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Clock Immunity Period Should Be Removed
This mechanic was originally added as a nerf to old Freddy, but now in his current state I don't think it's really fair to be able to be immune to all of his powers for 30s and he can't progress it at all. It's one thing for the clock to provide an extra 30 seconds (making it 90 seconds total) but providing immunity is just dumb.
If the killer is there on the survivor after they wake up, he SHOULD be able to put them to sleep because he's activately spending time chasing that survivor and his power should not have to wait 30 seconds to do anything when he is there. It's not passively rewarding them by making survivors fall asleep across the map without him even trying, my point is if he is trying to put someone to sleep he SHOULD be able to do so.
Especially with the snares and pallets increasing sleep timer it would make sense being able to use those to put a survivor to sleep.
I am not saying to remove the bonus 30 seconds wake up you get from using the clock, I think that's good, but just no immunity so the killer isn't waiting to use their power for 30 seconds.
Comments
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^^
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clocks are op atm u can use ANY clock for 30 sec with a 45sec cooldown a surv can just use the same one in a safe location
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I think it's should be reduced not removed 5-15 seconds of immunity at most having 30 seconds of immunity is to much
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agree
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Id say give it a couple patches before changing the immunity period, if its too strong against regular freddy but whats needed against what people think will be a slug machine (by people I mean my dad scottjund (no he isn't my actual dad)) then its a safe bet to let it be 30s for now and change after a little bit as needed.
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Yeah the clocks basically turn him into a m1 killer, and they are spamable without any real consequence for the survivors.
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he's not going slug any better than other killers in current form because the clock are over-tuned that nobody will ever be asleep. the only person who will ever be asleep is the person that freddy chases in 1vs1 by spamming snares at them to boost sleep timer.
When a survivor is put into dying state, they wake up. So you have 0 people that are awake and dying state person is awake. you can't use your healing teleport on anyone. they should at least make it that dying state survivors stay asleep. Hooked survivor should also stay asleep so that there is some 4vs1 game-delay happening in his kit. you cannot pressure the team in his current state without survivor purposely playing poorly in relation to sleep timer & clocks.
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Sounds like that buys a decent chunk of time though, but also think about maps like swamp, those clocks are gonna spawn in no mans land 50% of the time, half the time of the immunity period is going to be spent just running back into an actual part of the map. Survivors have to carefully manage travel time, gen completion, and using the alarm clocks before they even dare approach a downed teammate. I think this one variable on paper needs to see a little more practice.
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not necessary. 90 second is long time in dbd. you don't care for anything between sleep timer because freddy can put you to sleep with his snares at range. you only care to disable dream world to heal. so from 4vs1 perceptive, 0 people will be awake entire trial. like i said, only person awake is person that freddy chases but once he downs person, all 4 people will be awake. so he can't use his tp to pressure anyone because there physically isn't anyone in dream world to pressure.
that is why i think that a bare minimum. the person on floor or on hook shouldn't wake up so at least 1 person is in dream world. So at least he has pressure on hook and pressure on the people on floor so that if u try heal people under hook or heal people that are slugged. you can tp to them because right now. you can't. there is lack of 4vs1 in his kit right now.
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Yeah immunity should go cause it nullifies his basic sleep mechanic for far to long
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It sounds like, based on what I’m seeing, people are wanting to increase Freddy’s ability to become a really toxic slugging killer. I’ve played this game for a really long time, and I’ve never been in a match where survivors are awake all match. The OP teleporting to healing survivors is already too powerful. I know the answer is to basically snap somebody out of the sleeping status before healing them, but common man…
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The average time to wake someone up using a clock is around 8 to 10 seconds from what I've seen, and is not one match, is pretty avarage around multiple maps, but I do agree they should remove the ability that allows Freddy to teleport to survivors in the dying state by only allowing him to teleport to survivors that are being healed and sleep, this would mean since dying survivors are awake shouldn't trigger the killer instinct
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Hopefully they will remove or reduce immunity time ( 30 second is too long )
It make Freddy no have power.
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