survivors give up and ask for nerfs if very rare now.
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Blight is barely nerfed, i don't note all streamers but there was one streamer with Spirit win-streak. Nurse is nurse as you said.
Freddy is getting rework. Skull Merchant is failed concept. When your majority survivors refuse to play against her, there is nothing you can do but nuke.
Ayrun is dying most of the games. He is good looper but this does not make him win majority of the games.
And i am winning 99% of my killer games as like your SWF wins. My words versus your words. Our personal experience does not matter, general exp is what matters.
Killers still have strong perks, gen perks still can stack. And now maps are so weak, so they are not wasting too much time in chase. Also maps are smaller, patrolling gens are easier than before.
Yeah Skull Merchant nerfed. But lets ignore all good buffs they gave to other killers. Skull Merchant is not regular case. She is the most hated killer in entire DbD history. Survivors dc'ed or suicided almost all matches against her. BHVR could not ignore her anymore. Her rework is confirmed. And it won't be that far, you are overacting.
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The game isn't killer-sided so much as it's simply way more consistent for killers. If you play well as a killer, your games will be relatively consistent. Sure you won't win every time but it's very rare that you get stomped beyond reason. As a survivor that is not the case. You can have the most amazing chase and delay the killer for 50 minutes without ever using a pallet and you could still lose.
Because this isn't a 1v1 but a 4v1. As long as the 3 other people on your team don't pull their weight, you're at a significant disadvantage. That is what really causes high kill rates. Years ago we had a situation where survivors were so much stronger than killers, that they would win way more often.
So if we go by results, then yes. - The game is undoubtedly favoring killers. If we look into it a bit more closely we'll realise though that killer strength isn't the ONE deciding factor for kill rates. Freddy Krueger for example is currently in a really rough spot but his kill rate is among the highest, while Nurse's kill rate is comparatively low. Many games you'll win as a killer are also decided by very few but largely impactful mistakes by the survivors. One survivor running into you can cause a ripple effect, that turns a game in which you would be stomped into one where you win decisively.
An argument can also be made that we don't really know how strong survivors can be when they use every tool at their disposal. The best teams we know always play by some arbitrary comp rules that limit what they are allowed to use and they still stomp most of the killers they go against. How much of a difference it would make, if they removed all these limitations, I don't know. We haven't really seen any experiment like that with a high enough samplee size to draw any conclusions on which side is stronger with no limitations.
They will never find a way to balance this game perfectly because there are too many factors that heavily impact overall balance. Maps, loadouts (including the killer), individual skill among survivors, random perk counters (like tunneling the one guy that doesn't have DS), communication, map RNG… The list goes on much further. Right now, I think the game is in a good spot regarding overall balance but many small improvements are left to be made.
Solo survivors could use more ways to communicate (no voice chat though, CoD and other games have proven that this is generally not the best approach), both sides could use many smaller quality of life improvements, some maps favor killers way too much while others are still incredibly survivor-sided and the overall impact of loadouts over skill is too big for my taste.
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You probably haven't met these killers because you're playing killer… It's hard to see other killers when you only play the one role that prevents you from seeing them…
Nobody said killer wasn't the power role, but some killers think that means they shouldn't have to try to get a 4k.
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They don't really think it, they prefer to believe their own lies rather than see the unvarnished truth by gaslighting themselves in order to justify their failures.
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Survivors give up because killers have become too strong. Remember when survivors were stronger killers used to DC all the time? Given how strong killer is it's very rare now.
People give up because of unfairness, not just "for the lols."
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Kill rate is not win rate
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If you constantly escape 55% with your SWF then it means you are at the highest MMR, and yet you still win less than an average killer (60%). That alone is pretty good confirmation that the game is killer-sided.
When I play killer, I win way more than 55%. Probably more like 75%.
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I play maybe slightly more survivor right now as all my SWF mates are off work for the holidays.
Again - you're referring to a generalization and a stereotype. Which killers? Be as specific as possible.
Bull. Crap.
I played in that era. Survivors DC'd constantly. Entire SWFs would do it do derank, for starters. And the 'quitting on first hook' wasn't just a suicide, it was a straight cable pull during the huge windows where the DC penalties were off.
Yes, I saw killers DC a lot too. But when the penalty was back on, survivors would still suicide all the time. Or go AFK in a locker.
I'm pretty sure you can go to any killer streamer with videos from way back when and see it for yourself. People don't quit because (reason). People quit because they can, generally because they want an easier game. Name the PvP or APvP game and you can observe this phenomenon for yourself.
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No no no. Come on now.
You said someone had a 1000+ win streak on Spirit.
Where is it?
You also said 'etc.' implying there are other characters with a 1000 streak. I'm very curious which one.
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We definitely aren't at the highest MMR, although we see the occasional known streamer (who generally hammers us flat, but it is what it is).
That said - no.
Kill rate/escape rate is not win rate. It's very easy to obtain a 1k, and a 3k is generally a 4k. So a 60% kill rate probably translates, once you take out DCs, suicides etc. to something around a 50-55% win rate as killer, probably 50% at highest MMR with a SWF involved.
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The game is killer sided apart from the very top survivors levels. Making the maps smaller in general and questionable map reworks have buffed the likes of Billy and Blight possibly Dracula massively, not to mention the amount of dead zones on maps.
The execution of distortion could be a factor but that just got people not using it tunnelled more. People that ran it and can't last well in chase will not last as long in games now I'm sure.
When I play as killer you can normally tell very quickly if it will be a win or a survivor landslide slog match for me just by way survivors move and play areas of the map. These survivors are not anywhere near the majority though.
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To preserve how broken the game is for killer. The fact someone can win a thousand in a row and nothing is done about it speaks a lot of information. BHVR and overplayers don't want a fair game, but a win simulator for one side.
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You are at the highest MMR if you win more than 50% consistently, even more so at 55%. it's literally not possible mathematically.
It may not look like so, because high-MMR killers win 80% of their games and so you feel like you should win 80% of these games as survivor too. But no, becuse the game is imbalanced. A 55% winrate on survivor places you at high MMR. A 55% winrate on killer places you at low MMR.
High-MMR killers absolutely aren't at 50% winrate. Literally look up any top killer streamer, they win 75%, like me. Even Ayrun which you ironically quoted as a top survivor, basically never loses when he plays killer.
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Killer has been the easier role in pub matches for a long time. OhTofu has recently been streaking in both a SWF and on Freddy. He flat out said that winstreaking on the weakest killer in the game is easier than win streaking in a full SWF with competent players. For reference he is SWFing with Xeno (comp player), Zubat, and Alby. These are people who play DBD for a living. People with 7000+ hours each and they were struggling to get more than 10-20 escapes in a row. Losing to killers like Pig, Legion, etc. The entire argument that DBD is survivor sided is based around this fantasy scenario where you are playing against some e-sports comp team that is sweating to win in every match. Actual good killer mains like Knightlight, Hens, Otz, etc have all said that pub matches are easy as killer.
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There are also survivor win streaks as well, if you watch otz he often does big challenges where they restrict themselves heavily and still do their "escape with every survivor with no perks" or whatever types of challenges they do. There are also survivor teams that are on massive win streaks as well. But win streaks are bad, there is too much RNG in this game and people often do stuff like "oh my win streak is paused because i'm memeing around" which isn't really a true win streak then is it? I could probably easily go on a 1000 game winstreak as anybody if i, win a game count it, then play "perkless" for a few games and throw matches to lower my MMR more and just say "oh its paused while i do viewer builds, or rift challenges". Then play another where i "try" and i win increasing my streak count.
But mostly, because the average survivor is bad at this game.
There is a reason that in comp they setup rulesets that are specific to killers. Killers are "balanced" around banning specific perks and perk combinations for that killer, and are played on specific maps. At that level, if everyone "brings the best stuff" the reality is nurse is probably the only viable killer. You'll almost never see trapper beat a high level survivor team like that without heavy restrictions in place. You also have to factor in the prevalence of strategies like tunneling and camping, which are easy tactics that will win you games against average players often, because they are hard to counter when you aren't organized. And most people play solo or in duos.
There's also a reason you won't see these players go on massive win streaks against top tier teams, and they are doing it in "pub matches"
When played at the highest level, this game is massively survivor sided. The "problem" is that so few people are actually at that level and you have the "solo queue vs SWF" situation to work out. That is also true for killer, but at lower levels, killer is the "easier" role because survivors are less gen efficient. Just take a look at the tier lists, everyone always puts nurse at the top of the tier list, but now look at the kill rates on nightlight, or even the BHVR published ones including "High mmr" and nurse is often the lowest in the game, why do you think that is? That would indicate to me that the "kill rates" stats are probably useless at best.
I will say though i have a "conspiracy theory" that i believe but unfortunately have no data for. Based on my own anecdotal experiences in matches i play. I suspect that the "60+% kill rate" that we currently have for most killers is inflated. The only "data" i have is that of the kill rate of skull merchant in the last BHVR published stats. You know, the one where her kill rate was like 75% almost? No way was skull merchant that good of a killer. The only logical explanation was that people were intentionally killing themselves when they saw her to get out of the game. And i suspect that is what happens.
If i play 10 games in a night, probably 3-4 of them will have someone afk, or give up, or kill themselves on hook, or doing some rift challenge, or some other thing that throws the match quickly in my favor. But when survivors try their hardest, i suspect the kill rate is closer to 40% and not 60%.
Again, no data for that, just my own personal experiences and the "Data" around skull merchant.
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Like i said, i am not noting all streamers and their win-streaks. I named some of the killer high win streaks. You can make your own research and if you don't, i simply don't care enough to make it for you.
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That's not actually true with this game, because MMR has a cap of around 1700.
So once you hit 1700 MMR, you are being matched with people who are 1700 MMR, and also people who are 3k MMR. Because for matchmaking purposes it sees them as the same thing. There's just far less people at 3k MMR than there are 1700 MMR.
The reason for this is matchmaking times, if you have 3k MMR lets say, it would take you probably an hour or more to find a match, so in order to not have that happen they expand the pool.
This would be like someone who plays chess for fun, like me with my rating of around 1650, playing against someone like me one game, and then magnus carlsen the next.
Imagine you have a bell curve like this:
If i'm a player at say, 3k MMR, i'm getting matched with everyone to the right of that black line potentially. So of course i'm going to win like 95% of my games. That odds of someone at 1700 beating someone with 3k (if using true elo probability score) is like 0.001% and just based on statistics i'm getting matched with far more 1700s than i am 3ks (which would be closer to a fair match)
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So people with more than 8000 hours played, streamers playing the game on daily basic or competitive level players are able to make long winstreak against casual randoms... wow, unbelievable. The next one is telling us that Real Madrid can beat school football teams without effort.
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The game is only killer sided against potato survivors, against survivors who know what they are doing it is another story. The survivor meta is much stronger than the killer meta, they have a lot of stupid perks that make it impossible for the killer to play and use strategies, and most of the killers in the game are weak and cannot handle a team playing decently, so in my opinion, the game is survivor sided in the general scenario.
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Because if I lose one game out of 20, the game is survivor sided/s
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So since you're going to play this "where's your source" game, I'll do the same: where's your source for survivors DCing constantely? Sorry your anecdotal account isn't data and means nothing to the conversation.
Also people dcing "because they can" is just wrong. Nobody loads into a match and then decides on a whim to DC. You even disproved yourself in your own comment: "People don't quit because (reason)." followed immediately by "People quit because they can generally BECAUSE THEY WANT AN EASIER GAME." Now why would that be? Because the current game is too difficult because one side has an advantage.
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I think the issue in general is the game isn't forgiving for either side if you play casually and want to have fun with builds outside of the norm.
I don't understand a game that punishes its casual playerbase so aggressively, when the people who play well are going to play well regardless of the conditions, so make it more fun and silly and forgiving for the casual playerbase.
2v8 is the perfect example of the above, people still did well as killer or survivor if they played optimally. BHVR Needs to stop listening to the "Pro high mmr streamer" players, all they've done is make the game worse.8 -
My source? I already told you. Go watch some old Otz videos, there are tons of funny 'oh they DC'd' moments in his compilations.
Also:
I wasn't asking for a source. You made a generalization about killer players. I'm asking for examples of which killer players you're talking about.
People quit because they can - there is no penalty. Which is why you see so many DCs when the DC penalty is removed. This was the case before 6.1.0.
Yes. You named a 1000 win Spirit streak. I'm asking who you are referring to. Because to my mind, there are 3 1000 streaks, the best Nurse player in the world and two Blight players, prenerf I assume. Nurse has always been a massive outlier that doesn't really belong in any discussion about balance. Blight is a similar outlier.
Regardless, these people are both ridiculously talented and put an absurd amount of time in…and if I were to put my tinfoiil hat on, I'd reference that Demogorgon streak where it turned out the person had been tanking his MMR offstream.
I think there's a survivor streak at 350 or so, which is wild considering that an escape is far harder than a 'win' to do consistently.
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Yet ask why is that? What we very very often see is our teammate randomly swapping from amazing experts to cowardly potatoes. Adding on to that favoring does not automatically equal to winning. You can still lose even if you have an advantage.
When survivors are also effectively the enemy on maps that they have an advantage on them do you expect them to live against any competent killer?
We think you forgot "survivor is easier to master than killer/killer is harder to master" and the implications of that but we continue on.
You don't need pings to be atleast a semi decent teammate. True things like pings would help but a lot of the basic things we'd need from teammates can atleast currently be acted on via the hud. Simple example 1 on hook 1 being chased, someone get off a gen and come help. It only requires a bit of reasoning. That said survivors are not a team in a true sense like in league as each survivor is their own team, but that's something else to argue about.
The saying that goes something like "don't attribute malice to what can be attributed to stupidity, atleast the first time." Fits well here. They don't need to actively grief, they can just be dumb (we're admittedly using this in a broad sense but hopefully most understand what we're getting at) and drag the rest down. Also if that data isn't counted we technically have no official data then. As far as we're aware of, Bhvr includes things like swinging survivors, killers letting people go, etc with the only exception being a DC. We don't really care normally but we are going to point this out if people want to keep using kill rates as these things are included in that based on what we know.
Umm how about survivors simply not getting what they want? Such as "ohh I went down under 30 seconds, I'ma swing" to "ugh another nurse, Wesker, blight, next plz" to "I ran the killer for 3 minutes and no gens?! F this I'm gone". Fun being subjective is key here. If the game actually starts to get balanced and it's "no fun" what then? You also realize that survivors have said "not having fun? Don't play." as well right? Shouldn't group a side when it's both, make it look bad.
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Cause those are bad killer players. They always complained about everything and always will.
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Your first sentence alone gave you a +1 from me 👍
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Ah yes, nurse and blight getting 1000 win streaks means that Killers are op, so we must nerf the skull merchant to balance it out
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If you are going to keep asking same thing i will stop answer you. If you are looking for answer for your question, you can read my old answers. I am bored to answer you with same message. Use google and make your own research.
And no, no survivor team is gonna make high escape streak. Solo escape is however, it can be possible since all you need is key and playing selfish. As team, i doubt.
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I'm not going to scour otz's thousands of videos to find data for your argument when that responsibility is on you if you want to prove your point. Asking for specific examples is asking for a source. I said killer players, not killers you play as from the game. You're essentially asking me for a list of usernames, which 1) I'm not going to do, and 2) is a useless exercise because what would that list prove? That it's not an empty list? You are attempting to discredit me by asking for data and sources for something where it does not make sense to ask for, plain and simple.
Also to use tu quoque when I'm simply holding you to the same argumentative standard you are holding me shows me you don't understand what that logical fallacy actually is. Memorizing terms from debate 101 and knowing what they mean are are two different things! :)
Being able to do something is not the reason people do things. People CAN eat grass, but the vast majority of people don't. Being able to do something needs supplemental reasoning to complete the action. Something being in the realm of possibility for a human to do doesn't mean they will jump at every opportunity to do said thing.
Also there is a scaling DC penalty involved so you're wrong in that there is a penalty for DCing frequently.
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I'm going to be honest, this whole thing was difficult to read. I'm not going to comment on it because I don't want to misrepresent what you were trying to say.
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o7
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and survivors with the other half of matches. whats wrong with killers winning half the matches doesnt that mean survivors win the other half even if it doesnt feel like it?
i say the games balanced, just a bit killer sided because its meant to be survival horror. i dont have trouble winning as survivor.
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Short sloppy version (in order): Survivors may have advantages but survivors can make mistakes and lose despite them. You don't need advanced things pings to be good teammates with a example. Survivors don't need to grief to screw each other as stupid works just as well as malice for survivors screwing each other over. If you don't count greifing then you can't use official stats. Players quit over anything with examples. If balanced makes it unfun then what happens? And a jab at a seemingly biased statement.
...not entirely sure why we bothered since it doesn't matter in the long run
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thats pretty much my experience both sides too tbh.
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I understand that players can make mistakes that cost them the game, that's the true nature of pvp games. However, in a game that requires team coordination during a match, it helps to have the tools to facilitate that given the current direction of the game. Passive info like the HUD from the data and actual pings from players communicating their intent are different and the latter would help even out the discrepancy between soloq and swf.
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honestly most my games arent lost because killer is better but because my teammates are crap. if they fixed matchmaking that might help this issue.
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I did. I'm not finding any 1000 game Spirit streak.
Survivor team escape streak - you mean a win streak? Go watch the Hardcore Survivor challenge. Absolutely possible. Solo escape streak is harder, because 1k is fairly easy even if the rest escape, securing a win. I think Wima managed something close to 400 but I'm struggling to find VODs. This means that a regular team could potentially get higher, following the house rules of 3k being a killer win and 3o being a survivor win.
I'm pointing out that you're relying on a gross generalization here without any substantiation.
Yes, it's tu quoque. It's easy to demonstrate how often survivors used to DC and suicide pre 6.1.0, which was my counterargument to your 'the only reason survivors quit is because the game is killer sided'. Hell, you can do a simple forum search for the era, especially the discourse about the month or so where the DC penalty was disabled and the game was all but unplayable unless you had a 4man.
Again - there is a reason why team based PvP games punish quitters. League has Leaverbuster for instance.
Yes, people don't DC as much because penalty (although they still do it plenty). They just suicide to quit. You're…really not seeing my point?
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As we said in the BIG comment, we're aware that there's would help but currently we feel that survivors have enough with the hud as long as there's sense running through their heads.
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You are at the highest MMR if you win more than 50% consistently, even more so at 55%. it's literally not possible mathematically.
Well, this kind of misrepresents how the MMR system works unfortunately.
You're correct that, if the system were to just blindly award some static amount of MMR for a win (say +20) and remove the same amount for a loss (-20) then yes, you'd eventually hit Max MMR if you simply played enough and maintained more than 50% win rate.
But most MMR systems don't necessarily work that way, including dbd's. It scales based on the MMR difference between the two teams. So, if both teams have exactly the same MMR then maybe the killer earns +20 for a win or -20 for a less. Most MMR systems, including this one, will then say "maybe you should go up in MMR" and put you against a higher rated team.
But if you lose against a higher rated team, you may only lose about -15 MMR, for example. So the system says, ok you're better than 1000 and should go up, but when you go against 1200 that's too far. It'll try to pin point your actual skill rating, and you'll end up floating at around 1050 for this example, out of 1800.
And that's possible with just about any win percentage, since the game can match you with 6 teams you can beat at 800 (at +10 each) and 4 teams at 1200 (at -15 each). That's a 60% win rate, without having Max MMR but you stay right in your skill bracket. After 10 games you're still exactly where you started, because the MMR gains and losses are weighed.
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