Killers Tunneling (Killer pov 1v4)

I swear some people amaze me. Everytime I see duo Masked Meg's w/ Toolboxes, I know they're gonna be some gen rushing crouching around the map losers 75% of the time. So what does that do? It causes Killers to play scummy, then we Killers get to hear yall whine about getting tunneled. Like listen here, I don't have an infinite amount of time per match to search every freaken corner of the map because you are scared, if I find you then I'm NEVER gonna let you escape again due to your playstyle. So if you don't want tunneled, then just get good at the game. But if you don't care, then shut up, lol.

Comments

  • DestroyerBG
    DestroyerBG Member Posts: 239

    Not that I play super stealthily but if they are good at loops and loop you for I dunno 3 minutes won't you be mad again about it? Also tbh I stopped playing the game mainly because on both sides you either get toxic people or you just get tunneled every game or you get a broken killer. So I guess no need to worry about me I won't be playing with you that is for sure :D

  • Sinndica
    Sinndica Member Posts: 51

    Lmao, you're not wrong. I was frustrated when I wrote this so I kinda just wrote it anywhere, my bad 🤣

  • smurf
    smurf Member Posts: 979
    edited February 2025

    The survivors should be stealthing if possible unless their teammates have more hooks or they can't place themselves in a hiding spot that's favorable to start a chase. I don't see what's wrong with this at all. If you don't find a survivor then you have to go look more, which wastes more of your time. I've definitely had some instances where I find a progressed gen and am pretty sure a survivor is hiding somewhere nearby. If I don't find them, it means the survivor outplayed me, not that they're using some scummy playstyle. That's just not an excuse to tunnel someone.

  • Adrien
    Adrien Member Posts: 145

    Stealthy playstyle is the equivalent of tunneling IMO.

    It's an effective and unfun strategy for the killer.

    Tunnelling is an effective but unfun strategy for the survivor.

    Both sides should learn how to play around it and stop complaining.

    On top of your game skill/game sense, you have perks to counter those playstyles.

  • smurf
    smurf Member Posts: 979

    That's objectively unreasonable. Most killers will run an aura reading or information perk, making it easy to find survivors while not having to compromise their build in any way. Meanwhile, to counter tunneling, a survivor has to choose perks that they generally would have no reason to pick if tunneling didn't exist.

    I play mostly killer and see no reason to tunnel. If I get outplayed by a group of survivors, that's not a reason for me to go in my next matches and ruin someone's game. I should just get better at the game.

  • Adrien
    Adrien Member Posts: 145

    I could also argue that most survivors don't play stealthy and leave gens only when killer approaches. So Aura reading perks might be a waste if you have a decent game sense as a killer. Also Bbq and chili and nowhere to hide can be countered by lockers and professional stealth survivors know how to counter perks.

    Every aura reading perks used is a lack gen slowdown/regression that can backfire, leaving the killer more exposed to "gen rush".

    The thing is finding survivor doesn't give you an automatic hook. You still have to chase and down them. So even if you manage to counter stealth, you have to work your way to your objective (hook stage/sacrifice).

    Meanwhile DS + OTR or DH punish tunneling pretty hard. A killer can literally lose the game if they try to tunnel a decent survivor equipped with those perks.

    And survivors don't need other build since gen speed is already pretty fast. Complete second chance/anti tunneling perks with anti slug (unbreakable or WGLF) and you have a textbook META build for survivors.

    Hard tunneling is efficient for 3 main reasons :

    1. The survivor is bad in chase AND has 0 anti-tunnel perks.
    2. The other survivors are not efficient enough on gens.
    3. The killer is a top tier character.

    IMO Nurse and Blight deserve a nerf on their basekit.

    Hard tunneling is unfun, so is hide and seek strats.

    Hard tunneling fix suggestion : add a basekit gen repair speed penalty when killer mixes hook between survivors and a gen repair speed boost when killer tunnels.

  • smurf
    smurf Member Posts: 979

    I wrote a big long response, but it all boiled down to a few things:

    Hard tunneling in the early game is rude to the targeted survivor and isn't needed. And I say that as someone who has always played killer and has become a killer main. And from that vantage point, I think you're right that a mechanism is needed to discourage tunneling.

    I find the tension and thrill of hide-and-seek fun as survivor and as killer, but find chase to be cartoonish and silly. So I'd rather see more of hiding and not less. I learned chase only because it was critical to get good at the game.

    Something similar to your proposed solution is not a bad idea. It needs to be carefully balanced to keep the game fun for survivors and killers, but something like that could work to discourage tunneling :D

  • piplup55
    piplup55 Member Posts: 106

    oh no! survivors actually hiding around and trying to survive??? I'M NOT GONNA STOP UNTIL I MURDER YOU SO YOU STOP BEING A RAT!!!