http://dbd.game/killswitch
The Solution to the DC Epidemic ... is to start tunneling more often?
I am curious what the community thinks about Scott Jund's latest experiment.
I am at a loss. I usually play the game very friendly, but I am tired of survivors giving up despite playing nice. Is the solution really to start being a bit more aggressive just so I can finish an entire game without suicidal players?
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For your own personal games, yes.
Play competitively and you raise your MMR to face competitive people, who are typically not likely to give up at the drop of the hat.
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Although……
By tunneling you're not applying as much pressure on all survivors at once, possibly giving them a reprieve and a feeling of temporary safety if they're not the ones being tunneled. (if not spite to pound out gens).
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Okay so now that I see what this dude is saying, I’m sorry if this sounds rude but this dude Scott Jund constantly makes the weirdest takes. He always does these “experiments” with these tiny sample sizes, no control groups or anything and then makes claims based on his one experiment as if it means something across the board. Simply my opinion. Having said that
Nobody “wants to be tunneled” as he’s stating. Usually when you tunnel someone out from the start of the match most players now understand that the best thing you can do is just stay on your gens, pop them and get out. This usually only works if your person being tunneled is at least a competent looper so they can buy their team time to do gens. If they’re not then that doesn’t work. But the fact remains that 1. One person is always having their game ruined by not getting the opportunity to play a match normally and 2. Most SWFs (and more skilled solo players) that you play against while doing this will slam gens and make sure they get out just as a way to punish the killer with a 1K loss for tunneling. This is likely the reason why no one is DCing because their desire to punish a scummy killer is higher than their desire to just go next. Depends on how competitive they are.
So no, no one “wants” to be tunneled and I have a feeling that if tunneling does increase because people think this is legit advice, you will see more and more DCs and hook give ups. Because not everyone who plays this game is gonna have that competitive “let me teach this killer a lesson” mentality and probably a more casual “ehh nah next match please” mindset.
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I tunnel. I do it to win. And if the survivors throw it at the beginning of the match, I especially do it, as a mercy to them by ending a lost match faster. That's one reason why I knock the "tunneling at 5 gens" argument. How does one even get hooked twice before 1 gen is done? If we're playing at that low a caliber, would the killer playing nice and not tunneling have even made a difference?
If the survivors want to give up after I had a really rough killer match, or a series of such matches, I'll take it. But I don't get on killer to play against people who have no intention of trying. We want to beat good players, as a show of skill and competitiveness, not just half-hearted scrubs who don't know the meaning of teamwork.
I don't think that there'll be a correlation between tunneling more and getting less give ups, and I think that him suggesting that is just desperation spitballling, and seeing what works. The devs have not addressed DCing/giving up, especially when they turn off the DC penalty at times, or keep the punishment so lenient. And it's not just on them. The people who get on the game just to give up need to get a life or pick a different game. I don't care if they're frustrated; it's more frustrating to their 3 teammates and their killer when they give up. It will be a net positive if they leave the game, because we'll see less DCs/give ups. The devs need to be comfortable with losing players if it means improving the match quality, and customer satisfaction, of those who actually care about the game. I usually wouldn't take such a stance against rage quitters, but it's an increasingly unavoidable issue the game has at this point.
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”I take advantage of a broken game mechanic and to win, I don’t care who doesn’t like playing miserable matches against it and if you don’t then stop playing the game” is a really interesting take and further proof of why I think BHVR needs to address this even more IMO.
I will give you props for just taking your first victim out of the match quickly (not that you weren’t going to do that already as a tunneler anyway) and letting them go next instead of doing what a lot of killers do by deeming themself the “match enforcer” and slugging them constantly to force them to stay in a match that they’ve clearly decided they’re not going to get to play in anyway and therefore not participate in, and keeping dead weight around for the rest of the team.
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Well, I guess we're both in the wrong then. I should have left the first 2 paragraphs out, knowing that someone like you would ignore the more important/relevant final paragraph. You are speaking purely on emotion.
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I didn’t ignore the final paragraph. It wasn’t worth replying to because while I agree the devs need to step in, I don’t think the solution is to “be okay with losing players” so that people who play like you can continue to get your wins at all costs while making the game miserable for others. Have a good day.
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They still do. I believe Scott was right when he said in another video that more veteran players are more likely to give up, because they can see the grand scheme of the match and see it's going downhill fast. Lesser survivors would naively continue to make their bad macro plays in the hopes of somehow winning. "1 gen left! Time heal up, let our teammate go to second stage, hook trade anyway, and then heal up again instead of the gen!" When I'm survivor I'll play what looks like a lost match just in case we win, which we sometimes do, but that requires the other players to keep playing for real as well.
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That's a fair take. I'm probably just basing it off of my own personality.
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