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Is 4 man slugging the new kid on the block for killer content creation

fixblitzskin
fixblitzskin Member Posts: 299
edited January 21 in General Discussions

true talent is doing nothing but slugging in every video with knockout because hooking isn’t worth it and choy a smaller dbd youtuber also said he isn’t going to hook anymore and just slug. Is 4 man slugging the newest trend in content creation for killers?

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Comments

  • xGodSendDeath
    xGodSendDeath Member Posts: 337

    I think they're trying to encourage BHVR to resolve the problem by making hooking more beneficial for the killer player. Right now, it's the opposite. You can bypass a bunch of strong survivor perks, save time by not walking to a hook carrying a survivor, and you can avoid all forms of flashlight/flashbang/pallet/sabotage saves all by just slugging everyone. It's even more encouraged right now because of bugged flashbangs that survivors are abusing.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 349

    I have said this from the beginning content creators are the downfall of this game. Yes they do advertise but at what cost? They show 5 gen slugging and then you veteran players leave because they can't counter without a good team. You're left with toxic survivors as well. I think the devs need to start reinforce some things as well.

    I really think the hook respawn was to prevent slugging and we all know that if they can they will. I don't even understand the last person mori decision and everyone told them it would lead to more slugging and here we are.

    It shows lazy killer aspect as well. I

  • supersonic853
    supersonic853 Member Posts: 5,586

    I think it's more nuanced than that from what I heard. When bhvr was making the anti tunnel perk updates. They didn't really think into how they could be forced onto the killer. Like A OTR survivor body blocking. Or a survivor with DS. And the survivor can still run around with those protections and try to mess up the killers pressure. And they can do that up to twice if the killer doesn't just eat the DS. And with other perks like shoulder the burden or survivors constantly forcing trades the killer can have their pressure halted a lot. Slugging since noone devotes a build to it because they are more worried about tunneling (or weaponising being unhooked) you can completly go around both of those issues. Also sometimes you get your first down early and instead of devoting 15 seconds to hooking. You can force the survivors more out of position by having one on the floor. One going to pick them up. You go to a gen and push another off. Suddenly your pressuring 3 areas compared to just hooking which you might distract like 2 of the team.

  • WolfePhD
    WolfePhD Member Posts: 48

    This whole situation reminds me when I was in preschool and other kids in my class would make a big ruckus to get the teacher to give them attention or respond to them. They know what they are doing is wrong and upsets other players. They do not care because they are sending a message to BHVR and they want BHVR to do something in response to them. The worst part about this Catch 22 is that BHVR really genuinely needs to do something about slugging regardless, but now they have to do it in a way that doesn't give True or Choy dopamine and satisfaction for "being part of changing the game" or the new learned behavior becomes "If I act like a child and make a big mess, I get what I want." and things progressively continue to get worse over time. There needs to be a healthy amount of criticism for the developers so they understand where to guide the future of the game. But when the community starts to cannabilize itself to prove a point and get attention, it really highlights issues communication issues.

    Now that the BHVR employees have returned from their holiday break, I really hope the suits sit at a conference table and write "Why is our communication strategy not enough" on the whiteboard and figure it out. I also want someone at BHVR to analyze the flow of information from the community. Slugging is a very big problem now. When did the team become aware it was a problem? When did the community become aware it was a problem? Analyze how information transfers from the community to the team. Then I would look at the solution options they have in-house and find where the disconnect happened. We need to get to the bottom of this communication problem before FNAF drops because something did not work and we need to identify and resolve it.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 125

    buff going for hooks then

  • Rudjohns
    Rudjohns Member Posts: 2,286

    I hope so

    The only way for BHVR to do something about it

  • TWS001
    TWS001 Member Posts: 287

    I wouldn't use the build when I play as killer, I don't really want to play like that, but I can completely understand the build and for a killer who's channel USP is basically going all out to win against as higher level of survivor as possible, it's actually a very smart build.

    It completely eliminates Dead Hard, DS, Off the Record, Kindred, StB, Baby Sitter, Resurgence, Borrowed Time, We'll Make it and a lot of other perks, impacts all exhaustion perks when running from gens, saves a lot of time for chasing and defending gens on the larger maps such as Red Forest, eliminates Flashlight saves, Pallet saves, Flashbangs, adds in way more gen slow down than any of the nerfed gen defence perks can whilst survivors search for downed survivors.

    As things stand you stand more chance winning whilst playing like this than if you play in the normal, tradition way we are used to.

    This is the reason I've not played a survivor game without Unbreakable and either Empathy or Inner Focus in my loadout for a month and have had success against it with this.

    I originally can across a very similar build going against condemned spreading Sadako builds a few times before the 6.1 perk blitz and thought this would be seen more after that. Surprised its taken this long to emerge.

    I fully expect a change to Knockout at some point soon just for the number of survivor perks this build denies.

  • TWS001
    TWS001 Member Posts: 287

    I would add, however much of a smart build it is from a killer point of view, it is obnoxious to play against as a solo queue survivor team without the perks to combat it. Will be interesting what happens with this going forward.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 795

    I’m fine with discouraging/punishing slugging as long as there is also some encouragement/benefit given to the killer for hooking. If there is only punishment for slugging, then it’s just going to make games ridiculously busted for sabo/flashlight/flashbang teams.

  • Reinami
    Reinami Member Posts: 5,762

    He's not doing it for content, he's doing it because it is more effective. There have been experiments and many threads talking about how survivors get tons of benefits for being hooked, and that the game actually is actively encouraging you to slug as a killer.

    Also he isn't slugging 4 people, he has optimized the strategy quite a bit beyond that.

  • Reinami
    Reinami Member Posts: 5,762
    edited January 21

    Its more that people are doing what they do with every game, optimizing the fun out of it to find the most efficient strategy for winning. Slugging wasn't really seen as strong because people weren't really doing it much and didn't know the effective way to do it. Tru3 for example has optimized it, by slugging the first person, hooking the next, and then only hooking that one player while slugging the rest. Also it hasn't taken hold as much yet so survivors aren't countering it as hard. I suspect once the meta shifts for survivors to anti-slug perks it might change the math. But until that starts happening slugging will be the most effective way to win as killer.

    The other, is that people have been looking for "the next thing" since the last round of gen defense nerfs.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,354

    i mean if everyone start running teamwork:power of two and blood pact with all people slugged, everyone just going to be speed-demons when healing people off the floor.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,894

    Honestly? If this is what it takes to show BHVR how much of a problem slugging is, then I’ll happily pull out the Slugging Singularity build and bleed people out right along with him

    If it takes a ton of people abusing this ######### to get it nerfed, then by God will I help get it nerfed

  • Reinami
    Reinami Member Posts: 5,762

    Its more that, they need to take a look at the fundamental game. I think the game would me much healthier, if, instead of bandaiding everything with a perk, they go back and make tunneling and camping from a base gameplay perspective, impossible. Then balance the game around that, and not punishing the killers for going for hooks. Actively reward getting hooks in a world where tunneling is literally impossible, and you'll see a much more fun game that everyone can enjoy.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 125

    Those perks are garbage lol

    Pain res worst it's even been

    Pop worst it's ever been

    Grim is overrated and generally isn't very good

    DMS can be baited extremely easily, and you only lose a few seconds doing so

    Gen Defense perks arn't worth using anymore

  • Jock21
    Jock21 Member Posts: 77

    Imagine trying to win in a video game, oh the horror ! Can you even feel your hands anymore after all this pearls clutching ?

  • Reinami
    Reinami Member Posts: 5,762

    Those perks have been nerfed constantly to the point where they are starting to not be worth it anymore unless you stack them. And survivors hate that too.

  • Anti051
    Anti051 Member Posts: 724

    Shortcuts according to what? The in-game manual says the killer is supposed to do anything in their power to stop the survivors from escaping.

    Your made-up rules and ideas about how a killer should play don't mean anything at the end of the day.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111

    Give survivors skillchecks while they are slugged. Problem solved.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 68

    It's the STYLE now. They be slugging sluggin every match now. Who needs to hook survivors 3 times when you can down each survivor once and bypass all that? Sounds fair right to survivors?

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,223

    Your made-up rules and ideas about how a killer should play don't mean anything at the end of the day.

    Oh they'll matter. They'll matter when enough of the survivor population has been driven away that they start populating event queues with bots because killer queues are through the roof.

    They're already working on this system, they even tested it on the most recent PTB. And when it happens, I won't be surprised one bit.

  • not_Queef
    not_Queef Member Posts: 850

    Any chance you could read the first part of that bullet point?

  • mecca
    mecca Member Posts: 353

    That is all fine if survivors can counter it. They can't.

  • Anti051
    Anti051 Member Posts: 724

    Tell that to the folks who drop the attitude and overcome the challenge by equipping WGLF, MFT, Bond, Empathy or Exponential. This is one of those 'you can lead a horse to water, but you can't make them drink' moments.

  • Brimp
    Brimp Member Posts: 3,109

    Well its more about all the things slugging ignores. Survivors bringing unhook perks to extend their chase time, basekit BT, basekit anti camp, the basekit extra 20 seconds on hook, spending time pickingup/walking to hook, pallet saves, flashlight saves etc. Like sure you don't get access to pop pain res but they've been nerfed to a point where Eruption and Surge are unironically around the same level of strength while ignoring the stuff mentioned.

  • xGodSendDeath
    xGodSendDeath Member Posts: 337

    It sounds like you'd make fun of him anyways even if he did appropriately drop chase

  • crogers271
    crogers271 Member Posts: 2,038

    Yeah, it happens, but its a different beast.

    Slugging for bleedout is always annoying and its own problem.

    Slugging without knockout, especially a full knockout build, is annoying and makes for a boring game.

    Slugging with a full knockout build makes me want to uninstall the game.

  • PleaseRewind
    PleaseRewind Member Posts: 65

    Skill issue if you can't equip a perk for every situation.

    I'll point out I'm being sarcastic because I'm sure there will someone who will scold me.