Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

The one thing I am surprised isnt added to 2v8

Defnotmeghead
Defnotmeghead Member Posts: 404
edited February 2025 in General Discussions

Anti-slug. Like, you literally down a survivor and can pick them up for a hook and keep on chasing. The only reason to slug a little bit is in case people are near or you wanna continue chase, but then you have a teammate who knows where a survivor has been slugged (or should, its not that hard to find out where).

What I expected there to be was at least tenacity and soulguard basekit, so that a survivor can crawl while recovering, and if they are picked up/pick themselves up with a skill that has a 60 second cooldown, they get endurance in case a killer is camping. If they wanna slug for the mori in the endgame, then both of them gotta stay there to bypass the endurance effect.

I really dont think there is any valid reason against basekit tenacity and soulguard for all survivors, as there isnt really a valid reason to slug people for longer than 25 seconds and self-pickup recovery takes twice as long anyway.
Maybe, to compensate, 8 meters of deerstalker basekit for killers, but again, they should be able to figure it out relatively quickly anyway

Comments

  • XtremeDBD
    XtremeDBD Member Posts: 449

    You didn't? I thought how it worked in 2.0 was u had to be caged and then you'd get a single unbreakable to use

  • Defnotmeghead
    Defnotmeghead Member Posts: 404

    Yeah, but I kinda elaborated how thats not really anti-slug since they can just down you again by semi-camping your body and you wont be able to pick yourself up for another 60 seconds. Like, you've already been downed for 34 seconds, and now you gotta wait another 60 seconds while laying still to get another chance at a self-pickup. I dont really count that as anti-slugging.

    Effectively, killers can still slug 1 person when there is 3 left, have 1 person proxy-camp the body while the other goes to hunt the teammates. Then whenever they pick themselves up, you can down them and can join your teammate for a minute to find the rest.

    But if survivors can crawl and recover at the same time, and have like 10 seconds of endurance, killers are kinda forced to make hatches spawn. Then they are kinda forced to pick someone up because if they dont, they can crawl somewhere safe for the next 30 seconds before they can pick themselves up the first time, and if you happen to be near, they have 10 seconds to reach the nearest loop.

    I was considering Unbreakable basekit for a minute too tbh, because with the ease of hooking, I dont really see any reason to slug anyone for longer than 20 seconds. You just injure, break the nearby pallet and grab it, but then endurance would be too much and I think endurance on (self-)pickup is more important in these scenario's.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,549

    If you truly are being slugged repeatedly that you can't find value in your team skill, the best thing you can do is crawl away from the action. If a killer wants to babysit you there's now ideally 7 survivors vs 1 killer.

    The best advice I can give is that the best anti slug tool in your arsenal is to jump into a locker. The killer will either grab you out, or hump the locker. Either scenario is preferable to being on the ground

  • Defnotmeghead
    Defnotmeghead Member Posts: 404

    Well, the problem comes especially in something like RPD, where if you get downed roughly in the middle of either side, the killer can just patrol their side of the map and return to you before you can trigger your teamskill, and if they are a bit slow that you can trigger your teamskill, you dont have time to crawl to a pallet. Hence why I feel like basekit tenacity should be the first addition. And since the later slugging also happens, I feel like endurance for a short bit wouldnt hurt. It just gives a little bit of a timeframe that you wont be able to be downed if its only 1 other killer.

    And lockers arent common enough to be a viable counter to that. That probably wont be the case untill Dredge is added to the roster.

  • H2H
    H2H Member Posts: 954

    I confirmed myself in the last one that could get myself up without being caged, because I had also heard stuff like that and wanted to verify it for myself. As far as I could tell, the only limitation was (and still is) having your team skill charged and being recovered to the “Seek Help” level.

  • Nazzzak
    Nazzzak Member Posts: 7,724

    Couple reasons I think. One is that you have a lot of team mates who can pick you up. And you can pick yourself up when the team is down in numbers. Both act as deterrents for killers to slug (and if a killer is camping your body then he's not running around slugging all your team mates instead of hooking). The devs also can see how long people spend on the ground and when. If full team slugs were common enough then I imagine they'd do something about it. As it stands, I've played a heck of a lot of 2v8 and it's rare I've been left slugged.

  • Defnotmeghead
    Defnotmeghead Member Posts: 404

    I almost end every single game where the killers slug 1 survivor in the end and send the other for scouting the rest. Sometimes laying there for 3.5 minutes total after being downed 3 times because you have to lay still to recover. When if I could recover and crawl, those moments would be rare as I can basically cross the map while crawling and get closer to an opened gate.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    The first iteration of 2v8 only let you pick yourself up if you were dead on hook (cage?).

  • Hex_Llama
    Hex_Llama Member Posts: 1,943

    I literally didn't know you could pick yourself up until this version, and then I struggled to understand how to do it until recently. You have to recover to "find help" and then toggle off your recovery in order to be able to trigger your power. For the longest time, I couldn't figure out why I wasn't getting the prompt to do it. :(

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    You really think the killer can camp your body and not lose all momentum from doing it? Even if the survivors are already in a losing scenario like you said, don't they deserve to lose there?

  • Defnotmeghead
    Defnotmeghead Member Posts: 404

    They already lost as a team in that scenario, but the individual loss isnt deserved. That's like saying killers already lost because gates are open and 5 survivors have escape, so they dont deserve any kill afterwards.