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Top 3 problems IMO and some solutions?
1: Face camping a hooked survivor ( this has been a problem for how long ) Solutions? buff hook saving perks so you can get hit but not grabbed while unhooking someone. (Barrowed Time, well make it* Add barrowed time effect if you unhook yourself? really getting annoyed from this yet survivors are getting so many nerfs lately and killers keep getting buffed...
2: BBQ and Hex Ruin- Sprint Burst, Self Care* Not saying they're over used or anything... Balance ideas? BBQ Doesn't need 2 effects the distance seeing effect is solid alone, but for anti camp maybe add a 25% BP increase if you hit a survivor more than 25-30 Meters away as your next target for your next hit within 60s? Hex Ruin in every high rank game... Add a other perk that effects Gens or Something.. ideas? have 3 Gens get a 15% decrease in repair speed for 25% 35% and 50% Completion ( each % is the level of the perk ( only works without ruin and thanaphobia ) might need to be tested just a idea for spice of life... - Sprint burst- exhaustion only recovers out of a chase* don't wanna force urban evasion on everyone... self care have a 25% 50% safety heal that don't lose progess without med kits.
3- Over powered add ons and unfun things to play against in general.. - Tombstone, Moonshine,Brand New Parts, Mori,... face camping Leather Face. The Clowns movement speed how can he be so fast and have a slow in his kit?, Flash Lights- should break after 2-3-4 Blinds * instead of battery life. 2 yellow, 3 green, 4 purple ( just a thought) hatch stand offs*
thanks these are just my feedback in particular as a player
Comments
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1 Face camping is not in the game, not anymore.
2 as a killer if you don't run ruin or other top perks at high rank you might as well forfeit the match no point in playing, as a survivor you can kinda mess around with your builds, but unfortunately as a killer thats not the case.
3 none of the addons are overpowered in any way except + blinks for nurse, all other addons are decent/ good.
By your post i see that you see only the killer problems maybe start play some killer matches to understand to real problems that this game has.0 -
i play killer it's boring easy to pip... and Face camping is still a thing
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Face camping isn't a thing anymore. You can bait a killer into hitting you by breaking the unhook action and then unhook. With multiple people everyone gets out through body blocking.
Ruin is actually incredibly underpowered. The fact that it is still absolutely necessary despite this is a testament to how unbalanced the game is.
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Added the ability to unhook a survivor from all possible angles. - patch notes 1.8.0 - 26 October 2017
Before you make stupid statements check first.
If playing killer is so easy why dont you show us how you 4k every single time against swf team at rank 1 with freedy ? since its soo easy for you.1 -
@switch said:
Added the ability to unhook a survivor from all possible angles. - patch notes 1.8.0 - 26 October 2017
Before you make stupid statements check first.
If playing killer is so easy why dont you show us how you 4k every single time against swf team at rank 1 with freedy ? since its soo easy for you.Freddy* and i said easy to pip don't need a 4k to pip genus and what do you call a killer that stands next to the person on hook? and if he has a chainsaw or is myers?.....
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Iodine said:
@switch said:
Added the ability to unhook a survivor from all possible angles. - patch notes 1.8.0 - 26 October 2017
Before you make stupid statements check first.
If playing killer is so easy why dont you show us how you 4k every single time against swf team at rank 1 with freedy ? since its soo easy for you.Freddy* and i said easy to pip don't need a 4k to pip genus and what do you call a killer that stands next to the person on hook? and if he has a chainsaw or is myers?.....
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none of these issues are real
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Iodine said:
dont worry, its common around here.3 -
@The_Manlet said:
Face camping isn't a thing anymore. You can bait a killer into hitting you by breaking the unhook action and then unhook. With multiple people everyone gets out through body blocking.Ruin is actually incredibly underpowered. The fact that it is still absolutely necessary despite this is a testament to how unbalanced the game is.
Yep, ruin mostly get destroyed after 10-30 sec of the match due to the awful spawns and fast cleansing. All hex perk right now are very bad and needs a rework.
And as you say face camping isn't in the game anymore.
@Iodine Face camping was the ability of the killer to prevent unhooking actions.. now you can unhook from multiple sides. What you are saying is just plain camping wich is allowed.
BBQ and chilli tries to prevent camping so nerfing the perk is not wise. There's nothing bad in the bonus BP also, survivors have WGLF wich gives 100% more BP too. And BBQ can be countered by counting the seconds and moving or by going near the hook.
About addons and offerings.. Moris was already nerfed and don't need another one. Flashlight are ok as they can only be used occasionally. I can only agree with you that BNP are overpowered but the devs are already looking into it.
And the clown.. is just another normal killer slightly better than freddy.
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@Irisora said:
@The_Manlet said:
Face camping isn't a thing anymore. You can bait a killer into hitting you by breaking the unhook action and then unhook. With multiple people everyone gets out through body blocking.Ruin is actually incredibly underpowered. The fact that it is still absolutely necessary despite this is a testament to how unbalanced the game is.
Yep, ruin mostly get destroyed after 10-30 sec of the match due to the awful spawns and fast cleansing. All hex perk right now are very bad and needs a rework.
And as you say face camping isn't in the game anymore.
@Iodine Face camping was the ability of the killer to prevent unhooking actions.. now you can unhook from multiple sides. What you are saying is just plain camping wich is allowed.
BBQ and chilli tries to prevent camping so nerfing the perk is not wise. There's nothing bad in the bonus BP also, survivors have WGLF wich gives 100% more BP too. And BBQ can be countered by counting the seconds and moving or by going near the hook.
About addons and offerings.. Moris was already nerfed and don't need another one. Flashlight are ok as they can only be used occasionally. I can only agree with you that BNP are overpowered but the devs are already looking into it.
And the clown.. is just another normal killer slightly better than freddy.
hex ruin is in every build because it's good if it was bad no one would use it. the totem system is bad yes but the effect of ruin is ridiculously strong. yes gen tapping is a thing but it's so slow. and for Camping? so it's okay to ruin the fun for a player that got downed once? and they get death on first hook? you say just bait a hit but you can't with billy or leather face oh and myers. they're played 85% of xbox games. Ive went through a night started at 8pm and finished at 5am with nothing but Myers, leather face and billy. my group went against 1 pig that night. that was it and EACH Leather face who hooked the first person stood on them till death. so why is that allowed ?
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Ruin is in every build because it's the only way killers can hope to prevent the gens from all being done in 4 minutes. It is actually quite garbage that relies on luck for Survivors to get the skill checks, is a totem, and relies on Survivors being bad at skill checks.0
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@Tzeentchling9 said:
Ruin is in every build because it's the only way killers can hope to prevent the gens from all being done in 4 minutes. It is actually quite garbage that relies on luck for Survivors to get the skill checks, is a totem, and relies on Survivors being bad at skill checks.you say its bad for the wrong reason, the effect is super strong, the weakness is the totem that's how balance works. Super Strong Effect, RNG Spawn weakness. Remove the Totem then ruin effect needs a nerf.
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1.) Face-camping can suck, but it can be punished by working on gens.
2.) Ruin is used by a lot of killers because, without it, they are easily genrushed. Even then, really good survivors can power through it.
3. This goes for both sides. While some add-ons, like extra blinks on the nurse, feel unfun to play against, the same can be said for some survivor add-ons, like the brand new part.1 -
No, the effect of Ruin is not super strong. Good survivors hit skill checks in the great zone at least half the time and the ones who aren't good can just gen tap, which is not that much slower than standard repair. Ruin barely makes any difference against good survivor teams. It has a moderate effect on mediocre ones until it gets destroyed 2 minutes in, and a great effect on bad teams. Ruin is a perk that rather than granting the killer power, or removing power from the survivors, just makes things a little harder for the survivors. But with skill they can overcome it. You can't overcome the killer breaking pallets faster or being able to oneshot you after you unhook someone. You can't nullify these things. Ruin is a bad perk. Yet you still need it to have a chance.
I'll add on to this: Ruin would be weak even if it weren't a hex perk. Even if you couldn't disable it and just had to deal with it, it would only have a serious effect when used by already top tier killers, because they have the power to put pressure on teams.
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I know it sucks when happen to you but it's allowed because if a killer hard camp one hook it's gg for him. The other survivors will surely escape and the killer will depip.
As @Tzeentchling9 said ruin is everywhere because it's the only way killers can hope to prevent the gen rush. Not for being a strong perk. Because it's a raffle, it can be destroyed at the first seconds of the match or last a couple of minutes.
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Iodine said:
@Tzeentchling9 said:
Ruin is in every build because it's the only way killers can hope to prevent the gens from all being done in 4 minutes. It is actually quite garbage that relies on luck for Survivors to get the skill checks, is a totem, and relies on Survivors being bad at skill checks.you say its bad for the wrong reason, the effect is super strong, the weakness is the totem that's how balance works. Super Strong Effect, RNG Spawn weakness. Remove the Totem then ruin effect needs a nerf.
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@The_Manlet said:
No, the effect of Ruin is not super strong. Good survivors hit skill checks in the great zone at least half the time and the ones who aren't good can just gen tap, which is not that much slower than standard repair. Ruin barely makes any difference against good survivor teams. It has a moderate effect on mediocre ones until it gets destroyed 2 minutes in, and a great effect on bad teams. Ruin is a perk that rather than granting the killer power, or removing power from the survivors, just makes things a little harder for the survivors. But with skill they can overcome it. You can't overcome the killer breaking pallets faster or being able to oneshot you after you unhook someone. You can't nullify these things. Ruin is a bad perk. Yet you still need it to have a chance.I'll add on to this: Ruin would be weak even if it weren't a hex perk. Even if you couldn't disable it and just had to deal with it, it would only have a serious effect when used by already top tier killers, because they have the power to put pressure on teams.
which is why camping is dumb, and Ruin needs adjustments sure but how can they make it work better for both teams? Remove Totem- make great skill checks happen anywhere in the line, but in doing so make it last only so long before it wears off? like 5-6-7 minutes? It would help early game then? weakness is duration so good killers would have to be great at ending chases? maybe. that's not a good idea? So try removing duration for number of Generators effected, have 3 gens have Ruin always on them. So it would be assigned to 3 Gens randomly? how else can it be strong but not game breaking?
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@ShrimpTwiggs said:
1.) Face-camping can suck, but it can be punished by working on gens.
2.) Ruin is used by a lot of killers because, without it, they are easily genrushed. Even then, really good survivors can power through it.
3. This goes for both sides. While some add-ons, like extra blinks on the nurse, feel unfun to play against, the same can be said for some survivor add-ons, like the brand new part.but they are nerfing Brand new parts but not adjusting tombstone, blinks, why can myers just straight grab and mori you without downing or hooking? why can nurse blink 4 times? sure she staggers but can instantly do 4 more blinks..
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Iodine said:
but they are nerfing Brand new parts but not adjusting tombstone, blinks, why can myers just straight grab and mori you without downing or hooking? why can nurse blink 4 times? sure she staggers but can instantly do 4 more blinks..
It's called balance. Survivors don't need BNPs to counter Myers they can get all the gens done before he pops EW3.0 -
@Tzeentchling9 said:
Iodine said:but they are nerfing Brand new parts but not adjusting tombstone, blinks, why can myers just straight grab and mori you without downing or hooking? why can nurse blink 4 times? sure she staggers but can instantly do 4 more blinks..
Because it takes Myers ages of not doing anything but stalking and then getting right on the Survivor's ass to perform the mori. The tombstone peice only let's you mori one person per EW3 and the entire tombstone also makes him slow AF.
It's called balance. Survivors don't need BNPs to counter Myers they can get all the gens done before he pops EW3.
first off he didn't win the chase to mori? i'm not down so why can he straight grab me from like 6 feet away? second off still walks faster than survivors and has blood lust crutches? 3rd it's not that slow if you stalk close to someone and not a mile away...
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@Iodine said:
@ShrimpTwiggs said:
1.) Face-camping can suck, but it can be punished by working on gens.
2.) Ruin is used by a lot of killers because, without it, they are easily genrushed. Even then, really good survivors can power through it.
3. This goes for both sides. While some add-ons, like extra blinks on the nurse, feel unfun to play against, the same can be said for some survivor add-ons, like the brand new part.but they are nerfing Brand new parts but not adjusting tombstone, blinks, why can myers just straight grab and mori you without downing or hooking? why can nurse blink 4 times? sure she staggers but can instantly do 4 more blinks..
Myers still has to stalk you for a while before being able to use it and his movement speed is slower then usual with the add-on. You should be able to pop off a good amount of gens before he can use it if the survivors break line of site and actually try to get away from him. As for stalking close to survivors, they have to be very unaware of their surroundings for that to work long enough.
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Iodine said:
@Tzeentchling9 said:
Iodine said:but they are nerfing Brand new parts but not adjusting tombstone, blinks, why can myers just straight grab and mori you without downing or hooking? why can nurse blink 4 times? sure she staggers but can instantly do 4 more blinks..
Because it takes Myers ages of not doing anything but stalking and then getting right on the Survivor's ass to perform the mori. The tombstone peice only let's you mori one person per EW3 and the entire tombstone also makes him slow AF.
It's called balance. Survivors don't need BNPs to counter Myers they can get all the gens done before he pops EW3.
first off he didn't win the chase to mori? i'm not down so why can he straight grab me from like 6 feet away? second off still walks faster than survivors and has blood lust crutches? 3rd it's not that slow if you stalk close to someone and not a mile away...
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@Iodine said:
first off he didn't win the chase to mori? i'm not down so why can he straight grab me from like 6 feet away? second off still walks faster than survivors and has blood lust crutches? 3rd it's not that slow if you stalk close to someone and not a mile away...
How is getting right on to the Survivor not winning the chase? Its not 6 feet. He needs to be right up on you and you can't be vaulting or in a locker. He also earned the mori by wasting a ######### ton of time stalking and using up stalking power.
Clearly killers walking fast solves their problems and pallets, loops, and windows are all just figments of their imagination. If myers is trying to tombstone you, he can't lunge and the full stone makes him slower.
Stalking walkspeed is incredibly slow and you need so much of it that it gives the survivor plenty of time to gain distance and break LoS.
The actual distance to stalk doesnt matter either.0