survivor Sided

We can all agree DBD is having a problem with The Killer side of the game. This game is no longer fun as killer because you can just start the match and the survivors are already done doing the Gens. It's frustrating how one sided the game is now. Most killers can't keep up anymore with the new things. I wish the Devs would see this
Comments
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????
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I know it's werid to say but it's been killing me not to talk about. Sorry if it's stupid. Sorry if it seems like I'm being entitled but I'm just saying it just feels one sided now
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Would you like some help?
Is there anything specifically you can point out that I can maybe help with?
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I'm Sorry but how often do you play survivor?
If you played survivor more consistently, your opinion would be different
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This game is no longer fun as killer because you can just start the match and the survivors are already done doing the Gens
Gen speeds, similar to my feedback last month. There needs to be something else for survivors to do that is required to progress the game in their favor.
Adding generator parts seems like a nice way to make survivors spend more time on potentially riskier progression, and likely forcing chases to find your next objective. This could also indirectly reduce the effectiveness of bully squads since they actually need to part ways with their teammates to move along in the game. After installing the part, the gen would no longer regress past a certain point, so they didn’t just waste time for nothing.
This would give just enough time for killers to slow the game down, just a lil bit, by intercepting attempts to find a part, while ensuring that finding and installing a part can't be completely undone.
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Why would we be trying to push Kill Rates up further?
So far as we know, they are already high enough.
Making Survivors have even less time to do anything but gens will only increase how fast gens go.
Cats out of the bag, so to speak. Both sides are playing as competitively as they can. That's on BHVR. The removal of all the BS both sides could do also means there's very little swing in matches. Once one side starts winning, they usually just stomp. Almost no chance to comeback and right now, that favors Killers.
Either way, BHVR either need to commit to MMR and make the game competitive or back it off.
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Thank you all for being honest. If ur wondering I am still learning the game and I some tips would be great. One I do play survivor and it's honestly is easy to me to win as survivor then Killer. I'm not asking to rise kill rate just help Killers keep up like new perks or even give Survivors more objectives to escape. I just think there's a major balancing issue that's all because I want it to be fun for both sides
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I've been playing this game for going on six years (both sides, but was a killer main for my first year or so), and imo this is the most killer friendly the game has been in that time, easily.
I mean you would either have to be a dedicated killer main or new to the game to think it's currently surv sided.
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Well its one change that should be introduced at the same time as an anti slug machanic and a better anti tunnel machanic. Guess i should've said that. They should fix all the bs thats in the game rn, theres enough swing created from playing against different killers and perks already that no ones gonna miss these almost unrecoverable playstyles. They also should fix their mmr system, which currently is terrible and Choy does a very good job of explaining why the games ranking system is so bad in his latest video
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I suggested a new way to bring new players to DBD was to have a option to only get in matches with people in ur skill level. But this just a friendly thing I wanted to mention it. (note I am still kinda new to DBD and that can be why I'm struggling) I'm not blaming the players one bit if ur all wondering
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I dunno if this is just great bait or pure delusion lol. Either way I'm all for it.
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Do not worry, my reply to ExtremeDBD was not meant for you.
Sometimes we just vibe with one role easier than the other. Killer has always been easy for me (I too am extraordinarily humble) but Survivor has always been…unpleasant. Perhaps it is the opposite for you.
As a new Killer player, I'd recommend just finding someone who seems cool and vibing with them. Don't look too much into Kills or Escapes. Just play the game, try to learn/improve and have fun.
Those are the best generalized tips I can give without any more specific scenarios
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This is absolutely something that has been suggested before. Why it has not been implemented is anyone's guess.
All the current system really does is keep brand-new players away from players with 10K hours.
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Why would we be trying to push Kill Rates up further?
So far as we know, they are already high enough.
if we'd want to talk about killrates, we'd first have to change mindset of every "casual" player in this game.
If you are willing to talk about killrates, you'd have to play every match with the goal to win.
If you are willing to play every match with a goal to win, you'd have to change your casual mindset and actually start seriously improving at the game instead of looking for casual ways to win while constantly contradicting yourself with "i play for fun, not to win" agenda.
As i said many times, way too many players in this community are trying to have the casual training on how to play the game, are expecting the game to be balanced around casual gameplay just so that they can win as many matches as possible. That's not how it works. If you truly wanna win, you need to start working on yourself, and this applies to every player, especially survivor ones where so many people don't wanna realize they are playing team role when they play soloQ.
Either way, BHVR either need to commit to MMR and make the game competitive or back it off.
ohh but guess what, majority of players don't want to see that because they don't want to have their egos crushed. Implementing better MMR system will make no visual impact on already average players who constantly struggle, it will mostly make impact on players already at very high skill level. That way, average players will still continue complaining because hey, complaining is always a better solution than improving.
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Sometimes we just vibe with one role easier than the other. Killer has always been easy for me (I too am extraordinarily humble) but Survivor has always been…unpleasant. Perhaps it is the opposite for you.
Every now and then, I like to imagine that all of the forum disagreements come from the fact that many of us might just be maining the role we are bad at.
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Correct. Most people overestimate their skill level and are likely not as good as they think.
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Very Very True. I used to play The Trapper because I'm a Strategist Killer or I like to think before I do something. Ghost Face is now my main because I like playing that Killer that takes his time. I may try being more aggressive with my gameplay. Either way no player will be happy on how I play. The best tip I got is if someone does you dirty be dirty back. I can be wrong
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GF is one of the killers with the highest skill ceilings in entire game, but is also very map dependant
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run friend till the end+play with your food on ghostface with drop-leg stealth+philly. he's bottom 5 killer that BVHR has yet to buff in any meaningful way. The last two perk are your choice but Surge is probably his best game-delay perk because all his hits are m1 hits and ghostface is much stronger when he has information. BBQ is good perk on ghostface because it tells him where to mark next.
hopefully they buff ghostface chase and his 4vs1 game-delay. he has no game-delay and no chase while being forced to run chase perk combo to even be playable which detracts from game-delay perks.
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i disagree about PWYF and Philly. GF is meant to be a stealth ambush killer and that's the most powerful aspect of GF achievable. PWYF significantly shifts gameplay style to chase oriented one (and GF should absolutely avoid truly engaging chases at all costs) and makes you crutch on it aka. never learning to get full potential out of your power. You'd be far better on taking Driver's License addon instead of Philly because it's an awesome slowdown and Philly is already partially basekit.
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play how you like, but also remember to treat people how you want to be treated.
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Nope. The game has never been more killer sided than it is now, it was way too survivor sided for years but they have pushed the balance far too far towards killers and it is making the game near unplayable for solo survivor.
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???
Let me remind you that the so called "better state of survivor" was also the one when there wasn't basekit BT nor any kind of basekit second chances as a QoL improvement for survivors, yet average survivor was way better back in time and complaints were nowhere near the level of modern dbd.
Nowadays, you have very strong anti-tunneling, anti-slugging and anti-camping and couple of basekit mechanics to handle those, and yet, state of average survivor is the worst it's ever been.
This pretty much tells about rapid deterioration of skill amongst survivor players much rather than killers being "too powerful".
Before you wish to add any further, just give me a clear explanation on how is it possible that game is balanced "more against the survivor" over the time when there were literally so many of QoL features and ways to protect yourself against meta killer strats implemented compared to the times when state of survivor was considered way better, while in fact meta killer strats were much easier to practise.
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Honestly, I just cant be bothered as I don't care that much, at nearly 6k hours in this game since Jan 2019 I have lost all motivation to spend hours of my time arguing about this game.
You can take it or leave it but BHVR really cannot afford to do this, as I suspect that while I large number of the weekend casuals are SWF's, the majority of the dedicated players are solo survivors and if solo queue remains this miserable and killer sided, they will just leave.
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When I started survivors had a lot more resources, maps were larger, 2 pallets could spawn on one tile, and a survivor could greed loops into a vacuum pull to avoid hits. Dead hard was still used for distance, ds had no requirement, even when changed to needing wiggle progress it was still stronger, and was more chase oriented than anti tunnel. Borrowed time worked on both survivors. Hatch could spawn earlier and keys could get everyone out.
No egc existed, all perks still worked at the end. BNPs were instagen, etc…
Killers had their own things as well that were stronger then but I remember loading into matches with only 2-3 survivors and still winning games. That's not really possible now and honestly it shouldn't be like that.
I'm not saying these changes weren't needed but survivors had a lot going on back then.
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soloQ is "killer sided" for many reasons that have nothing to do with general game balance, some of those being:
- teammates giving up on hook when they don't like the killer they are facing;
- teammates giving up on hook overall;
- teammates being allergic to gens even when you are taking a chase way far from any generator they could work on;
- general lack of gamesense of teammates;
- teammates playing in very selfish ways;
- teammates playing for challenges rather than truly game objectives.
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Survivors also had actual opportunities for skill expression instead of pallets that the killer walks around the short side of once to get a hit every time. Having or not having 2 perks is now more effective anti-tunnel than map knowledge and mechanical skill, because average chase time is 20 seconds due to empty maps and certain killers have little to no counterplay.
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majority of maps still have a lot of resources, DH is still very good, hatch was and is a generally unhealthy mechanic.
Yes, survs had a lot more going on in the very far past, but people were doomsday posting way less and were much better even when killers had most atrocious metas, like Eruption + CoB or CoB + Overcharge.
Mindset of players is very screwed up nowadays
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essentially yeah. Couldn’t agree more. They also added a lot of killers that have so much more to their kits(not complaining I’m just saying). Buffs to the weakest, nerfs to the strongest otherwise they’d be absolutely unstoppable. Makes sense to me.
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And if the wait is too long it won't even prevent that.
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No it wouldn't. Survivor's problem is that solo queue teammates are terrible. If the matchmaking was better or the players were better, it would be complete domination by survivors in 100% of matches.
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You can't rely on the kill rate. I could draw 80% of my matches, get a couple wins, and that be an "ideal" 60% kill rate. Nobody likes playing killer to draw or less. They want to win and feel like a threat. So for y'all to say a 60% kill rate, which is mostly draws every match, is "way overperforming" or is a "great performance" is just silly.
I do agree they need to fix MMR. Issue #1, in my book. You can't even begin to balance things if you can't gage what players are good, and what they win or lose against, or what they think is strong or weak. And going back to random matchmaking isn't an option, because then you get random balancing, which we complained about for years. If they would just return MMR to what it was when it first released, that would be leagues better than doing what they're doing now, which is nothing.
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Good joke.
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That's solo queue. When you play high MMR is killer you start getting a different kind of survivor.
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Damn, survivors are actually doing their only objective—how dare they! Every daily complaint about gens basically boils down to: 'Survivors should stop playing the game so I can feel better.' Maybe killers should stop hooking people too, just to be fair? Just slug and leave them on the ground instead. Never knew pressing M1 for 90 seconds was a crime.
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Maps simply aren't as empty as you say. Even on the accursed Coldwind maps, there's loads of them, in addition to the map size. And maybe the killer's chase time has gone down because the average killer has gotten better. They've improved to meet the ridiculous standard that's been set, that 20-30 second chases is still game-losing unless you also get max value from perks, barely break any pallets or kick any gens, AND face inefficient opponents WITH bad map RNG.
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Yea only killer players have improved over 9 years and survivors stayed the same. Makes perfect sense! Nothing to do with the last 4 years of map, perk, and killer reworks designed to boost kill rates at the expense of skill expression.
Post edited by Rogue11 on10 -
Well then the killer players will be miserable and leave. They can't just do nothing. And nobody's looking at practical solutions, if you ask me. That's a big problem.
Like, why not fix the MMR? Players who think Wraith is unbeatable and BBQ is OP should not be in lobbies with killers who can down in 20 seconds max, even with all the ridiculous tiles and survivor handholding stuff. That is a mismatch. And yet, every other match looks like that, because the MMR is nowhere near as strict as it needs to be. I'd rather wait a minute or two for a match, and get consistent same-level teammates/opponents, than whatever the heck this is now, because that's how MMR worked and succeeded when it first came out.
SWF needs a nerf. They've never been nerfed in the history of this game, and you can't really argue that SWF doesn't provide a significant advantage. Even though players don't take advantage of it (just like the survivor-sidedness of the game), that doesn't mean it should freely be used as a vehicle to stomp the killer by experienced players, with no debuff or consequence whatsoever.
Or at least forget the casual perspective and balance the game off of good players, because when those casual players dedicate themselves and go to the next level in skill, they'll reap the benefits of a balanced game, figuring out the usefulness and potential of all these different things which they didn't quite grasp as a casual. That's the ideal learning experience that so many other games provide their players, but this one doesn't because its mentality has always been "Casuals over all else. That's what I call balance."
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I was thinking more abt individual killers, Nurse and Blight already being able to 4k every single game cus of their stupidly broken kits, wouldn't be affected. But overtime, all s tier killers should be nerfed and d-c killers should be buffed. Anti tunnel and anti slug should also be implemented. Theres alot of balancing problems with dbd rn
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Im not saying perks like dh aren't still good but they are not what they once were. The problem with a lot of resources on some maps is that some of those resources aren't really a benefit in any way like they use to be. It's either pre drop and run or you are most likely gonna get hit.
Skill just kind of goes out the window these days and that goes for both sides. I see so many killers who can't find or track anyone these days without an aura reading perk.
There's also way to much for survivors to have to learn now. With so many killers in the game it's probably hard for a new survivor to even learn to loop a standard pallet. At one time the only shake up might've been nurse or instasaw billy so learning to loop could be done with nearly every killer. Now with so many antiloop killers a player could go 100s of hours without ever playing against an m1 killer. So it is learn to predeop and hold w instead.
Then you can throw in things like tomes. Some players aren't interested at all in winning or helping a team advance unless it's part of a challenge.
I attribute a lot of the leaving and quitting to burn out as well. Not just to who does or plays what.
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bait of the lowest quality
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pwyf is more of a ambush perk. the normal drawback of stalking is that survivors get a lot of time to react because your standing still and they gain distance. the perk combine with drop-leg allows ghostface to have stronger ambush's. it doubles as chase perk because even when you mark someone, your not guaranteed to down. the chase could take 40-45 second post-mark. if you leave survivor that are marked, you get sunk cost fallacy problem. High commit of time with 0 reward.
Driver license is worse than not stalking/ it is complete garbage. nearly all of ghostface add-on are garbage in comparison for stalking. The only add-on that is remotely worth considering is iri security camera. I find that ghostface's stalking has so much counter-play with instant reveals that even smallest amount of stalking speed for philly is super crucial.
Many players figure out that risk vs reward for stalking is terrible, so a common play-style for ghostface is to NOT stalk and just hit survivors with your m1. Olsen wallet+Matchbook are add-on to play no stalk ghostface. i don't think this play-style is that good because it removes 50% of his kit and he's still m1 killer in eyrie of crow or badham loops. with sloppy butcher being nerfed to 90 seconds, it is worse since debuff will expire.
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What it is I think is that these killers see 3 gens pass and then either give up by DCing or in the game itself. The thing is I see way to many killers hyperfocused on one player and they will pass by an injured player, or they will happen to focus on that one player they have hung already. Now for the gens yeah 3 gens can easily fly but if you really calm down you can definitely turn around a game even in endgame. Those last two gens will more than likely struggle if you keep you chase short and realize if they are a runner or not. Those 3 gens went by because they used their toolboxes and BNP if any. Also the board matters with who the killer is too. Also I refer to these players as the graduated roblox generation.
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If you are loading in and the gens are already done there are two scenarios, neither of which have to do with game balance.
1. You are dealing with cheaters/hackers.
2. You need to get off dial-up.4 -
I just wanted to say thank you guys for commenting on my discussion. I wasn't expecting this to blow up. I like seeing all ur options and point of view. Thanks for pushing me into the right direction
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@xCakeStick one I never blamed the survivors for doing there Jobs or was saying this to be Entitled in any way. I was only saying my thoughts on something that was bothering me. It wasn't the intention to target survivors in a negative way.
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And maybe the killer's chase time has gone down because the average killer has gotten better.
Might be a hot take, but I'm pretty sure the average killer has gotten significantly worse, at least judging by the forum frequenters. The balance has shifted massively in their favour with a lot of basekit changes that heavily favour the killer, but with every subsequent killer buff/survivor nerf, the complaints get worse, not better.
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How many times did you play this game?
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@DeBecker I am still Roughy New but I known this game sense it first released. I'm still kinda learning things
Post edited by Skeleton23 on0 -
You're talking about survivors requiring 1000s of hours to be considered good at this game. I know plenty of survivors with that many hours that are still losing their matches. Stop pretending that playing killer is actually a hard role to play. It's so easy. In fact, it's too easy; therefore, a lot of killers have become entitled to their bug fixes and balance changes that they won't let survivors complain about theirs. It's always "well, you just need to get better." Yeah, let me sink another 1000s hours in, I'm not nearly there yet to "GeT GuD…"
By the by, this is from the perspective of someone that plays both killer and survivor. So like, I understand the problems on both sides. My friends stopped playing this game because they were tired of how often they were dying every match. It's sad because I wanted them to really enjoy this game
Post edited by Foxtrick on4