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http://dbd.game/killswitch
Game breaking bug that allowed a survivor to run through walls in 2v8
SUMMARY OF THE ISSUE: attempting to flashlight save a survivor who is being picked up in 2v8 may cause them to be dropped into the dying state and while also still being carried (or stuck in the animation for being carried) which also allows them to run through walls/disable all map collisions until being hooked again. The killer (a spirit) was also stuck in the carrying animation until breaking a pallet I believe (may not have actually had any gameplay effects).
PLATFORM: both affected players were console players
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: I flashlight saved very late into the pickup animation, likely at the same moment it attempted to play the animation to cage the survivor. No animation played for the killer being stunned and dropping the survivor. The survivor instead just slid off the shoulder and inside of the rock next to the killer. The survivor could move through the rock and eventually got healed from the dying state, at which point they were free to run through any and all solid objects.
VIDEO: I do not have recording software sadly. It was very silly. Probably should have just recorded it with my phone now that I think about it.
PLAYER LOGS:
- Player logs are required from PC players only.
Comments
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The bug is actually documented perfectly in Hens' latest video here: https://www.youtube.com/watch?v=-MrLHspG7YM
Titled "This Is How DBD Turned Me Into A Cheater" LOL
yeah he quickly realized that he could run through solid objects. Turns out that it also causes the camera of the survivor to be stuck on the killer as well so you always know where they are relative to your heartbeat indicator. Very fun.0