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Why does Unknown get so much in basekit compared to other ranged killers?
I've never understood why Unknown gets to be 115%, a ranged attack you don't even need to directly hit to get the hit, a teleport that lets you move and M1 immediately after using it, an effect that doesn't leave after being hooked or hit by it unless downed by it and a plethora of extremely strong addons in comparison to killers like Huntress and Deathslinger who have no map travel, 110%, significantly worse addons and have high map dependability
Comments
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Because unlike Huntress and Slinger, Unknown has to hit you with his power 2 times to actually injure you
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Yeah but does it reaaaally justify having basically everything a killer could want in basekit? Especially when you don't actually need to hit directly AND can hit through walls
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A lot of newer Killers have these weird multi-kits, and I think they're slightly problematic in that you have to make them all individually a bit weak or the entire Killer is too strong. Dracula has this issue for example.
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- Unknown needs to hit you twice before you take damage. This is the same logic used with Artist to make her 4.6
- He has a teleport, yes. But much like Demo, he has to set them up. He can move almost instantly after a TP, but he can't hide his hallucinations like Demo can hide his (inactive) portals, and hallucinations have no detection elements, either.
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I've never understood why Unknown gets to be 115%, a ranged attack you don't even need to directly hit to get the hit
Ummm...because he can't get a direct hit?
Unknown must hit terrain near a survivor, with a slow, highly telegraphed, generally easy to predict projectile and it is much easier to force him to miss at long range cause you can legitimately run at him to deny a hit with his ability, which is not true of Slinger or Huntress. If his m1s weren't viable (which would be the case if he were 4.4) he'd have to rely a lot more m2's, and his UVX isn't even close to other ranged killers in lethality.
In total he would need 4 hits on a 7 second cooldown each attempt to get a down with just his m2s, where if he misses he has to basically score another hit again before he can injure/down. This is just not comparable to the 1/2s windup/reload of Huntress and Slinger, who to remind you can immediately injure/down you in only 2 hits.
As long as you have safety from M1s, he has a somewhat tricky shot just to mark you if you're out in the open or behind a pallet... and he still has to get another hit with it to get anything; a shot which he also has to rush, as he can't hold it like Slinger and Huntress because you are always removing the weakened effect and putting him on a time limit...
The comparison of the m2 abilities between these 3 killers isn't even close my guy... Unknown falls WELL short if he were made a 4.4 killer.
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You can't honestly tell me Huntress and Deathslinger would be better then Unknown if he was 110%… Like I flat out refuse to believe someone could believe that
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He would be though?
His lethality is no where near as good as those 2 and it should be that way considering he does have that teleport, and even then that teleport has its downsides compared to other killers.
For his ranged attack he doesnt only need to hit you twice for 1 health state, but he needs to hit you a 2nd time within a certain time frame so the Survivor doesnt get rid of Weakened, meaning he needs to hit them again to apply it and shoot again to attempt to damage.
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Those things all have different downsides, mostly.
…Well, not the M1, obviously, it does just get to be 115%. But, when we're talking about the M2 and the teleport, it's important to note a few things that are used to balance those things that makes the whole kit a little less perfect than you're implying.
For the teleport, it's important to note that Unknown doesn't get that much control over where its teleport points are. There's some stuff you can do to try and force a favourable Hallucination spawn by holding the power, but that's imprecise and can waste a lot of time. The teleport is fast and snappy, at the cost of not being precise or easily controllable.
For the M2, others have pointed out that it can't get direct hits, not that it doesn't need to get a direct hit. It's a two-step damage state that requires bouncing the projectile off something with collision to actually affect the survivor, with a hard time limit to actually follow up with the damage state after setting it up because survivors don't need to do anything other than look at you to clear the status effect the power puts on them.
Unknown is a good killer, I don't want to imply that it's languishing in the bottom tiers or anything, but the balance concerns you're raising are ones the killer's design accounts for. It's just balanced differently than the other ranged killers, not less than the other ranged killers.
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The unknown's teleport isn't "a teleport that lets you move and M1 immediately after using it." You needed an addon for it to truly do that, and even that was nerfed heavily. His teleport is quite useful for map traversal, but for attacking, its kinda butt compared to the Hag's teleport. Also, survivors can simply remove your ability to teleport
Post edited by Sandt1985 on1 -
Like other users already explained, he has to hit you twice to injury you and it is also much easier to get rid off his weakened. On top of that, unlike Huntress and Deathslinger he cannot zone you out. Deathslinger and Huntress can just hold their power and wait till they can hit you. Unknown cannot do this because he has a timer ofhis power.
His teleport has a cooldown and he cannot control it perfectly to use it as an antiloop. Sometimes the drop comes handy and sometimes you have to wait for it. He also has to work for Hallucination and survivors can remove them easily.
His addons are also overall averageor weak. His best addon is his Captured by the dark addon but with the drawback of minus one Hallucination - to remind you, Wesker and Singularity have a similar addon without any drawback but an additional effect and many other side benefits. Compared to Huntress and Deathslinger, his addons are not much stronger.
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Huntress is the absolut best rangekiller if you actually play her a lot. Nothing in terms of rangekillers compare even closely to her (if you of course only look at the pure range-aspect).
She does need a lot of muscle memory, knowledge about hitboxes, prediction as well as adaptabilty to the movement of the survivors, but if you have all that unknown is a joke compared to her. She's simply a lot more lethal with a basically infinite range, she also doesn't suffer a cooldown and she has insane synergy for auraperks.
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I mean..not only does Unkown have to hit you twice to lose a health sate, but he has to do quickly before survivors get rid of the weakened state, and even if you do get the hit, you have to then do it again quickly or risk having to do it twice again for the down. If he was a 110 killer, he'd be incredibly fustrating to play. His ranged attack is good but its ALOT easier to dodge than Slinger or Huntress who's shots and damage are instant so it makes sense why they are 110 but unkown isnt.
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Because unlike Huntress and Slinger, Unknown can lose his progress. If you don't hit all your shots then the survivor loses weakened, significantly prolonging the chase.
The teleport takes a lot of time to setup and survivors can get rid of them.
Literally everything Unknown does can be strong but can also be countered.
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there’s a lot of factors here.
first of all, his teleport requires setting up and also setting up is a little awkward. It’s not an on command go wherever teleport. Also hallucinating are very vulnerable, they can be destroyed quite quickly.Second, he needs to hit you TWICE until he can injure you and he has to get those 2 hits quite quickly in a lot of scenarios because of how easy his infection is to cleanse. In most chase scenarios, if he hits you with the first uvx but misses the second then you’ll probably have had enough time to get rid of the infection.
Huntress meanwhile can just wind up her hatchet within like a second and get an immediate free injury in a lot scenarios from a lot of distances.3 -
Because the Unknown's power is ridiculously easy to dodge unless the Unknown player has a PhD in Math with a specialization in geometry and a Minor in DBD's random object collision to get bounce hits survivors can't avoid.
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