Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Should Unrelenting Work When Hitting Killer Objects?

Vorahk08
Vorahk08 Member Posts: 346
edited February 2025 in Feedback and Suggestions

For starters, this idea came to me when thinking about Xenomorph and it's turrets. Basically, Unrelenting is an almost useless perk because its use case is reliant entirely on missing and not hitting anything. It's by and large a waste of a perk slot in its current iteration.

However, as more and more killers over the years have been relying on basic attacks for their powers, such as Dredge, Knight, and Xenomorph, it feels like this upgrade could make the perk relevant without overpowering it. It would help Dredge players better punish survivors for just hitting every lock they see, while Xeno players would be more rewarded for going in for a basic attack against a turret instead of a tail attack. Knight would benefit as well because he would get faster guard cancels.

It feels like this would all be balanced by the fact that this would still be 1 of 4 perk slots, so it probably wouldn't be able to be dropped into every build on the killer. I was mainly thinking it was a way to make this perk into something more widely usable instead of another perk that just sits in the list.

Post edited by Rizzo on

Comments