Who are what needs a buff in 2v8 gamemode?

What killers, killer classes and survivor classes need buffs?
Comments
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Remove the self care aspect from the runner class. You have medics, encourage team reliance and stop solo players from applying killer pressure by corner healing for 30 seconds.
Survivors should have map wide bond all game though.
Pallet density should be reduced.
I feel like the mechanic class needs a general nerf, but its night and day effectiveness weather used by a coordinated group or someone alone. So, it feels bad thinking about reducing its abilites.
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Bring back og escapist😈. Stackable sb from other escapists, 24 meter WoO, and og mft was so fun to use. I understand why it got nerfed but it was so fun for the time it was in the game.
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People aren't gonna like this, but I think Legion could do with some buffs.
Maybe with the Scratched Ruler add-on. 20 seconds is a long time to be without a power in a fast paced mode like 2V8. And also maybe one of the aura add-ons, so they have some intel on potential nearby targets to down/chase if they do happen to exit their power early.
They are mostly fine as a pure support character. But they are seriously under buffed when compared to almost every other Killer in 2V8.
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I'd like to see some changes to shadow class, I'm not opposed to a stealth class for killers but I find that perma stealth before getting the first hit on a survivor is pretty obnoxious on some killers.
Edit: Just realised you solely asked about buffs, oops, I think it's difficult to think of any objective buffs, I think all classes on both killer and survivor all have their strengths, it isn't like 1v4 where Sole Survivor is pretty much objectively better than Wake Up, all classes have unique abilities and therefore there's not really much to compare between them in order to gauge if anything needs buffed.
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No, Guide is actually the weakest. It's a noob trap because people's thinking extends only to "If I make gens go faster, we win." They don't realize that the gens fly for them anyway, as long as they're playing good, so the classes with Sprint Burst, Iron Will, pallet rebuilding, etc are far more useful.
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I don't see anything to argue with in what you said.
The guide, the generator person, contributes to a coordinated group being able to progress generators too fast as things wind down.
Which means its unsafe to commit to a down later in the match, especially if you've been rotating hooks and all 8 are still around.
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all the classes are pretty decent. I don't think none of them need a buff
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I want the medical class to be able to mend using the F healing power.
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Nemesis could really get some improvements, as he is too slow for this mode. Trapper, Huntress, and Deathslinger are also very weak, but their performances aren't that different from the normal 1v4 so there isn't much room for change.
As for what I would like to see nerfed, I only have something against the Guide class. It just seems so overturned.
Fearmonger could also do with some buffs. Not that the other killer classes are much better, but they don't feel as useless.
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guides hook unlock is broken if coordinated its so broken gens go flying and the anti gen rush mechanic doesnt work change it either to only to the survivors working on the gen or less values
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I think something needs to be done about legion. Maybe make it so the medic class gets a heal boost per injured survivor. There is a survivor 1v4 perk that does this but idr the name. Id say make it so it would insta-mend you but you dont want to mend against legion in 2v8 as that is essentially a free down for him. I just 99 and wait till the last second to mend while doing a gen.
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