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Survivor mains have control over this game

cowfarmer
cowfarmer Member Posts: 18
edited January 8 in General Discussions

If the Skull Merchant rework and multiple nerfs aren't enough proof then I don't know what else that can convince you that this game isn't killer sided.

Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,837

    I don't follow the logic here. The community at large was pretty up in arms about Merchant's gutting.

    Selective memory, much?

  • Brimp
    Brimp Member Posts: 3,081

    Survivors have control way more than killers do. They've been getting nerfed since 2016 because they needed to be nerfed or else no one would play killer.

  • Brimp
    Brimp Member Posts: 3,081

    They were justified but even then survivors getting nerfed today is still not questionable. As long as survivors have certain mechanics they will always outshine most of the killer roster. Then BHVR goes and screws it all up over and over by rebalancing in the wrong areas leading up to survivor nerfs. One of those areas is trying to balance around new players.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    Do you not know of how many buffs solos and survivors in general have gotten over the past couple of years?

  • notyarbllewe
    notyarbllewe Member Posts: 258

    Dude, pay attention to all of the buffs survivors have gotten over the past couple of years.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    Skull Merchant's gutting was said to have happened because they wanted to stop everyone from playing as her as they search for a way to rework her entirely. That's what I've heard.

  • arcaneGospel
    arcaneGospel Member Posts: 252
  • kit_mason
    kit_mason Member Posts: 314

    I mean, you're right that it's not killer sided. Just… not the other things.

    The game's balanced- well, mostly balanced. Side that's better prepared to win, through mindset, then skill, then loadout, then RNG, will win the game the vast majority of the time.

    The SM rework is an especially awful example, because she's the one that they've nerfed with the express intent to rebuff at some point. They just need her in a state that's not damaging the game's health for a while.

    As for more broad nerfs, you do have to specify that said nerfs were unecessary for that nerf to be a bad thing. Sometimes - more often than not, even - nerfs are beneficial to game health.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    Because of the nerfs the survivors got since the beginning of the game and the buffs the killers have gotten, survivors think the killers are getting all the good stuff, while survivors have had a lot of small buffs too. So many survivors seem like they are used to how powerful they once were, and now they're calling the killers overpowered because of all the tunneling and stuff. Truthfully, based on balanced skill, survivors can still indeed beat tunneling killers if played right.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,805

    You should trust your feelings. But dont stop there! Fray and ignite that internet cord! You got this!

  • Nazzzak
    Nazzzak Member Posts: 5,915

    News to me

  • alpha5
    alpha5 Member Posts: 446

    I don't know what else that can convince you that this game isn't killer sided.

    Try having a coherent thought and argument and stop being wrong at premise. It wasn't a rework. It was a soft killswitch.

  • BoxGhost
    BoxGhost Member, Mod Posts: 1,745

    A reminder to please keep comments civil and respectful. Thank you!

  • Na1ts1rhc
    Na1ts1rhc Member Posts: 106

    This post really says it all. People who make posts basically demanding we attack them are a hard trap not to fall for (like The Trapper :0) I am guilty of it, but what is true and real is → "If we can focus on improving the game as a whole instead of framing every change as an attack on one side, we’ll all enjoy it more."

  • arcaneGospel
    arcaneGospel Member Posts: 252

    Most people didn't bother learning the counterplay or anything. They just jumped on the Go Next bandwagon, and had no reason to hate it— Which is all besides the point. Even IF everyone had genuinely good reasons to hate the killer (They did not) it still is a terrible decision to obliterate a killer for several months just because a portion of the playerbase didn't like them. At BEST it sets the precedent that it can and will happen again at the whims of a fickle playerbase that doesn't like ANY killer in this game.

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  • angel_pellegrino
    angel_pellegrino Member Posts: 118

    This may be rocking the boat a bit but I think it depends on the MMR. Lower and mid MMR, the game is killer sided as all hell. But I don't think that's all the killers fault. Soloq with teammates who are new at the game is hell. Good luck getting a gen done when everybody is getting downed and the killer is just getting hooks and slugs every two seconds.

    Now when you start to get up to the higher tier, with p100s and swfs and people who have played this game religiously, things start to balance out a bit more. You can rely on your teammates to do things a bit more. The killer can still get the 4ks, but it's not as easy to steamroll a well coordinated swf or survivors who understand the game better. Because a lot of the weakness on the survivors side is the lack of communication in soloq or having even one teammate mess up. It's a delicate balance. You can have the best build with the best add ons on the best map, and still fail because somebody went in for an early unhook and gave the killer a snowball moment. But that's not so much the game being unbalanced as it is the players failing to grasp game strategy.

  • Science_Guy
    Science_Guy Member Posts: 2,036
    edited January 9

    Bold choice making this thread the same day the devs decided to force solo queue survs to team with bots so killers can have faster lobbies.

  • foods
    foods Member Posts: 76

    remember when survivors review bombed the game cause of the healing changes and bhvr walked just about everything back and then begged for forgiveness

  • Shaped
    Shaped Member Posts: 5,915

    I feel these people are either new or have selective memory. Sometimes I wish entity invents time machine and send us all back to old dbd without any way to go back.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 601

    I have been playing this game for 6.5 years, and in the last 3 years or so, the implementation of the base kit BT, hook grab catch, hook stage extension for a total of 20 seconds, Anti-3gen system, and anti face camp system on the survivor side has made it easier for solo survivors to play than in the past.I feel that solo survivors will be able to play more easily than in the past.

    It is also very significant that OtR has been left untouched, with the effects of multiple perks encapsulated in one. I am thankful for the survivor mains who have continued to speak up about these things.

    On the other hand, I must say that killers continue to be deprived of the option to defend a gen or hook, and a lot of gameplay is tilted towards shorter chase times and tunnel decisions. I feel this is also a result of the survivor population speaking out on this as well.

  • BroRespectTheBoop
    BroRespectTheBoop Member Posts: 63

    What buffs have they received that weren't directly due to Killers taking advantage of unwinnable situations? Like basekit BT, hook grab catch, hook stage extention and anti face camping were implemented solely because bad killers would get 1 down and facecamp the entire duration of a hook until the survivor was dead.

    Like any bubba was able to just face camp a hook and there was absolutely nothing you could do to save the survivor, no matter what you did. Meanwhile all of the survivor nerfs were 100% counterable outside of infinites.

  • NarkoTri1er
    NarkoTri1er Member Posts: 711
    edited January 9

    Even with all those changes implemented, average players didn't care about actually getting use of those.

    +10s to hook timers? Average player is allergic to gens and doesn't know how to get advantage of a camped survivor, and will rather go lurk around the hook than be on the gen. On high skill levels, the change is way too noticeable, no matter if killer is camping or not.

    Anti-facecamp meter? How many times have your teammates come into range of it just to constantly lurk around while killer is camping?

    Every single change that was implemented ended up being very strong for SWFs on high skill levels, while barely having any impact on average match, where people always refused to counter any strategy killer is playing, thus making e.g. tunneling, a 50/50 strat actually meta.

    At this point, i believe average player wants every songle strategy to be possible to counter on full autopilot mode with 0 player input.

  • Firellius
    Firellius Member Posts: 4,576

    +10s to hook timers? Average player is allergic to gens and doesn't know how to get advantage of a camped survivor

    A solo player -can't- get advantage of a camped survivor. Someone has to go save, and when a solo player sees that none of his teammates are getting the unhook, the assumption is that they are otherwise unable to move in. They may be hiding from the killer, for example.

    Solo players do not get any confirmation the killer is camping without yet another perk to patch it up, so they have to leave their gen, trek across the map to confirm for themselves that the killer is camping, then backtrack to their gen and resume work. This is why camping's counterplay is almost impossible for solo players to implement. All the more so when gens got +10 seconds, as that was a direct and substantial buff to camping.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    Well, as I heard someone say, they want the game to not get injured while they are trying to find a way to rework her. Sadly, every killer is boring or annoying to some survivors, but that is of their choice. With SM, if everyone kept facing a killer than nearly all survivors consider unfun, it'd really push more away from the game.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    But when facing top tier survivors, it really falls into the survivors' hands and the map. Their skill and mistakes practically decide the outcome, though the skill of the killers and who they are still obviously have influence. But every killer has counterplay, even Nurse.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    These side buffs you mentioned actually do a lot more than you think; and yeah, that's their point: To prevent killers from making moments unwinnable. Besides, survivors use to have an absurdly strong part on the game, so don't complain a bunch; a lot is for balance.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    That's what I've told people: Tunneling and camping is still winnable to survivors if they play it right. So many think survivors suck because of that, but no, they are still very strong.

  • notyarbllewe
    notyarbllewe Member Posts: 258

    That's why people have long said solos are the hardest role to play, but that does not mean the survivors' side is weaker than the killers'.