Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Why are some people surprised that noone wants to play miserable matches?
If I play as survivor I know what to expect from games.
If I see survivor that plays meta perks or - for example - ""abuse"" (FTP+BU) some kind of perk combo, I expect this game to be more sweaty on the killer side.
If I see someone plays vs less experienced killer, I expect that there might be Noed, I'm not surprised if killer DC's out of rage or sth, we all been there.
But most of the time (if MMR works) survivors can't make killer games miserable like that.
Why so many people are surprised that someone might not want to play against yet another high mobility killer with 4 meta perks (For Example 4 digit hours Blight with Lethal into PainRes into Grim into BBQ to hook yet another person). I don't get why are killers surprised that some of the players are giving up when it's another match with sth like this brought up.
People have school or jobs and just want to chill out in free time, what do you expect when you use meta perks on one of the best killers or start tunneling/slugging at 5 gens?
So many killers are just boring to play against or don't have any kind of "fun" factor, and after finishing mori there are a lot of posts with "please make bleedouts faster" "please add give up option".
This game is less and less fun for survivors, maybe devs should took this into consideration and do something about it? I'm writing this because I like DBD, the rift ends in 20-sth days, but I don't know if I want to buy rift pass as me and my friends want to play DBD less and less.
Comments
-
Why don't survivors take killer fun into consideration? (actually the edited OP is even more fitting, if I'm honest.)
Its almost like this community lacks empathy, and yet expects it in return.
3 -
I think you have perhaps asked the question wrong in your title, as it is sure to provoke angry knee jerk responses.
However I do get your point and when I verse some people I honestly wonder what they are thinking, as I just know the chances of someone going next first hook or outright DCing is very high.
I think some people forget nobody is a prisoner and you cant force them to be subject to whatever misery you wish to make them endure. So if you create miserable situations in a match people will choose not to play out a match with you and you cant be surprised by that. Not advocating it either but I don't know why some people think they can treat others as their (no pun intended) plaything?
7 -
???????
Literally chasing survivors and trying to outplay them is the fun part of the game.
I don't know how can I make killer games miserable - if MMR works - they are on same level as me, so what can I do to make killer part of the game "unfun"?
5 -
You're right, edited, thx :)
1 -
Ok
1 -
Are you being obtuse, or do you not understand concepts like objective denial?
you may be incapable of making a game miserable for killers, but that doesn't mean others can't (and don't) either. Both sides can absolutely make the game miserable for the other side, and do so with impunity. like I answered regarding the OP, it applies to both sides: the community lacks empathy, yet expects it in return.
2 -
Both sides
How can survivors make killer games miserable when they are on same level as killer? I'm not talking about "poor Nurse that installed game vs bully squad", I'm talking about 1000+ hours killer vs same amount of experience survivor team.
So, how exactly can they make killer games miserable?
0 -
Why don't you watch some high level games from a killer perspective and find out? Maybe you'll even learn a few tricks you could use yourself.
Your argument is that you can't fathom how one side could have their experience ruined because you don't have the same experience and/or perspective since its not your preferred side. That type of mentality is exactly why empathy is so scarce in this community.
2 -
Why don't you watch some
Provide me link with exact timestamp of "survivors making killer games miserable", please.
Because I've seen that a lot of JRM/Hens videos with "this <survivor thing> is so OP" usually ends in 4k.
5 -
No, do your own homework. We're not in a professional debate. Since you refuse to even attempt to understand a different perspective, let me give you a basic example.
Killers with any form of auditory/visual/information processing disorder can be disproportionately affected by items/perks/mechanics that focus on those aspects. For example, If you have a condition like photophobia, blinds can be physically painful. If you run into a team that has multiple flashlights/flashbangs/blast mines/etc, you are very likely going to have a miserable game.
The same applies to Plague players not caring if their opponents are emetophobic, Clowns regarding coulrophobia, etc. There are plenty of things that can make the opponent miserable, and they don't even have to have anything to do with balance or even the outcome of the match. Boil Over squads when it was broken rarely actually won, but they made the game extremely unfun for the killer anyway. Might as well throw in survivors who play hide and seek until the server shuts down as well.
Again, my point is regarding mindfulness. If you want to ignore that, then don't be surprised that your opponents can and do the same.
Post edited by BoxGhost on1 -
-Killer as power role in match can make survivor games miserable by picking this and this stuff and doing this and this, a lot of killers are just not fun to play against.
-BUT SURVIVORS ALSO CAN MAKE KILLER GAMES MISERABLE!!!!
-but how?
-JUST WATCH SOME VIDEOS!!
-please provide me one because I'm just curious
-NOHave a good day 😅
6 -
I gave you exact examples, but you never intended to actually listen. You're welcome to learn from the point I made, or just shout into the void about how the game doesn't conform to your will. I'm fine with disengaging, but keep in mind you supposedly made this thread for a reason. Hopefully it extends beyond attempts at self validation.
1 -
well, i'd argue that it's a classic case of 'the consequences of subjectivity'.
it's very difficult to account for all preferences for game-play traits when there's so much openness to the game, even if someone wanted to play in a way that's comfortable to all parties. it's impossible to make sure everyone is having fun at all times.
there are different types of players and different visions for how they see the game, what they deem as sportsmanlike, what they value, etc. the only way you'd ever make it so nobody feels miserable going against anything is if there's an agreement formed by all players in a lobby (which in that case it makes more sense for players to go into a custom game than play publicly).
with the randomness that comes with playing in public games, you're bound to run into someone who is accounting for their experience more than the next person and settling for their own objectives. that is just the nature of games and how they are played. some experiences will not be as pleasant to face, others may find their own joy in someone else's game.
sadly, there's really no way to address this other than having open communication, really. in this case, dead by daylight does lack that with the way that killers and survivors cannot communicate with each other until post-game. nobody knows what anyone is going for or why something is being done or what to expect. dead by daylight, as a game, thrives off of this.for better, or for worse, is up for the player to interpret.
to me, misery in this game is self-inflicted because it's something you choose to feel most of the time; anybody can choose to make a match miserable if you allow yourself to feel and experience it. that could be where the surprise comes from honestly.
4 -
Survivor and Killer 'misery' is pretty different, but it ultimately boils down to the same thing: powerlessness.
As a survivor, a bad match happens when you’re caught in the open, go down instantly, get unhooked only to be tunneled, and by the time you’re back in the lobby, all your willpower to keep playing is drained.
As a killer, a bad match happens when you can’t find survivors, can’t hook them fast enough to make an impact, and then the match reaches a point (1-2 gens left) where you’ve got almost no hooks, and unless you resort to hard camping, tunneling, or slugging, you won’t even secure a 1k.
Both sides deal with this frustration by leaning on meta perks to offset some of these feelings of helplessness. Survivors bring second-chance perks to give themselves breathing room, while killers stack gen regression or slowdown perks to make the pacing less overwhelming.
This cycle of misery is part of what feeds into the meta becoming so stagnant. Everyone’s trying to minimize their own frustrations, which ironically makes the game feel more repetitive and unbalanced for both sides. It’s a tough balance because nobody wants to feel powerless, but when both sides are constantly fighting to avoid it, the gameplay suffers.
Criticizing killer players (or survivors) for this behavior misses the bigger picture. It’s not the fault of either side. Players will always prioritize their own enjoyment and play to win; expecting people to self-moderate in a competitive multiplayer game isn’t realistic. It’s up to BHVR to address these issues and create systems that encourage better gameplay dynamics without screwing over one side.
Fixing this issue goes beyond simply nerfing perks or playstyles. BHVR needs to rework the game to ensure that early survivor mistakes don’t have such a huge impact on the match, and killers should be given more consistent ways to apply pressure that don’t rely on slugging or tunneling.
8 -
The problem is this game can be miserable on both sides. It feels bad to lose as Survivor because you're usually fighting four people just to survive and get anything done unless you SWF. And it feels bad to lose as Killer because as Killer, you're supposed to be the power role, so when you get destroyed by four people it feels like you got ganged up on like you're the school nerd in the high school locker room against four sweaty bullies.
But you are never actually helpless in this game. At all. You have perks. You have SWF. You have stronger Killers. You have map offerings. You have tools. You also have simply realizing the game isn't that serious and winning means nothing as does losing, and then playing the game unseriously as the casual versus horror experience it was intended to be. That's what helps me. And if that doesn't work? There's always turning the game off and playing something else for a while.
It's also important to remember, the game is RNG. A map that screws you over may also have screwed the other side over, for example Swamp is just a really bad map and bad time for almost everyone. For every rough time you're having as Survivor, I promise if you went over to play Killer, you'd eventually find just as many rough times. That Ghostface tunnelling you maybe just got off a string of really bad rounds and now you are who he can handle. That Artist may still be learning and just happened to have it click against your team. That Pinhead may not realize that combining Iri Box and Impaling Wire looks sweaty. That Dracula might be just running a chill build and happen to be really good, and just happened to end up at your MMR. The player of all of these Killers may feel like they HAVE to be sweaty or tunnel or slug not because they're not good enough, but because the game just will not give them a break and they want just one win tonight, just like you and your team may feel the game is not giving you a break.
I would love to play Myers and be chill and have the luxury to go for a 2k and vibe. But he's not strong enough to, because I don't know if my Survivor opponents will let me have the opportunity to breathe and just be chill. I would similarly like to be a silly Survivor with goofy perks on my Aestri, but I can't do that… because I don't know if the Blight I am facing is cool, or if he's going for another winstreak in his 5000+ winstreak using four slowdown perks. I just don't know either way both sides. So I have no choice, I put the second chance perks on Aestri even though I hate using these overkill perks, and I put the heavy slowdown on Myers even though I'd rather do M1 games and run all-seeing stealthy stalker Myers, because I just don't know how hard you guys are playing… so I need to prepare for the chance you might be another person telling me to get cancer and uninstall the game because I suck, while they stomp all the gens in five minutes with their strong toolboxes or hump me on the ground for four minutes at 5 gens.
And that is so, so frustrating.
There's humans on the other side of the screen, basically, and you never know what they are thinking - it's much more than "Survivors wanna bully me" and "Killer wants to powertrip" no matter how it might seem. And, remember. You have to consider your teammates too, especially in soloq. Sometimes the sweaty player or bad actor is actually on your side as Survivor, which is even more frustrating.
PreorderBonus above me put it better than I can - just nerfing one side so the other side has more fun isn't helpful, doesn't work, and isn't enough. And it's really unrealistic to ask your opponent to simply throw more just so you can have a better game, because nobody likes doing that and nobody should be expected to do that. The game has to work for both sides, or you have no game. You have to consider both. This game is frustrating, because everyone needs to win but there is nothing that says what a win can mean, thus nothing encouraging anyone to actually play chill and still get results, because you simply can't progress much or feel good about yourself in this game without 3-4king most times or escaping a lot - and that's on BHVR.
Frankly, I feel like the game is balanced, but for many newer players, they think BHVR isn't considering both.1 -
I agree with you MaTt but I need to point out one thing: You don't always control what is or is not miserable for the other side.
If I go in as Ghostface, and I get a really good stalk off before a gen is done and down someone while they fail to reveal me because that mechanic is screwy, am I to blame if they then DC just because the mechanic frustrated them? Similarly, if I go in as Taurie Cain with her perks while trying for her Adept, and use Shoulder the Burden well, and the Killer struggles then gets mad and DCs, am I to blame for the DC just because the perks frustrated them? Maybe I like playing Ghostface and maybe I like running Shoulder the Burden, should I just never use those perks or characters because someone might be frustrated by them?
Of course not. I'm just playing the game and using what I'm given as intended. It's not on me to make mechanics feel not frustrating, it's on BHVR to not make them feel bad in the first place.
5 -
I mean, you're right that these are different things and you even list them:
As a survivor, a bad match happens when you’re caught in the open, go down instantly, get unhooked only to be tunneled, and by the time you’re back in the lobby, all your willpower to keep playing is drained.
Most of these are game balance concerns. To be specific:
- Caught in the open. The devs have reworked maps, altered tile spawn logic, weakened pallets, and added tons of dead zones. This might be a player issue on, say, Lery's, but it could also mean simply "crossing the street to unhook on haddonfield" or "i am forced to go through the rpd lobby".
- Go down instantly. This one I'll just say is most likely a player issue, although influenced heavily by dead zones and weak pallets.
- Unhooked only to be tunneled. Neither of these is the players fault or control. You can't choose to be left on hook, so that's entirely RNG on teammates, and tunneling tools are not strong enough to be "immune" to tunneling. If the killer decides to tunnel you out, there's nothing you can do to change that: the perks designed for this only delay the inevitable, and are largely incompatible with each other.
- Willpower to keep playing drained, and most of these are literally game balance or other player decisions determining that.
Now let's look at your killer list:
As a killer, a bad match happens when you can’t find survivors, can’t hook them fast enough to make an impact, and then the match reaches a point (1-2 gens left) where you’ve got almost no hooks, and unless you resort to hard camping, tunneling, or slugging, you won’t even secure a 1k.
- Can't find survivors. There have been new perks added for this nearly every single chapter for years. Distortion was nerfed for this purpose as well. Lethal and Weave Attunement both will reveal the starting survivor locations and mitigate/negate spawn RNG. Not finding survivors in 2024 is a skill issue, both in game and the meta game of which perks you bring.
- Can't hook fast enough. I suppose if "can't find them" is on your list, then this is next. Again, they've weakened basically every map, tile, and pallet to give killers the edge in chase, buffed base kit for everyone, including specific killer base kit buffs every patch recently. Many of the chase perks have been buffed for killer as well. Hooks even respawn now.
So maybe these are issues for killer if someone brings 4 slowdown perks, then wanders the map blindly and can't find anyone until 4 gens are done. But the game balance direction has literally made every single one of these easier or even trivial for killer with literally every patch.
6 -
No of course but that isn't you intentionally going into a match running a super obnoxious build, that is just that the killer is screwy for sure (I despise GF because breaking him out is so inconsistent).
People will always get butt hurt about being outplayed or falling foul to a janky mechanic but that is definitely not what I am talking about.
0 -
I absolutely understand that some people don't want to play some of these brutally unfun matches. Totally reasonable.
But the solution is simple - don't play the game. Like, at all.
If you're going to load DBD and queue up, play the damned game. Picking and choosing which matches you want to play isn't acceptable.
The "go next" meta needs to die, and it's not the devs who are truly keeping it alive. If you want to make your displeasure known to them, abstain from playing the game, stop paying for the rift pass, ignore new DLC, and stop buying cosmetics; as long as their player count is high and the money is flowing, they don't care.
People are just screwing fellow players with this garbage.
And as far as the obnoxious killers go, they don't care if you quit, either. You think a killer player running an S-tier killer with meta perks and tunneling at 5 gens in the event queue cares if they earn their 4K? Clearly they don't. I would care, but I don't play that way. With these basement dwelling dbags, it's just encouragement.
And of course there is a large segment of the surv base who have just decided that everything is obnoxious, and anything is a valid reason to go next.
This whole thing is a cluster.
3 -
First, you seem to be writing from the survivor point of view. Clearly. Take in count what killers deem as "fun".
Then, I find yet another complaint here about the meta. Blight and Nurse are difficult killers to master when you play as them. And the more you play against them, the more experience you get to play better against them. Same goes for perks. Killers also want to win and have fun, not seeing gens fly nor having a long chase. Killers also can have long days of work or school or something, and they also have the right to have fun and play whatever they want freely, without anyone criticising their legitimate choices. I want to run 4 slowdown perks with my nurse? I do it. And raging over that just shows immaturity, learning to counter and predict, that is what should happen here.
That way you will be able to have more "fun" matches while the killer also gets their own slice of fun.
1 -
What exactly is the point you’re trying to make here? That survivor frustrations are the result of killer buffs, while killer frustrations are just 'skill issues'? If that’s the stance you’re taking, it’s hard to see this as an honest attempt at discussion. Balancing this game is far more complex than assigning blame to one side. Maybe try playing some killer yourself, it might give you a more balanced perspective on how these issues actually play out in practice.
2 -
Now there is a middle ground here. I've been playing this game for a hot minute and while there is some truth to what you say, I'm not trying to hear someone trying to tell anyone to learn to counter an experienced Nurse running 4 showdowns in pubs. That's a 10-piece bucket of the colonel's hot crispy deep fried bullcrap. Not fun for anyone except the killer.
There are many things killers can run that have no meaningful counterplay, especially when you're playing in pubs, where you're just as likely to face 4 four potatoes as four experienced survs, regardless of your MMR. Killer isn't the default "EZ mode" many claim, but it sure can be, depending on how you play it. The very existence of 100+ winstreaks is a testament to that imbalance, not player skill.
To me, while there's absolutely no excusing the "go next" mentality, not every surv complaint is best met with "skill issue, git gud". This is an imbalanced mess of a game with barely functioning SBMM.
I have no hope the game will ever be balanced (and neither should anybody else) but I'd settle to see is for survs to not be giant babies who DC because the killer is wearing the wrong cosmetic, and for some killers to realize not every match needs to be played like someone has their kid hostage and is demanding 4Ks for ransom.
3 -
Because even when playing Oni with meme/non-meta perks, no camping/tunneling/slugging, I got survivor dipping on first hit/exit at first hook?
No one is "surprised" when survivor dip against a hard camper/tunneler.
But even that is often only subjectively experienced, watching some peoples behaviour on their streams, screaming camper/tunneler when nothing of that sort happened.
1 -
I feel like there are two answers to this question. The first answer is that each killer has their own idea of when they will "go hard" in a match. For a lot of killers, that go hard mode gets switched on at two gens left. That's when a lot of killers will start to stick closer to the hook, slug, tunnel out that person who's on death hook. It's their last chance to get a kill before the last gens pop and everybody runs to the exit gates.
But there's another kind of killer that plays every match going hard. Or they will go into it at four gens left. These are the killers who will tunnel one person out at the start of the match to have an easier time with a 1vs3. (This is a popular strategy in general, especially for weaker powered killers or when a killer notices the survivors are going to play harder).
And to both kinds of killers, this is strategy. Some even consider it fun. Or necessary.
The second part of the answer is that not everybody plays with any thought as to how their style of play effects others. The idea that certain playstyles cause other people to put the game down is a complex issue that is highly controversial in the playerbase. Some people think stuff like extreme tunneling, slugging at five gens, etc causes people to quit the game and hamper the long term growth and success of DBD. And other people think those strategies are a necessity part of the game at times. Only time will tell.
1 -
I can confirm as Killer that if I really am just going for the 4k a suicide on hook does not deter or upset me in any way, all the person did was just make the 4k an easy foregone conclusion. When it DOES upset me is when I just wanna play or do a challenge/daily and have fun not caring about results, and people *still* DC screwing their team over no matter how nice I play. I could go in as the softest Huntress without any gen perks throwing no hatchets and still get a DC. I could go in as a farming Ghostface and still get a DC. I could sweat as Blight, I could play a normal Pinhead round, or I could go in as my main Dredge playing chill and only 2k-10 hook because I know I don't need to sweat that hard to win as my Main, and STILL get a DC. I could never tunnel, always tunnel, never slug anyone, slug everyone at 5 gens, never proxy, proxy every hook, play like a pro, play like a noob, play like I'm average, hit on hook, never hit on hook, Mori people, give hatch, farm, not farm… none of it matters. People still DC.
It literally at this point in the game is so common that it does not matter how silly or nice or sweaty or chill I play, because the entitlement of people who DC is just. That. High. Because there is no punishment for it. And that is a massive, massive problem BHVR has got to address ASAP.
Suiciding on hook does not help anyone's team and it rewards sweaty behavior when people do it. It needs to go. If you want to quit the game, you should not be playing DBD.0