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QOL changes without fixing window vaults is a waste of time.

BritneyMitch
BritneyMitch Member Posts: 265
edited February 17 in General Discussions

Just what my post says. Getting hit through the window seconds after vaulting is killing this game more than people realize.

Comments

  • BritneyMitch
    BritneyMitch Member Posts: 265

    It absolutely has to do with ping, but name one other game where both sides can have 50 ping and you still get hit by stuff that isnt on your screen.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957
    edited February 17

    I'm asking how do they go about fixing it? Do you have a suggestion? I have the whole DBD team sitting here with me. Let me know and I'll let them know how to fix the issue. What is your idea?

  • Foxtrick
    Foxtrick Member Posts: 28

    One solution I can think of is dedicated servers to improve the ping between all the players in the match.

    The other would be improving their servers and qol on connectivity. There are plenty of games that do a good job with problems like these.

    The reason these problems exist in the first place is due to the fact that the game relies heavily on the killer's ping, favoring the killer in most circumstances. If they can find a way to alleviate killer's internet connection and basically substitute games from Behavior's own servers, these latency issues would diminish significantly

  • Royval
    Royval Member Posts: 1,116

    hopefully they do. It’s extremely unfun outplaying some killers and they did a wild hit.

  • CautionaryMary
    CautionaryMary Member Posts: 808
    edited February 18

    I think improving servers and making new servers would remedy this issue.

    I found out recently that Canadian gamers don't even have their own server, as I played against a Canadian and had high ping during the game even though I'm NA East (Florida lol). Ironic given that Behavior is a Canadian developer, yet no Canadian servers for them.

    They need to invest more in their servers to allow better ping relative to the team and killer.

  • Lixadonna
    Lixadonna Member Posts: 691

    They tried to fix it by giving Survivor extra distance on fast vault but that lasted a week before it got reverted because Killer complaints. 🤡

  • JPLongstreet
    JPLongstreet Member Posts: 6,992

    Its always been a combo of ping and latency.

  • squbax
    squbax Member Posts: 1,749

    It also made trappers power almost useless and created incredibly problematic loops thanks to said distance but I feel you do not want to clarify those points.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957

    Didn't they just confirm recently that they've added new dedicated servers? I heard Paulie talking about it.

  • bjorksnas
    bjorksnas Member Posts: 5,804
    edited February 18

    Tf2, overwatch, league of legends, siege, csgo, cs2, cs source

    Its a part of net code where the usually they see you before you see them and they usually see you slightly longer than you can see them while running away. Basically peakers advantage but in dbd. The lagging end of peakers advantage is the player who is running away look slightly further away on their screen then they do on the screen of the person they are running from.

    You can't expect people to hit where their opponents are on their opponents screen because the server cannot register their connection fast enough to give an exact placement of where they are meaning you can do the right thing on your screen to no avail because its not matching their screen, so because ping exists everything basically has to exist with a netcode of playing based off what the server shows you on your opponents screens not where you are on your screen this means that you have to play around where you think you will be on your opponents screen not where you are on your screen. Getting hit through a window even though you are through it on your screen doesn't mean you were through it on their screen. You can't exactly expect people to play like that because then if the survivors had the slightest bit of latency no attacks could land because they would swing at where you are on their screen (and it would try to connect via aim dressing) then go through them because you aren't there on your screen only their screen, so basically any attack on a ping that survivors can move a further distance than the killer hitbox would be physically impossible to play.

    Does it suck, yes, is it required yes, does it just force you to play a little faster in terms of resource usage, vault earlier drop earlier etc.. Yes those loops are usually oversized for a reason.

  • MrMori
    MrMori Member Posts: 1,917

    Well, did you ever play against those vaults? They were absurdly powerful. Vaults were fine before this change when both sides have low ping, so in any low ping match it just made window vaults utterly broken. Plus you could vault straight over trappers traps. Crazy.

    I believe they did end up buffing fast vault distance by a little bit which is fair imo, right now it is some kind of middle ground between the old and new vaults distance. The funniest part about this whole thing is that male fast vaults had like twice the distance as female fast vaults due to a bug for weeks and weeks.

  • KerJuice
    KerJuice Member Posts: 2,104

    Give it time, you’ll get used to it.

    Play more killer, you’ll appreciate it.

  • vol4r
    vol4r Member Posts: 895

    BHVR fixed it once. Killer's feedback reverted the change - not getting free hits was miserable for them apparently.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,618
    edited February 18

    The problem is that vaults, even with low ping, are not fine. I had situations (playing on around 30 Ping usually) where the Killer had an equally good Ping and I fast vaulted with Finesse and STILL got hit. And you can visually see that you just got dedicated because the animation of going down looks really weird, because you instantly lose any momentum and it looks like you were just standing at the Window.

    And this is when both sides have really good Ping and honestly - how is this acceptable? You can basically have the best ping possible and if the Killer has bad Ping, you get hit anyway. But if the Killer also has good Ping, then there is no way that you should get hit there..

    IMO it was a kneejerk reaction to revert to bad vaults after a few days (without any acknowledgment back then, they just reverted them without saying anyting) just because Killers complained. They should have given it way more time for players to get used to it and then figure out how to address any issues that might arise (e.g. Trapper Traps).

  • BritneyMitch
    BritneyMitch Member Posts: 265
  • BritneyMitch
    BritneyMitch Member Posts: 265

    Homie I got 5k hours and with every hour it is more and more annoying. When I get a dedicated hit on a surv while playing killer I dont think that is cool. I feel like the game works like ######### and is giving me an unfair advantage. Killers and survivors should be advocating for this to be better, winning because you get dedicated hits robs you of the opportunity to actually enjoy the skill expression this game has.

  • Reinami
    Reinami Member Posts: 6,604
    edited February 20

    Literally any multiplayer game ever?

    Even if both players have 50 ping, ping is the amount of time it takes to do a round trip to the server.

    So, lets say you have the survivor and the killer at 50 ping.

    • Survivor vaults a window on their screen, it takes 25 ms for that to reach the server.
    • Server then does whatever validation or logic it needs to do for vaulting. Nobody knows how long that is exactly, but DBD servers i think have a tick rate of 30. Meaning it updates 30 times per second. Lets say a vault takes "1 tick" so thats 1/30th of a second which is 33.33 (lets just say 34) ms to do that
    • Then the server sends what it needs back to the client to say "hey yep you are vaulting go for it" that takes 25 ms.
    • Server also probably sends the same thing in the next tick, back to the killer player, so thats probably around 34 + 25 ms there before the killer sees it.

    All in all, this took a total of

    25 + 34 + 25 = 84 ms for the survivor to start vaulting

    25 + 34 + 34 +25 = 118 ms for the killer to even see the survivor start vaulting.

    Thats a pretty significant amount of time even at 50 ping. And most people aren't rolling around with 50 ping.