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The Unknown is way too STRONG

Hi_n_Dead
Hi_n_Dead Unconfirmed, Member Posts: 3

Idk if someone agrees with me, but how can you last more than 10 seconds on a chase against a guy who's literally the Huntress but with explosive throwables and a teleport?

I know that you can get ridd of that thing he shoots you by looking at him, but come on… While you're looking at him he's already getting the power back and can take you down even if you stare at him all the time…

As a suggestion, i'd change a little his power, making he hit when the ball touches you directly, and leave the area effect just to "infect" survivors.

Another option is to make 2 areas, the first closer to where the ball hits, and if the surv touches that one, gets hit. And the second one, a little bigger and further from where the ball hit, that just "infects" them.

This way the killer must be accurate with his shots (and not throwing them randomly as he does now, knowing that it'll be a hit), and also gives the survivors a tiny chance of evading it.

Comments

  • XANA7274
    XANA7274 Member Posts: 42

    As a killer main, Unknown isn't that OP. I'm no professional when playing him (Dredge is my baby) but Unknown is fun to mess around with.

    With the amount of "clutter" in maps these days, your projectile is 80%-90% of the time bouncing in the wrong direction, hits invisible walls/trees, passing through the survivor to then bounce and the explosion happens beyond them, etc. This isn't to say people who have mastered him can't do some wickedly sick shots with his power, but I'd hardly think he needs a nerf or a rework of some kind.

  • Feneroe
    Feneroe Member Posts: 317

    Why make it a worse Huntress? The Unknown is B tier at best.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Unknown has some good maps and some bad ones, I think they work beast with stealth from my time playing them, the rapid ability to displace to hallucinations makes them very unpredictable, best advice I can give as someone who has been maining them recently:

    -Rid of the apparitions as soon as you can this gets rid of their map presence, but be aware you'll be notifying them you are touching it when its gone
    -take loops wide when you hear them prep their power, it can clip through a lot of walls that can catch you off guard
    -pallets are your friend, when they miss a shot, throw the pallet to get space to go to the next loop, and prepare for the next shot, I find learning when it's best to leave a loop is such a valuable tool for ranged killers, think about your pathing where they can aim at, plan in advance.

    Honestly I feel like their power CD could be shortened ever so slightly, their time to kill can be pretty slow compared to some killers, but I suggest going into custom, try their power to see how long the CD is, and how much t ime you have to get away, you'll see its quite long.

  • Falcao
    Falcao Member Posts: 214

    in fact, his main strength is teleports. he can apply pressure everywhere and create a proxy camp.

  • CautionaryMary
    CautionaryMary Member Posts: 805
    edited February 18

    The Unknown is not a strong killer by any means.

    As long as you're not looping predictably (to prevent getting hit by his ping-pong ball of a power) - you defeat the purpose of The Unknown. Even in situations where there's nothing to use and they pull their head to use their power - you can run into them and abuse the 1st person POV perspective.

    Just don't loop close to corners, go to areas where there's line of sight blockers, avoid his teleportations (you can bait them into using it and gaining distance by going the opposite way), and dispel his teleportations to prevent map mobility.

    They're very easy to deal with and actually one of my favorite killers to go against because of the mindgame potential.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    On a 7s cooldown too plus charge and fly time, so thats at least 21s by my watch.

  • LeFennecFox
    LeFennecFox Member Posts: 1,390

    He's up there strength wise at his best but he basically requires you to never miss or your momentum in chase takes a nose dive. 3 hits to down someone assuming they never miss or survivor never gets rid of the weakened effect.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,185

    4 against any survivor who knows that they're doing, even if they're not that good against it

  • KatsuhxP
    KatsuhxP Member Posts: 1,597

    Pretty easy:

    his projectile is pretty slow, he needs to hit 3 times in optimal case (so eventually more), he needs prediction and knowledge about the way his shot bounces. I'd say from all projectile killers he's probably in the middle in terms of skill required to play against him.

    Most rounds agains people that know how to play against him make you wish you just played huntress, at least me because I played her a lot of more she's stronger for me than him xD

  • CautionaryMary
    CautionaryMary Member Posts: 805
    edited February 18

    Yes, even then it's very easy to get rid of the orb on your head rightfully so.

    But then again, I love going against them. 😂 I always have great chases with them but I am aware that not many people have chase potential or recognize and analyze the game like I do. A true DBD nerd 🥸 Huntress is by far a stronger killer than The Unknown.

    The Unknown is a bit finicky when it comes to the ball, it can spit and land directly on the survivor doing absolutely nothing. It can land and injure the survivor, sure - but I don't know, they're not an issue and doesn't deserve any nerfs in my opinion.

    Very fun killer to go up against, but my opinions are weird because I even like going up against Nurse lmao. ☠️

    Edit: honestly, think it's because I prefer mind game potential. These killers are very easy to mindgame, so they're my favorites to go against. I always do good chases against Nurse and The Unknown because of line of sight blockers, so I can't resonate that The Unknown is strong.

    I don't think any killer is strong theoretically other than Hillbilly or Blight, but even then I can still loop them (Blight is a little harder to maneuver compared to Hillbilly looping wise).

  • KatsuhxP
    KatsuhxP Member Posts: 1,597

    Actually I also like to play against nurse, sure they destroy you sometimes, but in general the chases are fun xD

  • buggybug
    buggybug Member Posts: 1,222

    If they simply remove alerting him when your dispelling his clones then it would not be so bad same with ghost face too, its stupid thst your punished for doing the so call counter to them.

    Like take plague for example, you can cleanse and even though it gives a queue, she cannot tell exactly where gou are unless they use that add on that show aura of who clenansed

  • buggybug
    buggybug Member Posts: 1,222

    Yup one of the most return to hook Andies ever, them and wraith are beasties.

  • CautionaryMary
    CautionaryMary Member Posts: 805
    edited February 18

    Does The Unknown get alerted when dispelling their clones? I haven't played as them, but usually I can dispel easily.

    I do find it a little dumb that The Unknown can teleport if you're mid animation dispelling but I overlook it because I love playing against them regardless, lol.

    Probably the only killer I don't really get upset around when I get hit (latency related) because they're very fun to play against, in my opinion.

    @KatsuhxP , lol I don't even get destroyed by her normally. I just like going against her because when you're on a map with a lot of objects - it's hard for a Nurse to keep up with you. She's easier for me to loop compared to a Blight (I can still loop Blight, just trickier). She's just a lot of fun to play against due to the fact that she teleports, swings and a miss her attack, out of breath, and you can still continue running. Her lunge can be a little questionable at times, but I still enjoy going against her even if she's an S tier killer.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    If I understood correctly - he does not get alerted when you are dispelling clones. That is a myth.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Unknown is not a good killer. Once someone is weakened you get like 2 seconds to hit a shot which is no easy feat on a good survivor, and you're punished massively for missing. He plays terribly on console trying to use his power. The best thing about him is the insa teleport that's semi controllable. There's really no reason to play this killer when Huntress or Deathslinger exist

  • buggybug
    buggybug Member Posts: 1,222

    Oh that is what it is, its pretty stupid if your already in the middle of dispelling it he should not be able to teleport to it, same with onryu when your already interscting eith the tvs.

  • CautionaryMary
    CautionaryMary Member Posts: 805
    edited February 18

    I see, yeah it's a bit weird to get interrupted but I can see the logic now that you mentioned Onryo.

    I'm a bit divided on it given that the killer is obviously using their power (Onryo for the TV and The Unknown for their teleportation via the clone) versus the fact that it would be a little jarring for the killer to be prevented from using the clone/TV because a survivor is interacting with it.

    Hm, I don't think it's as much of an issue given that both are not considered high-tier killers to begin with. They both struggle when going against SWF and only Onryo I would argue is a curb stomper in solo-queue as The Unknown struggles... But could be my perspective given that I can loop an Unknown easily lol.

    Edit: I can loop an Onryo and I know how to counter her generally ahem Onryo player here, but I find solo-queue doesn't know how to deal with being condemned, they don't turn off TVs near them, or know how to properly play against her causing her to steamroll pub games.

  • KatsuhxP
    KatsuhxP Member Posts: 1,597

    Me neither, but I also know that I play not enough survivor to get really good nurses, so I say that in general xD

  • Lord_Kaine
    Lord_Kaine Member Posts: 58

    With perfect execution and predictions when aiming, yes, it could be as low as 21 seconds for a single health state. But only if the Unknown gets a succesful hit with weakened, within the first second of the chase, and is fired within the exact second it's off cooldown. Plus, the Unkown only has 3 seconds to line up a shot once off cooldown, otherwise the weakened state is lost if the survivor was staring it down.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited February 19

    Spot on, which kinda puts a pretty big hole in the "how do you last longer than 10s" question... in fact, I'm left wondering how it's even possible to not last 10s... even with No Mither its still 14 😅

  • Hi_n_Dead
    Hi_n_Dead Unconfirmed, Member Posts: 3

    3 hits is what it takes to all killers to down someone xD And it has a 7s cooldown i believe, so 14 secs of chase if injured :)

  • Hi_n_Dead
    Hi_n_Dead Unconfirmed, Member Posts: 3

    Waw, 21s of chase, less if you're injured… 5minutes looking for a game to end in 21s feels so amazing xD

  • champzaza007
    champzaza007 Member Posts: 102
    edited March 9

    Is UVX easy to use? Throwing randomly still hits? Honestly, UVX from The Unknown is probably one of the easiest throwing skills to dodge among killer skills.

    Do you know that UVX from The Unknown has a 7-second cooldown for each shot, and survivors take 6 seconds to stare at it to disable it? This means that, in fact, The Unknown only has 1 second to decide whether to shoot UVX and create a wound. Even though, in practice, The Unknown players try to zig-zag and hide behind walls to prevent survivors from staring, his UVX is actually difficult to use and relatively easy to dodge. Also, the teleport skill makes a very loud sound. If you're running and looking behind you, it's almost impossible to be tricked by The Unknown and get teleported in front of you for an attack.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited March 9

    Not throwing them randomly as he does now, knowing that it'll be a hit.

    Then it isnt random, is it?

    Unknown is one of the most well designed Killers in the game. Their power can be strong but can also be difficult to use, the fact that infection is removed by staring at the Killer, and it doesnt take long to remove it either, means the Unknown player has to get repeated hits within a small time window while also having to be precise.

    The projectile is also slow, telegraphed, and fairly easy to dodge in a lot of situation. If you miss, you get harshly punished for it since you have to re-infect the Survivor and then hit them again to actually take a health state. On top of that, when you do down a Survivor, there is no way to guarantee that they will keep in the infection, since Survivors can remove their infection by looking at you while you are actively carrying and/or hooking a Survivor.

    Unknown players dont just "randomly shoot and gets hits", they know how the power works, they know how they can leverage it for a hit. That's not luck, that's not randomness, that's skill and experience, and if it is "random", then that's on you.

  • jedimaster505
    jedimaster505 Member Posts: 287

    You're totally right. Unknown takes no skill whatsoever like most killers in this game. It's like lobbing a grenade in CS GO except it does 50/100 damage even if the very edge of the explosion barely touches the survivor and it also goes through walls. The only one to blame is BHVR as they've been pandering to killer mains for several years now in order to increase licensed killer DLC sales which keep their game profitable.

    Only reason they're doing this quality of life thing now is cause the solo Q suicide epidemic is getting so bad that their game will die if they don't take it easy on the killer handholding for a few minutes before releasing a new chapter that further pushes the game into pay-to-win territory. They also managed to introduce a serious stuttering issue that affects even high-end systems with recent updates.

    All round a pretty good job so far by making solo Q unplayable and killer a snoozefest where I can 3-4K on autopilot one game after another ad nauseum.

  • KatsuhxP
    KatsuhxP Member Posts: 1,597

    Especially as survivor it doesn't take 5 minutes to find a game (at least if you didn't start to play the game yesterday), also 21 seconds at least means you can extend it. As long as you're behind walls but not too close to them, you look at your back where shots come from aswell as at the unknown himself AND you react to the shots, you're getting easily more.

    Just remember:

    If unknown shoots at the wall behind you from the right, the shot will bounce to the left - so you have to dodge to the right and keep running left if you doesn't want to be hit by him normally. Also you can fake going right as example and let the unknown shoot, and then dodge as soon as he shoots.

    Of course it won't work always especially against really good players, but you'll get better and learn how to play against him yourself. Playing him yourself would help you learn his limits in chase.