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Every Killer Adapted Into Dungeons and Dragons 5th Edition

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Comments

  • susiemain87
    susiemain87 Member Posts: 2

    Im excited for dracula

  • Chordyceps
    Chordyceps Member Posts: 1,720

    I am now happy to present; The Dark Lord

    darkLord1.JPG darkLord2.JPG
  • Dj_Faun
    Dj_Faun Member Posts: 29

    This looks outstanding! I can't wait to see if I can get my friends to die- I MEAN- encounter and slay this rutheless monstrocity! >.>

  • Dj_Faun
    Dj_Faun Member Posts: 29

    Holy moly! The Houndmaster feels amazing! I look forward to her release in a few weeks.

    And the Stat Block! About time we had a true good boi in the Trials! Sorry, Demogorgon.

  • Dj_Faun
    Dj_Faun Member Posts: 29
    edited December 2024

    In excitement to see what the new statblock for The Houndmaster is going to look like, I got a bit creative and made her perks. Hope you guys like them, and I can't wait to see what differences there will be in the Statblock!

    All-Shaking Thunder | (Recharge 5-6) After dropping from a height of 5 ft. or greater, The Killer can make a lunge attack that reaches 5 additional ft. until the end of its next turn.

    Jagged Compass | When The Killer successfully attacks a creature, it knows the exact location of the creature with the most hit points.

    No Quarter | When a creature heals themselves by any means, the DM rolls a d4. The creature must roll as many Constitution Saving throws (DC 14) as the number rolled on the d4. On a success, nothing happens. If the creature fails the Constitution Saving throw, they cannot be healed by any means for 30 seconds.

    Post edited by Dj_Faun on
  • susiemain87
    susiemain87 Member Posts: 2

    Im excited to see what is done for houndmaster

  • Chordyceps
    Chordyceps Member Posts: 1,720

    Sorry for the long wait everyone, the holiday season had me pretty busy.

    I am now happy to present: The Houndmaster

    houndmasterDD5e.JPG

    I've also attached a PDF version of this for easier use and a higher quality render.

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,175

    Portia's been nothing but amazing to me to play as, and now we have an amazing sheet for her. I thank you.

  • Dj_Faun
    Dj_Faun Member Posts: 29

    Can't wait to playtest this one! Thanks again, Chordy!

  • Z0mbiv0r
    Z0mbiv0r Member Posts: 323

    Amazing work. I now need to try using them in a D&D campaign.

  • Dj_Faun
    Dj_Faun Member Posts: 29
    edited February 10

    Curious question: With Freddy's rework to have mobile snares and teleporting to people healing while asleep, will there be an update to The Nightmare's Stat Block?

  • Dj_Faun
    Dj_Faun Member Posts: 29
    edited April 11

    Well, it took me a minute to think of anything here, but here's what I had in mind for The Ghoul's perks if they were to be translated into 5e! I look forward to seeing the real stat block, and what you came up with!

    Nothing But Misery | Once The Killer makes 8 successful attacks on any creatures, any successful attacks made by The Killer reduces all other creature's movement speed by 10 ft. until the end of their next turn.

    Forever Entwined | Each successful attack against a creature grants 1 point to a maximum of 8 points. Each point gained grants The Killer a +1 to skill checks and saving throws.

    None Are Free | After reducing a creature to 0 hit points for the first time, None Are Free gains 1 point to a maximum of 4. When The Killer is reduced to ¼ of its maximum hit points, all openings, doorways, and droppable items are protected by a barrier of black branches that can only be destroyed by Force damage. These barriers will last for up to 3 rounds of combat for each token gained. These barriers do not affect The Killer, and can freely pass these barriers with no difficulty.

  • Dj_Faun
    Dj_Faun Member Posts: 29

    Can't wait to see FNaF! Gonna be amazing!

  • Vecna07
    Vecna07 Member Posts: 1

    I think he might have given up :(

    we must continue his legacy for him!!!!

  • Dj_Faun
    Dj_Faun Member Posts: 29
    edited July 14

    Let's not make assumptions. OP has been away this long before.

    Post edited by Dj_Faun on
  • Dj_Faun
    Dj_Faun Member Posts: 29
    edited July 24

    Just passing the time, and I couldn't help but wonder what The Animatronic's Perks might look like as 5e abilities. So I went ahead and made a version of each one. Hope you guys like the approach, and I look forward to seeing what you guys thought of! :D

    HELP WANTED | Whenever the creature most recently damaged by The Killer gains health by any means, The Killer gains 1 additional attack until the end of its next turn.

    PHANTOM FEAR | (Recharge 5-6) When a creature looks at The Killer while within 30 ft., that creature must make a Concentration Check. On a success, nothing happens. On a fail, they lose concentration and The Killer sees their exact location until the end of its next turn.

    HAYWIRE | While The Killer is below ¼ their maximum hit points, all creatures hostile towards it subtract 2 on all attack rolls.

    Post edited by Dj_Faun on
  • Dj_Faun
    Dj_Faun Member Posts: 29

    Okay, they might have forgotten.

    Well, if that's the case, I won't be against taking the torch for a little bit?

  • Dj_Faun
    Dj_Faun Member Posts: 29

    Okay, so here is the version of The Trapper I made after getting some inspiration. It copies the abilities and other things from Chordy, as well as a few other peeps making their own versions, but I wanted to expand to make them more of a threat in and our of their territories. Hope this looks nice!

    DbD 01 Trapper.png