http://dbd.game/killswitch
Aim "Dressing" (auto-aim) sucks, LET ME TURN IT OFF
This silly little thing has made me play minecraft mining for stone or wood too many times to count, I will be holding down M1 and halfway through my lunge I target some tree instead of the survivor THAT IS RIGHT IN FRONT OF ME.
I don't even think it helps new players out, let me remove it my god it is so annoying
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I don't think they can even turn it off unless they entirely rework how lunges detect hits.
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Aim dressing is the result of how the base game is made. It is not a feature they can just turn on and off. Similar to a lot of dbd, if you learn how it works you will no longer really have this happen any more. Long story short, there are about 2000 things that make more sense to try before adding a menu option to turn off aim dressing. This is problem is also a fraction of how big an issue window vaults are. That issue affects far more games than aim dressing issues…
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Then they should rework how lunges detect hits, it sucks for both sides survivor and killer. They should also adjust survivor hit boxes so it is not "behind" their character model when they are running
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I understand how it works yet it still happens once in a while, sometime multiple times (even when I am holding M1 it will auto swing my weapon into a tree). Just saying to learn how it works does not change the fact that it is stupid and should be changed or entirely removed, this includes a lot of other bugs too that have been in the game since I have started playing nearly 8 years ago
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If they don't have Aim Dressing of any kind, lunges would not finish when they hit a Survivor, they'd keep going until you let go of the button, kind of like Chucky does. All the missed hits would outweigh the annoyance that Aim Dressing provides.
They also reworked the running animation to more closely align with the hitbox alongside the animation rework YEARS ago.
It's annoying but they can't turn it off entirely. I'm not sure how it can be fixed.
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I don't even think it helps new players out
Unless you mean this in some way I missed, aim dressing definitely doesn't help any killer player out, as explained by a dev:
In summary: auto aim would give someone a hit they otherwise would not have gotten, helping them. Aim dressing will not give someone a hit if they didn't aim correctly, though aim dressing may cause a hit that should have connected to miss.
Aim dressing is to make hits "look like you'd expect": it sacrifices gameplay accuracy on the killer's side for visual accuracy. Most killers would prefer a hit to connect while sacrificing visuals, so I'd say it's more for the survivor's benefit than for killers. Killers won't get to turn off something that makes the game look better for survivors. Sucks for us.
(No offense meant if you already understood all this. I see this thread as an opportunity to gripe about how awful the controls feel, especially on console. Low frame rate + poor input response = I play less and less killer and hell, most days I'm playing a different game entirely. I'm tired of all these different problems that have me feeling like I'm versing the game itself more than the opponents. Aim dressing causing me to a hit a tree when I managed to aim correctly despite the performance issues is the icing on the cake.)
Post edited by TragicSolitude on4 -
The fact that BHVR clearly identified the issue years ago and still haven’t fixed it is a travesty.
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Killers would be too OP if they could lunge with impunity
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Aim Dressing doesn't need to sacrifice anywhere near as much accuracy as it currently does.
The game shouldn't be yanking the killer's camera, or forcing a lunge to turn into a short m1 attack, until AFTER the hit validation check happens. Or, if that is too complicated, then if a proximity check succeeds, but the hit validation check fails, then the game needs to rewind its forced actions upon the killer as much as possible, which means returning the camera to where it used to be, and changing the forced short m1 attack back to a lunge.
And if the proximity check is done on the killer side, but the hit validation check is done on the server side…. then why is that happening? Are we safe to assume this is what is actually happening, because if everything really was done on the server side, then there wouldn't need to be separate proximity and hit validation checks?
Is the proximity check really necessary? Why can't we just have a hit validation check, and if that succeeds, then yank the camera or force the lunge to turn into a short m1 attack? Why has this bug report been under review for over a year with zero feedback from BHVR?
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I agree, BHVR needs to improve/fix it because sacrificing one side's gameplay for a visual benefit for the opposing side feels awful. It shouldn't work the way it does: killers get to lose hits so the hits that do connect 'look nicer.' Killers don't care how the hits look, it's more important for correctly aiming to injure than to visually connect. It can feel unfair to survivors when the visual doesn't match up, but it both feels and is unfair to killers when they're forced to punish an unsuspecting tree.
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It's been such a long time too. Ridiculous.
It's even an easy fix. Just make it so that when aim dressing is triggered, since it only triggers when the game believes the hit is guaranteed anyway, the hit will go through even if the killer's weapon is dragged into an obstruction. Again, aim dressing only procs when the game feels like the hit is already guaranteed, and it was designed to be just a visual dressing. It shouldn't have negative gameplay drawbacks (or any gameplay effects for that matter, it's cosmetic)
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