General Discussions

General Discussions

I Feel Like Distortion Has Permanently Affected How People Perceive Aura Reading

Member Posts: 3,655
edited January 13 in General Discussions

Distortion use to be really damn good at countering Aura Reading but it reached the point to where I use to see at least 2-3 per game, and it basically trained me to never really use Aura Reading perks since they were often not even really needed half the time and I didnt want to waste perk slots for something that got easily countered.

In the same regard, Distortion was also bad for the game. While it let weaker Survivors hide and as opposed to being tunneled or repeatedly hooked, more Killers just ran slowdown, or the change in information changed the flow of hook states leading to some Survivors who didnt bring the perk dying early.

But I think Distortion being "meta" has altered how Aura Reading is perceived, since a majority of threads of Aura Reading seem to be asking for nerfs now that Distortion is nerfed without consider why Aura Reading is the way that it is.

Let's take a perk like BBQ for example.

  • You can hide in a Locker to avoid it, and is often really well telegraphed based on the Killer's behavior.
  • You can use the Aura Reading to your advantage by running one direction for the duration and then doubling back and running the other direction, using the information against the Killer and baiting them into a checking the wrong part of the map.
  • It has a range requirement meaning you can counter it by hovering the unhook or by sitting in the Killer's Terror Radius (for most Killers).
  • A lot of Killers cannot use the information to its greatest effect.
  • Encourages spreading out hooks by giving the Killer information on what chase to take next.
  • Tons of counter-play and new ways of playing is introduced for both sides.

And Ive seen people ask for BBQ to get nerfed because "Distortion got nerfed" and/or "it disrupts stealth too much".

As well, I think people forget that other perks counter Aura Reading. Boon: Shadow Step can be an amazing tool for you and your team but it often gets slept on despite the effect for it being really good for stealth playstyles.

Lockers are also a free-basekit way of dealing with Aura Reading. It does not work for all perks and/or situations, of course, but it can help with stealth playstyles without sacrificing perk slots and is not recognized as much as it use to.

Also, Distortion in its current state isnt that bad either. While it is weaker than it was before, you are still able to leverage it to take chases based on your own terms as opposed to whenever the Killer feels like it. The token system does require you to take chase to gain tokens, which isnt the best for new players, but experienced players can leverage it much easier.

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Comments

  • Member Posts: 2,304

    We must be amazing survivors then if we could do stealth before and after distortions nerf

    For the topic: probably true. We saw a lot of people say aura reading is weak in our discord before and now they're complaining like the forums about wanting random (to us anyway) nerfs to aura reading. Does this mean we can call crutch and not be mocked?

  • Member Posts: 1,115

    The perk seems like a worse version of OtR now. Kinda pointless for most players. Even Sole Survivor provides more consistent aura blocking.

  • Member Posts: 2,304

    Means it's not virtually deleted then does it? :)

    Snark aside it's still practically the same stealth throughout the trial. Your just as easy to sneak around mid just like the end and beginning (which is where the distortion nerf is actually felt in our opinion).

  • Member Posts: 5,251

    They destroyed distortion as a means of countering the killers who make aura reading really oppressive, mainly nurse but there's one or two others who fit into this category as well

    I think they went too far, personally but same time most of the cast can't always capitalise on aura perks and some outright need the info. In terms of trade off, it's not too bad. I just wish aura reading had more counters so Nurse with aura perks had some actual counterplay but that's just Nurse in general I suppose.

  • Member Posts: 3,153
    edited January 13

    I still consider pre nerf distortion to be one of the unhealthiest perks for the game. Enforced stealthing therefor I go back to hook because clearly you or your team doesn't want to be chased and want it to be a 3v1 asap because I'm not gonna spend 30 seconds at each generator trying to look around while others are being progressed.

  • Member Posts: 3,987
    edited January 13

    Not that I disagree, but Nurse being only tempered by a particular perk, that not everyone will run, so you end up with the problem she smokes everyone not running Distortion and you lose anyway... is not a good reason to keep Distortion the way it was.

    I haven't found many people who disagree that Nurse should be blinded while charging blinks and blinking, since once you have the muscle memory an aura is basically a guaranteed hit on Nurse. Being blinded would ensure she still has to play her unique mind games... which would he the healthiest state overall instead of basically making Distortion mandatory against her, while simultaneously making all other killers have no reason to run an aura perks due since Distortion renders it useless anyway (hello gen regression meta).

  • Member Posts: 29

    If the Distortion nerf was going to happen anyway, I think the change was a bit overdone. I do like the suggestion that a survivor gets notification if they have been revealed. BHVR might like that just to cut down on the erroneous reporting of hacks.

    One option to bring some function back might be to make it operate like Lethal Pursuer - block aura 1st time as it currently does, then afterward shortens aura read by 2 seconds until it has been recharged in chase.

  • Member Posts: 1,029

    In my opinion, the Distortion change was the most annoying change ever made but also one of the best change the developers did. Many players said that with the Distortion nerf killers will get a terrible time because now players use different perks but I haven't notice it while SoloQ feels slightly better. Sure there are players who use Sole Survivor to keep their rat life but overall, players use better perks. The next step would be to rework selfish perks like Sole Survivor and Left Behind and turn them into healthy and good SoloQ perks.

    The only aura perk that could be say is problematic is No Where To Hide (needs to be based around the gen and not around the killer) but every other aura perk is healthy for the game. Some players just hate aura reading. They don't really have an objective reason for it - it's just a personal think. They blame perks like BBQ and FTTE which are really healthy perks for the game because they encourage the killer to hook and go for different survivors. I saw also players complain about LP even though this perk only gives you value at the start and the start is the strongest moment for survivors - every pallet is up and it is up to them to go to a safe place when the killer comes close to them. Aura perks just tell you where they are but don't down survivors for you and there are plenty of counters to them.

    Also, Distortion in its current state isnt that bad either. While it is weaker than it was before, you are still able to leverage it to take chases based on your own terms as opposed to whenever the Killer feels like it. The token system does require you to take chase to gain tokens, which isnt the best for new players, but experienced players can leverage it much easier.

    It is the same with Adrenaline and MFT. After their nerfs, many people called them bad even though these perks are still good - just no longer insane free and strong. MFT pairs really well with DH, OTR, or a Stiptic, is strong against Legion, Deathslinger, and Houndmaster while can come handy in slugging situations. Adrenaline is still useful to greed a generator and to extend a chase by a lot in the endgame which is often the weakest moment for survivors. Distortion is still good to prevent an early chase due to LP when you have Deli and can protect you later in the game.

    While it let weaker Survivors hide and as opposed to being tunneled or repeatedly hooked

    I've never understood this statement. Distortion does not protect you from tunnling. DS, OTR, Blood Rush, Babysitter, BT can protect you but not Distortion. If the killer wants to tunnel, they will tunnel and also never use aura reading perks. If you tunnel, you use genslowdown to get a fast 3v1 situation with more than 3gens. This situation is only possible with gen slowdown - PainRes and GE for the first hook, then go to a nearby gen and kick it with Pop. Then come back to the hook and wait. I know this is not your statement, but still, I never understood it.

    If the devs wanted to introduce the eyeball notification from 2v8 to the main game, the one which tells you when the killer can see your aura, I'd be for that as long as the "Get rid of killer aura reading, full stop!" complaints come to an end. Because you can't justify killer aura being weaker or more restrictive than it is now. I just don't understand why survivors become completely incapacitated in the face of simply being seen. 🤷‍♀️ What do you do when that happens in other games, exactly?

    The main reason why the developers added the eyeball notification in 2v8 is because 2v8 is very chaotic and the developers wanted an easier time for the players. In theory and praxis you don't need it because you know when your aura gets revealed. But I highly doubt players will stop complaining about aura reading if they add this feature into the normal 1v4. I had players who complained about FTTE even though this perk let's you know when your aura gets revealed and it also tells you it is in play due to Obsession switch, screaming, exposing, and notification.

    This is not true. Distortion is still a good perk and now healthy for both sides. On top of that, we also have many other stealth perks such as Lucky Break, Iron Will, Bite The Bullet, and Lucky Star. Stealth is neither bad nor deleted from the game. People just are bad at stealth and want it rather basekit than building with it. If you run one of these different stealth perks, many killers will hit off guard because they are not familiar with them. Same goes for survivors when the killer uses different perks instead of Pop, PainRes, or GE. This is also something I noticed during Chaos Shuffle, players get hit off guard by perks they are not familiar with while feeling lost when they don't have their typical perks like WoO. I don't want to say it's a bad thing but rather players need to go out of their comfort zone and test things out because you see the true value of some things no in the text but in the game.

  • Member Posts: 9,513

    it's important to distinction between stealth and juking. stealth is avoiding the chase. Juking is form of looping for survivor that revolves around misguiding the killer to go in one direction in order to gain distance.

    Iron will, Diversion, Lightweight, Lucky break and Deception are examples of juking perks. While juking can involve stealth within them, it is often not the primary focus. they're like chase perks that have gamble in gaining distance with some risk.

    Stealth perk are perks that specific aim to avoid the killer. From winning stand-point, the objective is for killer to patrol a gen, see someone is working on it and than not find them, often look for a survivor to find no one there.

    examples of such perks are Low profile, Spine chill, Distortion, Urban Evasion, Calm spirit, Fixated, Lightfooted and Red hearing. it is not that people want stealth perks base-kit but rather stealth perks are bad and stealth is unrewarding.

  • Member Posts: 3,068

    People always complain when you take their crutch mechanics away from them. There are people who still complain about the Dead Hard and Made For This nerfs, and the Eruption and Pain Res nerfs, no matter how deserved they were. So people will still complain about the Distortion nerf o matter how deserved it was. Just another entry on the list of things entitled players will hold a grudge over for the next several years.

  • Member Posts: 2,342
    edited January 14

    Distortion isn't bad Off The Record is just too good. The only thing that should change with Distortion is specifically killers that can avoid building up chase charges which is mostly just stealth killers such as Wraith and then Nurse who just ends up chasing you for a few seconds. Maybe Distortion could get an additional change that if you are being physically looked at similar to old Spine Chill it builds up charges as well. It would solve a lot of issues the perk has with hit and run and killers who somehow do not activate chase. For the majority of the roster the perk works great - it's specifically a few killers who commonly use aura reading that skip chase all together but still maintain LoS. Huntress, Nurse, Wraith are some small examples I'd give but I genuinely cannot think of another killer outside of those three who are really problematic with aura reading.

    And again - Perk itself is good especially now that it forces engagement. It's just a few killers ignoring its mechanics which shouldn't be a thing.

    A lot of arguments about when aura reading is and isn't an issue are fair but I feel that's a different topic all together.

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  • Member Posts: 1,816
    edited January 14

    It's always like this, when something truly broken exists in the game for a long time.
    Players knew how to heal > CoH introduced > CoH nerfed > OMG healing was destroyed into the ground absolutely destroyed no way to play like this!!!!!
    Players could define aura perk and choose how to deal with this information > Distortion buffed > Distorion nerfed > OMG aura perks are so unfair there is no way to avoid them!!!!!!!
    Players who was good without old DH were in the same place after its nerf, but remember what happened after first nerf? For two month majority of the players learned how to loop. 1k, 3k, 5k survivors, all learned the game all over again. And then picked up DH again, when understood, that it's still one of the best perks.
    Kinda same you can say about killers after first Pop and Pain Res nerf, but honestly not so much changed. I mean, there is no better option to slowdown the game anyway.
    I swear, if only MFT had lasted longer than 6 months, we probably could see forum full of complains that killers are too fast.

  • Member Posts: 71

    It sounds like you played in a way where the Survivors thought it was worthwhile to make the game long and miserable for you. Maybe reevaluate how you play.

  • Member Posts: 9,513

    right. i end up finding the survivor but it's complete waste of time. Stealth in the game works when the game is 100% loss for the survivor.

  • Member Posts: 4,082

    I was replying to a comment talking about people complaining about BBQ and how people used to counter it instead of complaining. I wasn't talking about any other Perks.

  • Member Posts: 605
    edited January 14
  • Member Posts: 98

    All i got to say is- get better at looping. I read in multiple streamers' chats that the ones who talk about aura reading, or complaining in general are just bad at chase. The only ways to get better are watching someone being chased, or to be chased yourself. Its a core aspect of the game. You cant avoid being chased forever. The killer should find you. Thats the reason why distortion got nerfed in the first place because you could hide all match and gain stacks with the old iteration.

  • Member Posts: 4,712

    True, I only looked at new releases, since there's no easy chronological overview of everything. I just know that Distortion got buffed around the release of Dredge, and nerfed shortly after Dracula's release, so I focused on the perks released in and around that time.

  • Member Posts: 1,445

    SStealth Also works if thr survivors know you are targeting one in particular (not even necessarily tunneling)

    Stealth is technically still superior to looping as stealth uses 0 resources and can be done infinitely if the killer doesn't give it up. Why make noise and loop when you can just gen tap and walk away repeatedly, for example. That way the killer thinks it's their own great idea

  • Member Posts: 9,513
    edited January 15

    can't stealth when killer has detection perks… a reason why distortion was utilized. stealth has inverse relationship to pre-running. if you pre-run the killer before chase begins, you waste time in looping with certainty. stealth is risk. I am not so sure that pre-running is worse than stealth. Maybe vs killers that counter pre-running like Blight but for most killers, looping is stronger than stealth.

  • Member Posts: 427

    The problem is, thye had to nerf it because too many people were abusing it to just sit in corner and hide and do nothing all round. It became a huge issue if the person had it and they were one of the last two alive. it was also super awful if everyone decided they wanted it as it countered way way too many perks and addons and powers.

    Distortion was cool to have, but it was too much and people were not using it properly. So BHVR dd the correct thing and nerfed the thing that made it obnoxious to face.

  • Member Posts: 203
    edited January 15

    Your argument seems contradictory. On one hand, you say the perk was beneficial for new players because they often get tunneled or hooked, but then you claim that the nerf hasn't ruined the perk as it just made it chase-based.

    So, what exactly happens when someone is being tunneled? What I dislike about the entire Dead by Daylight community is that whenever someone points out the flaws in making the learning curve so steep for survivors, the response is always to watch streamers. I hope those streamers are paying you for all that promotion because they certainly aren't teaching anything.

    Post edited by joeyspeehole on
  • Member Posts: 203

    This seems to explain why distortion was essentially removed. Survivor perks are viewed as nerfs to killers, which is why overpowered killers keep being introduced while survivors don't gain much in return.

  • Member Posts: 1,816

    I almost never use more than 1 info perk. Same with killers in my games, except some Huntress. But I will take full aura build over slowdowns in any day, when I play survivors, because it's free win, if all survivors don't afraid of chase. Next question?

  • Member Posts: 963
    edited January 15

    Killers who are lazy and have no awareness are also bad at the game thus they relay on aura reads to find survivors same concept.

  • Member Posts: 7,313
    edited January 15

    Old Distortion basically full-countered entire aura reading builds unless you were a stealth killer or a killer with a small terror radius that made recharging the perk more difficult. It was a one-size-fits-all counter to dozens of perks and addons and was generally able to recharge enough tokens to last all game and never run out most of the time. People got used to being able to hard counter aura reading with just 1 perk that never should've been as effective as it was, which I guess as you mentioned is why aura reading gets perceived differently now.

    Even after Distortion's nerf, most aura reading is still completely fine, just as it was prior to Distortion getting buffed into its previous state. There are a few exceptions (I think mainly Nowhere to Hide is a bit overtuned along with a few addons, Rat Poison being one of them until its recent nerf, Black Incense and Cigar Box are also ridiculous), and Nurse in general comes into the conversation too here (aura reading in chase is far too powerful on her, but that's a problem with Nurse as a killer and not the aura reading perks themselves).

    Also, you're right - while Distortion is nowhere near as strong as it was before, it's still a decent perk. It just requires you to interact with the killer now in order to continue using it and that's the best change it could've received imo.

  • Member Posts: 2,304

    Got a devils advocate argument if you want something different.

    Lightborn stops players from trying to/easily bullying the killer via repeat blinds and progressing the game (in a "timely" manner). When a killer downs someone in the open against a squad of lights, the killer has to chase off (or often enough down) whoever else is nearby. Without lightborn newer killers who are miss matched for whatever reason they can't effectively get hooks while experienced killers have to be slugging (and this time it would be a fair reason) via whack-a-mole in this scenario. Distortion does not do a job like this before or after to our knowledge.

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