General Discussions

General Discussions

2v8 is terrible and ruins the experience of the whole game

Unconfirmed, Member Posts: 5
edited February 12 in General Discussions

Especially since they added bots. Now no-one wants to play survivor in 2v8. Killer queue times are 30+ minutes, and this affects the 1v4 queue times as well. This is the least amount of fun I've had in DbD ever.

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  • Member Posts: 2,369

    isn’t the plan to eventually have all killers added in?

  • Member Posts: 380

    Is anyone on controller noticing a delay or like your running through mud?

    I'm not even wanting to play at all.

  • Member Posts: 1,077

    yeah, I get it. Not everyone has the same preferences but it seems like Legion are more universally hated than Huntress or Wraith

  • Member Posts: 1,077

    The whole premise of Legion’s power is what makes them boring, IMO. I’m not sure how you’d tweak Legion’s power to make them less boring without completely reworking the power to something that isn’t even Legion anymore

  • Member Posts: 2,302

    Out of curiosity, the premise of legion is "run fast and stab"...how's that much different than say a trapper who's placed his traps?...

  • Member Posts: 2,255

    I have a hard time believing that a final determination on their exclusion can be made so quickly without trying out all of the options. If their powers are too oppressive then I’m of the mind that they can always be modified.

    It just doesn’t make sense that the highly popular 2v8 mode would limit the roster instead of expand. It doesn't make financial sense to drop a Killer that has had labor hours dedicated to them. It also doesn’t make thematic sense to hype up a brutal new game mode and not have the expectation of eventually adding in the full roster.

    Look I’m going to be honest. I can't stand Legion either. After Wesker, they’re my least favorite Killer(s) to go against. But I can’t justify their removal without trying everything possible to keep them present.

  • Member Posts: 1,077

    Do I really need to explain how Trapper’s and Legion’s powers are different?

  • Member Posts: 2,302

    Pretty much. When legion hits you and runs away theres little difference to that survivor from a trapper hitting you and running away sans the mend timer…which can be replicated by that survivor having endurance or DH and voila you got hit by legion. If the problem is the premise of them, then everyones pretty much got a problem as everyone can effectively recreate the most complained about part that we see. In a sorta hilarious way its like having multiple uses of endurance that the survivor doesn't specifically control. Legion just gets to you faster and some extra tracking if they land the stab…which then usually gets them to go to someone else or follow you around exactly like a trapper without traps…So its like a trapper got an easy first hit to us. Or wraith. Or GF. and thats their only power so its not like we'd need to worry about them rushing at us from across the map invisible or a hatchet flying at us or something. Like how is being stabbed and mending abit each hit this much of a problem to people is what we'd personally want to know. The mend timer was even shortened in 2v8 and the legion needs to hit 8 slashes before a down in there.

  • Member Posts: 995

    there are lot of killers that could be added to 2v8 and are not even remotely hated by the community as much as Legion is. They could at least wait with implementation until they actually found a true solution to queue times, but this way they just discouraged casual players (which are majority of 2v8 players) from playing survivor even more.

  • Member Posts: 2,255
    edited February 13

    It's not realistic to think that with 38 killers, and 703 possible combinations, that everything can get work.

    When you look at it this way it would even make sense to believe a 2v8 mode couldn't work at all in any way shape or form so why try? Under this argument the highly popular 2v8 shouldn’t even exist yet it does.

    I think it's easier to think of how something can't work instead of how it can. I still have a hard time believing that Bhvr would roll out an exciting new gamemode with no intention of bringing the full roster over to it.

    There's a whole ton of survivor perks I can't use, and with good reason, in 2v8. Trying to force 1v4 perks into 2v8 would be a waste of time.

    Again if this argument was followed to its natural conclusion then there would also be no point in developing new Survivor classes- which again I have a hard time believing won’t be making their way into future iterations.

    That would be a lot of invested time for a secondary game mode when there are so many other issues to tackle.

    Regardless of re-working Legion for 2v8, doesn’t this argument reinforce the idea that unless the game is perfect nothing else can be tried and worked on?

    It’s easy to beg for new ways to play, and then complain when they aren’t perfect. It’s an easy yet unfair set-up. Are Survivors escaping against Legion? Yes. Will Legion be changed if their kills are too high? I can’t see why not? But outright advocating for the removal of a Killer who took development time to get 2v8 ready citing development costs seems counter-intuitive to me. I think the sunk-cost fallacy is often improperly applied by a community who assumes Bhvr’s “ill-intent” on the regular.

    I understand the community wanting to do its due diligence of course. But the knee-jerk reaction of removing Killers we don’t like is… Definitely a reaction.

  • Member Posts: 21

    Imagine complaining about the weakest killer in the game

  • Member Posts: 2,262

    When you look at it this way it would even make sense to believe a 2v8 mode couldn't work at all in any way shape or form so why try? Under this argument the highly popular 2v8 shouldn’t even exist yet it does.

    That's just not logical at all.

    Being you're going to mention fallacies later, I'll mention a few as well, and this is an example of the Nirvana Fallacy: presuming that unless something can be perfectly done it shouldn't be done at all.

    When you are taking a base thing and modifying it to a different format, various changes likely need to be made. Potentially including leaving some elements of the original behind.

    As an example: in 1v1 challenges gens become irrelevant for extremely obvious reasons. That is a huge, core part of DbD that just disappears. Certain killers also don't get carried over. That doesn't mean 1v1 is somehow bad or shouldn't be tried, its just being realistic about the different formats.

    I think it's easier to think of how something can't work instead of how it can.

    Depends on the person, I'd say. But generally speaking people will always demand more and better.

    I still have a hard time believing that Bhvr would roll out an exciting new gamemode with no intention of bringing the full roster over to it.

    Why not?

    'Hey, we got this mode, people will really love it, but when we look at how the killers are designed only 30 of 38 will make sense'

    'Nope, trash it.'

    As I said, my expectation is that BHVR thinks they'll get every killer in. Maybe they will succeed. But if some of the killers don't fit, there's nothing unexpected about that.

    Again if this argument was followed to its natural conclusion then there would also be no point in developing new Survivor classes- which again I have a hard time believing won’t be making their way into future iterations.

    You're confusing natural conclusion with a slippery slope fallacy.

    Regardless of re-working Legion for 2v8, doesn’t this argument reinforce the idea that unless the game is perfect nothing else can be tried and worked on?

    No, its being realistic about costs and development times.

    While BHVR is a large company, there are still practical limitations. They have 1v4, new killers, new meta changes, bug fix, balances fixes, new modes, and every other change in 2v8 to think about.

    Legion is a killer pretty despised by the exact portion of the player base BHVR needs more people to be playing. Taking all of that into consideration, pushing such an issue way down to the priority queue, probably into a 'never realistically going to get to' section would be a logical conclusion.

    But outright advocating for the removal of a Killer who took development time to get 2v8 ready citing development costs seems counter-intuitive to me. I think the sunk-cost fallacy is often improperly applied by a community who assumes Bhvr’s “ill-intent” on the regular.

    The sunk cost fallacy says you shouldn't prioritize the work you already put in. Time spent is irrelevant, only impact and costs/time going forward. I have no insight to how BHVR operates in their decision making or what it would take to get Legion to a place were more of the community was happy with him.

    But the knee-jerk reaction of removing Killers we don’t like is… Definitely a reaction.

    I'd say the chance that BHVR removes Legion is somewhere approaching 0%.

    Legion is in, and will stay in. BHVR though should be cautious with killers as they go forward. Each new killer introduced now adds more complexities because killers can form teams that may be broken in balance and/or fun. It is possible that they'll come to a killer that is just best left to 1v4.

  • Member Posts: 4,728
    edited February 13

    I honestly really enjoy survivor 2v8. Queue times are insanely short, games are fast and learning has never been easier. The relatively small amount of killer results in you getting to learn to play against their powers a lot faster than in normal 1v4 and the lack of impact of many mistakes as a survivor plays into that as well.

    A good amount of bp on top of it makes it even better. As someone that doesnt care that much about escaping and more about a fun experience, I prefer this over survivor 1v4.

  • Member Posts: 207

    30+ min queue times as Killer

    Not true, even during very late hours, it has max been about 10-15 mins for me. Still a decent chunk, but never 30+ mins.

    What about all the players who are Legion fans?

    Like myself, I love that they added Legion. It's amazing to get a 8 stab frenzy-combo speed and become freaking Sonic the Hedgehog across the map. WEEEEEEEEEEEEEEE!

    Casual players (which are majority of 2v8 players)

    Source?

    Giving one person what they want is definitely smarter than giving the other eight people what they want

    If we use such an argument here, why can't it be used in regular play about literally any other thing Victims find problematic? It's a fallacies argument to say, that because the majority (the Victims) want something, it should trump the Killers say in every scenario, just because they're more.

    Legion just sucks to play against and there's nothing else to it.

    Highly subjective.

    An actual Positive Polly! Keep up the good mood, friend, we need more of you in this game.

  • Member Posts: 582

    I like the mode.

    It solves Tunneling, proxy camping, slugging, for the most part.

    It has base kit tools to fix dead zones and address the information deficits of solo Q.

    and all the other bonuses that streamline the boring survivor aspects of a normal match.

    The most difficult advantage of the mode to articulate is the lessened impact one non team playing type survivor has on the match outcome, and that might be the biggest and most enjoyable benefit.

  • Member Posts: 358

    Seems like a lot of people are unhappy about Legion in 2v8. Perhaps Behaviour should nerf them for this mode reverting back to their base Frenzy chaining and/or make it so that Legion cannot down with their power at all?

  • Member Posts: 398

    I've played 2 matches of 2v8 and I won't play anymore. Implementing bots was a mistake and some killers just don't work in this mode (leigon, Blight, nurse). I will just play 4v1.

  • Member Posts: 995

    it's not about them being strong, it's about them being the most boring killer to go against.

    almost nonexistent chases with hit & run gameplay + mending simulator, truly a snoozefest to play

  • Member Posts: 2,255

    First of all, thank you for your patience and respect.

    You make good points and I think I understand your position. Please correct me if I am wrong but you believe that 2v8 is a fun diversion that has the potential to eat more resources than it should. On the grounds of that argument I can agree with your points.

    You pointing out the 703 Killer combinations was particularly powerful. I mean it’s the map problem right? Every new addition creates exponential more work. I won’t be unreasonable. I get that and I can sympathize with that point.

    2v8 doesn’t need to be perfect to exist. Pragmatically I can agree with that. Ideologically I obviously want 2v8 to please as many people as possible while expanding to as many options as possible. But again, I do see that the potential resource sink is there.

  • Member Posts: 411

    Look I hate legion too and I've been the first to DC against legion in normal mode among my friends but I believe that he isn't as problematic now.

    You can easily turn off his power with camping the pallet, making him standard m1 without any perks, even if you get a hit, doesn't matter.

    Real problem will happen if bhvr creates real synergy with oni, that will be a problem. Same goes for plague - I can't imagine oni + plague combo if everyone will be effected by plague's power.

  • Member Posts: 358

    Oh yeah, I understand that and so giving them less of an ability to go hitting everyone straight off the bat would help just a tiny bit. Other than that I don't really know what could be done without making them into a completely different killer

  • Member Posts: 1,077

    You’re correct that you can’t please everyone. So BHVR has to try to please the largest number of people. The case of having Legion in the game is a great example. There are only a small number of Legion players but a huge number of survivor players. Many of those survivor players hate playing against Legion and won’t play 2v8 because Legion is super annoying/overpowered in this mode. BHVR can decide to make the few Legion players happy, which is what they have decided to do, or they can do what they should have done instead and leave Legion out to make the 2v8 mode more appealing to the survivor player base. This is a classic example of making a bad change to please a few people while alienating a lot of people.

  • Member Posts: 137

    They do have a hindered status power that I did not notice until too late. LOL! Not sure which killer power set it is, but if you are close to them you get hindered.

  • Member Posts: 158

    just wait when they add plague lmfao they cannot add her in 2v8 the game will be unplayable lmfao

  • Member Posts: 1,077

    peak player count on steam is basically back down to what it normally is after just a few days. Just about everyone is fed up with 2v8 and playing normal mode or not all. What a disaster this has been

  • Member Posts: 1,207

    If people are hating on Legion, I can't wait to see the outrage once Plague and Twins arrive in 2v8 and become best friends.

  • Member Posts: 2,262

    Please correct me if I am wrong but you believe that 2v8 is a fun diversion that has the potential to eat more resources than it should. On the grounds of that argument I can agree with your points.

    I guess it depends what you mean by 'fun diversion'. Video games are a fun diversion from life broadly speaking.

    On a personal matter, I was kind of meh on version 1, really enjoyed version 2, still enjoy version 3 but think it is a step back from version 2. Outside of a personal view, my main problem is their approach. I think their priorities were askew for this version.

    To my understanding, long term BHVR wants 2v8 to be permanent. They need more people to play survivor. That seems to be the absolute agreed upon position that this mode cannot realistically move forward until queue times become reasonable. In addition to all of the other priorities they have, when it comes to 2v8, killers that are deemed less fun to play against should not be taking development time. Its not just failing to help the problem, its potentially making it worse.

  • Member Posts: 1,077

    some killers are just not good fits for 2v8 mode. I think it’s a very foolish goal to try to incorporate the whole killer roster into 2v8 mode

  • Member Posts: 1,207

    The main fun of 2v8 is the synergy between killers. Some underwhelming killers of 1v4 would have an interesting support role in 2v8 (Legion is an example). There are a lot of pairs you could make if every killer was in the mode, especially those that can provide utility to the team. If BHVR only adds killers with simple power designs, such as Huntress or Clown, the mode would be very boring.

    Particularly, I can't wait for my favorites such as Doctor, Hag, Twins, Sadako, Freddy, Unknown, Singularity, Plague, Dredge, and Knight to be added, and I would be very disappointed if they were left out.

  • Member Posts: 647

    There is still a shortage of killer players in 1vs4 mode on the Asian servers, and you can find a match within 30 seconds of pressing a button, "always", regardless of the killer crowd in 2vs8 mode or whatever.

  • Member Posts: 751

    Adding Legion to this gamemode was a big mistake

  • Member Posts: 346

    Lately I've been thinking alit abt Houndmaster and Freddy and how goated that combo would be. Pulling survivors into a pallet rupture would be pretty cool

  • Member Posts: 2,342

    I enjoy 2v8 but Wesker didn't need a 3rd charge. He's probably one of the few killers who could have stayed the same and been fine.

    Bots are annoying and I'd rather just not have players. Most of the time they get in the way and give killers free hits.

    I feel for survivors to be incentivized more they need to allow more diverse loadouts by allowing survivors to bring an item and a single perk of their choice. Ultimately if you compare a perkless killer and perkless survivor the killers are stronger / more interesting.

    Killers currently get buffed for the gamemode at their base. Survivors do not. Let survivors have more freedom with their loadouts but keep the approach to killers the same.

    RPD feels awful because one killer can just sit mid and gate keep survivors to a half of the map. There needs to be an extra route from the outside to get in somehow.

    I agree with some people who say some killers shouldn't be in the gamemode. When ever Plague gets added it's going to dramatically lower the quality of the gamemode just because always being broken versus anyone else that isn't Plague is going to feel #########.

  • Member Posts: 346
    edited February 14

    No it wasn't, hes still terrible. Needing to get more hits before an insta down is actually a huge nerf, since healing is si easy in this gamemode. Theres no point in spreading injures ir playing hit and run, because it won't work

  • Member Posts: 1,572
    edited February 14

    it wastes survivor time and there is a 2nd killer, hardly that it doesnt work, sure if you are a solo queue killer yes. But with a friend its strong.

    Also changed my opinion about 2v8, it's ######### the servers and killer choices added with more time with it are awful and I'm happy if I never see it again. not fun to play as survivor.

  • Member Posts: 346

    Survivor is fine, its just the terrible queue system giving you people in different regions and less skilled players that causes the common misconception that survivor is worse.

    Legion wastes little to no time attempting to travel across the map multiple times for a single down, losing all their injuries in the process. It doesn't help that every teammate killer you get runs the shadow class and completely counters your power because they don't read what it does and just play and waste your time after queuing for ages.

    With a friend, thats still not gonna help with the positioning of the survivors, the maps are huge and you can't force them closer to a legion when theres so many pallets for them to use where they are

    Legion right beside nemesis and trapper, are the weakest killers in the mode right now. Wraith, Nurse, Blight and Wesker dominate either being already strong before getting innate buffs, or their buffs were insane, like Weskers and Wraiths

  • Member Posts: 3,554

    How it affect 1vs4 queques? To me this seem to be false. I have instant killer queque in the mode. Now they did improve 2vs8 so there is max 1 bot and what I notice bots even go for saves in endgame unlike players who often just leave.

  • Member Posts: 3,554

    I would even go as far and say 2vs8 has greatly improved queque times in 1vs4. Before I had to wait 5 minutes or even more to get survivor match now both queques are fast in the mode.

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