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Why do killers think they always losing?
I'm a duo or 4 squad survivor player mostly. All I read commonly from this thread is how killers are at huge disadvantage. I firmly believe killers need to play survivor before they start saying changes need to be made constantly. I'm not a pro nor a amateur. I'm a mid player and when I play usually win 1 out of 5 matchs roughly. Don't get why killers want game handed to them? If survivors get debuffed so much they won't play anymore then we left with all killers…I know there "sweaty" survivor teams but those aren't all survivors. Same with killers. My main point is if we push majority of player base to sidelines this game won't last. Need to play both sides of game before suggesting change. If your a killer saying this survivor perk op then try it out b4 coming on here screeching to devs.
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"I'm a duo or 4 squad survivor player mostly".
this is the main reason you don't understand the reality, that the game is broken in favor of Premade. you have two possibilities to understand; either you start playing killer very often, until you get to a situation where you start to find really capable people (me, for example,with some killers, out of a total of 10 lobbies, I find 5-6 team comps with map offerings, 2 or 3 organized premades, and if I'm lucky 1 or 2 SoloQ lobbies). Or more simply, if you don't want to play killer, you and your team start to become good, I'm not saying comp players or very strong players, just be at least a little organized and with a meta build, you'll see that you win most of the games. To lose you'll have to find a Top Tier killer or a Killer who is maybe not top but who is lucky enough to find a map totally in his favor.
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I think the ones that are in a SBMM bracket they don't belong in feel this way, because obviously they get challenging opponents that they cant keep up with. My understanding is that it's easier to increase your MMR than decrease it, so killers, for example, who rely on things like tunnelling to win every game may inadvertently wind up facing opponents they aren't yet ready for. They start getting opponents that tunnelling doesn't work on because these are experienced players that know the tiles like the back of their hand, and now they're stuck. I think it's fine if people want to be in the top MMR bracket. It's an admirable goal. But the devs aren't going to change the game to make it easier for them to compete at that level. The best of the best are up there for a reason.
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There are certain tactics that killers can use that disproportionately affect solo queue, which makes up the majority of survivors on average. Things like tunneling, camping, etc., are balanced with perks and macro-level play, and despite that not working for 8 years….here we are. A killer can turn their brain off and tunnel solo queue players to stack up wins. It works until it doesn't. They either run into 4 competent solo players in the same lobby (the rarest thing in DbD), or they get a team that can effectively communicate the counters. They probably don't know how to win any other way, so they feel powerless.
The second component of this is the management of expectations, or lack-thereof. You're never given a ranking or told what a normal win rate is as a killer. Players are simply told that killers are the "power" role. There's no baseline comparison to form with your win rate vs others. And even if there were, it would never satisfy players who play killer to feel like they're in control, i.e. Killers if we're going off of Bartle's player types (Chess Merchants would be a prime example of this).
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Well because what tends to happen is you get on what I like to call the Killer Treadmill. That goes like this:
- You find a Killer you really like. You click with them well and learn them.
- You play them a lot and find yourself winning many games, because you got to know how they work. Congrats, you are competent at The [Killer].
- You then keep stomping everyone until you hit the MMR soft cap with them. Once you hit this you face decent Survivors who know how to play, and you start getting confused why you are losing. Realistically, it's because you're good but not yet super competent.
- You get frustrated and do one of two things. You either call the Killer trash and drop them, or you actually start to learn how they work and REALLY get good. Congrats, if you do the latter you now are very good at The [Killer].
- You continue to do OK and then finally hit another stopgap point. Now you are struggling again so you need to start adding in stuff like multiple gen perks, strong meta, etc. to stomp more and more, and of course you don't want the shame of going back DOWN in MMR. People will call you a baby. You won't pip. You will feel an ego wound. So you start playing really nasty.
- You then hit actual high MMR by playing this way, and wonder why you can't go further, so you "trade up" to another Killer hoping to stomp.
- Go back to step one.
In all cases for all Killers you get stuck on this treadmill. It's easy to do because the game supports it and encourages you to always win all the time, because it punishes failure by giving you less of the BP and dopamine you want. The only way off the treadmill is to stop caring about winning so hard, and just play the Killers you like for the sake of playing the Killer. Stop "trying to improve" and chasing the win dragon. Allow yourself to lose more and START playing the way you REALLY want to play instead of falling into a miserable cycle chasing dopamine highs only possible if you win. It's very hard to do that, but the more you do it the easier it gets.
tl;dr - Killers feel they need to win all the time because that's what the game and this community SAYS matters, constantly, all the time. And then when they don't do that, they feel inadequate, especially if they play Killers not traditionally seen as strong. And this happens to everyone who plays Killer at SOME point in their career in this game, because it's extremely easy to feel you have to win when the game rewards wins and punishes failures.
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#notallkillers I feel like I am always winning; especially after playing oni recently. This big Japanese hunk of demon can do 2 whole loops around most small maps (on a good day). The pressure on this guy is insane and I can't stop winning. Survivors hate this one trick that makes them lose the game EVERY SINGLE TIME!!! (It's not slugging for the 4k it's Kazan Yamaoka)
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Exposed is a hell of a drug, isn't it? Now you see why I main Ghostface, Myers, etc… god it just feels SO GOOD to slap someone down in one hit.
NGL I've been finding myself drawn to Oni as well, he's really fun!
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my brother, you are definitely right, but I think you are neglecting one thing. When you reach a certain skill level with the killer, you don't need to tunnel in many of the games with unprepared people, you can also win with your brain turned off or playing only M1. In fact, every time a killer comes out and I try it, the first 10 games with that killer I win all the games not tunneling and trying to use his power as much as possible. to not win you would literally have to lose on purpose. This is obviously a speech that is valid for slightly more experienced killers, but I think and believe that even for the less good killers, this speech is valid and that they too would be able to win most of the games even without tunneling, then maybe they tunnel because now they feel safe only with that as you said.
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- Abuse some kind of perk combo (CoB+Eruption+Overcharge)
- 4k after 4k after 4k.
- MMR goes up.
- You are paired against good survivors with a lot of hours.
- Busted perk combo is nerfed.
- "omg this game is so survivor sided killers just have to tunnel and slug every game"
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My point exactly
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so what do you think players should do? use the weaker perks and try to lose on purpose otherwise mmr goes up? it's not a universal law dbd and mmr is not that optimal. you can also take a new killer and start catching people with 7k hours already.
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I have zero factual ground to base this on, just anecdotal observation: I don't think the majority of players are willing to take their lumps and improve in an organic way over time. They're instead going to chase the current busted perk+add-on combo that lets them win at their current skill level. The skill level never improves, but the builds change with each patch. Those are the players who complain the loudest, because they rely on gimmicks over gameplay. These are the players who started winning with CoB+Eruption and thought "Wow I'm suddenly good at DbD!", and never questioned the perks. When the perks went away, it was a balance issue to them.
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I am playing both roles. And i am winning my 70-80% of killer matches while it's around 30% for my survivor matches. I am DbD player since 2018 and DbD was never that easy for killer role. I don't know what people want more tbh.
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If you hit the mmr soft cap in step 3, how exactly do your matches continue getting harder?
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but you are not answering the most important question: do you play in swf and are you at least a little prepared or do you play onlyq? there is a huge difference.
if in swf you win 30% of the games you simply have to improve because you don t have a high level.
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come on guys, be objective... there is no broken build for the killer, and if there is it is not comparable to a full build of a premade that has 16 perks. Then I AGREE that the game is based too much on perks and not on skill, that is an objective thing, but that is not a factor of fault to be attributed to the players but at most to the developers.
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Because it always feels like you're losing, from start to end. When you lose enough, you can almost feel the flow of the match, and notice trends in what leads to your loss. It's like, "Oh, that first chase was 45 seconds instead of 15. I'm probably losing now." Or, "I used Pain Res when I didn't need to, and now I'm wasting a use of Pop. 1 mistake and I lose." So it's not like we want the game handed to us, rather we just want something. Killer should never be scared of chasing at a certain spot and have to RETREAT from the survivor to go find something more productive to do, but it happens constantly at shack, jungle gyms, house of pain, and broken main buildings like in Badham or Garden Of Joy. Take a chase there vs a survivor who knows how to run it, you'll lose the whole game. And that's the problem: 1 survivor knows how to loop, killer could lose the whole game. The game functions off of the assumption that survivors do gens inefficient, don't use strong perks, and don't loop well. I have queued up with SWF who know what they're doing and, unless something crazy happens, it's a cakewalk basically every time. Funnily enough, they'll still say "Chucky's OP because of his stealth." and crap like that. Just goes to show that no matter the skill level, but especially at low level, survivors are gonna complain about killers being too strong, even when they're given everything they need and more to win against them.
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Cause in their rule books for survivors and fantasy world they think just cause people have discord the game is =100% easy, they do not even consider if a 4 man can literally be a set of new people who just brought dbd 10 mins ago at your local walmart.
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I am playing SWF and Solo-q depends if my friends are online or not. SWF is more fun, that's for sure but there is not big difference between solo and swf too much. Killers are dominating most of games.
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So, nearly every single killer on these forums who goes through the steps they outlined claims they also "just want chill games".
So there are lots of options:
- don't use the broken combo at all. Keep using what you were using and still kill 60% of survivors. (Play chill to begin with)
- Slot in one of the broken perks and enjoy not tunneling, camping, or slugging for a while. Broken perks by definition are making the game easier, so take easy games. That doesn't mean you should expect to win every game either.
- Slot in every broken thing and still sweat with camping, tunneling, and slugging. Enjoy your easy wins for a while. But at least understand that you lose the right to complain about "hard games" after you've inflated your MMR higher than your skill level. Or when the perk you're relying on gets nerfed.
Most of these rely on people having self awareness, and are only made worse by people who feel entitled to win every single game without exception.
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Here's another important point you made: you make a mistake as killer against good people and you compromise the game 95%, if you make a mistake as surv you still have a lot of margin to get back into the game.
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Why should Killers never retreat from a Survivor to find something more productive to do? That's macro level play. It's not a 1v1 contest; it's a 4v1. DbD has a lot of time management involved and the side that is more efficient at managing their time and accomplishes their objectives more quickly than the other side wins.
If you view it as a 1v1 then there's no wonder you feel survivors are so strong as you're literally ignoring the macro component of gameplay. You're not against an individual survivor; you're against 4 and if you can't keep up enough pressure to hinder the 4 then your loss is warranted as the Survivor's collective skill as a group is greater than your individual skill as a Killer.
To say that Killers should never have to retreat, win every individual chase eventually, and still 4K with no thought for the macro game or the consequences of letting Survivors be hands free for significant portions of the game is very entitled.
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this thing you wrote is one of the things most possibly far from reality. if you don't notice a difference between soloq and swf it means that you are players below average skill. which is honesty as a thing. but it therefore means that you don't have the right to speak because you don't know how the games are balanced between a Top Killer full meta perk vs Swf full meta perk. But I say: there must be a reason if in the "competitive" of this game the teams are nerfed from using 80% of the meta perks, no anti camping, and using specific maps, if the game was balanced?
Post edited by BoxGhost on0 -
Oh my , oh my
You don't agree with me = your skills are below average.
Thanks for nothing mate, if you are gonna just be rude like that don't bother to reply me after that. I prefer to argue without getting insult.
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You CAN'T just turn your brain off. It's impossible as killer, because there's too much to juggle. I mean, you can, but then you just lose. And tunneling does work against SWF, just to a lesser extent because they can body block when you were gonna down the person, and force bad chases with coordinated yo-yoing and hook counting.
I would like to see the MMR rating for everyone. In fact, everyone should be for it. The reason it's hidden is to deceive players and to force confused, angry conversation. Or it could be that, like their hiding of Prestige in lobby, they're trying to protect people's feelings. Either way it's an insidiously bad practice.
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1) uhmmm saying you are below average as a player is an insult? since when lol? 2) it's not a matter of not agreeing with you, you wrote something illogical and totally far from reality. "NO DIFFERENCE BETWEEN SWF AND SOLOQ" LOL. it's like if you tell to first player in the ATP tennis ranking "you don't know how to play tennis"
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- Saying that for opinion, yes it's insult.
- The last time BHVR shared stats, there was not big difference between soloq & swf. I guess BHVR is illogical as well lol.
Killers are winning most of the games, it does not matter if they face with solo team or swf team. That's the fact from official stats.
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I play both sides a fair bit.
Some of it is psychological. Playing killer often feels like you're trying to patch a leaking pipe with bubblegum and packing tape.
That said - how? I escape maybe…40% of the time in solo queue, probably because my MMR is a little inflated from playing in an SWF. In our SWF we escape more than half the time.
Some perks ARE op. CoH dictated the entire meta for a while. DH was omnipresent. MFT was one of the most frustrating perks of all time. Eruption was a nightmare to play against.
Nah.
I want chill games. By this I mean 'I want to have room to 2 hook everyone and have some epic chases without getting teabagged from the exit gates. Basically - I want to win, but I also want to ensure everyone gets out with a lot of BP and has fun.
I run fairly meta perks unless I'm doing something silly, mostly to give me the ability to bring the hammer down if they want to play sweaty.
Then your MMR is inflated somehow. I'm not an amazing survivor and we get a 2-3o more than half the time.
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If you are escaping half of the time, then you are on high mmr as survivor. The last time they shared stats, that was the stat for high mmr survivors. So either you are in 5% of high mmr survivors or you are calculating your escape rate wrong.
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dude, i also win 70-80% of the games i play as a killer, but that doesn't mean the game is balanced. read what i wrote about "comp" games and give me a reason.
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No, it's partially a product of me playing solo queue (where I don't escape as much, which probably keeps my MMR lower) and then going back to SWF.
I think I escape…maybe half the time in an SWF? But we are going off the house rules, where 3o is a 'win' for survivors and 2o is a draw. So logically I don't escape as much as we win - if that makes sense.
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You…win 80% of your killer games? That would mean you have something like an 85%-90% kill rate.
In other news:
I read this twice.
I still have no idea what you're trying to say.
Comp is it's own thing.
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exactly, when i'm in full tryharding mood i win most of the games, now i don't have a precise counter, but i win most of them and they are definitely more than half of the total games. it doesn't seem like such a strange or unrealistic thing lol, i didn't write that i win 99 games out of 100.
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More than half of your games isn't 80%.
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There are more killers playing the survivors role than survivors playing as killers, for the simple logic that killers also have friends to play with. And don't forget that playing as killer without having previously farmed the meta perks is pure masochism, new players tend to play as survivors for obvious reasons.
If the killrate is around 60% and in your games the killer always gets a 4K, it only means that somewhere there are killers having a really hard time. Just as an example, recently a well-known VTuber with mostly survivor experience made a stream in which she didn't archieve a single kill in two hours playing the game.
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then buy doctor XD.. when i bought him i played only few times as wraith, hillbilly and huntress. first few games wherre terrible obviously but after this i started to understand how to play him and after next few won and lost games game wanted me to play against full team of skilled survs with irritating builds, body blocking etc… and since then (idk 5-6 months ago) i barelly played doctor but when i play legion it's almost every time 4kills without slugging for that last kill. i don't even think there is something like mmr, matchmaking is garbage
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I repeat, I don't have a count of the games. But I remember more or less the last 21 games played in the last few days. I lost 6 (for defeat i mean also draws) I remember them because I was chatting with a friend and updating her on my progress as a killer, and sometimes I save games that I send to her on yt. But I repeat, the % is very random, it depends on which killers I use (I use all killers, some better, some worse), it depends on how much I want to tryhard, it depends on the time I play, the day of the week (on the weekend the frequency of getting comp players is much higher). I consider it a very normal percentage honestly, for me if you are a main Blight or Nurse full tryharding or more simply you have a main killer you can have much higher percentages.
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You hit the first "soft cap" when you've won enough to get out of the kiddie pool. You hit the second when you keep winning so hard, the average Survivor doesn't cut it anymore.
My ultimate point is, this is a hell Killer players build for themselves by stacking too much meta from the start and NEVER taking it off while also slug-tunnel-camping on the strongest of the strongest Killers. These are the people who eventually end up going "I can only play Nurse, Blight, Spirit, and Wesker with full four slowdown or I can't win".
You are by necessity as Killer supposed to lose 40% of your games. You are supposed to miss a little under half of all Survivors.
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I agree with this, my point is that this cycle is how stressed out "I gotta win" NEW Killer Mains form. Not that people already confident are in this cycle, they have escaped it because they know not to care as hard.
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The truth is if you struggle with swf you're just bad at the game, and that's ok. But when you try and say survivor has an advantage under most circumstances it's kind of a joke. I don't fully blame you, I blame the devs for making such a horrible imbalanced game were you're matched with solo/duo q survivors that don't really play and the wins come so easy. It's hard to admit that if survivors actually play smart and don't go down instantly you can't win. But if that's the case the reality is that you need to get better and stop pretending that you're not playing the power role (easy mode) if you're actually decent at the game and trying.
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The reason why Killers think that because the game is designed in a way that losing will always sting more than winning. Killers who lose have their time wasted by tbagging survivors holding the game hostage, get trash talked and verbally abused in endgame chats, with some groups going as far as finding their Steam and social media profiles to continue their abuse.
So, of course, they gain a mindset that they absolutely CAN'T lose. Losing means being attacked solely because "losers" deserve to be abused. "Winners" get the undisputed right to treat the opposing party like dirt - and walk away unpunished. Of course, winning doesn't prevent the abuse from happening but at least there is "They're angry because I beat them" rationalization.
And the game doesn't punish or prevent this behavior, it encourages it. It encourages time wasting, it offers plenty of user interactions that don't work as intended, which further fuels the players' desperation not to be on the losing side. Not because winning feels good, but because losing feels absolutely horrible. And when new players get introduced to DbD in its current state, this is the experience they get. I recently reported players for harassing a baby PH who openly admitted they were getting used to playing the killer, but got replies like "Not my problem baby you're still trash". I don't know how many new DbD players actually stay in the game after that, but I won't be surprised if they leave after the first two weeks. Good for them.
One of they ways of fixing the mindset, is to limit the interactions and remove options to hold the game hostage. Reduce EGC timer, remove engame chat, remove options to view players' Steam profiles — if the game is over, its's over and everyone must move to the next. I'd also say creating an entirely separate queue for SWF squads and those who wish to play against them, but it's beyond BHVR's capabilities.
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i'll admit i win / draw more games then i lose as killer
but it's the losses that stick out the most because most times their seems to be genuinely nothing you can do more to win because of how coordinated they are on gens
you honestly dont need to be an amazing looper swf to win you just need coms and pre running/knowing when to stick on gens
i've played many games vs swfs that ended up at 5 gens done / gates open with like 20 second chases there simply isn't enough timee as killer to play for chases
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This is pretty true. What helped me as killer was playing anonymous. Now I don't feel like I have anything to prove - nothing is tied to my name. I'm just some anonymous p100 ghostie that occasionally gets asked if I'm some streamer hiding my identify, lol.
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Why do killers think they always losing?
Because some people focus on micro rather than macro. They dont see their 70-90% win rate on killer, only the 4 matches they lost across a week against good coordinated teams they hardly run into.2