The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
New Freddy Council meeting
How do you guys find new Freddy I think he's a lot better with a higher skill potential however I think the clock buffs and immunity is to long now constantly rendering Freddy's power unusable.
I think a reasonable change would be sleep immunity would be reduced to 15 seconds and sleep gain on Snare and Tp be increased 2x.
Finally his TP sleep ring range when teleporting is to small and only 15% if it somehow hits boost it range by 2x
Comments
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I support this notion.
I would also suggest an add-on pass/clean-up.
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Higher skill potential but then suggests things that eliminate said skill potential.
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I would reduce the clocks from 5 to 4 and increase their cooldown from 40 to 60 seconds.
That way you'd have 1 clock per Survivor and their cooldown would match the passive sleeping timer. As long as you don't fail at being alive for a bit, you shouldn't have any issues with waking up.. since there are also 2 other ways of waking up (3 if you have Plot Twist).
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He's fine.
Just as he is.
But he'll be nerfed cause survivors absolutely refuse to use adequate counterplay. If you can't just brainlessly run in circles around a pallet, if you have to use even 1/4 of a brain cell, killer OP need nerf. Consequently - he also doesn't need buffs, really. I might make it so pallets aren't so visible to survivors but that's about it.
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He is really good, I have to say sorry for my hard words.
The only thing which really is something to improve for me is the Alarm Clock-Cooldown. They are too often in play.0 -
Either 60 seconds global cooldown or revert it back to the farthest clock
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How many clocks spawn is it really 5? Seems more then that 60 seconds cooldown would be a fair change
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What kinda skill is eliminated when your completely immune to a power for a long time? Making the killer a m1 with no way to use his power in the first place
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I guess that was it with the Freddy Council meeting.
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I think they had the right idea and he feels much better to play so far. How ever I don't understand the need to include the dream pallets. It's clear BHVr is nervous to some degree that dream pallets are/could be too strong, hence Freddy being able to be stunned by dream pallets, survivors being able to see dream pallets and being able to tell what is or isn't a dream pallet etc. I would have been much happier if they removed the dream pallet bloat… It has potential and I'd prefer to see it improved upon in a fun fair and balanced way but with BHVr's track record I'd opt for just removing it and focusing on the dream snares and dream world mechanics.
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I think alarm clocks are okay. There's no real point of the sleep mechanic if survivors aren't able to combat it meaningfully. The key as a freddy player is to target awake survivors since they cannot use alarm clocks.
I don't think he really needs any buffs right now, only some add-on tweaks.1 -
He's a bit better. Still stupidly weak.
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Really good? Come on. He loses the whole match to 1 DS or DH like any other. He needs literal perfect chases to keep up.
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Okay, let me say it clearly for me:
he is far more interactive, I have tons of fun placing Dream Pallets, getting Rupture-Hits thanks to Unicorn Block Addon. I like the more interesting Dream Snares even if they are not that strong and I really like teleporting to finished gens, especially in the Endgame.
The only issues for me are:- Black Box cannot work because survivors wake up at the ground
- Wake-Up is far too easy. You can do it with 5 different ways - it needs to get the Singulariy-Threadment like less Clocks or more Cooldown, also Clap Clap should increase how long it takes like before
- the Switch between Snares and Pallets is a bit.. clunky.
Other than that, he is fine, makes a lot of fun (for me).
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He’s honestly really fun but my biggest issue is how having all his powers on a single button just makes him feel clunky.
Because his TP is on the same button as the rest of his powers, there is a slight delay before being able to swap between snares and pallets.
TPing also feels clunky because of this. You go to teleport and the animation is delayed which can make you think you didn’t hold the button down and try it again…. But it turns out you did and now it’s on cooldown for 30 seconds :(
And the fact you can’t buffer charging up a snare/pallet focus when swapping powers feels awful because you get times where you hold down M2 a bit too early and the power won’t activate until you press it again. And with how small the rupture radius is, this half a second can be the difference between a hit or a miss with the rupture.
All of this combined makes him feel very unsatisfying to play at times. I don’t really care if he gets buffed or not, I just want him to be smoother to play.
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Well he seems a bit better for me but I only played 4 games or so.
1 3k
1 2k
2 1k
So since im terrible in general he seems about right. hahah
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