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Punishment for Disconnecting.

I made a post previously about disconnecting issues and i got some suggestions to make.

With my current internet i am 4 times rank 1 world of warcraft player. I am Mythical immortal on mobile legend. And while i do get lagspikes in those games at times even cutouts somehow their games are more forgiving. They give you the chance to be able to reconnect and does not DC you from the game right away. In Mobile legend that has 230 milloin players you can rejoin even at competitve level if you somehow manage to close your application and continue.

Why cant Dead by daylight do this ? I mean you are unlucky one day and you end up with a longer punishment than you do beating up your wife where you get 6hour remand.

Another option is because i see how you say you ruin the game for others and we cannot make a difference between rage quit and pulling the plug is to introduce a ladder where you got MMR and rating not only would it improve everyones gameplay as everyone is playing for prestige but noone under any circumstances would quit a game because they dont like the map if they are publicly seen as a loser.

Now i took DBD as a more casual game than the games i have listed above when it come to "pvp" however the bans is not very casual and being unlucky one day because some outside factor that some telecom company has problems or DBD servers are crashing resulting in that you are afraid to Q up as you might just ruin the whole blood feast that is going on right now and that you love to play the game.

And in all honesty. do you feel someone deserve a 72 hour ban because they made you have to get in Q again for 2minute every once in a while ? like how important are you ?

Now i am not there yet i am on 15 minute and hopefully tomorrow on 5 minute as i changed internet but people shouldnt be afraid to Q up as if they are competing in starcraft torunament for money because they getting punished so severely. A punishment that doesnt seem to go away unless you stop playing the game completely.

Survivors kills themselves on hooks to escape their fate a killer gets punished a lot more. Why not just let the killer not gain any bloodpoints for the next 2-3 games if they DC (with no time penalty that they can wait out ) So that there is an incentive to play which they must to get rid of the punishment and hence not making people quit the game.

best regards.

Comments

  • Atom7k
    Atom7k Member Posts: 371

    so basically, you want a solution for playing dbd with bad internet?

  • crogers271
    crogers271 Member Posts: 1,985

    They give you the chance to be able to reconnect and does not DC you from the game right away.

    Ideally, sure, but different games use different servers and coding. BHVR's coding gets questioned a lot of times, but I think if it was that simple of a change it would have happened.

    I mean you are unlucky one day and you end up with a longer punishment than you do beating up your wife where you get 6hour remand.

    Um, okay then.

    Now i took DBD as a more casual game than the games

    It's casual in the sense that a lot more is up in the air, its intense though in the sense that people are extremely into the trial and the outcome, far more than any other game I've ever played.

    And in all honesty. do you feel someone deserve a 72 hour ban because they made you have to get in Q again for 2minute every once in a while ? like how important are you ?

    How important are you? Are you more important than the experience of the four other people the DC impacted?

    Arguments like this go both ways.

    Survivors kills themselves on hooks to escape their fate a killer gets punished a lot more. 

    And BHVR really should address that.

    Why not just let the killer not gain any bloodpoints for the next 2-3 games if they DC (with no time penalty that they can wait out )

    Lots of players don't care about BP at all.

  • TheSingularity
    TheSingularity Member Posts: 354
    edited December 2024

    What does an obviously made up world of warcraft player rank 1 have anything to do disconnection penalties?

    Post edited by TheSingularity on
  • UknownShredder
    UknownShredder Member Posts: 51

    Well i am but the point is not to gloat about my World of Warcraft achievements but rather to highlight that my internet is good enough to be able to play on a competitive level. And rank1 does not mean the world it means within the bracket you are playing in.

    However back to the point world of warcraft had this basic coding back in 2004 so it seems like its just poor effort from the developers here to fix a problem. To be able to rejoin a game would also be a really good solution then you survivors get some extra minute to do gens so you dont DC on the Hook and become a bot out of anger.

    I just feel there are better ways to manage disconnects due to server issues (which it is sometimes) And minor issues like internet dropping for 0,2 seconds, In wow for example the game keeps you online even tho you are offline for a while before making you offline giving you the chance to come back online. Mobile legend let you rejoin your game and have a bot playing your character while you are offline and if you dont come back Asap you get punished but not by days of bans but rather not being able to Q for ranked matches until you built up your trust level again.

    And using a system like this would differenciate the rage quitters from the people who DC by intention as you are doing your very best to get back into the game.

    I dont make this post because my internet sucks to a point its unplayable because i played 600 hours before i got my first 5min but yesterday there was something going on and i got like 3 DCs in a short time and i felt this is ramping up and there is no explanation to how the decaying system works.

    You guys say its 72 hour clear and a tier per 24 hours but 30 second 1 minute 5 minute 15 minute 30 minute 1 hour 3 hour 6 hour 24 hour 48 hour 72 hour or something like that is alot of tiers and i dont see how 72 hours can clear it back to 0 if every tier is 24 hour? I asked Chatgpt and he didnt even know.

  • scoser
    scoser Member Posts: 512

    Why would the devs spend a ton of time on a reconnect option when games are usually less than 10 minutes long? What's the guarantee the average disconnector's internet will be back up by the time the game ends? There's many other issues with this game that are much higher in priority and affect many more people.

  • UknownShredder
    UknownShredder Member Posts: 51

    I am not sure Scoser. Chatgpt and google says the opposite.

    While it's difficult to quantify exactly how many players are affected, the complaints about server disconnects and penalties in Dead by Daylight are fairly widespread. Many players on forums, social media platforms, and community discussions express frustration with these issues, suggesting that it’s not just a small amount of people experiencing problems.

    The size of the community impacted by these issues likely varies depending on factors like the region, server status, and the timing of updates or maintenance. However, given the large player base of Dead by Daylight, the complaints about disconnects and penalties are frequent enough to indicate that it's a notable portion of players, though it may not be the majority.

    The game’s developers, Behaviour Interactive, have addressed some server issues over time, but complaints persist, especially during peak times or after updates that might introduce new bugs. Players who experience frequent disconnects or unfair penalties tend to voice their concerns more, which amplifies the sense that the issue affects a significant portion of the community.

    So theres that. And it takes about 1 minute to get into the game again so maybe they can complete a gen.

    What do you find more important than server stability and the game actually working as intended?

  • Berienn
    Berienn Member Posts: 91

    disconnecting should be somehow bannable like in pretty much every multiplayer game but only after devs repair game so it won't randomly crash or disconnect players

  • UknownShredder
    UknownShredder Member Posts: 51

    I agree there should be some sort of penalty for leaving the game, I am not incredibly fond of playing against bots either but i dont feel this animosity towards that specific player that i think it warrants that player from not being able to play the game at all for such a prolonged time.

    Lets take me as an example here. I have never DCed purposely in a game once, its not in my nature, i fight to the bitter end because there is a chance you get lucky at the end. Now i got a 15min ban and i have played alot of matches today after that ban, perhaps 20 or so as i try to grind bloodpoints during the feast and i am off and i havent gotten one DC since but every game i fear i will to the point where i think perhaps i should wait until X time before i play again because if i get another DC not only have i lived in fear for the past 20 hours but if i server crashes i get a 30 minute penalty that is going to take 2 to 3 days to get rid of during which time i will still feel uncomfortable playing because the next one will refresh the previous one.

    It would be one thing if the first one dropped off when you got it like the 5 min ban yesterday at 10 am and removed a tier regardless of a new disconnect but if it keeps refreshing you have no choice but to gamble or stop playing completely.

    And i get it its a non problem for some so they point fingers at you but there are people who is born into a wheelchair as well that isnt as fortunate as others but does that mean we shouldnt build ramps for them so they can get along in life. Should we not work on making blind people being able to see or deaf being able to hear just because you and i and the others here can?

    If things can be improved it should be.

    Why isnt it public how the decay system works btw? Like it should be an option in game where you can go and track your penalty so you dont have to sit and guess. It feels like such a thing would make it alot better becuase then you go there and see your decay will be at 2pm. Alright so i go do something else in that time while we now have to sit and guess.

  • scoser
    scoser Member Posts: 512

    You are correct that the devs should be working on server stability and making the game work as intended, but a band aid of a reconnect option is not the way to do it.

  • TheSingularity
    TheSingularity Member Posts: 354

    If players could see when there most recent DC would decay it would encourage more bad behavior. Wouldn't be that helpful I dont think.

    Sure it could be good for some specific examples. But it could be abused by the ones that do it out of spite.

  • UknownShredder
    UknownShredder Member Posts: 51
    edited December 2024

    I am not really sold on the idea that people would sit and snipe their ban timer so they can log on one day and ruin the game for a couple of people that takes 2 minute to que up for another game so they can sit a week again and wait for the next opportunity.

    If you guys are so concerned about quality of play to the extent that we need to have rules like they do in china basically then why not introduce a ladder and real matchmaking MMR and public display of it. This way you can work yourself through the people who disconnects purpusely as they would be rated at 1000 mmr (i am thinking wow rating now as an example ) while you will be at 2 to 3k mmr which everyone there would not lose a game at free will? and then remove the disconnect penalty.

    This way people who disconnects will only face people who disconnects while the people who play the game seriously would only play against people who take it seriously.

    A much bigger problem in a game like this than disconnects is coms for survivors. The game was not intended to have coms and it actually works as a wallhack in a sense. You are at killer shack and then you stop your chase and move towards a gen and then that shack person tells the other people in main that the killer is coming to main so when you get there they are not there becuase they got outside information from someone else on the other side of the map so then they are working on a gen on the other side of the map when you get there.