http://dbd.game/killswitch
Base kit unbreakable for last 2 survivors
The fact that I can get slugged for up to 4 mins in almost every game that I play is an amazing feature in this game. Especially when the killer slugs me just so they can mori the last survivor. Some of the best moments of my day. Nah on a real note the last 2 survivors should have base kit unbreakable bc that literally happens me in 95% of the games I play and it can't just be my luck. It's super unfair and not to mention super not fun and an unnecessarily big waste of my time.
Comments
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Basekit NOED for the last 2 gens
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As much as I dislike slugging for the 4k, this kind of suggestion only drags out an already lost game.
What's going to happen is the killer then has to play whack a mole until one person bleeds out, or most likely just camp the slug so you can't get back up anyway.
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What's going to happen is the killer then has to play whack a mole until one person bleeds out, or most likely just camp the slug so you can't get back up anyway.
Literally just hook the survivors you down and this is not an issue. Sure the last person might get hatch but you still won.
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I mean, I personally don't bother slugging for the 4k and hook.
But the entire reason this is meta is killers who are trying to deny hatch. If people were hooking the 3rd, then this wouldn't even be a conversation at all.
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If you are being slugged for 4 minutes every match then it means you made a mistake or played poorly to get downed in the first place
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Basekit unbreakable has been suggested by many and frankly it's a terrible idea. A better solution would just be a button to bleed you out faster (Or instantly). Although I do agree that basekit cypress mori was a bad move because it made a mori go from a rare "Oh cool I don't see this often" to "wow mori for the 40th time in a row very cool"
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I don't think a "regular" basekit UB is a good idea, but a version where a surv has to be on the ground for at least 90-120 seconds for it to trigger isn't the worst idea.
And auto-bleedout option isn't terrible either, but I don't think it should be instantaneous or people would just use it to go next as soon as they hit the ground.
I saw a video (I think it was Scott Jund) where a "push limits" mechanic was suggested, whereby a surv on the ground has the option to crawl at Tenacity+ speed but at the cost of rapidly draining their life. I really like this actually, as it would serve some utility outside of an endgame/malicious slug scenario and serve essentially as a rapid self bleedout.
While I think the OP saying they're left on the ground for four minutes every game is a gross exaggeration, being slugged for the 4K when the killer has no idea where the last surv is at is really, really lame. I know as killer if I down the second to last surv I will pick up unless I know or strongly suspect where the last surv is.
Running around the map for 3-4 minutes searching when the game is over is just disrespectful of everyone's time, including my own. People need to just take W and move on.
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Basekit unbreakable for the last two survivors would be great. It would finally allow the survivors to have a chance in those situations and not be a complete waste of time and force the killer to hook. Additionally the afk crows should deactivate once you are the final two survivors, which makes it an even bigger pain currently.
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I’m right there with you. I hardly play anymore.
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i can get behind this if we also add something for when the last 2 survivors hide for eternity to waste your time as killer.
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This should be a thing when all 4 survivors are alive only. So one person can fully recover and bring the game back. Tada! Actually annoying slugging that shouldn't be allowed to happen, gone from the game forever. Its not a big deal woth 3 survivors left, seeing as if its before all gens are done, you're likely gonna die still.
-1 -
Slugging for hatch doesn't need to be removed, 4k slugging when all 4 survivors are alive does though.
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I think this is a good suggestion. Really, only when all 4 survivors are still alive.
-1 -
why say stuff like this? Imagine if killers got 10% haste at 1 gen left. It just doesn’t make sense.
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Thing is slugging id actually an issue where holding 3 gens for free is not ok. Though basekit unbreakable on last two Survivors is dumb, it makes alot of sense when all four are still alive
-1 -
Sorry but I don't spend most of the hours in my life playing this game, I play casually and unfortunately I'm unable to play it more due to the unfair mechanics making the game not fun for me. I don't sweat in dead by daylight. It should be fun, its a video game after all, and if you don't ever go down to the killers then good for you I guess? maybe there should be ranked games for people like you so that the people who play casually like me can play in peace. Idk just an idea.
this was supposed to be a reply whatever idk how this works
-1 -
yeah I like that idea better actually, I'd rather immediately bleed out if I had the option to so I could move onto the next game.
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I still shouldnt have 4 minutes of my day wasted just so whoever it is that's playing killer can make sure they get 4 kills. I just don't understand how that's fun at all for either side.
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Maybe the abandon feature can be upgraded to the last 2 survivors if 1 is slugged for more than 10 seconds
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no learn to bring the unbreakable boon and unbreakable
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I disagree.
If all 4 survivors ended up on the ground and none of them had the perks to get up, then they lost due to their own fault, not because of the killer who chose such a strategy. The game should not give them any second chances after so many mistakes.
Don't forget that if the killer hooks a survivor, he has a 4% chance to jump off the hook. If he jumps off, the game can drag on for a very long time. Many do not hook for this very reason: the game punishes the killer for doing the right thing.
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What's going to happen is the killer then has to play whack a mole until one person bleeds out, or most likely just camp the slug so you can't get back up anyway.
I'd be fine with that. If you camp the slug, at least you're letting the other person find a chest and prepare for the hatch hunt. If they're playing whack a mole, at least THEY'RE PLAYING SOMETHING.
the game punishes the killer for doing the right thing
Survivors can't even do the WRONG thing and get rewarded. At least you have a choice.
If you'd rather be punished with 20-minute queue times (only to go up against non-stop 4-man bully squads) than suffer through actual gameplay "for a very long time" then keep it up. They're pushing 10 now, what do you think they'll be when FNAF releases and everyone wants to play as the animatronic?
-3 -
Here's a weird thought. You know how there's a horror trope about the "final girl"? What are y'alls thoughts about the Entity embracing that - "Hey, you were the last survivor". Considering the Entity is just going to toss everyone back into the fog again after a memory wipe, why not have the match end once the 2nd to last goes down. At that moment, all players but the "final" survivor sees the killer mori the last one downed, and the "final girl" survivor gets their own "you were the sole survivor" screen.
No more slugging for the 4k, no more extended match. The killer gets their mori, the remaining survivor essentially is given an escape for being the last one standing, and we're onto the next match.
The problem I suppose is a situation of the last 2 survivors trying to sell each other out. But hey, just trying to think outside of the box.
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Or make it so that the slugged Survivor can surrender, and the Entity would take them (like in EGC, but only for that Survivor). And then the last Survivor can look for hatch.
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