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New Freddy Rework is amazing!
I've played Freddy since his initial rework into his current, trapper playstyle. But turning him into a ranged killer, reworking the pallets to become remotely detonated bombs? I love it! It's so much fun! There's more than enough warning for both the new flying snares and the shaking, exploding pallets, on top of now being able to stun him with dream pallets for more interaction between the players. The team did an amazing job! The teleport being merged in with the swap function works much better than expected! The only issues I've encountered so far are holding the focus button for both abilities often rapidly puts the ability away, and makes me basic attack instead of launching a snare or rupturing a pallet. But I'm sure that will be fixed in live! The addons are really helpful and balanced out real nicely! It's really cool to turn an Iri add-on into a memory from his very first iteration, overall he feels incredibly smooth to play! I really can't wait to play him in live servers!
Comments
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I would like Pallet Ruptures to be a bit better, survivors shouldn't be allowed to drop them while they're blowing up as it renders the power almost non-existent
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if they make it so survivors cannot drop the pallet during rupture and I can see direction I am going to face after teleport, than I am perfectly happy with the rework.
I am very worried for healing teleport tho, that might end very bad.
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Oh yeah, but I'm more than welcome for it at the moment! There's a ton of ways to get out of the dream world so I don't see it as much of an issue. Most the issues I've seen so far are inconsistencies with Pallets, it's incredibly map-dependent with how many fake pallet locations you have instead of the normal replace a real pallet locations. Plus, the whole point is to be a deception so why can people tell them apart?
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I really dont care if they are weak or strong, at least the rework made them interesting to play as/against, which is all I wanted from the rework.
Before they were boring. They were incredibly weak but their power design was so generic and uninteresting that I absolutely hated going against them. Now they have more going on, interesting plays for both sides to make, and I love that, I think this is a prime example of how BHVR should rework Killers.
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why can people tell them apart?
Probably so he won't be massive soloQ/noob stomper, or not that much… You would have to guess a lot otherwise, which could become annoying quite fast.
I don't really mind that, because survivors can't tell difference from distance, so they can still run into deadzone, because of them… but rupture needs a buff to make this worth imo.
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That would make them loose-loose for survivors.
I'd rather them being indistinguishable from real pallets once again - that creates skill expression on survivor's side (knowing spawn points, remembering pallet layout when/while awake, giving additional reason to want to be awake).
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That would make them loose-loose for survivors.
It would force survivors to remove them in advance if possible, because they would be actually threatening in chase, right now they are kinda useless. Damage area is still quite small, so you wouldn't be that easy to get hit with it.
I'd rather them being indistinguishable from real pallets once again
I personally would find that way more annoying, especially for soloQ. It's not really about skill, if you simply cannot know, what pallets were dropped.
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Where he would be a noob stomper, any competent survivor will just notice it and immediately go the other way. Rendering the pallets completely useless. Besides a lot of maps have almost 0 locations for him to use pallets on, leaving him with only his silly projectile which I find a lot less interesting. They need to either make more fake pallet locations available so it can be used as a mapwide trap, or make a BIG update to the "Learn to Play" section so noob stomping becomes a lot less common
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Where he would be a noob stomper, any competent survivor will just notice it and immediately go the other way.
He would be noob stomper IF you wouldn't be able to tell the difference.
As SWF I can make a call out where is real pallet, where are dropped pallets. SoloQ has no way of knowing without using 1 specific perk. That's why and I don't consider that a good thing.
Killer that is strong against soloQ by default is going to be weaker overall in the end to balance kill rates…
Besides a lot of maps have almost 0 locations for him to use pallets on
He can replace dropped pallets, so it's more of a late game thing.
eaving him with only his silly projectile which I find a lot less interesting
idk I quite like it, very good with Rapid Brutality
"Learn to Play" section so noob stomping becomes a lot less common
I mean, better tutorial should be a thing, but there are simply mechanics where soloQ is going to be always worse with lack of information. It's not really about skill at that point…
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I do wonder how it would work if there was a "point of no return" for pallets, where throwing them before it would break the pallet, but throwing it during the last fraction would still detonate.
Spitballing it I would say maybe since it's 1.5 seconds to trigger the rupture:
- Throw the rupture pallet before 1.0s will just break the pallet.
- Throw the rupture pallet during the last 0.5s will still see the pallet detonate anyway.
That gives Freddy a smaller window to time it and preserves its prediction gameplay, but improves its lethality. If the survivor can see him trigger it they have a chance to react, either redirect their path or try to throw it before it blows. They may even be able to bait Freddy into thinking they will try for a stun, but then keep running. Likely though that still might be too much, since it's point is to zone, and Enduring would possibly make any potential mind games a moot point anyway… He'd probably have to have a stronger slow when he ruptures to compensate or something….
Also wouldn't mind seeing Freddy's face appear out of the rupture pallet, laughing as it explodes… maybe even with the line "… Come to Freddy!", or some derivative of "You're mine #########!"… I would pop them just to hear the lines 😭
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