Why is Xeno not played more?

I can't remember last time I saw Xeno/Alien. And when I checked community stats he is like bottom top 10 least played, which is intersting. His power is also good in terms of raw power… and most survivors don't even know how to place turrets.
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I think its because of 3 issues:
Number 1: turrets the flame turrets arent an issue when facing soloQ but when you face any team with above 1 IQ the turrets wil take you out of your power making you lost not only lots of distance but also time.
Number 2 tunnel spawns. the tunnels are coded to spawn AFTER chests this creates an issue where the turrets might spawn in a completely wrong area (not near gens) or on the wrong floor for multiple leveled maps.
Number 3 fov i think some killer players might be put off from using xeno due to the drastic fov changes as you really have to get used to the cam height when you for example played nemesis before playing xeno.
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Because he has a really boring concept of a killer
He is just a press m2 and attack further killer, the turrets are harder to counter when survivors know where to place them and that's it, nothing is interesting about him honestly, it's impossible to be a good alien when your power is just walk W to get your power and press m2 to attack a little further away
I mean, he is in a good spot of being good, but like I said, he is not interesting
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The tail is hard to aim on console and sometimes it'll prioritize hitting the environment even though you clearly were on point (auto aim). It's not fun constantly getting stunned out of your power. Sometimes you get tunnels that are nowhere near objectives similar to Dredge have no lockers near gens.
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She's difficult to play, has quite strong counterplay from even moderately organised Survivors and is hard countered by some maps and offerings. A lot of her addons are also quite mediocre.
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I find the flame turrets to be tedious and annoying to deal with. It's a really repetitive mechanic when you're playing Xeno for multiple games. I get Rule Of Cool and all, but the turrets get old really fast.
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No one wants to see her anyway. She has one of the most boring kits in the game
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Complete waste of a licence.
Where's the stealth, the speed, the acid and climbing on ceilings on indoor maps.
On console the tail is atrocious and the turrets should not be 360. No sneaking around them.
Basically a m1 killer on console.
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Xeno got balanced around people not placing turrets which ends up just not being fun to play when people do utilize them.
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So many other players hate the turrets. I love them.
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This is it. I hate using the tale because the aim is so off. You can look like a direct hit but it misses it's really frustrating. I also feel that going up against PC players while being on console there's a huge difference as well. They can be right on front of you and you will still miss. The Dark one is the same way if you don't aim down to hit you will miss and hit above them.
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and yet , whenever i play her , i can be sure of at least 1 give up if not 2 on 1st hook
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Boring kit that plays itself.
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Hello, long post coming, responding primarly to you and to the things that never cease to pop when Alien is involved in the forums.
- Hard to use despite popular belief, people do not know how to play around turrets or with the tunnel system, they use it at the start to lethal pursuer their way into a chase then almost never again. The only thing they do is tail strike...
- Where is the stealth ? In the tunnels. Where is the speed ? Also in the tunnels. You have every tools at your disposal to plan and act with the sheer mobility/information/ambush capacity of the tunnels. Yes, RNG can brutalize you, just like Sadako and Dredge, it is unfortunate but nothing new. Devs should absolutly adress this.
- First impression trauma, i think we all remember the bugged release state and the follow up bugs with the tail strike. It started OP then slidded to unusable for 2 weeks then to normal. A good way to make everyone drop a killer despite being VERY well received in ptb. Release Alien was a complete and global disaster that completly killed the killer's reputation for probably ever, it's not Skull merchant tier, but it's something in the same vein.
- "Boring kit" while being competly subjective is funny considering that every very original killer powers are unpopular with Singularity, Dredge, Sadako, Pyramid head, Cenobite, Plague, Doctor, Pig all being supbar in term of pickrate. The "Fun" kit can be resumed to "dash killers" and Huntress. Simple to use, effective and straightforward killers with a macro that plays itself (Billy, Blight). Everytime i see a Xeno playing, they play like what i called "The scorpion", not surprised it isn't engaging when you don't even play the macro ambush snowball style it is supposed to have. This style is hard and also very fun to play, the true Alien experience but you really have to get your head in the game and collect informations on gens and survivors whereabout using your tunnels. Underusing the tunnels to play like a Nemesis without zombies plus turrets is pointless, which is a big factor in Alien's pickrate. Alien is compex in it's own right akin to Singularity. Singularity is very strong, interesting and one of the most original power in the game. Where does it sit ? In the graveyard.
- Waste of a license is also funny considering the devs did the IP justice if you think in a design way. You can't have Ovomorphs without them being washed up, would be fun to run with a facehuggers on the head or have a coma of 10s or even remove the facehuggers/chestburster. Glad they kept away to allow the entire power budget to the Alien itself. We would have a Nemesis situation with people crying "Why is Alien a m1 killer with no sprint, wallclimb, tail attack or acid ?", because it has the ovomorphs, can't have everything in a kit. I would prefer Nemesis to have something else in his own hands instead of two zombies that you can't control. People not knowing the Alien franchise or having unreasonable expectations are not on the devs.
- Wall climbing is a non factor in this game, it would be broken in every sense of the word and is just a bad idea, devs tried it and scrapped it quickly. You have to consider that you are playing in dbd.
- The killer does not spit acid in the original version, this idea came from spin off and video games needs for enemy diversity.….. Acidic blood is also an add on that does the job well enough, it would be stupid for the Alien to injure itself just to be.... a ranged killer like it already is but with acid i guess, what's the design idea behing that except "It has acid". Acidic blood works as a defense mechanism, nothing in dbd can hurt an Alien, so apart from being a fun wink wink add on, it's a non factor.
The Alien in dbd suffers from being in dbd, no claustrophobia to make it's stealth shine, it can't be too lethal which is why it's scary in games like Isolation plus several other limitations like the ovomorphs/wall climb. Games are also too fast to properly install the horror of Alien.
But,
The design philosophy is almost a carbon copy of Alien: Isolation which is the most praised Alien game ever.
Alien roams in vents very fast (in dbd it is stealthy on top of it which it isn't in Isolation + you can track it very accurately with MT), it detects you with sounds (footsteps detection + breathing sound/generators sound), it emerges (control station) and then it chase you (tail is extremely lethal, just like a chase in Isolation is almost guarranted death. People wanted the Alien to be very lethal but survivors have flamethrowers, devs did it and people complains). The only way to defend yourself against such a monster is with a flamethrower and a motion tracker (surprise, it's there too). Seems like the kit is almost identical, Isolation must be very unfaithful to Alien then, how can it can't spit acid, climbs on wall, place eggs that hatchs washed up Facehuggers ???
Ovomorphs and Facehuggers are in Isolation for a very short time and are a gimmick instakill (not a good idea for dbd) and there is no wallcrawling AT ALL.
Now, what is actually wrong in Alien design imo as an Alien fan that has played the Xenomorph almost exclusivly since it's release and had it leveled up to P100 ?
- Turrets should be limited like Wesker to give a sense of urgency and dread. Your defenses are limited, better hurry, it would play into the horror theme and mirror the limited fuel of Isolation and the ammo decreasing in Aliens/limited options of Alien.
- There isn't enough stations to utilise tunnels well, more stations would mean more engaging gameplay for the Alien by really being a more advanced ambush predator, you would see it emerge when it's too late just like in Isolation and not in a predictable 12m away from a generator out of the one lost control station in a corner of the map.
- It's a good design choice to lose crawler mode upon getting burned, since it mimicks the Alien pattern with vents. Alien should get a short to medium amount of stealth when exiting a station to incentivize it to frequently use them and not play like a scorpion (so with 30% of it's kit). Would also solve the stealth outside of tunnels problem. You can't just have stealth for free, but encouraging stealth out of tunnels would be good in every ways.
- It could use a general sound reduction while in crawler mode to better utilise steath.
- Motion tracker should be a real motion tracker, if MT could track survivors and the Alien, this would still "counter stealth" while allowing it to exist via sheer confusion which would be a good Alien thing and also on par with Isolation once again. If everyone just stand still, the MT should stop, allowing Alien to ambush still. Maybe it's for simplicity or technical problems, idk, but this one could be very big.
TLDR; Alien is very accurate to it's source material, it just can't have anything in it's kit and it also suffers from being in a game like DBD.
I don't know what is up with the community (especially the one that says they are Alien fans), but you can't say in good faith that it's kit isn't representative of the IP, it is totally limited by the game's core, but what it bringed to the table is faithfull. Having unimaginable expectations for Alien while having Wesker not even getting an Uroboros that acts like the Uroboros is funny in so many ways. Almost every IP killers in the game are heavily limited and with half their "true" kit, see Pinhead, Wesker, Nemesis, Pyramid head (which is pure invention on the devs part) and so on.
I can understand finding the kit boring, but saying it's boring because it isn't faithful or matches your unimaginable expectations of having everyhting in it's kit is not on the devs, it's on you. Imagine if Dracula, Wesker, Nemesis, Sadako or Vecna had everything, would also be funny.
The subject of stealth is interesting because while i would love for BHVR to implement way more stealth aspect into the Alien's kit, the MT is perfectly adapted to the IP, it's almost as iconic as the Alien itself. Everyone would complain if it wasn't here. The most important thing to do is to give bigger advantages to the tunnels, more of them for the mobility and lethality, lingering stealth out of it to get a quick ambush and back in, general MT to create some confusion/stealth and boom, absolute perfection !
The community is unfair to the Alien chapter and im starting to think people saying that the Alien was a bad idea for dbd and should never come to the game were right. With how people are, there is no universe where this chapter would have worked.
With that said, im also gratefull that BHVR did the chapter since im an Alien fan and i have P100 the Xenomorph with absolute pleasure, best killer ever and best IP ever, i'll die in this vent.
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Everything everyone is saying in here is why.
This is why tierlists are dumb: they never account for how fun the Killer is to play in practice. Yes Xeno is strong in the right hands, but why would I waste time playing Xeno which has all these issues and is less fun than playing the weaker Nemesis, who has a similar whip secondary attack, no turrets to worry about, and just WORKS?
It's the same argument for other Killers: Why would I play Myers, who is technically stronger after his buffs but whose gameplay loop is less fun, than the more nuanced and silly and slightly more engaging Ghostface who has to worry about getting caught and is generally thought to be weaker? Why would I play Chucky who is strong but has all these new nerfs and bump logic issues and is 110%, when I can just play the more fun and engaging Pig and get the same dash with BETTER STEALTH FOR LONGER, free slowdown, and movement at 115% speed?
Strength means absolutely nothing unless all you want to do is winstreak the game all the time, and we all know how cringe winstreaks are. Nobody likes the Winstreaker Blights period. It's time to discard tierlists from our community entirely - they don't do anything useful in a game where the goal is so clearly fun over wins.
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