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How Do People Feel About S Tier Killers Right Now? (Nurse, Spirit, Blight, Twins, Artist, Hillbilly)

XtremeDBD
XtremeDBD Member Posts: 449
edited February 2025 in General Discussions

Let me go into a little more detail here, does anyone have any hatred for these killer's obviously overtuned and incorrectly nerfed kits? (Billy not included)

Take Nurse for example, making blinks special attacks was a great nerf, but its not enough. Her entire kit is a complete 50/50, where the nurse player tp's feels like a complete gamble for a hit, though majority of times is in her favour since people who are insane and adapt fast to a survivor's "unique pathing" will just double tap them after the first chase usually. She still completely breaks the game in terms of making Survivor basekit features useless, like pallets

One of my friends had recommended that Nurse can't see auras while charging a blink, but even then, shes still really strong on open maps. I've been brainstorming for months on how she could be nerfed after her reigning 8 years of pain and suffering she causes, which had me think about spasmodic breath being basekit with a new effect upon losing blink access and also a shorter add on activationtims. Haste doesn't feel unique in any way, blight can dash way faster and gets 4 chances to attack, maybe when she gets a blink hit or two, she goes to 4.4m/s and gains an ability to walk through structures for a short time. While this ability is active, only a survivor in chase will see the killer's aura as they phase through walls and loops getting forced into a 1 second, killer vault type animation lock. Survivor's would hear a directional lullaby when the invisible Nurse is nearby. This killer needs to be nerfed, but given a unique compensation effect to keep her appealing.

My problems with free teleports every 3-4 seconds for Nurse is that its too much distance, too fast for any reaction time or counterability, and completely breaks the games basekit features

This buff idea is rough, but is kinda what i thought spirit could've been, phasing to set points rather than being allowed to change course just because you heard the survivor you're chasing change direction of looping, kinda like Houndmaster's search command, fast and as far as they want to go. Distance travelled would determine the length of your cooldown. Phase could be ended early if a survivor is heard and you want to chase them instead of traveling far away, but would incur the max cooldown duration

For Blight i already recommended some ideas on how he could be toned down temporarily. Give him less rushes and increase individual token cooldowns, but make his 1st rush infinite until he hits something and his power is usable regardless of token amt, just like Wesker. His turn rate is increased and he can no longer turn while swinging during a lethal rush hit attempt. To compensate, he performs a visually obvious sweeping attack, relieving some platform reliant frustration since both sides will for the most part have an equal chance of hitting a lethal rush attack

Hillbilly i don't have any problems with personally, i feel hes a really balanced killer, and can only be strong if the person playing him is incredible at curving. His rework really made him so much better, so good he needed to be nerfed already. He is strong in terms of what his kit can do on paper, which is for the most part how tierlists are determined, but he feels like the perfect killer atm, the only one worthy of his S Tier title

Another rant, but i want to hear what others think about these killers, tell me your experiences against or as them. Are they boring, lazy killer designs to play as and or against? Should something be done about them?

Post edited by XtremeDBD on

Comments

  • Moodyy
    Moodyy Member Posts: 173

    If they do nerf billy i can see them reverting his initial turn rate back to .75 and probably make it a brown addon and probably a doom engravings nerf. But yea i think billy is in a good spot. just wish they polished him a bit in the QOL department.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    I feel the same abt Wesker's dash recovery from missed dashes. This was buffed in 2v8, but it should also be in his basekit

  • Rogue11
    Rogue11 Member Posts: 1,985

    I'd rather play against Blight than Billy in their current states and it takes a LOT for me to prefer a Blight match.

  • MoZo
    MoZo Member Posts: 784

    I don’t think they’ll touch Billy. His pick rate and kill rate has dropped to the preferred target for bhvrs standards and they fine tuned the problematic aspects of his kit. Nerfed speed in od, nerfed how often od is active during the match, nerfed his missed chainsaw cooldown and nerfed his most busted addon lopro chains. I remember in an ohtofu stream on twitch one of the devs were in the chat and were discussing the Billy nerf and they said the 1 second turn rate is a fun and well received change from all the Billy players and the devs didn’t want to take that away when they nerfed him so they did the other nerfs. If they substantially nerf blight to a point where he’s out of S tier I could see a huge rise in Billy players again, only time will tell.

  • MoZo
    MoZo Member Posts: 784

    I personally think all the current S tiers are in a reasonably good state besides nurse because she’s never been in one lol. Imo I think their addons are what makes their already powerful basekit feel very oppressive during matches. Nurses heavy panting addon is straight up a crutch addon that gives a massive 30% extra lunge on her second blink. The amount of times I’ve gotten a hit or been hit from this addon is crazy, it doesn’t even look like the nurse hit you but because of this addon it always hits. Blights double speed have always and will always be his best addons as long as they are in the game. His already fast basekit movement speed on top of increased speed addons make him extremely hard to dodge especially on his 4th or 5th rush. Spirit’s rusty flute addon lets her use her power so often that it feels like she is like old chucky with a 9-10 second cooldown and a good spirit will almost always get a hit when they’re in a phase unless it’s a god pallet or window. And for Billy, as much as I love him as he’s my main but his iri engravings make him a monster if played right. His regular chainsaw out of overdrive with engravings is faster than basekit overdrive and when he’s in overdrive with engravings he moves so fast that it’s almost impossible to dodge if not already on the corner of a loop. If they toned down some of the S tiers addons I could see them being more widely accepted by the community.

  • SoGo
    SoGo Member Posts: 4,292

    Nurse is Nurse. Even with every nerf she has recieved, even though she has only 6 add-ons that aren't useless, even though she can't use any M1 perks, she is still on the top.

    Spirit is fine, imo. The Dried Cherry Blossom is a disgusting add-on, yes, but remove that and she is in a fairly good state.

    Billy is fine, he already got nerfed and doesn't need more nerfs.

    I don't really have a clear picture about Blight, so...

  • TheMruczek
    TheMruczek Member Posts: 250

    Personally the problem with nurse for me is the second blink range. It feels really good to outplay the nurse but no no no, here comes the second blink that covers entire shack and don't forget the lunge add-on. Promotes really safe playstyle of "oh just blink at corner every time". Just shave the range a bit and remove the lunge add-on.

    Spirit is mostly fine. As long as a team plays well and spreads out, Spirit is a manageable killer to face against. The only 2 nitpicks i have is that she doesn't really have "fun" add-ons like her old lunge add-ons and that IW is such a big component in her matches. If u don't have it, it feels pretty bad to be chased by a good spirit. I wouldn't mind having the spirit realm set a fairly low audio on all survivor grunts (similar to what ace and ada have, just a bit lower) no matter if u have or don't have IW. Just to make it more possible to outplay the killer without IW.

    Blight is just an outlier. Chucky got horribly nerfed as a 110 killer, meanwhile we have Blight with strong power, short cooldown and he's 115. Personally I would nerf his cooldown to 12sec, remove the shredded notes add-on and make him 110. In return add blighted crow base-kit and rework the add-on entirely.

    As for Billy, he mostly needs a small add-on pass. Spiky boots add-on could be legit base-kit and some of his add-ons are just useless.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,561

    Blight and Billy are fine. Very strong but healthy. Spirit is annoying. Nurse is busted.

  • HolyDarky
    HolyDarky Member Posts: 1,391

    Nurse is still the strongest killer in the game. I think if she could not see auras while charging her blink attack would be a healthy nerf. Then, nerf her range and third blink addon. After that, maybe add special effect to pallets when playing against nurse that leaves more counterplay against her - kinda like Dredge and the ability to lock lockers to slow him down.

    Blight: Still strong but it is difficult to nerf him in the right way. Many players say make him a 110% killer but the issue is his power and not he being a 115% killer. The only nerf could be to increase his cooldown since 10 seconds is very low compared to how strong he is - Dredge has a similar cooldown but his power is less oppressive and more limited l.

    Billy is in a good spot. The only change I have is a Tweak to his overdrive: the current Overdrive feels so awkward and I wish instead of getting Overdrive by using chainsaw much (he has to use it a lot to get overdrive and then the speed feels so low), he would get it by hooking a survivor for like 20 seconds to reduce his slug potencial and to get overdrive more consistent (in this case he should also get back his old Overdrive speed).

    Spirit is not an S Tier killer - She is in the healthy A Tier and Dracula, Twins, and Singularity are closer to S Tier than Spirit. Spirit is in a fair spot but could get some little QoL changes (faster recharge) and some Addons could get a rework. The only unhealthy part is the Dired Cherry Blossom Add-On but for both sides since it removes many possible counters on the survivor side and requires zero skill on the killer side.

  • XtremeDBD
    XtremeDBD Member Posts: 449
    edited February 2025

    @HolyDarky

    Dracula & Singularity aren't S Tiers, most complex kits fron newer killers lately have sat at a healthy A Tier. Spirit has been S Tier, but probably the weakest one. I completely forgot about Twins, they're barely played anyway but they are pretty annoying in the right hands

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,680

    IMO Blight, Billy and Spirit are fine as they are. Only Dried Cherry Blossoms on Spirit should be changed. Yes, they got nerfed, but the Add On is still a training wheel Add On for her and takes away all Skill needed for her, since you get such a clear indicator where the Survivor is. That it can be paired with MDR is the cherry on top, since both share the same Downside, but you basically get 25% Movement Speed Increase on top of the clear indicator where the Survivor is. (MDR on its own is completely fine after the Nerf, just with Dried Cherry Blossoms it is too much. And IMO Cherry Blossoms are the sole problem on Spirit)

    Nurse however is busted and should not exist like that. It is mind baffling that a design failure like her is allowed to exist. Imagine you would have Infinites in the game. Or no Window-Blockers. Or old old BNPs. This is basically the equivalent to having Nurse still in the game as she is.

    And the issue is, BHVR will never give her any significant Nerfs. (A significant Nerf for me would be that Nurse is in a Spot that not every Tier List since 2016 starts with putting Nurse at the top of S-Tier and declare her the strongest Killer without any explanation needed…). Two main issues why BHVR would not do anything to Nurse:

    • The backlash. Because for some reason some people still believe that Nurse needs a lot of Skill. She has a steep learning curve, but once you got that done, she is really not that deep. Any other Killer mentioned here takes more Skill to play. And you dont need Nurse to win most of your games.
    • Nurse is the perfect Killer for any P2W allegations. Whenever someone would say that a certain Killer is P2W (e.g. saying that Dracula has so much in his Kit, with the individual abilities alone sometimes better than whole Killer Powers), the Devs can just point to Nurse, say that the strongest Killer in the game is completely free and does not require to purchase any DLCs and thats it.

    So yeah, aside from Nurse, all named Killers are completely fine (minus Dried Cherry Blossoms). And sadly every Nerf to any Killer besides Nurse is a Joke as long as she can exist like she does.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited February 2025

    Nurse is currently only problematic in terms of synergy with aura reading perks, other than that, she's not as strong as Blight all the way since her blink attacks started counting as special attacks.

    Billy is ok now.

    Blight is still a top-tier butchering machine.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    I remember learning how to play her, it was pretty hard ,but once you get the hang of it you 3k every match minimum. Its so stupid that after 8 years a killer like this still exists. Personally aside from learning how she works, thats it, theres no other form of skill expression to playing Nurse. She quite literally doesn't take skill, its just a ridiculously overtuned kit that needs to be nerfed.

    Most S Tiers are stupidly overtuned and need to be nerfed so they're not seen as often. People shouldn't have to feel required to play these killers in order to win. (This exludes Twins who is super rare)

  • HolyDarky
    HolyDarky Member Posts: 1,391

    I said they are closer to S Tier than Spirit not they are S-Tier. I main Spirit and can tell she is not S-Tier, especially when the A-Tier killers in Dracula, Singularity, and Twins are slightly above (or around- depending on who you ask) her. Spirit is an A-Tier killer.

  • Jock21
    Jock21 Member Posts: 121

    Someone's still stuck in 2019 cause Spirit ain't S tier.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    spirit is low S tier, her kits barely changed since her small directional audio nerf

  • Jock21
    Jock21 Member Posts: 121

    As someone who used to main her she's nowhere near as strong as the S tier killers so she's def not S tier. She's very probably not even top 5 anymore.

  • XtremeDBD
    XtremeDBD Member Posts: 449
    edited February 2025

    @HolyDarky

    Thats simply not true. Shes way too strong to be seen as A tier. You turn completely invisible and turn 50/50s into 10/90s in the killer's favour. She is not A Tier, theres little to no counterability to her kit, you can run Iron Will even though you don't know what killer you're playing against, which is very uncommon since Iron Will is pretty niche and no one runs it anyway

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Dude shes still super strong. You can’t counter her in anyway, she doesn't even take skill, just a good head set and if u like tweaking vinilla dbd settings u run an equalizer to make footsteps louder and counter iron will

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Thats pretty surprising, is there something you dislike abt Billy?

  • Rogue11
    Rogue11 Member Posts: 1,985

    He's currently everything I dislike about Blight but Stronger. Mainly the longer curve window removes most of his counterplay at loops. The generally accepted "fun" gameplay vs Billy used to be both sides accepting a higher risk/higher reward in chase. For the survivor by greeding pallets and predicting the saw. For the Billy, by going for saws instead of M1. The longer curve window makes most loops so heavily weighted to Billy that the only correct play is now just pre-dropping, and usually you can't even reach another tile before Billy catches up.

    For example, running around the outside of shack vs old Billy, you turn a corner, survivor and Billy have no sight of each other. Billy starts revving before turning the corner, and both sides have to read each other. Does the survivor stay looping tight to the wall, or turn out wide? Whichever side guesses correctly wins, right?

    But if you guess correctly as survivor today, you're still getting hit 80% of the time, as you watch the Billy guess wrong but correct his mistake with the longer curve window. Where is the agency for the survivor in this situation? Where's the high risk/high reward from both sides? I played it correctly as survivor, read my opponent perfectly, and it didn't matter. The same thing applies to Blight, just with only losing a single health state.

    Then add some minor frustrations such as, Billy being able to end game face camp for free (rev limit was originally added for a reason) which removes an exciting game element for survivors, going back for a teammate during end game. And in general, I don't think overdrive is a healthy mechanic.

  • BorisDDAA
    BorisDDAA Member Posts: 531

    Billy should probably have his initial turnrate buff reverted and Blight should only have 1 speed addon.

  • Reinami
    Reinami Member Posts: 6,637
    edited February 2025

    I think with the removal of hug tech blight is no longer S tier and with the addition of the sound cue with spirit she is also no longer S tier. I don't think Billy has ever been S tier. As a nurse main i think i can speak to her the most.

    I can tell you she is far and away the best killer in the game and probably always will be unless she gets a complete rework. However There is a simple thing here that i also ask people in these types of threads, and fundamentally it is an important question that might not seem related to the discussion but i promise it is.

    When it comes to balance for DBD, do you balance around AVERAGE skilled players, or HIGH skilled players? I'd also throw in LOW skilled players, but generally i have only ever had 1 person have that take before, usually everyone thinks its average or high skill balancing that matters, but in case you are the rare exception i'll throw it to you as an option.

    To preface:

    i agree nightlight data is not perfect because the data skews to more experienced players, but in this case i think the data is still relevant. Unfortunately, it is also usually the only recent public data we have.

    Now, if you think the game should be balanced around AVERAGE skill players then why do you think nurse is a problem? Looking at the data on nightlight we can see the following in terms of kill rate: Nurse has a kill rate of 58.88% and the killer average is 56.64%. The devs balance around a 60% kill rate. This puts killers on average a bit below in terms of that 60% kill rate, but nurse just slightly below. I'd say anything +/- 5% is probably still within the realm of good for balance discussions. Even if you look at BHVR's published kill rates by killer, nurse is often one of the lowest if not THE lowest in terms of kill rate when looking at average level play, and usually only in the middle or slightly above average when looking at high MMR.

    So based on that, nurse is showing as being "fine" if anything maybe she needs a slight buff if you balance around the AVERAGE player.

    If you want to balance the game around HIGH SKILL players. Then you need to look at that data, and realize that typically unless nurse is played at the highest HIGHEST level. I'm talking the to 0.1% of nurse players, that nurse is usually only slightly above the average kill rate. And usually behind a ton of other killers. Based on that, at the highest levels of play, she is fine.

    But now you need to contend with something:

    • If you believe the game should be balanced around AVERAGE skill players, then nurse probably needs buffs to bring her more in line with other killers, as when looking at those stats she is often at the lowest in terms of kill rate.
    • If you believe the game should be balanced around the HIGHEST SKILL players, then the nurse is also still probably fine unless we look at literally the top 0.1%, because she's still within that 60% kill rate statistic. BUT, then you contend with the fact that probably 90% of the killers are not viable at that level and need massive buffs, given that comp play has to severely handicap survivors against almost all the killers other than nurse (and still blight and spirit, but i disagree with that given their recent nerfs, comp sometimes takes time to catch up).

    So TLDR: Playing against a top level nurse that can destroy teams is extremely rare, about as rare as these mythical "SWF troll squads"

    Now, back to the point of your thread, i can't speak for the others very well but i can definitely speak for nurse having mained her for years and years at this point and having thousands of hours just playing her. I think she is in a mostly fine state, albeit being the strongest killer in the game, but only because of the current state of the game.

    • Her blink is strong, but still has counterplay around survivors staying in the open.
    • She can ignore windows and pallets, but stealthing against her is her main counterplay.
    • LoS blockers can be an absolute nightmare for her to deal with when survivors are good at using them.
    • At lower level play she seems to still be at least playable, giving players something to strive for.
    • She's is the only killer in the game, where it is less about survivors outplaying HER, and more about HER outplaying the survivors, giving the killer ultimate skill expression.
    • Every other killer is designed in a way where survivors have to make a mistake for you to do well to win, nurse does not have to rely on survivor mistakes, she just has to play better than them.
    • Given her kill rate in low level play vs high level play, i think she is probably the best designed and balanced killer in that regard.

    I personally think though, nurse needs a complete and total rework, BUT that rework can only happen if and when they fundamentally change the game in a way that makes it so all the other killers are viable. This isn't a, just buff all the bad killers, because all of them are bad when compared to nurse. There needs to be fundamental basekit changes to killers as a whole, so they can compete at the highest levels of play without being forced to handicap the survivors. If that ever happens, i would happily go for a rework of nurse, but since that will never happen, i think she's fine as is.

    Post edited by Reinami on
  • buggybug
    buggybug Member Posts: 1,222
    edited February 2025

    Am fine with nurse blight and billy but spirit is one that I always hated the most. Spirit is more of the pray you win her in mind game which is almost impossible like a 95% chance they win as the bs ability to fake phase is lame.

    Iron will is not even enough to counter her and phase sound queue is not enough. Give her that other nerf she was to get ages ago where she is to kick up dust while phasing. Not to mention I hate how she sounds like some crazy wild cat, may as well give her a hello kitty outfit.

  • HolyDarky
    HolyDarky Member Posts: 1,391

    There is still a lot of counterplay against Spirit even without iron Will: if you have an item, you can drop it near a vault location to make the killer think you vaulted. You can do a uturn or spin around when you're in the open, you can also fake directions to make her make a mistake. You can also drop pallets from the wrong side. Then, once Spirit's power is on cooldown, it is on cooldown. She becomes an 110 killer which is easy to loop or to make distance/run to a stronger loop. When she has power, you can hold foreword. she is also limited in her addons: 95% of the time, it will be Rust Flute with either speed or charging - MDR is only used by experienced players due to its drawback and the fact how awful sounds can be sometimes. She also has to use her power for mobility (and this mobility is no longer as insane as it used to be or like Nurse, Blight, Billy, or Dracula have). and chase, which results in more cooldown time. If you don't use Rusty Flute, you power takes ages to come back - more wasted time.

    Singularity and Dracula don't have these problems. It is extremely difficult to hold W against these killers. Dracula can easily adapt to a loop with his powers, and even when he is on cooldown, Wolfform has still a third-person view, is small, and a 4.8 killer half of the time. Bat form gives him a great map mobility while the Bamboozle addon makes this form also a great tool for chase besides just to use it to carch up. Hellfire is strong on small loops, against bodyblocking, on hooks, or just to make the survivor hesitate. Singularity has his power always available and adds a sidequest to survivors, which is always huge for them - can also make use of every M1 addon. Their addons are also much stronger and provide more variety than Spirit's ones - their addons are less niche than Spirit's ones. Much like Singularity, Twins is a very rare killer, which means survivors are often less experienced against them. A big counter against these killers is also teamwork, which makes it even more difficult since many matches are against SoloQ, and some of them are rather selfish. Both are also great at slugging, which is a strong playstyle. Twins also have a good variety of addons to hit survivors off guard or simple ones to make Victor more ooppressive.

    This comment makes me guess that you don't have a lot of experiences with Spirit. Spirit has a really high skill ceiling and floor, especially in a time where sounds are so unreliable and bad in this game like never before. "Just a good head set" is such a basic answer that is simply not true. A good headset does not make you a good spirit player - its like saying crosshair makes you an insane Huntress player.

    Idk, but it's a really based behave without any deepness.

  • xGodSendDeath
    xGodSendDeath Member Posts: 716
  • Jock21
    Jock21 Member Posts: 121

    i don't have any issue countering her and having decent long chases against Spirits so I think that may be a skill issue on your part. Even most 10k+ hours dbd content creators don't put Spirit in top 5 anymore on their tier lists as they realized that she doesn't belong to S tier.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,856

    Nurse should get some nerfs including not seeing auras while blinking and the addon for 30% longer lunge shouldn't be a thing.

    Blight's speed addons should be removed, basekit Blight is probably fine though.

    Spirit is mostly fine except Dried Cherry Blossom, that addon should be removed.

    Billy is fine, I think his last set of nerfs was enough.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Lately I've been considering less experienced people, but being someone in the competitive scene i prefer to look at balance from a high skill lens

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Tell me who you think is better than spirit? Other than the obvious Nurse, Blight, Artist and Twins. Dracula and Singularity aren't S tiers and are rng reliant. These killers aren't held back by map generation at all, whiich is a common trend in why these characters are so strong

  • R3b3l54TTV
    R3b3l54TTV Member Posts: 37

    I don't have the energy to read all this detail stuff, I like playing against these 4 more than any other killer. I don't feel they are over or under powered and the odds are pretty 50/50 that I'll win a chase.

    Easily abused though

  • Reinami
    Reinami Member Posts: 6,637

    Great, so again, you need contend with the fact that if you took the best survivor team in the world, and pit them against the best killer player in the world for each killer, and had them play 10 matches, the only one that would come out potentially winning is nurse, and spirit/blight/billy might draw and every other killer would lose.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    What 10K+ hour content creators? Content creators in general? Competitive players are the only people i want to see make tierlists, they're the only ones who can be trusted to judge a killer kit, I and many others do not care about what someone who makes content, play the game all day and still isn't that good at the game has to say.

    Spirit quite literally is busted, complete invisibility for 5 seconds with huge speed isn't fair, not seeing the survivor doesn't matter if you can hear them and see their movement through environmental physics and scratch marks.

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Um, no. That is not the same type of audio that plays. Picking up an item has a very distinct, cloth like rubbing sound effect when dropping or picking up. Also who does that? Why would you stun lock yourself at a 50/50? She can just unphase and hit you garunteed, that is genuinely the worst spirit counter I've ever heard

  • XtremeDBD
    XtremeDBD Member Posts: 449
    edited February 2025

    @R3b3l54TTV

    A Respectable opinion. Rare forum w

  • XtremeDBD
    XtremeDBD Member Posts: 449

    Gl finding one guy who plays all 6 killers super well, gl finding anyone who mains more than one S Tier in general. These killers are so easy for anyone that possesses a brain, that its too boring to win every match.

    To awnser your question, every killer other than Billy and Artist in the S Tier are expected to secure either a 3K hatch standoff minimum, or high stage result. Not judging off pub match kill rates since that can include any player in the game, even inexperienced ones, but rather of of their kits and all other resources in the game. I wouldn't even say personally i expect Nurse, Blight, Twins and Spirit to do well, they will do well because their kits allow for so many different win factors to be met. Gen defence, Fast movement, easier health state hit methods, they all do this very well, and thats a problem. The way they do them is for the most part not fair either, getting chased by a nurse who can teleport, make a bunch of free distance and also attack afterwards is super unfair and need to be toned down. Even number nerfs would be acceptable as a temporary fix to these kits, its just not engaging enough, no one wants to play against that.

    Its not even about winning either, its just annoyingly to play against, and its not like BHVR has introduced that one feature that was gonna allow survivors to straight up ban a map and deny access to two killers pre queue. Yeah, there were flaws to that idea, but lets face it, no one wants to vs these killers (excludes billy in my personal opinion. Hes balanced), they're just too strong and do too much.

  • HolyDarky
    HolyDarky Member Posts: 1,391
    edited February 2025

    Dropping the item has an extremely similar sound like a slow vault and can work. Same when starting to pick up a pallet with AMN. Mindgames like these work to confuse the Spirit player and still better than giving up when you have nothing.

    Downvotes make sense for people who are overwhelmed with facts that don't fit into their small world, especially when their comments would have the same "quality" like yours.

    Also please don't tell me you think Artist is S-Tier or why do you listed her next to Nurse, Blight, and Twins?

  • Jock21
    Jock21 Member Posts: 121

    If you really think stuff like current Spirit is uncounterable or Artist isn't map dependent then I'm sorry to burst your bubble but you ain't that good at the game either. I'd definitely trust these content creators' opinions over yours at least.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I don't think any of those killers are unmanageable. We really just need buffs for the weaker killers right now, because they just get slaughtered by survivors who have a hint of what to do. Some basically don't even see play, like Hag, Twins, Trickster, Artist. The more killers that are actually decent, the more diversity of them you're gonna see, not just at the top but at all levels of play. That's healthy for the game. Trust me, if I could undo all the bogus, random killer nerfs from over the years, we'd have A LOT of diverse playstyles right now. Hit & run Wraith/Ghost Face, M&A Deathslinger, Chase Merchant, Engineer's Fang/Box Pinhead, Pinky Finger Clown, hex builds, skill check builds, Spirit Fury/Enduring. All of that has fallen off in response to nerfs and to the untamed state of survivor. Just gen rush and loop decent, and the killer can't physically do anything to beat you. So now people just slug and play Nurse/Blight to heighten their chances.