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Armageddon is here! (Find Your MMR Score)

I'm sorry if this video has already been posted on the forums, but I physically had to stop what I was working on so I could make this post. This is BIG news — and its unfortunately going to cost BHVR a lot of money.

A major YouTuber found out that MMR is revealed through privacy data requests. I wonder if BHVR will change their mind in reaction to this YouTube video and make the data public. A real person, on payroll, has to work through all of these. All I know is that someone that works at BHVR is going to have a very, very, very, very, very, very long day at work for the next few weeks in response to the wave. My heart goes out to them. <3

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Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,848
    edited January 18

    Yeah, I'll wait for an in-game MMR reader. This stuff is a bit too out of the way for me.

  • WolfePhD
    WolfePhD Member Posts: 48

    I don't see a reason why the thread would be deleted. Little WolfePhD on the forums calling attention to a massive operational problem they are going to deal with won't change the fact that 17,000 people have already watched the video on YT. When the other big content creators hear about it and make videos—that's when the problem officially starts for Behavior and that poor employee.

    The information requests may be automated to a point, but a real person has to make verify you are allowed to request that data. If I told BHVR I am edgarpoop and I want all of edgarpoop's private data, they can't just give it to me out of convenience or laziness.

  • ScottJund
    ScottJund Member Posts: 1,119

    I honestly used to think this too but at this point it seems everyone is comp-brained that the people who were going to play like this already are.

  • BorisDDAA
    BorisDDAA Member Posts: 85

    BHVR should just do it already. Make personal MMR available like grades and release an official bracket system. At least all the assumptions about high mmr and whatnot would cease.

  • JPLongstreet
    JPLongstreet Member Posts: 6,135

    Didn't I read somewhere being able to do this depends on the country you're in & local laws and such? So it might depend on the region in DBD terms.

  • WolfePhD
    WolfePhD Member Posts: 48

    It really depends on how those players react. Even if they region-lock it to GDPR only, those players supposedly have the ability to request their data twice per year. This means that BHVR would have to hire more people to handle the expected forever increase in traffic … or bow down to Choy’s checkmate and kiss the ring like he wants so badly. If BHVR changes the output or process from the video to mask MMR, Choy would double down out of spite and the Ouroboros would continue. The video he made was very clearly intentional to get a reaction out of Behavior. Now we have to see how they respond.

    I knew someday that all these years of playing a strategy game so often, so frequently would result in something like this. At a certain point, cultivating a group of people to outsmart each other ultimately led a fan to outsmart the developers at their own game while still playing by the rules.

    I really do think that we are going to wake up to a new DBD when all the privacy requests are processed and the community begins to put the pieces together. This past week will be one big plot episode for DBD.

  • WolfePhD
    WolfePhD Member Posts: 48

    9.2        You will not have to pay to exercise your legal rights above. However, we may charge a reasonable fee if your request is clearly unfounded, repetitive or excessive. Alternatively, we could refuse to comply with your request in these circumstances.


    They could recoup the cost by charging MMR fees if they can argue it is repetitive for the users who used the boilerplate template—at the cost of their reputation.

  • crogers271
    crogers271 Member Posts: 2,038
    edited January 19

    They could recoup the cost by charging MMR fees if they can argue it is repetitive for the users who used the boilerplate template—at the cost of their reputation.

    Do you really think the company whose game has been riddled with bugs for its entire existence, uses a live service model frequently accused of profiting off FOMO, has sold perks/killers that then got nerfed later, has had people complain about their allowance of abusive actions within their game, and just partnered with FNAF which many players saw as a betrayal of their values, would suffer reputational damage because they requested a fee to fulfill a request?

    Edit: I wrote that whole list and forgot the recent issue regarding the Junji Ito skins with some people accusing BHVR of scamming some customers. The point being BHVR's reputation has gone through far worse than the idea of a fee.

  • Nazzzak
    Nazzzak Member Posts: 5,956

    I suspect Choy was correct that he got the devs attention with his request. But imo the recently released individual game data was a way to temporarily hold back the wave of Support requests while they work on a way to keep MMR out of privacy requests.

    The information Choy received doesn't mean much until more people contribute their own info to help build a more accurate picture of the system. But contributed info can be unfortunately faked. So I feel like this is just going to muddy the water of the communities understanding of MMR more than anything.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,131

    I hope this is the call for BHVR to start making these stats public. Not necessarily MMR, since it is a not very intuitive statistic, but the escape rate, the kill rate on each killer, and the number of games you had should be public, since every other online game does that.

    I also think that BHVR will be implementing a real rank system in the future. Some people want to compete and that's it.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,864

    This more than anything else lol.

    Showing our MMR when we get the monthly grade payout would be enough imo. At least we could gauge from month to month how we're doing, IF that's something a player cares about. It'd be a step anyway.

  • LockerLurk
    LockerLurk Member Posts: 297

    Oh this is still big though.

    I have played for several thousand hours and already know I'm likely not high MMR and wouldn't want to be because it sucks to face comp people all day every day. What do I care about a number?

    Knowing this number shouldn't change anything, if people want to cheese it let them. Get them the hell outta my lobbies. Please.

  • beater15
    beater15 Member Posts: 47
  • Skittlesthehusky
    Skittlesthehusky Member Posts: 748

    i'm not really sure what point this is going to serve or, in the context of forum posts, how this is supposed to change the course of conversations tbh.

    personally, I believe that MMR is never an accurate representation of someone's experience in the game (which appears to be a shared sentiment with quite a few others). with the way that people fight so hard to use MMR as a platform for their arguments makes me think that they don't truly understand their capabilities, thus they have to tie it to a number. while i do think it is an issue that this number can now be seen and that people will use it in their arguments even more, because of the nature of MMR and how people generally are on these forms, it doesn't make any of the posts that use it any more valid or as strong of a point to begin with.

    frankly i never truly understood the obsession with MMR or why it has become such a major conversation in the community. is it because it's a system that isn't directly visible? why do we care so much about this particular number to the point where we are now using privacy data requests for this?

    competitively i can understand, but what sets an actual competitive person apart from those who focus on numbers like this is that they actually analyze their performance primarily on their skills and experience paired WITH progressive numbers over a period of time, not just 1 number. that's why i think that nowadays people are really just trying to find anything to give themselves the upper hand in discussions rather than doing anything productive with it.

  • Yippiekiyah
    Yippiekiyah Member Posts: 498

    Disagree, think that they should even add to it by adding leagues etc

  • I_CAME
    I_CAME Member Posts: 1,354

    I just think it's weird to introduce a competitive matchmaking system and not tell people where they stand. Are they afraid people will call out how bad the system is when they see routinely see 10k hour streamers getting matched with low MMR survivors? Are they afraid people will use MMR to talk down to others? As if people aren't already doing that constantly. Everyone on this forum is super duper high MMR and only plays against comp players.

  • Emeal
    Emeal Member Posts: 5,438
    edited January 19

    All I know is that someone that works at BHVR is going to have a very, very, very, very, very, very long day at work for the next few weeks in response to the wave.

    What makes you guys really think that data dump isn't just someone finding your data and exporting it? Like you think a thing you can only request two times a year. "HAHAHA we are owning BHVR." I understand the tongue in cheek glee you have about this.

    Except BHVR is a based workplace, nobody is going to have longer work days than normal if they don't want to. Furthermore they can easily just delay it and be like, ahem "Due to a large influx of requests, your data may be delayed."

    Cherry-picking one’s own experience can be a common pitfall, and it's something worth considering,
    so What makes you think everyone is "comp-brained"?

    I just think it's weird to introduce a competitive matchmaking system and not tell people where they stand.

    Please consider if the implementation of the matchmaking system was not to encourage competitive, but just to ensure a better match quality than the previous system. I honestly don't think BHVR made the changes specifically to make the game competitive.

    Honestly it seems the moment you guys heard MMR you started chanting the Pokemon Anime song,
    🎵 I wanna be the very best, Like no one ever was. dun-dun-dudum 🎵🎵

    This seems to be the initial thought process both of Choy and many others I see who talk about this visible MMR.
    Like cant you? Can you not see why a game could have a SBMM system, but not be intentionally a competitive game necessarily?
    or was it confusing that BHVR hosted that tournament like one time?

    I'm sure BHVR is happy we each enjoy the game in each of our ways, but to extrapolate from that and say, "this game is now competitive" and other stuff is a stretch in my opinion. Many games can have MMR and not be competitive.

  • WolfePhD
    WolfePhD Member Posts: 48

    I guess I am looking at the bigger picture. What is currently happening between Choy and BHVR is a live communication event. BHVR has already set the rules ("No public MMR.") and Choy found a way to circumvent that. This is a reflection of the relationship between the player base and the developers. Choy found a metaphorical gun and pointed it at BHVR the first chance he got. No matter how BHVR responds to this situation, things have already escalated. Not to hostility per se, but I don't think happy people playing a happy game made by happy people would act like this. This is described in Choy's video where he acknowledges what he is doing isn't cool, but is justified because BHVR fired a whole bunch of people … and should have known they needed resources on standby for when the community wanted more control over the rulebook? To me, this is a power struggle. There is severe concern that the community is going to look for similar patterns to communicate with the developers moving forward. The reason I labeled this thread Armageddon is because this whole situation reflects a turning point in the community culture.

    I don't remember a time in the past where the community intentionally gave developers … more work … to get something. Any resources spent working on frivolous privacy requests is less resources working on a full chapter, bug fixes, new cosmetics, etc.

    I am not a lawyer, and I am not going to study and become one to fully understand the nuance behind global privacy laws. Deep in my gut, I know that most laws are written with built-in protections to avoid being exploited beyond the original intention. At the same time, there is an inherent right granted by the law — and two attempts per year for a massive audience is still a LOT of work that just magically appeared out of thin air because an upset player with an agenda isn't happy with the current state of the game. If there is an inherent time limit to GDPR requests, and if BHVR isn't able to keep up—I believe they would be fined accordingly. Part of me wonders if that was Choy's true intention — to clog the system with requests so the developers have to act or "pay" a cost.

  • Emeal
    Emeal Member Posts: 5,438
    edited January 19

    Choy found a metaphorical gun and pointed it at BHVR the first chance he got.

    What even.

    You are describing this as a colorful and action-packed altercation, and describe this as a power struggle and the whole situation reflects a turning point in the community culture. You must be a fan, that much is clear. However this remain to be seen, and I certainly doubt this will have the effect you say it will, I checked reddit and saw one post with 2likes.

    I'm sure this will be popular in the Community circles were this mindset is already popular, but outside of that I doubt anyone will even care or attempt to do this. How many do you think have made the requests by now? Did you?

    I don't foresee BHVR implementing these changes into the game because just a single part of the community wants it bad.

    About the Personal Data requests, I mentioned the two requests because of what Choy claimed, I didn't know the rules at the time.
    But researching rules it seems Company is able to deny or charge a fee for excessive requests, Under GDPR (Article 12), if a request is "manifestly unfounded or excessive," a company can either: Refuse to act on the request or Charge a fee for processing the request. https://gdpr-info.eu/art-12-gdpr/

  • Smoe
    Smoe Member Posts: 3,036
    edited January 19

    I have alot of things to say about Choy (Most of them negative) and him using the layoffs as a reason for his actions feels less like a justification and more like an excuse to act the way he does while still being able to come off with his self-righteous holier-than-thou attitude.

    Honestly, bhvr should just either show people's personal mmr or deal with Choy in whatever way they can, because the longer this goes on, the more of a circus this is turning into.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,999

    Every other PvP game I play has clearly visible ranks, and it's fine.

  • BorisDDAA
    BorisDDAA Member Posts: 85

    It would be nice to see more of your stats in game every month.

  • LockerLurk
    LockerLurk Member Posts: 297
    edited January 19

    I don't quite think even that explains the softcap thing, if everyone really IS at the softcap that would mean the MMR is completely broken. I really don't believe most people are at softcap at all.

    Honestly though, doesn't all this basically mean that the term "smurfing" means nothing? If MMR is intended to shift around, then it going down on purpose whether you force it that way or it happens naturally really doesn't mean much because it's just gonna go right back up based on that phi value, if we assume phi is a rate of decay for MMR (how fast you gain/lose it). This is also why winstreaks ultimately mean nothing - you don't measure skill based on wins and neither does the game. That is, skill literally does not matter in terms of MMR, only wins do. Which is actually, kinda expected based on what we know about MMR in other games and how it works, especially ones using this system. Pretty sure Overwatch also uses this system for example.

    In fact if we assume phi is decay rate, mu is mean MMR, and sigma is the standard deviation of MMR, it explains everything about how MMR works. You have a baseline average of all your games (mu), then you have a range that all your games can match within (standard deviation) from that average. THEN you have a rate of decay that determines how much you gain or lose each match. That's kinda how it works in other games with an MMR system, too

    The average explains why some people get tougher opponents than others even below softcap - it's an MMR mismatch. That is there functionally is no MMR. Most people do not have an average MMR at softcap, because if they did that would mean every other data point is so skewed it doesn't really matter and therefore they wouldn't really have any accurate MMR at all. So basically, if you have really inconsistent MMR you may be at softcap already where you can match with anyone and everyone; the formula breaks a little bit.

    The standard deviation explains why especially at the softcap, you get such an array of players - because once you hit the softcap anyone can match and the game does not care if you're actually skilled, just that you win by the definition it uses (3-4k or an escape through the gate). If you have a really wide one, that means you again have very bad matchmaking accuracy or no real MMR. If you have a really narrow one, you have really accurate MMR which means you probably also have very frustrating matches - the game is not easy when your opponent is at your skill level or a little above/below it. Most people saying they get comp SWFs and the sweatiest Killers probably aren't softcap, they actually just have a very narrow MMR standard deviation and just don't see much variance per round.

    The decay rate explains why, even when people really suck as a Killer and lose a lot, or when they winstreak and still get weak opponents, they STILL get opponents outside of their MMR - because they can gain or lose rapidly and it doesn't really matter. For one person, a single loss or two (versus their average) might be all it takes to get them weak babies, while for others even one win on a Killer they do not play much might give them really strong Survivors next round just because the game thinks they should be more skilled than they really are (because according to other data, they are). This would also explain why you get really bad Survivors matched with you as randoms - because they lost enough and you lost too, so the game thinks you need to be with THESE guys despite you probably not losing because you suck.

    Even worse this means that we can now figure out an exact formula based on this for HOW, on an individual level, to tailor your game to never ever get anyone you can't handle… for the most part. You can now use these data to force your MMR to "even out" for the most part by manipulating how much you win or lose. That's exactly what you are doing when you 8hook, or when you winstreak, actually. It's not exactly a complicated statistical formula… at all, and anyone can massage these data for them to get what they want and now, they can calculate exactly how many rounds they'd need to get a higher/lower MMR to do that. Basically, knowing this makes what we would call "smurfing" easier now, so easy that "smurfing" now just means "I figured out how not to make the game suck for me every round", which is basically just… playing normally and accepting your losses as losses.

    I'm not sure therefore that knowing all this is gonna be healthy for the game in the longrun, and I don't think it will change anything in the conversation whatsoever, except to make the term "smurfing" pointless. After all does anyone really care if you derank MMR to lose in what is intended to be more of a party-ish game when the game expects you to sometimes lose anyway? You'd still never lose enough MMR with this formula to stomp babies every round anyway, so what does "smurfing" even mean in this context?

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,999

    The actual problem with showing ranks in this game, is people would discover that a lot of the things people say aren’t actually true.

    If the vast majority of the people claiming “killers don’t need to tunnel or slug” turn out to have a mediocre killer MMR, then their arguments fall apart.

  • Nazzzak
    Nazzzak Member Posts: 5,956
    edited January 19

    I don't think it's that deep.

    All he's really ultimately done is encourage people to clog up Support. Even he says the info he's got doesn't mean much or paint any sort of accurate picture.

  • BorisDDAA
    BorisDDAA Member Posts: 85

    MMR is probably the old ranking system with a soft cap to leave out beginners which doesn't even work sometimes so it's exactly the same. I had 20 hours survivors one match, then swf with thousands of hours the next. Matchups were and are still random most of the time. I remember red ranks being paired with rank 20s if it couldn't find a similar opponent. But the criteria now is escapes/kills.

  • LockerLurk
    LockerLurk Member Posts: 297
    edited January 19

    That would also theoretically prove that at higher levels, YES, Killers would need to tunnel or slug, meaning those are necessary game tactics, are intentional, and aren't "cheesy" or "exploitative". That would blow apart basically every complaint that some players have about the game. It would also, if we see KIllers with higher MMR say, "I don't need to use too much gen hold" blow apart the idea that you need gen hold at all, or would also if we see a "weak" Killer with higher MMR on most people blow apart the argument that such and such Killer is weak - after all if most people have a decent MMR as Trapper but not Nurse, then is Trapper actually weak and is Nurse actually strong? What about when players throw and give that Killer a win?

    That seems to make sense, but then again if we find out the softcap is even lower than we think it is and that's why everyone's "above softcap", that functionally just means there is no real softcap and everyone is in the same pool - which we already suspected. I actually think there is a range and the "softcap" is not max MMR like people claim but is more like… the very baseline. The max may be 2100 MMR, but the softcap might actually be like, 100 MMR. And because the criteria is just escapes and kills, that still means skill doesn't matter and the argument that doing certain things in the game is "skillless and cheesy" falls apart immediately and means nothing. After all if the game only cares about wins, then what does it matter if you aren't good at looping or a Killer power as long as you win? The game doesn't care.

    Equating a win system that just tracks wins to "I have to be competitive in this game" is, to borrow your word, delusional. Of course DBD has a competitive element, but a game can most certainly be competitive in spirit without being an e-sport battle and thus be casual in mindset. It's clearer now with this formula being revealed that MMR in this game was never meant to be a competition at all, because gaining and losing it is so easy that functionally, wins and losses don't really matter - and you just cannot have a competitive game where wins and losses mean nothing in the long run, no matter how many people say "MMR means the game is not casual".

    In fact that's probably why BHVR didn't want it revealed - because people would make statements just like the one you made here to justify being even more competitive in the tag game, and to justify "I can do whatever I want to win even if it makes the game feel bad. I can slug whoever I want or force the Killer to feel so bad the MMR mismatched us I make them give up in the corner, because that means I win, so it's valid. This ain't a non-competitive game after all, screw your fun I got mine I like winning." And that clearly is not the atmosphere BHVR wants, they WANTED this to be ignored and just try to help people have consistent games. But that failed, because some people correctly assumed how MMR works and just chose to use it as a way to justify winning at all costs anyway.

  • LockerLurk
    LockerLurk Member Posts: 297

    I really agree with Emeal on all this - it just really doesn't matter if MMR is shown or not, because MMR in this case isn't being used to measure anything competitively. It's just, quite literally, being used to ensure game consistency so very new players do not get matched with very experienced ones frequently. If you are getting matched with Killers that kick your ass or Survivors that don't know what they're doing, that's because the game thinks you win/lose enough to be there and therefore deserve these opponents/teammates.

    In both cases, the baseless whining about "I only get sweaty/crappy games" means nothing and falls apart, as it should, because it was always a dumb argument because even with an MMR system this game is not that deep, doesn't measure actual skill, and isn't about your wins or losses or how you measure up to others.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,999

    Having visible MMR doesn’t mean the game developers only care about high MMR.

  • beater15
    beater15 Member Posts: 47

    Showing MMR has nothing to do with BHVR balancing the game, like you said they'll balance based on their own decisions and not the top players. So there's literally no reason not to show it, lower rated players can still express their opinions. But they shouldn't be arguing on why a certain killer is bad or good because they're just not good enough at the game.

  • jesterkind
    jesterkind Member Posts: 8,071

    The difference there is that when a game actually has visible MMR, it usually IS a progression system, so people treating it like one is completely appropriate. It's part of a ranked mode, it has seasons and resets and coloured badges tied to a ranked ladder you're supposed to want to climb to at least some degree.

    If people brought that mindset to DBD, that would be a problem, because this game's matchmaking ISN'T a progression system in that way. We don't have a ranked mode, we just have a normal matchmaking system.

  • LockerLurk
    LockerLurk Member Posts: 297

    Respectfully friend I think this is part of why they don't want MMR shown either - because nobody should be justifying using their MMR to determine whether or not someone is "good enough" at the game and thus if their criticisms are or are not valid. That's exclusionary and stupid.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,999

    It's better than the exclusionary behavior some people have right now, where they try to argue they are better at the game than other people because of the number of hours they've played.

  • LockerLurk
    LockerLurk Member Posts: 297
    edited January 19

    I see your point but IMHO, replacing one exclusionary behavior with another "better" exclusionary behavior isn't justifiable. "You're bad because you have less hours than me" is really not any different than "You have a lower MMR than me so you're bad" - especially when the game only counts wins and losses (which can be random RNG related or forced and thus are arbitrary) and double especially in the case of Survivor where, as I'm sure you've experienced, when you lose many rounds in a row you might get matched with really bad Survivor randoms.

    Just because bullcrap isn't as smelly as dog crap doesn't make bullcrap the better option. It's still crap, no matter what kind you fling at people.

  • WolfePhD
    WolfePhD Member Posts: 48

    I felt the need to screenshot and document this on the forums. Things are beginning to cross the line into bad territory.

  • TheArbiter
    TheArbiter Member Posts: 2,633

    Could've avoided all of this, if grade based matchmaking was never removed