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Over the past year or two, has it gotten easier to hit survivors through windows?

I feel like getting hit through windows is way more frequent now for both sides. I don't know exactly when it started but I took a big break about a year and a half ago, came back a few weeks ago and noticed it immediately.

At first I thought it was due to the recent server issues and/or bad ping. But I notice it a lot when playing killer as well, and crazy hits due to bad ping shouldn't be noticeable from the killer's perspective as far as I know.

It also seems like content creators are experiencing it but are unphased. For example I was watching a popular streamer play survivor and they got hit a good half a second after fully vaulting the window, but they didn't comment on it.

Has it stayed exactly the same and I've just gotten rusty from taking a long break, or has anyone else noticed it as well?

Comments

  • SAWII
    SAWII Member Posts: 170
    edited January 20

    For me personally, I hit windows/pallets instead of the surv when going for a basic attack way more than I used to. 2+ years ago, I could basically get a hit with anything close, but these days I find I have to be more precise. On the surv side, I find I get hit through windows about as often as I used to. shrugs Beats me.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 258

    Thats one of the topics the community managers (also called devs) never respond to because there are no arguments to defend high ping player. On the contrary, BHVR is in an extremely bad position with its decisions.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 136

    i'd say its gotten worse for killer

    multiple times i'd point blank swing or lunge at a window and just straight up miss

    finese also gives you immunity frams in my eyes as well

  • XtremeDBD
    XtremeDBD Member Posts: 42

    I think people are just scared of getting railed through vaults. I feel like every other survivor game i play the killer is 80ms+ and forces everyone onto higher because of their host, tho i have a hunch this is a server bug.

  • XtremeDBD
    XtremeDBD Member Posts: 42

    Heres my thoughts, in order to play the game you need to have a minamum ms or lower. Like if you're 108ms, u can't queue for a match. They can also prioritize lobbys where everyone is on bad net since they all shouldn't be playing the game anyway if their wifi can't handle it. As much as that sounds harsh, playing an online game is a privilege for everyone to have fun, and a killer having bad net is not fun for anyone. So just don't let them queue into pubs if their above a certain threshhold. They can put in in their TOS and game requirements or wtv, make it clear that u need decent ping to play.

  • XtremeDBD
    XtremeDBD Member Posts: 42
    edited January 20

    Some specific killers have smaller hitboxes. Houndmaster's is puny and lunging is actually pretty hard to land with the dog's erratic movement when ur trying to hit a grabbed survivor. Kinda like Unknown's lunge distance bug, that was super annoying

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 74

    Fully agree. This has happened to me on several occasions. The hit boxes are all screwed up.

  • MechWarrior3
    MechWarrior3 Member Posts: 3,073

    I don’t believe that to be true. There are more hits than I can count that should have gotten the survivor but don’t become somehow they just lag through the window or past the pallet.


    It goes both ways. The devs have stated time and time again they don’t favor any side over the other.

  • LockerLurk
    LockerLurk Member Posts: 297

    Funnily enough I feel like I always used to miss hits at windows and now, I actually hit them. I also used to get stunned with pallets from four yards away too, so I guess this is an upside of fixing that.

  • XtremeDBD
    XtremeDBD Member Posts: 42

    Its not even just m1 hotboxes that have gotten worse, have u played nemesis lately? It feels like his tier 1-2 tentacle is so much smaller now. Houndmaster definitely has alot less of a wider attack hitbox, survivors who aren't in the middle of your screen don't even cause a aim assist miss or anything, it just misses. Mostly happens when u lunge at a dog grabbed survivor and it seems too early but the weapon is connecting visually before letting go of the attack button

  • upsideinsanity
    upsideinsanity Member Posts: 73

    If they are going to do that, they need to have more servers and closer together. I am on NA west and see people from central america all the time because they do not have their own servers and they are always over 100 ping at least. There are no servers in central US either (only VA and OR - opposite coasts) so people in like TX have bad ping. Also you cant tell someone they cant play a game if they live in the middle of nowhere and do not have access to anything more than wireless broadband.

  • TonTon
    TonTon Member Posts: 167
    edited January 21

    How tf would you expect devs to fix players McDonald's wifi genuinely.

    No pvp game in history has ever solved that

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 611

    A bug has been fixed that caused the distance between the survivor and the window to be less than expected when the survivor jumped over the window, making it more difficult to hit through the window than in the past.

  • buggybug
    buggybug Member Posts: 626

    When I play killer and even if survivor medium vaults but was miles away from me am like well I wont hit that but how wrong I am and it says I did hit them still which is stupid.

    killers lately seem to be getting some 360 hit box increase around pallets too. I am not even gonna try stun more, amma just pre drop seriously. Idk why they don't remove medium vaulting, its so dumb. Then people qq finesse use.

  • LockerLurk
    LockerLurk Member Posts: 297

    Oh is that why? I guess it's good that BHVR is fixing their code then. My guess is issues with the pallets have been fixed recently too, because I have noticed that I have to be like, at the Pallet and the Killer can't be on my ass and swinging at me if I want to stun them with it. Like I actually have to try to set the stun up, I can't just run to the pallet blindly and drop it and get a hit easily anymore.

    Good! I am glad pallets and vaults are no longer certain safety due to bugs and ping issues like those. That was really unfair and needed to be fixed long ago. And I'm glad that perks like Finesse exist for people who wish to have the same feeling as that bug, but on a more fair playing field. In other words, we can rest easy knowing that hits through windows and pallet stuns are intended to be this way, intended to take some effort to use properly, and are NOT a ping issue.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 350

    The thing with the Houndmaster the hitbox itself isn't small but if a survivor is zig zagging the dog can't hit them. I learned that it is easier to avoid the dog.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 350

    I also think it's different on console too. Yesterday I was playing Deathslinger and I shot point blank range and still missed. I also noticed other console players have this issue too when I play against them.

    I really dislike playing any killer that has to shoot because it's odd. Then there is the Huntress who can seemingly hit through rocks and solid objects.

  • CursedPerson
    CursedPerson Member Posts: 243

    yes it definitely seems that way. They also get way more hits at the pallet even though they get stunned

  • wakesafe
    wakesafe Member Posts: 67
    edited January 21

    Yes, as if survivor wasn’t terrible enough. If the Killer has 80+ ping then every pallet should be predropped and you’re probably getting hit at windows. DbD is the only game I know where having a poor internet connection is rewarding to only one side.
    Anyone with 80+ ping should be put into lobbies for people with bad internet connection.

  • XtremeDBD
    XtremeDBD Member Posts: 42

    No idea why each individual region doesn't have their own server already, but i can see why the idea would be a little flawed. Only other thing i can think of is allowing people in these regions to play on their own server against other ppl on their own server only or mainly, which the game does already or at least tries to prioritize.

  • XtremeDBD
    XtremeDBD Member Posts: 42

    What is gaslighting? Also this is pretty apparent on both the killers listed on nemo's m2 and houndmaster's m1. Plus recently today i realized blight's m2 hitbox has been made way wider, and its hella boring to play against

  • Reinami
    Reinami Member Posts: 5,778

    This is correct, all killers have the same hitbox and lunge attack range, and speed, and everything except for the following:

    • Myers lunge in tier 1 is shorter
    • Myers lunge in tier 3 is slightly longer
    • Nurse lunge with her power is slightly shorter
    • Wraith lunge out of power is longer
    • Spirit lunge out of power is longer
    • Chucky hitbox is the same as a survivor's hitbox (allowing him to loop as tightly as a survivor)

  • Breadn111
    Breadn111 Member Posts: 2

    I don't think Blight's attack hitbox has changed at all, it's always been massive at the very start of the lunge. You might've been going against a Blight who's aware of this and waits to swing until he's right on you in order to take advantage of it.

    Unless you mean his collision hitbox, in which case yeah it's gotten way larger.

  • Shroompy
    Shroompy Member Posts: 6,935

    I think when it comes to Wraith and Spirit their lunge is actually the "same", its just the burst of speed they get after coming out of their power that makes the lunge longer.

    This can be seen with any other killer when you stack haste, youll realize the lunge is significantly longer.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,894
    edited January 22

    Honestly I think hits in general have been getting progressively less sensical for the last couple of months

    For every time I’ve gotten a hit through a window the survivor was already far away from, I’ve had the auto-aim move my swings into walls, my lunges getting eaten, or a hit just straight up misses the survivor right in front of me

  • Shroompy
    Shroompy Member Posts: 6,935

    I can also assure you, Blight's M2 hitbox has always been VERY wide.

  • BritneyMitch
    BritneyMitch Member Posts: 200

    Sadly when this was fixed about a year ago and vault speed was increased, killer players were frustrated about it and it ended up getting nerfed. That 3 months of not getting hit through windows was ######### awesome tho.

  • XtremeDBD
    XtremeDBD Member Posts: 42

    Nah its definitely gotten worse. Or every blight I've played against in the past 24 hours just has insane packet loss for no reason even though they're typically 50ms stable.

  • Halloulle
    Halloulle Member Posts: 1,364

    there are several vault-related issues; often you get "lagged back" when vaulting (or even always on some survs? I don't really keep track of which vaulting-hiccup is happening atm. At least both male and female survs have the same vault distance again, right?) which I suppose is an engine thing, but there's also the ping thing; dbd servers seem to have gotten a lot worse over the past few months; from a whole EU lobby smh ending up on NA east servers to what's happening on screen simply not aligning with what the server registers (with artist it's especially noticable in my experience; you know for a fact you're far enough from the birds, can even see them flying by at a good distance… and still get them. While the ping is, allegedly, alright [35-80]).

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,502
    edited January 23

    I think currently it is really bad. IMO vaults were not really fixed for years now, but currently you cannot even say it is ping-related. I got hit yesterday by a Killer after fast-vaulting the window while I had 30 Ping and the Killer had 50 Ping. It cannot get much better than that, so if this already grants questionable hits, I dont know how you want to explain this.

    It also looks really odd when going down like that, it looks like you go down without animation or without a proper animation, because you are already further away from the window on your screen, but get set back on the ground.

    And when it comes to Blight, I just leave this window hit here (I did not move after going down btw):

  • Ayodam
    Ayodam Member Posts: 3,260
    edited January 23

    is this satire? Hit validation is still ping-based and relies on the killer’s ping. And me personally I’m still getting a stun and a hit at the same time with the killer teleporting to my side of the pallet. Nothing has been fixed in regard to any latency bugs because there aren’t any. Hits are meant to be killer-sided, grabs are meant to be survivor-sided. This hasn’t changed.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 350

    Not only vaulting but pallet stunning a killer and getting hit through or over the pallet is awesome.

    When I play killer I can not hit a vaulting player unless it's Wesker, The Clown, The Doctor, Wraith, and pig. When I'm survivor I get hit after the vault or pallet stun.

    I also have to say I don't think it's ping at this point I have a healthy ping and no one has issues with any other games. I really think its their servers and they can't handle everything.