Kindred buffed, players don't care
So literally the best perk in game got a really big buff and its very good from the very tier 1.
Stiil very, very little survivors use it. This only assures me that most of players don't know core mechanics and what this game is about. Im not even sorry if you don't get saved now. Kindred 1 is how its used to be on 3 and is general perk. No excuses now.
Comments
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I have used this perk since the time i started playing this game, i play solo and its super useful, it tells your teammates if they should go rescue you
This buff is amazing especially combined with open handed
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It guarantees that someone is on gens constantly. Op
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Yes, they buffed Kindred instead of making it base-kit. Many don't want to waste a perk slot on something SWF doesn't need to bother with. Don't blame them.
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Making it base kit would be broken. Make 2 minutes noed without totem a base kit.
Pointless demands are pointless.
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@HazeHound A troll? No, it isn't pointless and wouldn't be broken. Go back to your bridge, please.
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@fluffybunny You clearly don't understand how the game works. Too much informations cause experienced survivors to end trial in 4 minutes. More if they are sloppy. This is exactly what swf voice comm or kindred does.
It was op alreadt but got buffed to encourage guys like you to use it and easly counter camping. Which was easy enough
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If kindred is Op then every Survivor Perk must be Op.
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It's not op, it's just trying not to punish solo players while they're trying to counter the strength of SWF and face campers. Besides, unless kindred is able to make players teleport away from the hook and over to a safe location where the killer can never track them back, it's not even a meta perk. I am happy I started running kindred at a good time, I forgot this update was even a thing and I was getting mad at my bloodweb not dropping a tier 3.
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I love Kindred, on Ace i combine Kindred with Open-Handed...sadly when i solo some survivor's have little to no clue what to do with certain information and it feels like we almost ALWAYS get that survivor that runs straight into the killer highlighted in pink
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I used Kindred the other day, and no one came for me. I died on my first hook. Bunch of f*cking a**holes. Took that sh*t off and put on perks to help prevent my getting hooked in the first place.
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When I use Kindred, I'm way, way more likely to die on my first hook. If I don't use Kindred, I get rescued. I don't know what it is, but that perk is cursed. It has the opposite effect of what you'd expect.
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@Saint_Ukraine Why it should base-kit. Solo players should get the same information SWF gets. They shouldn't have to waste a perk on something like that especially since if you get hooked while solo, you're likely not getting off, even with a perk to help coordination.
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I don't know about all that. All I know is that it's certainly not worth running over most other perks.
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Its not perk its the players. If you give informations to players they are more likely to perform better. Kindred simply eliminates situations when everyone stops working on gens or noone goes for save. If survivors are stupid they will do badly no matter, but on higher ranks this perk closes games in 4-5 minutes. @Saint_Ukraine
Making this base kit is equivalent of bbq aura and whispers addition to killer base kit. @fluffybunny
Edit: If you guys refuse to use literally best perk in game that's fine, not going to argue here. Just don't complain when noone comes for you, because this is game about generators. I literally always have kindred + exhaustion on me.
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@Hazehound It would benefit solo players and if solo players are brought up to the same level as SWF, killers should be able to gain tools and buffs to counter both. There shouldn't be easy games and hard games depending on if you're going against randoms or SWF. The perk is in no way the "best" perk, either lol. Is Boil Over also one of the best perks in the game for you?
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Why are you comparing boil over which does nothing to kindred that steals even more time from killer. A resource that he already does not have. Just what is the reasoning there? @fluffybunny
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@HazeHound Because it's like Boil Over in a SWF group and I shouldn't be asked to bring a perk in case I'm hooked with randoms. c: I'd rather just not get caught and use better perks that help me while I'm on the ground and not dead.
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@fluffybunny yeah what's your current rank again?
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Typically 1, though the new ranking system has me stuck between 9~10 since it's reliant on the team being somewhat competent and solo play is a massive mixed bag. A little more coordination wouldn't hurt. You'd understand if you played solo survivor.
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@fluffybunny somehow i doubt it that you are consistent r1 and still don't understand core game mechanics and value of teamwork. Unless you are just hatchstandoffguy every trial :P.
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That's hilarious coming from someone who thinks Kindred is one of the best perks.
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First part to me or to him?
I've had a game where someone had kindred while both me and another person was on the hook and both of the gen people decided to stay on their gens until the other person died and I was second staged. @n3on
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Kindred shouldn't be basekit. Survivors gotta grow the common sense of working on generators instead of all three going for the hooked person.
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@JoannaVO I'm saying it should be base-kit 'cause the thought behind it is to buff solo survivors up to SWF and then give killer counters and tools to address both. If you give killer tools and buffs to address SWF, it put solo players at a disadvantage and makes it rather unplayable. Besides, you often get scenarios where two people are on a gen while one person is being chased 'cause they don't realize the killer is on someone. The person on the hook goes to second stage because of this, which is unlikely to happen in SWF 'cause you can just tell someone to come for you or that no one's coming and someone's being chased. Solo play often puts you in a weaker spot compared to SWF and we're expected to bring along perks to help us in Solo play that we wouldn't need to bring in a SWF, essentially wasting 1~2 perk slots, depending. It should be the opposite way around since SWF has the benefit of comms.
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I agree with fluffybunny. Solo-survivors does put survivors at disadvantage in comparison to SWF.
I played against a rank 5 spirit who was camping the hooked survivor while the ruin totem was also near by.
Then I got hooked and got tunnelled for the entire match, till the gates were powered up.
Making Kindred as a base-kit is a must, cause a lot of killers gets away with dirty-tricks, when the killer is playing against solo-survivors. At this point I gave up playing solo-survivor, cause it is so not worth it.
Playing killer is a lot easier to rank up and getting AT LEAST 3 survivors.
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Idk if making kindred is necessarily the best way to go about this. But we definitely need to buff solo's. Things like action icons and at the very least aura of those near the hook to see if someone is in possession. Hell if we did that then we could still have Kindred as a perk AND have increased coordination for hook saves.
Like
Base: You know if someone is in a chase via an icon. You see survivors within 16 meters of a hooked survivor.
Kindred: You see the rest of the survivors from anywhere and also the Killer's aura is revealed if the hooked survivor is in his TR (or something like that)
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People are asking about this again? No kindred shouldn’t be basekit. If you want the kindred effect then run it plain and simple.
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It should be basekit honestly, not with the 16m because thats just absurdly OP but with 6m or something.
Because the devs want the gap between Solo and SWF closed, right? Then this one buff is enough to completely shut the gap and killers can be buffed accordingly. That's literally why it should be basekit.
It's a simple fix to get good balance for the game.
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I have the same experience everytime I try to use it, somehow my chances to get unhooked drop. If I'm lucky I get saved when in phase 2.
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@TreemanXD it still should be added. 😊
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I agree with Poweas. It will make it smoother for the solo survivor players.
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@JoannaVO And how exactly are you supposed to know if somebody is going for the unhook if you can't, ya know...see them?!
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By staying on the generator until the person is close to going to the next stage or if a person is injured
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Because I'm one myself too and know that it's not that hard, if you just use the right mindset. Though, I only expect this from purple and red ranks since they are quite experienced with the game.
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Of course Kindred is one of my favorite perks, though for some reason, whenever a person is hooked with kindred, and I show my teammates that I will finish up the gen, a few seconds later, there is a moderate chance for the killer to find me (Via Barbecue and Chili*)
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Fine gonna use it for some games.
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What rank are you? I use kindred while stuck in the freaking low ranks since I switched over to PC at the time of rank changes and sometimes my team becomes over altruistic, but usually they just keep on gens until they think it's safe to save me. I love to keep it on because I keep facing a lot of trappers lately who are actually really good for their rank assuming they're not in the same boat as me and low rank killers camp like its a religion.
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Well this should be expected. Either the Killer is camping or they're chasing after new prey. Make up our minds; do we stay or do we go chase someone else and pressure gens?
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It has no instant benefit for the user himself, also it cant be used to bully the killer.
Im glad that so few survivors actually use their brain sometimes, playing killer woudl be unbearable otherwise
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@Kurisataru I don't remember what rank I was last time I used it. With rank reset, it's so up and down. I was probably somewhere between rank 15 and 8, though. I think I'd given up on it by the time I reached rank 4.
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This is how it always feels with perks. I get slugged and left to die on the streets for many matches, then I swap to Unbreakable and insta-hooked every time after lol I run Prove Thyself and the Killer has Discordance.
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So, you're arguing that the SWF survivors with voice chat should keep the advantages to themselves while solos have to sacrifice perk slots for said advantages? The killer's balance should be stuck in limbo because they cannot be buffed without hurting solos and cannot be nerfed without hurting killers who vs SWF?
- SWF is up here
- Killer is averaged in the middle
- Solos are down here
Having solos on the same level as SWF, as far as information shared between survivors means:
- SWF and solo survivors are here
- Killers are here
Now, it's far simpler to buff killers without worry of hurting solos:
- SWF, solo, and killers are here
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Identity V (Mobile DBD) has kindred built in as a core mechanic, but survivors also have a -50% repair speed for the first 3 mins of the match ( survivors in that game have individual stats, so it off sets that..)
DBD could use some QOL changes, kindred built in would be nice.
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@TragicSolitude Ah I feel you, I'm going to assume because this is my experience. Where some SWF mustve used you as a pawn for themselves and ignored your kindred. I get that issue with or without kindred though sometimes, it seems less rare on PC than it was for me on PS4 though. PS4 I was getting pawned like hell.
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