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I'll never understand people who force slug

Not in the mood to waste 4 minutes bleeding out on the ground. Please BHVR just put in a force bleed out so survivors don't have to waste time on the ground and no "Well it's an easy win" yeah but you also realize that it takes little to no skill to do that if your upset because you had a bad match either A. Turn off the game or B. Go to custom matches and let your anger out there

Comments

  • Reinami
    Reinami Member Posts: 6,850

    So survivors have MORE ways to "go next"? No, we need to stop with this epidemic not make it worse.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    i wouldn't add a "force bleedout" option that would make one survivor able to decide their own fate, but an opportunity to give up as a team would be very good addition

  • IWantCandys
    IWantCandys Member Posts: 223

    Most of the time I have "unbreakable" in my build.

    But also most of the time I don´t need it , fortunately in my region slugging doesn´t seem t be that common.

    Most killers will pick you up and hook, unless they´re slugging for 4K but even that is not that often.

    But I will keep unbreakable in my build, even if slugging is rare for me IF it happens I am glad to have that perk available.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Well, there are cases to leave a Survivor down for a long time sometimes, but there is no reason that slugging everyone at 5 gens or letting people bleed out for four minutes needs to exist. I think the bleedout timer needs to be reduced to 2 minutes and we need an anti 4 man slug mechanic. Giving a shorter bleedout makes downs actually worth a damn in adding Killer pressure while also not being too long if someone does become slugged, and having an anti-4slug mechanic allows for comebacks if bad actors do happen. At the least do something like AFC for people who down then hump Survivors…

  • jamally093
    jamally093 Member Posts: 1,991

    2 minute timer a good idea I have a feeling the reason it was four minutes was when the game was at the very beginning of its life so not everyone knew what to do but having a two minute or 2 and half minute timer would be nice it makes it where if the killer decides to slug survivors don't wait as long or even then it punishes the killer for slugging. Base-kit unbreakable is a bandage on the problem a good bandage but still a bandage a shorter bleed out time or even then something like if the game notices you've been on the ground for way to long then you should be then a free DC prompt your swapped for a bot and you don't get a penalty because of the fact you were on the ground way longer then needed.

    Yes I get there is slugging but in the way of a survivor is near a pallet so the killer is going to check around or if they find a healthy survivor chase away or hit them just in case they have a trick up their sleeve. But slugging on the ground and not bothering to pick someone up even with a hook nearby is just dumb.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Because slugging is stronger than hooking

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Funny that I'm pretty sure the same people asking for this are the ones asking for the "kobe" to be removed as well

  • justadreampallet
    justadreampallet Member Posts: 301

    having one side be toxic and fixing it with more toxic things is like having an arsonist try putting out a fire.

    I’d say have a base unbreakable after so long on the ground would be better.

  • bleep275
    bleep275 Member Posts: 645

    slugging is not stronger than hooking, that is just something those who slug repeat because it validates that behavior.if it really is stronger and If you are in a situation where you genuinely feel that slugging is the only way for you to win.. you are out of your skill set. MMR is there to match based on natural skill not cheesy desperate tactics.

  • Rudjohns
    Rudjohns Member Posts: 2,814
    edited January 2025

    It is stronger

    Just equip Knock Out, Infectious Fright, Sloppy Butcher, some chase perks for a quick down such as Enduring/Spirit Fury
    You can trade Sloppy Butcher with mangled add-ons depending on the killer

  • bleep275
    bleep275 Member Posts: 645

    I could argue the same thing but swap the slug perks with hook perks. not a good argument. it is unnecessary and is causing a flood of toxicity and worsening the us vs them mentality.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Yes but slugging by default is already strong than hooking, and with the right perks and add-ons it becomes even stronger. Its a much better slowdown forcing survivors to find and heal teammates than hooking them

  • bleep275
    bleep275 Member Posts: 645

    Again, that is totally subjective and the same argument could be made in favor of playing the game the way it was intended. Resorting to desperate tactics is in of itself a skill issue and a consequence of being well out of your MMR. It is unfortunate that people are so desperate for self validation that they resort to toxic tactics in an online video game just because winning means that much to them.

  • jamally093
    jamally093 Member Posts: 1,991

    Okay I'll say this...slugging I feel is valid if it's a bully squad. I just had a match where they basically brought anti-hooking and dead Dawg then of course highest floor and so on so forth. Slugging then I feel is valid because they want to act like that go for it I'll prevent you from doing anything. Got a 4k with a bleedout, two sacrifices and a mori since I remember the tactic of drop them off a ledge to ignore Boil Over. That kind of slugging i feel like is valid because it's a way of by passing a bully squad.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Friend I'm a Killer Main and I am asking for a faster bleedout mechanic because I a) hate looking for four minutes when someone crawls off to waste my time because I left them down for like 30 seconds, and b) want Survivors to need to actually save their friends when they go down in a corner thus giving me more pressure and taking them off gens because dying has more urgency. It's probably better for everyone. Nothing else in this game even takes longer than two Minutes, why is the bleedout four?

  • edgarpoop
    edgarpoop Member Posts: 8,778

    I don't really think a form of basekit Unbreakable really solves this. It doesn't change the fact that there's zero gameplay happening while you're slugged. It's a bad mechanic.