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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

OPERATION HEALTH IS REAL, I REPEAT, OPERATION HEALTH IS REAL

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For those of you not in the DBD Discord, this was just recently announced, as you can see, we're getting massive QOL improvements and fixes this year

Here's to hoping this stuff actually fixes the problem instead of making the problems worse

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Comments

  • Langweilig
    Langweilig Member Posts: 3,133

    Are there plans for balance changes or killer changes during this period or will it just be those changes?

  • TWS001
    TWS001 Member Posts: 392

    Sounds like the biggest changes coming since the mass perk update, what, nearly three years ago now?

    Some of these could really help solo queue but will see how it pans out in the coming months.......

  • XDgamer018
    XDgamer018 Member Posts: 697

    Lets hope so if they dont adress tunneling slugging camping etc correctly the pool of fun/viable killers might shrink even more

  • turksmall236
    turksmall236 Member Posts: 296
    edited February 17

    I hope a toggle sprint/auto-run for all platforms is included in the accessibility improvements!

  • Lixadonna
    Lixadonna Member Posts: 691
    edited February 17

    I guess no FNAF in the Summer. Not sure I'm going to be liking the content drought until next year.

    Edit: Just saw the youtube Otz linked in his server. I understand things are delayed now.

  • Mooks
    Mooks Member Posts: 15,082

    Survs losing collision with AFK crows should have been here already, glad to finally see it, hope it works both ways but i would guess so!

    Overall very nice to FINALLY see plenty of these features/improvements, especially some that were already mentioned by the devs here and there for quiete some time and didnt get any follow-ups until now

    additionally, please consider perk preview for all survs and not just your own and addressing perks that are so detrimental that others would dodge for them

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,837

    Some of this looks good, but some looks more like a bandaid at best. They need to address the REASON things like slugging, tunneling, and go next happen, not just slap on a bandaid with "QoL" written on it.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,617

    we're delaying things but we're not removing things, so whilst the normal release cadence will be adjusted there will still be Live Balance updates also.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,837

    Didn't think of that, but yeah. Especially how long will they need to be "slugged" for? If you do NOT "slug for the 4k" but still down the survivor, will they be able to surrender before you do the Mori and/or pick them up to carry them to the hatch? What if you do choose to, God forbid, slug for the 4k? Can both survivors just immediately give up? Will these surrenders count as a kill, or will they count as a bleed out? It's going to be Heck on Killer Adepts if the latter is the case.

  • SummerBBQDwight
    SummerBBQDwight Member Posts: 62

    This is looking very promising. I feel like most of these changes are to adress soloQ issues and Survivors in general which is nice, however I do also hope Killers can get something extra too with all these "anti-everything killer does that survivors do not like". Just hope it's not overkill. However this sounds very good on paper and can't wait to test all these changes and see how it goes.

  • Mooks
    Mooks Member Posts: 15,082

    "Anti-Slugging | Continued Improvements"

    hopefully that will improve it further?

  • solarjin1
    solarjin1 Member Posts: 2,390

    behavior cooking!!!!!!! the devs don't listen to who??????

  • tparadise
    tparadise Member Posts: 174

    I see "more perk presets" but I don't see "more outfit presets"…. I hope that's just part of the "and more" cause if not that would really suck.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,778

    This is incredible news. I’m truly thrilled. I know some people might be disappointed to see that we’re not getting a PTB tomorrow, but I’m certain that prioritising the game’s health now will ensure that we can have many successful chapters to come. Thank you BHVR!

  • I_CAME
    I_CAME Member Posts: 1,582

    I think it's hilarious that some people genuinely thought they were never going to do anti-tunnel and anti-slug.

  • CruelLimits1982
    CruelLimits1982 Member Posts: 76

    I just hope Operation Health means giving more Servers specifically to the Africa and ME region

  • Mooks
    Mooks Member Posts: 15,082

    pretty sure its just your own as they mentioned that it was already tested on live-servers which was exactly that (see the pic in the reddit link https://www.reddit.com/r/deadbydaylight/comments/13k9rvj/why_are_the_perks_showing_on_the_right_of_my/

  • Mediva
    Mediva Member Posts: 138

    actually missing the very obvious slugging moment where its completely not needed but just for killers ego. The moment there are 2 survs left and one is slugged so the killer can bypass the hatch mechanic and get a 4k. It results in a 4 minute hide from the last surv as well, and basically a period where you are just stuck as a surv. Even if you get found, where do you run too? No hatch cause teammate on the floor, no point in doing one of the 2 likely remaining gens. At this point, the game is lost for a survivor too, but the killer needs his completely 4 minutes although he has no idea where last surv is. At this point, the hatch should come in play too to end things and not drag it along. 4 minutes is a long time just staring at the floor.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    This has the potential to be extremely good for the game and I'm super excited to see this. I'm looking forward to seeing what the team comes up with!

  • Rudjohns
    Rudjohns Member Posts: 2,814
  • Langweilig
    Langweilig Member Posts: 3,133
    edited February 17

    Thanks for the answer.

    Will you also share a roadmap for the balance changes and content like perks and killers?

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,778

    Please hold out hope and wait and see 🙏

    There’s a couple of things I’m nervous about on the list but we don’t know for sure how anything will work yet. The key thing is they’re trying to address the most common player frustrations with the game. Which is a HUGE win. Some of this stuff has been requested since I first started playing (2016).

    If something doesn’t work they can tweak it until they get it right and this time they’ve set aside the time to do so.

  • turksmall236
    turksmall236 Member Posts: 296
    edited February 17

    For body block griefing prevention, I hope it applies to both killers and survivors. I had killers purposely body block me in corners with no way out.

    Clarification: If a survivor has 3 AFK crows they should lose collision with both the killer and their teammates

    Post edited by turksmall236 on
  • Rudjohns
    Rudjohns Member Posts: 2,814

    I am assuming all of these changes are gonna be tested first on a PTB. Thats okay with me, but I don't have high hopes from the community to give an actual good feedback, specially from the anti-slug mechanic. What most of people want is to go next fast, not to make slugging harder. That frustrates me to a level.

  • Mooks
    Mooks Member Posts: 15,082

    you would still get crows as surv in either situation and if the collision is really tied to not having three crows you should be able to leave the area and not be blocked afterwards.

  • Triplehoo
    Triplehoo Member Posts: 819

    While this is good news as a whole, I have been in these forums for so long to know that, as soon as they are starting work on these QoL changes, many start to complain about the lack of content.

    Mark the time when I said it, and come back to this in the summer…

  • jajay119
    jajay119 Member Posts: 1,232
    edited February 17

    I’m glad BHVR are finally realising they need to stop steam rolling out new content and fix what’s there but some of these methods are just not what they should be and won’t resolve the issues as they exist. They’re going to promote them. I’m just going to post what I did in another thread:


    ‘Anti slug is needed but this is not the option to promote good game health. 

    Why would this stop a killer slugging all survivors at 5/4 gens which has seen an increase in recent months? Why is it going to stop the killer slugging the last two survivors for the 4K when all survivors can just surrender and the killer still gets to walk away with their 4K BP? Why’s this going to stop survivors hiding by just moving round so they don’t get idle crows? It’s not. It’s an absolute waste of time for BHVR as it is not going to solve the issues at hand. 

    However, given they’re also choosing to just reveal the location of survivors when ‘Survivors (are) drawing out an unwinnable match by ignoring their objective and waiting out the clock’ rather than address why a match with half the team left in it is considered unwinnable shows that they have no interest in addressing the issues but wallpapering over the cracks’

  • TieBreaker
    TieBreaker Member Posts: 1,309

    Sounds like a great road map. BHVR is dealing with the two worst parts of the game, being bled out for four minutes, and survivors hiding till the server craps out. Not to mention the idle crows will remove collision, which removes another griefing tool.

    This is a great start. I hope the devs are able to bring some more stability to the game's code whilst making all these changes.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,609

    Every Killer is viable. You can play Trapper and will most of the time not be completely outclassed.

    @Topic:

    It is good that it is happening. But to play Devils advocate here:

    • This only happens because FNAF is around the corner and it will be one of their biggest licenses ever (if not THE biggest). I dont like FNAF but I have to admit that it will be big for DBD. And then you dont want an influx of new players who have to deal with all those issues.
    • Some of the things on that Roadmap could have been done way earlier. E.g. the point of hiding and bodyblocking, which will be improved with the use of AFK-Crows… Yes, it is nice that it is coming, but this could have been done years ago.

    But I dont want to be too negative, it is nice that QoL-Changes are coming and BHVR means it serious, because they push back new releases. I hope in the longterm we will have less Chapters per year so that they dont have to push back anything.

    Looking forward to them, especially the Anti-Slugging things. Because, well… Slugging is very, very common.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 2,273

    What a nice surprise to wake up to 😊

    I am most excited for the Bloodpoint spending improvement and the Quest system! 😊😊😊

    I’m very happy that an anti-slug system is being implemented. It may raise kill rates but we’ll see. I’m just happy that the issue is seen and something is being done about it.

    How exciting!!!!! 🤩🤩🤩

    🎉🤩🎉🤩🎉🤩🎉🤩🎉🤩🎉🤩🎉

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  • Cetren
    Cetren Member Posts: 1,068

    I just wanted to comment for any devs that might end up seeing or reading this - THANK YOU.

    I know how hard a decision it must be to put off bringing new content to the game, especially when new content brings revenue, but I seriously think every single change listed here has been highly requested for YEARS. DBD is SO long overdue for an operation health to fix bugs and address frustrating core principles of gameplay mechanics. I guarantee any potential loss of revenue will be offset by bringing back frustrated and burnt out players who were just tired of frustrating and unfair gameplay mechanics. Seriously guys, this is awesome. Good luck!