General Discussions

General Discussions

This game is way to rigged for killer success. Survivors haven't a chance.

Another update. Killers again get it all. Survivors almost nothing.

It has become way too hard to be a survivor in this game. Unless you enjoy never ever escaping.

The way they have this game set up now it allows for killers to win every time. The generators are way too close together. They've moved the exit gate, so they're just about on top of each other. The killers seem to be moving faster and their abilities have been amped up to where it is almost impossible to overcome them. The crows literally travel across the whole map. Pinhead chains are way longer. The gunslinger now shoots his gun across about a quarter of the map. Hooks are so close together and good luck, wiggling off, that's never going to happen.

Killers camping a hooked survivor has become an everyday occurrence. They never are far enough away from a hooked survivor for anybody to unhook them successfully without ending up on the hook themselves. So you're basically playing a game of everybody on hooking, there's survivor and then everybody dies, and you don't even get a generator started.

You guysYou guys have made it impossible to be a survivor and get out. The game has become no fun to play.

Last night I played for over six hours and loaded in with some pretty good survivors and we didn't get out at. I understand sometimes you load in with survivors that there's no chance at getting out of the map, but I loaded in quite a few times where we should have been able to get out.

I find myself playing with keys in order to even have half a chance to escape. That takes all the fun out of the game.

Survivors often have to play with AI, but if it was easier to be a survivor maybe you wouldn't have to have artificial intelligent players to complete a team. we'd have normal everyday players this game is beginning to make no sense. The way it slanted for killers always to win.

Truthfully, I hope the developers do something and do something sooner. I will have to move on to something else which will make me really sad.As I really love this game.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 9,513

    it is doom day post. I imagine he is correct. a new player/novice player playing survivor will very rarely escape because skill-difficult for them to escape is too high compare to challenge that they are facing. The killers would need to be massively nerfed for bronze/silver/gold survivor player to escape.

    For someone that is middle of road, like plat-diamond, the game is probably fairely balanced where they escape a bit and lose equally. that is usually the 2000 hour survivor player that is averagely good at the game but not amazing.

    For SWF/Very high-level soloq player, a 4000+ player that knows every loop by the back their head, the game is survivor sided, especially for SWF. it is very easy to do 2-3 mediocre chases and gen-rush over 50% if not more of the cast.

    I do not think BVHR will ever achieve balance for 3 levels of skill for survivor because killer will always be too strong for one group or too weak for veterans. I also do not agree with approach of trying force results like nerfing skill so that killer player cannot use their skill to compete vs better players or soloq having poor gameplay macro due to inability to make optimal gameplay choices.

  • Member Posts: 4

    Yes. Developers treat all players as energetic 21-year-old teenagers, and all survivors will work together to quickly achieve their goals. In fact, I am just an ordinary player who is old and slow to react. My success rate in escaping is less than one-third. I can only quit the game when the killer knocks me down and chases after others to avoid a long and boring game.

  • Member Posts: 598

    I dont mean it literally, just feels that way some days.

  • Member Posts: 1,142

    Good job, I think people that kill themself on hook instantly or dc are the reason many games are lost. A lot of people don't want to try if they actually have to think to win xD

  • Member Posts: 326

    I find my escape rate as a solo player way better than when I play with my friends because they are not that experienced as well as just simply not very good at the game and some of the randoms I've had have been way better than me

  • Member Posts: 125

    100%. I understand. I've had many games where I seems like it will be a ######### show. I'm thinking "I just want out" and tempted to go next. Many times I've stuck it out and the game has turned around in our favour.

  • Member Posts: 2,191
    edited January 30

    It’s the opposite for me. The game is definitely more difficult for solo q. I can tell because whenever I play with @solarjin1 I’m getting carried by him every time. I escape way more when we play together than when I play by myself.

    I guess that makes me the inexperienced player… Hahaha

    Sorry @solarjin1!!! 🤣 Thanks for your sacrifice 😏🤣🤣🤣

    Edit: Maybe I just wanted your item 🤣😉

  • Member Posts: 1,142

    See? My killrate is pretty okay I think, but I'm gonna be honest, I wouldn't win as many games without random people killing themself or dc. But well, I'm not complaining as killer at least, was very handy for my adepts xD

  • Member Posts: 2,361

    That because solo q in this game is complete garbage @HerInfernalMajesty. Most of the time it don't even come down to your looping/chasing skills... it just come down to is the team coordinated enough to break whatever tactic is currently happening.

  • Member Posts: 954
    edited January 30

    survivor escape rate is right where the devs are targeting, at least according to the extremely limited (and outdated now) stats that BHVR provides. If you are escaping at a far lower rate, that indicates an individual skill issue. This isn’t meant to be a “git gud” comments, it’s just a reality of the overall skill distribution of the player base. There are players that are really good, there are players that are really bad, and everything in between. The devs should not be balancing the game around players on the low end of the skill distribution curve. That applies to both killer and survivor players.

    A lot of these types of posts are coming from people who never play killer. I highly recommend people actually try playing killer for a while before demanding killer nerfs. It’s not as easy as you think once you start going against experienced survivors who know what they’re doing.

  • Member Posts: 1,142
    edited January 30

    Gates: doesn't change the fact they are not always together like op said, sure they might be closer even in best case for survivors but still random in the end. Also from my experience as a killer I can say that you can only defend them effectively when you have 1-2 survivors, after that it doesn't matter even if they are besides each other. (Of course I speak about survivors that use their brain, but they wouldn't get to that point otherwise I guess).

    Killers are faster: still wrong, not a single thing you listed is increased movementspeed on itself. You just get the speed you already had faster (as in it takes less time) in case of bloodlust. You wipe your weapon faster therefore you get your speed back faster (as in it takes less time). Less distance for survivors doesn't mean killers are faster, yes they get you quicker but just because (yet again) it takes less time. The movementspeed is the same since I started to play this game actively. (Around 21)

    Killer buffs: And under 60 is still under the wish of the devs, so they need buffs.

    I still don't think it will happen in the normal gamemode. They can only do this in event-gamemodes because they don't have any mmr and it therefore doesn't matter if they use bots or not. In the normal gamemode you have mmr so they have to search for real players, otherwise their entire system would be doomed to kill itself.

    Are you trying to tell me that ANYONE in this game wouldn't be able to see that they have a bot in the round? They move so increadible inhumane that it even ignores dbd's own movement-design, they are able to flashlight you while running almost instantly, they don't save like they should, they vault into you sometime if you're close enough to the window on the other side. There's no way you wouldn't see that even if they don't announce it.

  • Member Posts: 90

    Sole Survivor, Low Profile, Left Behind, Overcome

  • Member Posts: 129

    SoloQ Survs don't stand a chance, SWF have slight chance. The game is overtuned for Killers so they can deal with sweaty SWF, but Surv gameplay is constantly nerfed into the ground. At a certain point there's going to be AI Survs to alleviate queues since Killers are going to have no one to vs but SWF and those aren't plentiful enough to quell the queues.

  • Member Posts: 3,918
    edited January 31

    120 FPS skillchecks? Oni/Billy/Blight flicks? Reshade? Actually being able to see vs. Dredge or on Decimated Borgo? A genuine aim on Xenomorph rather than hoping the hay bail doesn't have a wayward straw sprue to block you? The actual ability to look around basement for Insidious Bubba's without feeling like you have to swing a bus round?

  • Member Posts: 1,975

    It is the way to ascension. Uplift your gamer spirit for the glory of the Emperor Entity! And yes, all those things are at your disposal. You wouldn't want to play without such things as the heathens do, would you? (kidding, <3 all my roller fanatics)

  • Member Posts: 367

    those dam gunslingers lol

  • Member Posts: 9

    I agree as a Killer and Survivor… Killer Mains will tear you apart though… The issue is Narcissism.. The 4K is their world.. anything that might level the game out or cause them to miss a Survivor cant be spoken about with meeting heavy resistance from the Killer Community.. Very few killers will admit that all killers have become super over powered.. Dropping you after you clear a window and are feet away from it, dropping you after you've had time to not only drop a pallet but turn and run a few steps.. Picking you up after you have fully exited a locker…? They will lie and lie telling everyone nothing has changed and them claim its a skill issue on the Survivors side.. I used to be one to try and set records on how many back to back escapes i could pull.. and i was decent at it.. now.. a team of 3 or 4 can play all night… 6 to 8 hours and never catch a W.. Because all the "Benefits" created for Survivors are 100% bullshit and there to shut people up.. its a "look what we did for you.. we care" when none of that is true.. Anti Camp bar, The Wiggle, the now uselss windows and pallets.. you think its for you.. there to help you.. but its just false hope..

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.