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Why are some people surprised that noone wants to play miserable matches?

vBlossom_
vBlossom_ Member Posts: 540
edited January 2 in General Discussions

If I play as survivor I know what to expect from games.

If I see survivor that plays meta perks or - for example - ""abuse"" (FTP+BU) some kind of perk combo, I expect this game to be more sweaty on the killer side.

If I see someone plays vs less experienced killer, I expect that there might be Noed, I'm not surprised if killer DC's out of rage or sth, we all been there.

But most of the time (if MMR works) survivors can't make killer games miserable like that.

Why so many people are surprised that someone might not want to play against yet another high mobility killer with 4 meta perks (For Example 4 digit hours Blight with Lethal into PainRes into Grim into BBQ to hook yet another person). I don't get why are killers surprised that some of the players are giving up when it's another match with sth like this brought up.

People have school or jobs and just want to chill out in free time, what do you expect when you use meta perks on one of the best killers or start tunneling/slugging at 5 gens?

So many killers are just boring to play against or don't have any kind of "fun" factor, and after finishing mori there are a lot of posts with "please make bleedouts faster" "please add give up option".

This game is less and less fun for survivors, maybe devs should took this into consideration and do something about it? I'm writing this because I like DBD, the rift ends in 20-sth days, but I don't know if I want to buy rift pass as me and my friends want to play DBD less and less.

Post edited by vBlossom_ on

Comments

  • Ryuhi
    Ryuhi Member Posts: 3,929
    edited January 2

    Why don't survivors take killer fun into consideration? (actually the edited OP is even more fitting, if I'm honest.)

    Its almost like this community lacks empathy, and yet expects it in return.

  • RFSa09
    RFSa09 Member Posts: 926

    Ok

  • Ryuhi
    Ryuhi Member Posts: 3,929
    edited January 2

    Are you being obtuse, or do you not understand concepts like objective denial?

    you may be incapable of making a game miserable for killers, but that doesn't mean others can't (and don't) either. Both sides can absolutely make the game miserable for the other side, and do so with impunity. like I answered regarding the OP, it applies to both sides: the community lacks empathy, yet expects it in return.

  • vBlossom_
    vBlossom_ Member Posts: 540

    Both sides

    How can survivors make killer games miserable when they are on same level as killer? I'm not talking about "poor Nurse that installed game vs bully squad", I'm talking about 1000+ hours killer vs same amount of experience survivor team.

    So, how exactly can they make killer games miserable?

  • Ryuhi
    Ryuhi Member Posts: 3,929

    Why don't you watch some high level games from a killer perspective and find out? Maybe you'll even learn a few tricks you could use yourself.

    Your argument is that you can't fathom how one side could have their experience ruined because you don't have the same experience and/or perspective since its not your preferred side. That type of mentality is exactly why empathy is so scarce in this community.

  • Ryuhi
    Ryuhi Member Posts: 3,929
    edited January 2

    No, do your own homework. We're not in a professional debate. Since you refuse to even attempt to understand a different perspective, let me give you a basic example.

    Killers with any form of auditory/visual/information processing disorder can be disproportionately affected by items/perks/mechanics that focus on those aspects. For example, If you have a condition like photophobia, blinds can be physically painful. If you run into a team that has multiple flashlights/flashbangs/blast mines/etc, you are very likely going to have a miserable game.

    The same applies to Plague players not caring if their opponents are emetophobic, Clowns regarding coulrophobia, etc. There are plenty of things that can make the opponent miserable, and they don't even have to have anything to do with balance or even the outcome of the match. Boil Over squads when it was broken rarely actually won, but they made the game extremely unfun for the killer anyway. Might as well throw in survivors who play hide and seek until the server shuts down as well.

    Again, my point is regarding mindfulness. If you want to ignore that, then don't be surprised that your opponents can and do the same.

    Post edited by BoxGhost on
  • Ryuhi
    Ryuhi Member Posts: 3,929
    edited January 2

    I gave you exact examples, but you never intended to actually listen. You're welcome to learn from the point I made, or just shout into the void about how the game doesn't conform to your will. I'm fine with disengaging, but keep in mind you supposedly made this thread for a reason. Hopefully it extends beyond attempts at self validation.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 747

    well, i'd argue that it's a classic case of 'the consequences of subjectivity'.

    it's very difficult to account for all preferences for game-play traits when there's so much openness to the game, even if someone wanted to play in a way that's comfortable to all parties. it's impossible to make sure everyone is having fun at all times.

    there are different types of players and different visions for how they see the game, what they deem as sportsmanlike, what they value, etc. the only way you'd ever make it so nobody feels miserable going against anything is if there's an agreement formed by all players in a lobby (which in that case it makes more sense for players to go into a custom game than play publicly).

    with the randomness that comes with playing in public games, you're bound to run into someone who is accounting for their experience more than the next person and settling for their own objectives. that is just the nature of games and how they are played. some experiences will not be as pleasant to face, others may find their own joy in someone else's game.

    sadly, there's really no way to address this other than having open communication, really. in this case, dead by daylight does lack that with the way that killers and survivors cannot communicate with each other until post-game. nobody knows what anyone is going for or why something is being done or what to expect. dead by daylight, as a game, thrives off of this.

    for better, or for worse, is up for the player to interpret.

    to me, misery in this game is self-inflicted because it's something you choose to feel most of the time; anybody can choose to make a match miserable if you allow yourself to feel and experience it. that could be where the surprise comes from honestly.

  • LockerLurk
    LockerLurk Member Posts: 97
    edited January 2

    The problem is this game can be miserable on both sides. It feels bad to lose as Survivor because you're usually fighting four people just to survive and get anything done unless you SWF. And it feels bad to lose as Killer because as Killer, you're supposed to be the power role, so when you get destroyed by four people it feels like you got ganged up on like you're the school nerd in the high school locker room against four sweaty bullies.

    But you are never actually helpless in this game. At all. You have perks. You have SWF. You have stronger Killers. You have map offerings. You have tools. You also have simply realizing the game isn't that serious and winning means nothing as does losing, and then playing the game unseriously as the casual versus horror experience it was intended to be. That's what helps me. And if that doesn't work? There's always turning the game off and playing something else for a while.

    It's also important to remember, the game is RNG. A map that screws you over may also have screwed the other side over, for example Swamp is just a really bad map and bad time for almost everyone. For every rough time you're having as Survivor, I promise if you went over to play Killer, you'd eventually find just as many rough times. That Ghostface tunnelling you maybe just got off a string of really bad rounds and now you are who he can handle. That Artist may still be learning and just happened to have it click against your team. That Pinhead may not realize that combining Iri Box and Impaling Wire looks sweaty. That Dracula might be just running a chill build and happen to be really good, and just happened to end up at your MMR. The player of all of these Killers may feel like they HAVE to be sweaty or tunnel or slug not because they're not good enough, but because the game just will not give them a break and they want just one win tonight, just like you and your team may feel the game is not giving you a break.

    I would love to play Myers and be chill and have the luxury to go for a 2k and vibe. But he's not strong enough to, because I don't know if my Survivor opponents will let me have the opportunity to breathe and just be chill. I would similarly like to be a silly Survivor with goofy perks on my Aestri, but I can't do that… because I don't know if the Blight I am facing is cool, or if he's going for another winstreak in his 5000+ winstreak using four slowdown perks. I just don't know either way both sides. So I have no choice, I put the second chance perks on Aestri even though I hate using these overkill perks, and I put the heavy slowdown on Myers even though I'd rather do M1 games and run all-seeing stealthy stalker Myers, because I just don't know how hard you guys are playing… so I need to prepare for the chance you might be another person telling me to get cancer and uninstall the game because I suck, while they stomp all the gens in five minutes with their strong toolboxes or hump me on the ground for four minutes at 5 gens.

    And that is so, so frustrating.

    There's humans on the other side of the screen, basically, and you never know what they are thinking - it's much more than "Survivors wanna bully me" and "Killer wants to powertrip" no matter how it might seem. And, remember. You have to consider your teammates too, especially in soloq. Sometimes the sweaty player or bad actor is actually on your side as Survivor, which is even more frustrating.

    PreorderBonus above me put it better than I can - just nerfing one side so the other side has more fun isn't helpful, doesn't work, and isn't enough. And it's really unrealistic to ask your opponent to simply throw more just so you can have a better game, because nobody likes doing that and nobody should be expected to do that. The game has to work for both sides, or you have no game. You have to consider both. This game is frustrating, because everyone needs to win but there is nothing that says what a win can mean, thus nothing encouraging anyone to actually play chill and still get results, because you simply can't progress much or feel good about yourself in this game without 3-4king most times or escaping a lot - and that's on BHVR.

    Frankly, I feel like the game is balanced, but for many newer players, they think BHVR isn't considering both.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,179

    No of course but that isn't you intentionally going into a match running a super obnoxious build, that is just that the killer is screwy for sure (I despise GF because breaking him out is so inconsistent).

    People will always get butt hurt about being outplayed or falling foul to a janky mechanic but that is definitely not what I am talking about.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,028

    I absolutely understand that some people don't want to play some of these brutally unfun matches. Totally reasonable.

    But the solution is simple - don't play the game. Like, at all.

    If you're going to load DBD and queue up, play the damned game. Picking and choosing which matches you want to play isn't acceptable.

    The "go next" meta needs to die, and it's not the devs who are truly keeping it alive. If you want to make your displeasure known to them, abstain from playing the game, stop paying for the rift pass, ignore new DLC, and stop buying cosmetics; as long as their player count is high and the money is flowing, they don't care.

    People are just screwing fellow players with this garbage.

    And as far as the obnoxious killers go, they don't care if you quit, either. You think a killer player running an S-tier killer with meta perks and tunneling at 5 gens in the event queue cares if they earn their 4K? Clearly they don't. I would care, but I don't play that way. With these basement dwelling dbags, it's just encouragement.

    And of course there is a large segment of the surv base who have just decided that everything is obnoxious, and anything is a valid reason to go next.

    This whole thing is a cluster.

  • Slan
    Slan Member Posts: 334

    First, you seem to be writing from the survivor point of view. Clearly. Take in count what killers deem as "fun".

    Then, I find yet another complaint here about the meta. Blight and Nurse are difficult killers to master when you play as them. And the more you play against them, the more experience you get to play better against them. Same goes for perks. Killers also want to win and have fun, not seeing gens fly nor having a long chase. Killers also can have long days of work or school or something, and they also have the right to have fun and play whatever they want freely, without anyone criticising their legitimate choices. I want to run 4 slowdown perks with my nurse? I do it. And raging over that just shows immaturity, learning to counter and predict, that is what should happen here.

    That way you will be able to have more "fun" matches while the killer also gets their own slice of fun.

  • PreorderBonus
    PreorderBonus Member Posts: 347

    What exactly is the point you’re trying to make here? That survivor frustrations are the result of killer buffs, while killer frustrations are just 'skill issues'? If that’s the stance you’re taking, it’s hard to see this as an honest attempt at discussion. Balancing this game is far more complex than assigning blame to one side. Maybe try playing some killer yourself, it might give you a more balanced perspective on how these issues actually play out in practice.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,028

    Now there is a middle ground here. I've been playing this game for a hot minute and while there is some truth to what you say, I'm not trying to hear someone trying to tell anyone to learn to counter an experienced Nurse running 4 showdowns in pubs. That's a 10-piece bucket of the colonel's hot crispy deep fried bullcrap. Not fun for anyone except the killer.

    There are many things killers can run that have no meaningful counterplay, especially when you're playing in pubs, where you're just as likely to face 4 four potatoes as four experienced survs, regardless of your MMR. Killer isn't the default "EZ mode" many claim, but it sure can be, depending on how you play it. The very existence of 100+ winstreaks is a testament to that imbalance, not player skill.

    To me, while there's absolutely no excusing the "go next" mentality, not every surv complaint is best met with "skill issue, git gud". This is an imbalanced mess of a game with barely functioning SBMM.

    I have no hope the game will ever be balanced (and neither should anybody else) but I'd settle to see is for survs to not be giant babies who DC because the killer is wearing the wrong cosmetic, and for some killers to realize not every match needs to be played like someone has their kid hostage and is demanding 4Ks for ransom.

  • burt0r
    burt0r Member Posts: 4,169

    Because even when playing Oni with meme/non-meta perks, no camping/tunneling/slugging, I got survivor dipping on first hit/exit at first hook?

    No one is "surprised" when survivor dip against a hard camper/tunneler.

    But even that is often only subjectively experienced, watching some peoples behaviour on their streams, screaming camper/tunneler when nothing of that sort happened.

  • angel_pellegrino
    angel_pellegrino Member Posts: 115

    I feel like there are two answers to this question. The first answer is that each killer has their own idea of when they will "go hard" in a match. For a lot of killers, that go hard mode gets switched on at two gens left. That's when a lot of killers will start to stick closer to the hook, slug, tunnel out that person who's on death hook. It's their last chance to get a kill before the last gens pop and everybody runs to the exit gates.

    But there's another kind of killer that plays every match going hard. Or they will go into it at four gens left. These are the killers who will tunnel one person out at the start of the match to have an easier time with a 1vs3. (This is a popular strategy in general, especially for weaker powered killers or when a killer notices the survivors are going to play harder).

    And to both kinds of killers, this is strategy. Some even consider it fun. Or necessary.

    The second part of the answer is that not everybody plays with any thought as to how their style of play effects others. The idea that certain playstyles cause other people to put the game down is a complex issue that is highly controversial in the playerbase. Some people think stuff like extreme tunneling, slugging at five gens, etc causes people to quit the game and hamper the long term growth and success of DBD. And other people think those strategies are a necessity part of the game at times. Only time will tell.

  • LockerLurk
    LockerLurk Member Posts: 97
    edited January 7

    I can confirm as Killer that if I really am just going for the 4k a suicide on hook does not deter or upset me in any way, all the person did was just make the 4k an easy foregone conclusion. When it DOES upset me is when I just wanna play or do a challenge/daily and have fun not caring about results, and people *still* DC screwing their team over no matter how nice I play. I could go in as the softest Huntress without any gen perks throwing no hatchets and still get a DC. I could go in as a farming Ghostface and still get a DC. I could sweat as Blight, I could play a normal Pinhead round, or I could go in as my main Dredge playing chill and only 2k-10 hook because I know I don't need to sweat that hard to win as my Main, and STILL get a DC. I could never tunnel, always tunnel, never slug anyone, slug everyone at 5 gens, never proxy, proxy every hook, play like a pro, play like a noob, play like I'm average, hit on hook, never hit on hook, Mori people, give hatch, farm, not farm… none of it matters. People still DC.

    It literally at this point in the game is so common that it does not matter how silly or nice or sweaty or chill I play, because the entitlement of people who DC is just. That. High. Because there is no punishment for it. And that is a massive, massive problem BHVR has got to address ASAP.

    Suiciding on hook does not help anyone's team and it rewards sweaty behavior when people do it. It needs to go. If you want to quit the game, you should not be playing DBD.