We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Freddy tweaks are not cannon.

Devil_hit11
Devil_hit11 Member Posts: 9,278
edited January 7 in General Discussions

Why are dream world abilities affecting survivors that are awake? Isn't whole point of freddy to have no power while wake but stronger when asleep.

Also the alarm clock allowing you to wake up on any alarm clock is not a good change.

5 dream tokens with snare+fake pallet is irrelevant. you cannot place any snares or fake pallets. You will run out of tokens in no time.

«1

Comments

  • Crowman
    Crowman Member Posts: 9,661

    Pallets and Snares main effect on awake survivors is to make them fall asleep faster. Plus one of the biggest downsides to Pallets was that awake survivors didn't see them so it make it easy to figure out which were fake.

  • SoGo
    SoGo Member Posts: 1,620
    edited January 7

    He only has 5 tokens?

    For both things?

    And (I assume) no add-ons to get more?

    Well that's not good.

  • MrT1412
    MrT1412 Member Posts: 125

    It's only really bad for the pallets. Hopefully they add more pallets and keep the tokens for pallets and snares separate.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,278

    i agree. it is not cannon either. the blood splat should be invisible if your not in dream world but they do not want freddy strong.

  • Crowman
    Crowman Member Posts: 9,661

    The problem is if we went with a perfectly Lore accurate power, Freddy couldn't do anything until after Survivors fell asleep which he would have no ability to influence since he can't affect people who are awake. Which wouldn't be fun to play as.

    It's fine that Freddy can interact with awake survivors in the trial even if not Lore accurate.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,946

    I don't think the snares will have tokens anymore. The dev update made it seem like they are going to move like a projectile, instead of being stationary?

  • radiantHero23
    radiantHero23 Member Posts: 4,551

    @GeneralV what do you think my friend?
    I want to hear your opinions first.

  • Crowman
    Crowman Member Posts: 9,661

    Old Freddy could force survivors asleep which is not lore accurate. You would have to remove that ability as well and you would have a killer who couldn't interact with the game at all for 60 seconds and as long as survivors keep themselves awake you couldn't do anything at all.

  • Glaive
    Glaive Member Posts: 90

    Aren’t people from the remake in a constant state of microsleep ? The story is based around it ?

  • radiantHero23
    radiantHero23 Member Posts: 4,551

    If we go entirely lore accurate, then the game would end after those 60sec.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,098

    Balance is always more important than being lore accurate.

    Freddy outside the dream world before was basically a powerless killer, now he won't be. That's a good thing.

    Same reason why Adrenaline got nerfed to not wake up anymore. It was super lore accurate, but only affected Freddy and no one else and in general the devs have gotten away from perks affecting certain killers like that because it feels unfair.

  • UndeddJester
    UndeddJester Member Posts: 3,607

    I disagree with you completely there man… It's actually quite the opposite, it's very lore accurate.

    Freddy is always toying with his victims, walking the line between having them unsure if they are awake or asleep. His victims often see things suddenly appear while they are still awake as they begin to drift off, and the best parts of the films are when you're not sure if you're awake or asleep. Even his ability to wound you while awake is still in line with his lore, as many people have picked up injuries during this half awake/half asleep state…. but it was always a lesser version of the power he wielded when he had you in the dream.

    All these awake interactions can immediately pull the survivor into the dream, which feeds into that uncertainty of being awake or asleep, where he appears more limited while you awake, but once you are asleep, he is far more dangerous when you are in his world… he doesn't start gooping your legs in sludge, appearing next to you at will, or attacking you directly with his claws or via the world around him until you are asleep…

    Honestly the only thing missing to make it highly lore accurate is hiding the sleep progress timer from survivors.

  • crogers271
    crogers271 Member Posts: 1,983

    @UndeddJester just beat me to it, but in the movies the survivors are not immune to Freddy in the awake state.

    Also, all licensed killers suffer from the fact that this is the Entity twisting them to fit within the Entities realm for its entertainment.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,113

    When it comes to licensed killers I like when they capture the essence of the character and make you feel like you're playing them. They've never managed to do that with Freddy sadly.

  • typervader
    typervader Member, Alpha Surveyor Posts: 541

    I disagree, the rework sounsd way better.

    Hes always a threat, with snares chasing you down, pallets able to explode cross the map, freddy able to show up in an instant anywhere.

    That sounds like Freddy to me

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,113

    It sounds better than his current version strength wise. That's good. But from a character perspective it doesn't feel like Freddy. Freddy operates as a threat in the dream world. His victims need to be asleep in order for him to kill them.

    The only time we had anything close to that was his original version.

  • typervader
    typervader Member, Alpha Surveyor Posts: 541

    They ARE alseep. BHVR has said several times that when a trial starts, survivor are only in a mirco sleep. Which means they arent fully alseep but are falling alseep.

    Im sorry but his orginal concept will never work in this game. You cant have a killer who can only interact half of the time

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,113
    edited January 7

    Then why can he hit you straight after you use a wake up box? What is the point of waking up if he can still injure you? That's not Freddy. If they wanted to make it feel like Freddy there would be a clear distinction of asleep and awake.

  • typervader
    typervader Member, Alpha Surveyor Posts: 541

    There is though?

    Awake survivors can be injured by pallets, slowed by snares, be teleported to by Freddy if they heal, cant hear his TR.

    How much more do you want? Make them permeantly exposed?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,278

    they simplified the pulling you into dream world into a hit +dream world pull. they could went with ghostface marking where you have to 'stalk" to pull survivor into dream world but their current method is more simple. my issue is his dream powers working on awake survivors. i don't think that makes much sense. if freddy is too weak because you don't fall asleep fast enough than why not buff his sleep timer to 45 seconds and remove the 30 second immunity when using the clock? they could also nerf the skill-checks so that you cannot wake up from them.

    they omega buffed the survivor ability to wake up then gave him small petty compensation change to counter-act the nerf which in my opinion is not cannon.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,113

    It doesn't feel like there is. That's my point. Freddy can attack you whether you're asleep or awake. That doesn't feel like Freddy to me.

    The original iteration, flawed as it was, felt more in line with Freddy because you had to be pulled into the dream world in order for him to be a threat. If they had buffed that, made it so he pulled you in faster, failing skill checks didn't wake you up only the alarm clock boxes did etc it would have been better than what he got.

    The whole concept of the dream world is cool and there's so many interesting things they could have done with it. All the tricks Freddy can pull on his victims when they're asleep. But we got a teleporting, snare Freddy who can attack you asleep or awake. Very vanilla and not very Freddy like in my opinion.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,278
    edited January 7

    well maybe it shouldn't injure you. just put you into dream world. At the same time, i think it is fine that it injures you. as i said, it's simplification to the mechanic.

    i think freddy problem isn't that he's m1 killer when your wake. it is that counter-play is too strong for waking up. this was same problem with old freddy. failing skill-check to counter the power is too good. using alarm clock is also too good. survivor should only be able to wake up using clap-hand method. 4. It is going to be singularity emp 2.0 problem. EMP too strong. now it''s failing skill-check+alarm clock too strong. 45 second for emp alarm clocks? I can already say that it needs changing without playing it. it should be like 90+ seconds.

  • typervader
    typervader Member, Alpha Surveyor Posts: 541

    Consdering FReddy has 3 ways to increase the sleep timer, no, it doesnt.

    m1s fully do it, snares add like 15 seconds, pallets will make you instantly fall alseep, teleport does 15 seconds.

    if he didnt have 4 ways to make you alseep alongside a timer then sure

  • Yggleif
    Yggleif Member Posts: 296

    Tbe only thing I care about is if Snares and Pallets share a resource. If they do I'm sure BHVR had to have learned their lesson from Clown and upped the count dramatically to around 8-9.

  • Brutha
    Brutha Member Posts: 190

    Freddy hasn't been cannon at all since his original rework otherwise he'd still be completely invisible to awake survivors

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,396

    you could assume that if you wanted but I'd rather pray for it to be real as FNAF coming this summer

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,396

    wow there's only one ghost face hmm not lore accurate

    chainsaws don't cut STRAIGHT through people killing them instantly

    pinheads box doesnt need to be opened to summon pinheads, also not lore accurate

    check the lore of Freddy the entity canonically changes the powers of the killers "improving them in some ways and worsening them in others"

  • Brimp
    Brimp Member Posts: 3,080

    Well dbd doesnt use canon characters. You think Myers wouldn't take the chance to just insta mori every survivor he gets his hands on and not caring about the entities consequences?

  • ArkInk
    ArkInk Member Posts: 776

    Freddy is already mentioned to have had his powers altered in like the one scrap of lore we have of him in the realm. I don't really get this argument from this perspective, we should be discussing whether this fits his gameplay.

  • Crucifilth
    Crucifilth Member Posts: 15

    what a terrible opinion 😭🙏

  • Crucifilth
    Crucifilth Member Posts: 15

    how do i downvote a post?

  • kreeper124
    kreeper124 Member Posts: 496
    edited January 8

    My God why do people want OG Freddy back? He was awful. His play rate would absolutely plummet even more than it already has. The only explanation you need is "entity shenanigans"

    There, boom. All lore related issues are immediately solved. Freddy can do what he does in game because the entity said so

  • TonTon
    TonTon Member Posts: 131

    If it's shared between those two powers then that will be terrible for freddy

  • TonTon
    TonTon Member Posts: 131

    Then you clearly didn't understand the simplicity and casual fun Freddy was back then putting them to sleep always seeing them in dreamworld and being an m1 killer it was simple and fun

  • GeneralV
    GeneralV Member Posts: 11,756

    Because he was fun, unique, and very easy to fix.

    Give him the Incapacitated status effect during the Dream Transition and thats it, his biggest problem is gone. The 2019 has always been unnecessary.

  • ArkInk
    ArkInk Member Posts: 776

    Old Freddy's biggest issue aside from self care was survivors being given free time in the dream realm before he could interact with them. During the transition, they were free to finish gens in his face, slam pallets, unhook, the general works.

    This change wouldn't "fix" him, but if you know old Freddy, you understand why someone might request it.

  • typervader
    typervader Member, Alpha Surveyor Posts: 541

    No, he had more issues then that.

    He had littrely no power. No real chase power, very weak slowdown, no way to down faster.

    His entire power was 'tracking in dream world, stupid and unfun slowdown, and a power that nerfed him for no reason.

    All being alseep did was make it slow and gave him tracking. Wouldnt help him get downs on survivors, he woudlve had 0 mobilty.

    I dont think you truly understand why old Freddy was bad.

  • typervader
    typervader Member, Alpha Surveyor Posts: 541

    oh yea, sure is fun to just eat pallet aftae pallet with littrely no tools to deal with it. Or survivors infnite vaulting windows, waking up mid chase, yes so much fun

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,804
    edited January 8

    credits to @crogers271

    Also, all licensed killers suffer from the fact that this is the Entity twisting them to fit within the Entities realm for its entertainment.


    This here is pretty much the reason that needs to be thought of when anything isn't 'lore accurate' with characters. The Entity can literally do whatever it wants. Things will fit like a perfect puzzle piece in the realms, but not in our realm. We as humans will definitely have issues with some of this. But… to the Entity, doesn't that just taste good? :)

  • ili
    ili Member Posts: 69

    they destroyed Freddy