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Make ranked solo queue, even for survivors?

Morboth
Morboth Member Posts: 32

Unpopular opinion here, but nothing is as despicably egregious as playing against a SWF. I have been going up against so many as of late, and it just kills the game. It should not be possible for people playing in a team to accrue points or complete challenges or anything else, for that matter, as it completely nulifies the idea of the game. The game is NOT thought to be played with friends (that's why there's no in-voice chat or anything). Behaviour should make solo queue mandatory for ranked matches; only custom matches should allow you to invite friends.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 6,182

    Around half of all survs are in a two-man SWF, with far less in trios and even less than that in quads. But still about half. Do you have any idea what that would to to queue times for everyone, everywhere?

    It was always intended to have SWF in the game, it just wasn't quite ready at launch and was quickly added in soon after. Imo they might have underestimated what effect comms and midigating the randomness of solo queue would have, but players pairing up was always intended.

    The reasons for some perks being redundant using comms is just so those playing solo have more options available to them. They'd be insane not to think surv would use comms in some fashion, even in 2016.

  • Morboth
    Morboth Member Posts: 32

    All the more reason to make them a thing of the past.

    The problem is there will never be a way to efficiently block all communications between survivors - even if you somehow installed something on the PC blocking all communication online, people could still call each other on Whatsapp.

    No, SWF have to go, and the only way is to put an end to inviting friends on ranked. Wanna play with friends? Sure, make it unranked. But ranked should always be solo queue.

  • JPLongstreet
    JPLongstreet Member Posts: 6,182

    There's absolutely no way to block comms on the consoles though, and they make up the vast majority of the overall playerbase.

    And again, this suggestion would wreak queue times. Players joke about this thing or that killing off the game, but this idea prolly would.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 154

    I prefer going against SWF since they usually don't act like guppies.

  • Ayodam
    Ayodam Member Posts: 3,323

    BHVR could block it by not allowing Sony, Nintendo, and Microsoft to access their game. But they cannot force any one of those companies to abandon their in-system communication settings. And they can’t produce updates to DbD that interfere with the console’s communication system either of they’ll be sued.

  • Morboth
    Morboth Member Posts: 32

    I won't quote every post since, but my point remains: if we do away with squads, the game will improve. Balance will improve. Everything will improve.

    The other thing I could think of is introducing a malus. For each player you bring to the match, a -1% in speed or repair speed or something. It's time to put an end to SWFs for good. Who's with me?

  • Morboth
    Morboth Member Posts: 32

    Nah, double checked: literally all of them from the same country and they even admitted to being in squads (laughing it off, most of the time). I am talking about 4/6 games today being like this. Insane.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,061

    There could be a normal mode and ranked mode, and they don't need to be balanced the same as each other.

  • WolfePhD
    WolfePhD Member Posts: 131

    I agreed with you, but then 2v8 came out and revealed that matchmaking is actually a problem we have to consider. I am sure DBD previously had poor matchmaking over the years, but it wasn't until 2v8 that I became aware and concerned about queue splitting.

    I don't have access to the data to make an informed decision, but I know the suits at BHVR have access to it. If they are comfortable with the current queue split between Chaos Shuffle/DBD Core in this very moment, then I am 100% on-board with your idea and believe they should also implement a perk banlist system controlled by the developers to address perk concerns (Forbidden - Not playable; Limited - Yellow; Semi-Limited - Green; Unlimited - Purple). The perk banlist system would not impact casual play in the casual queue, where it would be DBD in the current state. Like Old DBD, the casual queue would become the event queue—as casual players will play the events anyway and 3 queues is a lot.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,061

    2v8 is the only game mode that really broke the queue times, and that was because of 2v8 itself, and not the fact that we had two game modes at the same time. We would have had the same queue time problem if 2v8 was the only game mode available.

  • honestscript
    honestscript Member Posts: 265

    no swf would straight up kill this game. If you find it egregious, maybe go play something else. 🤷‍♂️

  • BritneyMitch
    BritneyMitch Member Posts: 214

    The only reason ppl solo que is like to warm up or because the swf isnt on. There would be almost 0 people in that que.

  • bm33
    bm33 Member Posts: 8,303
    edited January 27

    If you watch the streams around release (they're on the official DBD YouTube channel) the devs talk alot about how the game is designed to be played with friends as an option. This narrative of "it was never meant to be" is made up by people who don't like SWF.

    They were running out of time when release was coming up and had to decide between KYF and SWF at release - they went with KYF because they figured people would really want to do some private lobbies chasing their friends. When they announced this they said that SWF would definitely be coming after release.

    As for comms in game they also addressed why they didn't - to save time/resources. They didn't see the point of making in game comms when people could use discord/platform comms to talk with their friends.

    As for wanting to remove SWF from lobbies - when the devs shared stats with a breakdown of the player base SWF made up half of the survivor playerbase, 2SWF being the majority and 4SWF being at most 5%. If you were to remove SWF from the lobbies that would be half of the survivor playor base. Killers complained during 2v8 so much about wait times that they're now planning to add bots to event matches. If you remove half of the survivor player base from regular 1v4 that will definitely increase killer wait times and bots will be added to that queue as well. If you're fine playing against bots as killer then you are free to play the custom game mode now where you are guaranteed to never run into a SWF.

  • coolgue1
    coolgue1 Member Posts: 128

    How about insted of blaming other and look at yourself before anything 🤔 legit most people only go againts solo queue with barley any SwIF so sounds like u are either 1 using game play mechanics in a way that will cause you too loosed becasue you are used to going againts solo queue or 2 u have to win at any cost no matter what can continue to boost you mmr so high that you now any go againts swif becasue they game is legit set you like this if you prosit to win especially match u know you shpuld have lost becasue it so easy to go from 0 to everyone dead with just tunneling 1 person sees it too often

  • Morboth
    Morboth Member Posts: 32
    edited 5:49AM

    Then perhaps do as I said: give survivors who team up a malus: the more survivors team up, the greater their malus. Or give the killer a bonus! +2%/+3%/+5% haste bonus if pitted against SWF, for instance.

    I don't really follow what you wrote here. I'm not trying to artificially boost my MMR, is that is what you're saying. Quite the contrary, I'm more than content with being teamed up with absolute losers and destroying them utterly. Sure, I did try and knock out a survivor quickly from the game during Chaos Shuffle (the beauty of knowing that not everyone and their mother will have Decisive Strike), but then with non-modifier queue I try and pick them off rotating so that I don't get knifed with Decisive Strike.

    Sure, if they should ever remove or nerf Decisive Strike…. oh boy, I would literally pick survivors one by one. But alas, that's never gonna happen.

    EDIT: Reading your comment again, I get what you mean: nah, I don't tunnel survivors compulsively (mostly because DS makes it impossible to do so), so no, it's not that artificially inflating my MMR. I'm right where I should be, only that I'm constantly teamed up against 4-player SWF.

    I just played four matches: three of them made of 4-players SWF. This is getting tiresome.

  • CautionaryMary
    CautionaryMary Member Posts: 260

    I think also people don't recognize that to get to higher MMR and even ranked or comp type of playstyles, they're typically coordinated SWFs. People who actively only play solo-queue are good at the game when they start learning and developing skills - it's why the player base is mostly consisting of veteran players and a mixture of new people.

    Why a lot of games are considered "sweat fests", people play optimally the more and more you win.

  • Morboth
    Morboth Member Posts: 32

    That could be it - I am probably in a High MMR and that's why the difference is so noticeable. Whenever I am playing against solos (easily recognisable when they are on different platforms and/or countries) I tend to fare way better, whereas 4-player SWFs are always significantly more difficult and coordinated (I noticed that I average something like four~three kills against full solo teams and two~one kills for 4-survivor SWFs, roughly, with other combinations falling anywhere in-between).

    Oh well, I am a number's man; I do think a 10% difference between solo and 4-survivor SWF in high MMR is worrisome, but I would have thought the difference to be WAY greater than that (like 40% vs. 70%). I still think that a little bonus or malus here and there could help, but I understand given those numbers you shared that the devs and a majority of the playerbase should not feel the need to change anything.

  • buggybug
    buggybug Member Posts: 662
    edited 4:18PM

    You killer mains are the source of it. Maybe stop asking for every good survivor perk to be gutted or stop tunneling/slugging so much that your mmr goes so high you get a competent non swf team that beats you?

    You guys seem to cant process that while not common there are people who are not a swf just a set of 4 people who is on skill or better skill than you than even a average 4 man swf will stomp you.

    You cant expect to have ez games all the time via solo q bullying. You got to accept that this game and any online multi-player game will have swf in it. Stop living in fantasy and give in to reality. You can always just play offline solo games or custom lobbies with bots.

    Post edited by buggybug at
  • PleaseRewind
    PleaseRewind Member Posts: 76

    " Whenever I am playing against solos (easily recognisable when they are on different platforms and/or countries) "

    I wouldn't use that to judge. I know of a number of people who play together on different platforms. Also back in the day when I used to SWF I would regularly play with people in different countries.

    I think a lot of people overestimate how many 4 stacks they face. I'm 100% solo theses days and quite regularly get accused of being in a SWF. Even if you say "no" they don't believe you.