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Parts that are missing in the health/quality of live chapter

Langweilig
Langweilig Member Posts: 3,247
edited February 2025 in Feedback and Suggestions

Slugging for the 4K

  • The last two survivors can pick themself up infinitely
  • Bots despawn when there is only one real survivor player left
  • Survivors can bleed themself out, when they were the final two

Blood web

  • A multiplier in the settings to increase the bloodpoints spending speeed or make it instant
  • Add an option to remove the pop up, that occurs every time you finish a level of the blood web

Audio sliders

  • For Screams (to make them less loud)

Text chat for consoles (equality!)

Shared inventory

  • Survivors share all of their items, addons and offerings between them
  • Killers share their offerings between them


Please add other Quality of live changes, that you feel like are missing, in the comments!

Post edited by Rizzo on

Comments

  • Darkage
    Darkage Member Posts: 80

    These aren't necessarily missing, some of these could definitely be in the 'and more!' section or whatever it is. But you do have a lot of good suggestions, and I for one would like to see more accessibility options for certain killers.

    For instance, dredges nightfall can be bad for players with eyesight issues or dark monitors. Without completely ruining the killer's power, they could make the darkness a white fog, and remove the outline along the screen so you can fully see, just not at a distance.

    They can add an option to change plague's vomit texture for players who can't deal with that stuff.

    Add a visual direction indicator for spirit (like a white outline on whatever side of the screen she's coming from so you don't have full tracking on her during phase, you just know the general direction, much like you would if you heard her).

    Doctor, instead of the madness noises overloading your ears with random groaning and zapping, these noises could be replaced by something like the deafened status effect, and spares you from the chaos of the madness sound effects.

  • SimpleYetKomplex
    SimpleYetKomplex Member Posts: 60

    Audio Sliders for Plague’s Vomit & Dredge’s Nightfall would be nice.

    Plague's Vomit triggers emetophobia and can cause the players themselves to feel nauseous.

    Dredge's Nightfall is very loud and it causes a few people to become overstimulated, particularly neurodivergent players. You can still hear The Dredge over this anyways, so I don't think there'd be much advantage.

    Additionally, it'd be nice for an option for blinds to make the screen go black/dark rather than white, for sensitive eyes. Not everyone appreciates being assaulted by the full power of the sun.

  • jesterkind
    jesterkind Member Posts: 9,812

    To be fair, there's more slugging changes in the back half of the roadmap, so that might not actually be missing depending on how they choose to handle that.

    For other QoL things… maybe it's not strictly quality of life but I feel the offering system needs a complete overhaul, not just map offerings and shrouds. I'd also love to see a big overhaul for chests and Luck, which could absolutely fall under the system-mechanics level changes they're aiming at here.

    Oh, and normalising survivor audio! Crazy that hasn't been done yet, the devs mentioned it being in the works years ago at this point.

  • SoGo
    SoGo Member Posts: 4,575

    Yeah, offerings have a lot of fluff and outdated stuff in them.

    Most bloodpoint offerings are inferior to the Cakes, BPS and Puddings, even though they are the same rarity.

    Personal Luck offerings exist.

    Shrouds work backwards.

    Blueprints could be made secret (maybe not, not sure how impactful that would be)

    Oak offerings are... there.

  • Attckcat
    Attckcat Member Posts: 71

    Shared inventory/offerings definitely makes sense now that nothing is lost on prestige. Just combine it all as much as possible. Each survivor doesn't need their own inventory and sharing all the generic offerings between all characters would be nice as well.

    Allowing a surrender for 2 survivors left makes sense as well. Being the dying survivor left on the ground just to block the hatch is terrible, and I hate when the killer tries to encourage cooperation.

    I'm fine with the speed spending of points, but I'd like to be able to prioritize the things I actually want, not an inventory full of map offerings I wont use or brown key addons or toolbox instructions.

    Also the option to move the visual heartbeat lower on the screen if the survivor model isn't visible.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    More Solo Queue improvements, like a quick chat feature, and New Player Experience improvements like better tutorials.

  • buggybug
    buggybug Member Posts: 1,222

    Agreed with op and everyone here as I said what all say a few times in other posts.

  • GuineaGamer
    GuineaGamer Member Posts: 159

    100% YAS! Quick chat like DBD mobile has! I think they did mention showing perks of other survivors, which I absolutely love as well!