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Wishlist for dbd 2025, tell me yours, maybe a dev will read and make your wish come true
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Simple:
An operation health update.
One patch, where no new content comes out but the devs take some time to clean house. Dbd desperately needs it.
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Mighty-morphin-power-bushes
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Rita Repulsa as a killer?
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Pig update for 2025
increase her dash range (still not good enough for decent pallets)
increase even more her speed while crounched to help with her bad mobility
Reverse bear trap: less rng, removing that survivors can remove the trap on the first trial, now traps can only be removed with 2, 3 or 4 trys + survivors with traps are now broken until the trap is removed + survivors can't see jigsaw boxes aura addon basekit/ can'tremove reverse bear trap until the gen is completed
Bonus: saw music theme mixxed with dbd
if they make this buffs for Pig she would jump from a tier C killer for tier A easily, she just need a small buffs for chase and less rng for traps
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M&K support for all platforms would be appreciated.
I also agree with the others who would like to see strong changes to Knock Out. That perk is a stark representation of something that barely affects those on comms but is absolutely rancid among solos. No perk should be that unhealthy for the game.
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yes plz
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Maps start at night and gradually move towards day time as the end draws closer. I mean the game is called Dead by Daylight ya? Then we can see the farm at night again. Other than that I just hope they keep making improvements to the core engine/code. I don't care what gets added otherwise. Having to deal with endless bugs/issues every single time they update is exhausting.. To be fair, DBD isn't the ONLY game that has this problem, but when this game has problems, they're always BIG problems..with game play/server/graphic optimizations etc.
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Mine too 🥰
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Somehow making solo queue not be totally miserable to play would be a start. But how you achieve this with survivors going into games intent of killing themself as soon as they are caught and games being a total mismatch way, way too often, I really don't know.
The next 2v8 is going to be a mess with queue times. I'm barely touching survivor at the moment and certainly won't be waiting 15-20 minutes for killer games, so that'll be 2-3 weeks off the game for me.
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My final wish for dbd 2025 is: NERF NURSE AND BLIGHT, and this is not a joke, these killers are on top 3 meta since their release, most people quit dbd because these 2 killers are 100% op if you compare to other killers, Nurse should receive a full rework this year, and Blight nerfed to have only 3 to bumps instead of 5
Edit: and give more attention to weak m1 killers, we're so done of Blight/Nurse, everyday when i play i face these killers at least 10 times
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Most of the QoL stuff I've wanted over the years have actually been added so I'm pretty happy. I still have a few though; not in any order.
- Shared Inventory/Transfer System: Survivor's are just skins so having a way to share or transfer items would be nice. Same with Killer non-uniques.
- Scrap Shop: Ideally run by Carl the Cashier. This would let you breakdown items you'll never use into a new currency or bloodpoints. This new currency could be used to purchase specific add-ons or items on anyone. Basically a recycle shop of sorts. It could also work based on rarity; brown gives brown scrap, yellow gives yellow scrap, etc.
- Three killers a year instead of four: This would give more bandwidth for standard game improvements far more often.
- More Emotes: For both sides; nothing crazy, just simple stuff.
- Separate Daily Challenges: Also Weekly, Monthly and Community ones.
- Seed Selector: This would make custom matches far better; mainly for Comp but would also be nice in general.
- Skill Check when leaving a Gen: Make it work like Overcharge; pretty common request.
- Drop In Queue: Let's you replace a random bot w/their loadout. Saw someone else bring this up and I'd love it.
I know some of these will probably never happen but it's my current list.
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Address getting slapped so much through window vaults
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Many players over the years and again in this thread have brought up the devs slowing their chapter releases per year, three instead of four. I am not sure they have much say in these cycles, but as a player I definitely see the pluses from doing that.
We have approaching 40 killers now and hundreds of perks and add-ons etc. As content is released the list grows, and makes this game even more new-player unfriendly than it already is. Chaos Shuffle has again shown us many players, even long term ones, do not know all of the perks, let alone newbies. And then there's the bloat in the bloodwebs that also grows whenever stuff is added to the game. And I'm sure there's more that can be said in this subject as well.
Imo it is something they should consider.
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Very insignificant but being able to pick your own perk colours the whole perk colour and perk rarity system is super outdated and it would be an extra layer of customization
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Here is mine
- Basekit corrupt
- Nerf blight
- Nerf nurse
- NEXT and PREVIOUS character selection button in the lobby, like it was before
- Daily (multiple aswell, so we don't finish within one game), weekly, monthly quest for both roles, not random - with better rewards.
- Better bloodpoints for surviviors, its bad if I escape match with 15k points because killer chose not to chase me and gens were my priority, because no one does them.
- Better rewards for interaction events - gen, healing skill checks, more points for self healing
- Better balance for smaller maps, without dead zones, no corner pallets - they are useless and impossible to chain.
- Deletion of bad offerings and addons on both roles
- better value for opening chests, maybe delete brown items from it?
- Get rid of new coldwind loops, please
- Killer repeating prevention, I can wait longer
- Hide surviviors items in lobby, so killer doesn't have adventage before the game starts
- Prioritization of items, addons, offering in the bloodweb if we use "fast spending button"
- Stats in the game, real escape rate, kill rate, count of pallet, flashlight, flashbang saves, killer power stats, bloodpoints spent on single character and overall, etc
- Incentive to always give 100% BP, instead of 25% like it was all the time lately.
- New bloodpoint perk? Without additional effects
- Showing surviviors perks, that would make solo que better a little
- Let chucky scamper the pallets again without the dash
- p100 rewards
- devotion rewards
- Option to take off backbacks from skins, please
- Better newbie experience - remove perk tiers, better way to get paid perks, make it harder to get max MMR so their experience is better
- MMR shown to players
- Fixing ping difference, so we don't get hit after vaulting
- Graphic custiomization so we don't need nvidia or reshade
Post edited by vol4r at1 -
Nurse deserves a 100% rework gameplay/addons, and blight should have 3 bumps instead of 5
Killer repeating prevention 100% agreed, everything you said should be read by a dev actually to be implemented
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