General Discussions

General Discussions

yay guys, more anti-killer changes coming soon

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  • Member Posts: 599

    Because they may not be good for the game. If you nuke every killer strategy with no buffs to a healthy playstyle, people just won't play killer. We know because it already happened. I remember waiting 15 minutes in queue with my SWF to play survivor because there weren't a lot of killers. They made 6.1 because they had to

  • Member Posts: 6,610

    I swear I'm the only player on here who's a decent surv but a lousy killer, and almost everyone else is apparently top-level 27000 high MMR monsters getting nothing but super sweaty crack killers and super sweaty 4-man bully squads every match.

  • Member Posts: 599

    They kept playing the game though. That's the point I was making.

  • Member Posts: 310

    Yes and no.

    Once survivors actually start playing well and acting like a cohesive team, the gens start getting done efficiently and survivors can keep a killer in chase for a long time unless they mess up. Even at high levels of play, mistakes happen, and im not going to pretend that they dont, but it boils down to the fact that it is 4v1. If all of the survivors on a team are good and they are all bringing the best stuff most killers wont be able to keep up unless the survivors make mistakes (which does not sound like a good position for the power role to be in) The only exceptions would be perhaps against the S tier killers.



    Killers are thrown far fewer bones than are survivors as well, just another thing to consider.

    Its actually a super easy thing to understand but the problem is that the entire MMR system is designed in such a way to make people think they are better than they actually are, which creates a lot of ignorance. Hell, you cant even request your MMR data from BHVR anymore. People say "I dont struggle so you shouldn't either" thinking that they are playing against really good teams when really they are mistaken. I know that im not a top skill level player, but I do watch people who are and what I am seeing and hearing from them vs what some people on here are saying proves that somthing is not right. Im far more inclined to believe what I can actually see and trust in the experts than what some random person on the forums says, no offense. It would be incredibly foolish not to.

  • Member Posts: 21,504
  • Member Posts: 10,719

    I play solo all the time. I've lost to killers I have no place losing to. I've carried the uncarryable. Just because the game is unfair for killers doesn't mean I disregard the stupidity on the survivor side. But at the end of the day, survivors have a matchmaking issue, not a balance issue. If you got good teammates every time, and a killer whose skill was matched to yours, it would be like a 90% escape rate, except at bottom level.

  • Member Posts: 21,504

    Yes, that is why I said disabled in EGC or after gens are done.

    Endurance system stays after gens are done to prevent hooked Survivors from just being dead, but otherwise yes, it can go. Serves no purpose.

  • Member Posts: 2,493

    Even at high levels of play, mistakes happen, and im not going to pretend that they dont, but it boils down to the fact that it is 4v1. If all of the survivors on a team are good and they are all bringing the best stuff most killers wont be able to keep up unless the survivors make mistakes (which does not sound like a good position for the power role to be in) The only exceptions would be perhaps against the S tier killers.

    I'd say there are four problem with this:

    1: The game accomplishes the power role by giving killers a higher skill floor and a lower skill ceiling. If you even this out between survivor and killer (which I don't think would even be possible), you'd likely lose the power role entirely.

    2: Top level SWFs are rare. It requires not just 4 players playing together, but four players who are all very good at the game, have practiced with each other, and can make time to play together. Even if this was 1% of the playerbase, which I think would be way high, it seems strange to say the game accomplishes its goal for 99% of the playerbase and then worry about the 1% that are an exception.

    But even if we limit the discussion to just that group

    3: Four survivors have additional things to worry about, like communication. If they make the same amount of mistakes as the killer, they should win because of the increased obstacles they have to overcome. You can't have a game where the side with the increased chance of making mistakes could lose even if they make less mistakes.

    Hypothetically, with perfect play, survivors should win. Lots of elements of DbD are exactly the same, always, and don't have the built in randomness. If a killer could win in those circumstances survivor would be borderline impossible.

    4: Bringing up S tier killers against teams bringing their best stuff. The killer player gets to choose who they play. The game is designed around sweatiness and killers being in different tiers (those which are starters and those which are end game). Whether those are the right design decisions is a different discussion, but they are the decisions that BHVR made. If the survivors are a 4 man running meta build, and the killer plays anything less than that, the killer should be a disadvantage.

    If I'm playing survivor and none of us bring items and use 'fun' builds and we hit a sweating Nurse, I expect to be at a disadvantage. I'm not thrilled with BHVR's design, but that's the way it works for both sides.

    Hell, you cant even request your MMR data from BHVR anymore.

    You never really could. One person, briefly, found a work around and BHVR quickly shut that down.

    Im far more inclined to believe what I can actually see and trust in the experts than what some random person on the forums says, no offense.

    That's fair, but who is the player who is actually struggling on their killer streams? Not just saying it, but actually encountering the problems. I'm sure there must be one or two I'm unaware of, but as has been mentioned by a few people above, streamers seem to be dominating their killer game without too much difficulty.

  • Member Posts: 6,610

    You are a skilled killer I've seen you go. Yeah when it comes to surv you knew what to do but I'd say you have no special skill or love for the role that's true!

  • Member Posts: 737

    I completely agree that arguing based on perfect play is pointless since nobody plays perfectly. My issue with the original argument wasn’t about perfection, it was about the way they framed it. Saying that 'killers only win if survivors make mistakes' was presented as a negative, when in reality, the role that makes fewer mistakes should win. That’s how competition works.

    I also don’t expect perfection, and I agree that it’s unrealistic to base balance discussions on that. But if someone’s argument is that 'the only way to win is to play flawlessly,' then that already says something, especially when it also implies that even if survivors do play flawlessly (which is impossible), they still shouldn’t win.

    Beyond all this, statistics show that killers are succeeding, even when mistakes happen (which is good!). We should acknowledge that stats need nuance but every piece of non-anecdotal data we have shows that killers perform well, including in high MMR. And since nobody plays perfectly—not killers, not survivors, not even bots lol, It’s impossible to prove that a flawless killer will still lose, just like it’s impossible to prove that a flawless survivor will still lose. That’s why the argument itself doesn’t hold up because it’s based on an impossible, hypothetical standard rather than what actually happens in real games.

  • Member Posts: 554

    It's really a shame that camping, tunneling and slugging will only be decided in the second phase. Too long to wait. It was bound to happen eventually. This is coming from a camping, tunneling and slugging guy.

    For the killer defenders, I have only one thing to say. We need to throw all doubts aside and give the survivors full rein. If it all turns out to be a disaster, at least we'll have a real reason to argue. It'll be so much fun, like the end of the old ranking system :) Trust me, it'll be worth it. I've been there. You can't make an omelet without breaking a few eggs.

    It's just that this years-long stagnation doesn't add up to much anyway. Something needs to change. What's the point of all this recrimination? No matter what we say here, one constant fact will not change. When we load into the game. Someone will suffer. The survivor or the killer. It doesn't matter, but one side will definitely suffer. The only question is, who will take the role of the martyr?

    Perhaps this is our chance to break this vicious circle?

    I can only say one thing to the survivors. We cannot be saved. We are a relic of the old DBD era, when camping, tunneling and slugging were not considered something shameful. A relic of the old days. We are too mired in all this to try to convince us or reason with us. We just have different value systems. People who prioritize efficiency and are ready to do anything to win.

    Thanks to what the developers are preparing for you, you have a chance to get rid of us and create the DBD that you want.

    Therefore, it is time for the survivors to start raising a new generation of killers that should replace us. Stop wasting your energy on us. This is counterproductive. Better start raising new killers who will bring fun gameplay to the survivors. After all, even the appearance of dislikes on the forum is intended to remove all the supporters of the killers on this forum. Most likely, over time, there will be fewer and fewer of them.

    A practical question for those who want to think. I'm more interested in the practical and what can be done.

    Tell me what I should do with them when anti-slug, tunneling and camping are introduced? My games often give me such gifts. What should I do with them when the second phase goes into effect?

    I characterized these matches with a word. Pyrrhic victory. You know, that feeling of tasting ashes, where you won, but do not feel the joy of victory at all.

    Especially tell me what you think about the very top game with 4 purple offerings. Who of us is to blame. Me or the survivors? I just have a rule. I wait the entire first phase for a 4% chance to save before giving the hook to the next survivor. Especially when the survivors are trying to make me miserable. I had an unpleasant experience with the 4% trigger. So in some cases, I play it safe.

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  • Member Posts: 2,558
    edited February 25

    I agree that 99's a gen for a whole match is ludicrous. Not sure where you got that idea from, but yeah….probably a terrible idea. Naturally, doing a 99 decoy gen is only relevant while there's PR triggers available. Once the decoy eats the 4 PR hits, then leaving it 99'd is pretty pointless.

    Why quit streaming? I've considered doing it myself. I usually just do yt videos. I'm a bit too asocial for streamer content - I play too much for the game and less for a "crowd", ha.

    As for a team communication, like I mentioned, the game is balanced around SWF in mind, so communication is expected. When solo queue comes into play, it throws everything off. I think we can ALL (I'm looking at you, killer mains) agree that solo queue is inherently at a disadvantage. I'd imagine a lot of killer kills are from taking advantage of that inherent disadvantage. If the solo queue disadvantage was somehow removed, I'd imagine kill rates would likely be far, far less lower than they are.

    As for me playing vs players worse than me, you can say that about every player in the game - the MMR sometimes works, and sometimes it completely fails. I'll say I've faced off against One Pump Willie and such, so I'd imagine if you consider him worse than me, it's quite the compliment…so thanks, I guess? Outside of a few popular names I've faced, most of my matches are P60-P100 squads. Sometimes I get a few full blown 4 man P100 squads, but let's face it, you can still have poor players that are P100.

    Try hopping back into streaming. If you're as good as you claim to me, I'd swing by sometime. Watching someone better then the professional dbd players would be quite the treat. I'm always up for improving.

  • Member Posts: 2,558
    edited February 25

    I believe the statement generally reflects that at the core, survivors have all the tools available to them to always succeed and killers do not. True, nobody plays perfectly, but survivors have the capability of being unbeatable, while killers inherently do not. In other words, if a survivor just simply cannot win, it's because they need to improve on their skillsets provided to them, not because it's impossible to win. Regardless, I do feel that nurse\blight is an exception to this - I genuinely do think they are fundamentally broken and unfair towards survivors at all levels. That is just my opinion, however. Beyond that, I feel that a lot of survivor complains about killers being impossible to beat comes down to just needing more experience. I used to get my butt HANDED to be as a survivor until I went out of my way to truly learn the game - that opened a LOT of possibilities and my success rate shot up after I started mastering looping, check spots, seeing hook states as a resource, and so on instead of just seeing "gen" as "the" gameplay. I just feel that many in the community don't want to make that effort. Just in the thread recently, I made the comment that certain perks have counters that can be used to overcome them, and boy did the community hate that idea - just downvotes upon downvotes. Survivors seriously have a lot of power - if one works on practicing all the tools made available to them, their gameplay would improve significantly.

  • Member Posts: 310

    Nope. Not every single game or even the vast majority of games at least. At high levels of play killers have to rely on slugging and tunneling to catch up and build enough map pressure unless they are playing an S tier killer and thats a problem. Some of the tools survivors have are far too strong when used optimally and either gen speeds are too fast or gen regression is too weak or maybe even both.

    As things are, actually getting better at killer makes for a worse game experience as the game becomes fundamentally more and more survivor sided after a certain point. This forces the killer to play in specific ways and no one likes it. Counting hooks every game just sucks. Its not interesting or fun, but thats what had to be done.

  • Member Posts: 2,558
    edited February 26

    Fair, I have taken a killer break ever since shoulder the burden hit the PTB. I primarily focus on the underdog killers (ie ghostie, deathslinger, pig, etc…), and considering I play "nice" as a killer, I just didn't want to deal with the inevitable 4 man STB sweat squads. Just been doing survivor, but even then, the killer just doesn't feel like much of a threat. As long as you are good at looping, do checkspots, and so on, it's just more of the same. Heck, I played a bunch of 2v8 last week (I never did any of the challenges for 2v8, so I was burning through them the last day of the deadline), and the majority of the matches had a single survivor death. Probably going to step away from the game for some time and come back to see if any changes are made. I see their upcoming "health" update, so I'll keep tabs on that, at least.

  • Member Posts: 905

    Tell me what I should do with them when anti-slug, tunneling and camping are introduced? My games often give me such gifts. What should I do with them when the second phase goes into effect?

    Well, consider what we Survivors did when 6.1.0 dropped.  What did we do when MFT was nerfed?  What did we do when FTP+Buckle Up was nerfed?  What did we do when self-healing and Distortion was nerfed, among other things?  We adapted and learned to play around it.

    On the flipside, what did you Killers do when basekit BT was introduced?  What did you do when the anti-FACEcamp mechanic was introduced, or the 8-regression event limit was introduced?  You still found ways to play around it.  And I have no doubt that you'll do the same with whatever new system they come out with.

    Unless, of course, you do decide to uninstall DBD, in which case, so long, and thanks for all the hooks.

  • Member Posts: 310

    Those perks were really bad for the balance of the game. I am of the opinion that both were equally egregious even if BU+FTP felt so much worse. They should have never made it past QA (Quality Assurance) in that state. BhVR does stuff like that all the time. DIstortion was a cudgel in the hands of SWFs and again, probably shouldnt have made it into the game in that state to begin with.

    BhVR says they dont take SWFs into consideration when designing perks and doing balance changes and this is clearly a mistake. If they did consider SWFs I promise you, Distortion would have never made it to live with that effect, ever in 100 years.

    Now, onto your main argument. Yes killers will adapt, we allways have. The thing that has people upset is that Survivors get angery about every little thing we do. They get mad when the killer brings a perk they dont like, employs any kind of strategy, when the killer uses their power, and even when the killer kills. Anytime killers adapt, survivors find a reason to complain about it and will scream to high heaven about it until it gets nerfed and or even removed from the game. Meanwhile survivors have gotten numerous basekit buffs, nerfs to hook stages, and progressively stronger and stronger perk options.

  • Member Posts: 554
    edited February 26

    You are right in some ways. We are adapting. The real question is, are you sure that the strategy that will replace the three sad tactics will not become an even worse tactic for survivors? During the fight against sad killer tactics, the situation is only getting worse. A year ago, all killers did not even consider slug as a tactic. Now we are in the very center of the slug epidemic. Killers are not trying to get on the path to correction.

    This raises a lot of interesting questions that survivors don't usually think about.

    Why do only camping, tunneling and slug killers play on the killer side? Honestly, this causes some dissonance for me. I also play for a survivor and for some reason do not see killers of 12 hooks of fun in my games. But campers, tunnelers and others like me I meet in almost every game.

    What's wrong with DBD that only campers and tunnelers are ready to play as killers?

    I'm glad that forum fighters don't do this, but I only see you on forums. In my games, I only meet people who are like me. Which makes me think about a lot and look at the situation in perspective. I've been in DBD for a long time and I remember a lot of things. History tends to repeat itself. I'm patient enough to wait even if it takes several years.

    I've long decided for myself that I'll be in DBD until the very end. Despite all the hatred and witch hunt that the survivors are ready to unleash on those who disagree with them. With a smile on their lips despite all the difficulties of this situation.

  • Member Posts: 2,558
    edited February 27

    "Learning counters to 38 killers, plus all perks, add-ons, and playstyles, is a trial-by-fire experience."

    100% agree. Survivors have a LOOOOOOOOT to learn - a massive amount to learn - in order to reliably succeed on the regular. Putting time into that will absolutely show positive results, but there isn't a lot of people with that much patience or time. There's a reason that a lot of the community says that 500 hours of DBD means you are no longer a "beginner". While that seems "the accepted truth" in DBD, putting that logic vs other games…the reality of it is just bonkers…most people don't even PLAY games for 500+ hours, ha. The point though is, by design, the survivors literally have the advantage over the killers (talking SWF here considering the game is balanced around SWF), but the amount of experience it takes to reliably do that isn't exactly fair….scratch that…isn't remotely fair for the casual playerbase (which is why BHVR tends to balance around the average player and not vs the experienced players). That's why so many high tier players who play killer complain, but their requests go ignored - BHVR isn't balancing around high tier play - they are balancing around the average player. So it's true that survivors absolutely have all the tools to just stomp killers, but it's unrealistic to expect the average player to ever get enough experience on survivor to ever reach that point. As for players who excel at DBD and move beyond the average player, they start falling into broken balance territory which won't be changed to avoid hurting the average player base. So generally, it's a skill issue, sure, but the amount of time it takes to invest to overcome killers on the regular most players simply either aren't willing or aren't able to apply. Again, 500 hours is becoming "decent" at the game…a claim that would be ridiculous in 99% of the games out there but rings true in DBD.

    "I don't agree with the claim that survivors can be 'unbeatable,' to then immediately contradict it by admitting that Nurse and Blight exist and are exceptions to that very rule."

    There are always exceptions to rules, that's what makes them exceptions. There's also the phrase of the exception that proves the rule.

    "To be honest, the claim that survivors just need to put in effort to win does rub me the wrong way as I feel it ignores a major disparity: killers have multiple ways to practice."

    I seriously feel that survivors should have the ability to do killer bot matches to practice outside of the tutorial. It'd be awesome if BHVR came out with some ingame scenarios on looping and such - even if they outsourced it to volunteer players to put it together for them.

    "Every kind of statistical evidence, along with both my personal experience, contradicts the idea that killers always lack the tools to succeed while survivors always have them. Survivors and killers both require skill, experience, and game knowledge to perform well."

    You have have misunderstood this point. I'm talking about if you assume 100% skill, knowledge, and experience, and both teams have that, the SWF has the clear advantage over an equal level killer. Teamwork and the tools survivors have simply trump the majority of killers (nurse\blight being the exception). The trick is having that skill, knowledge, and experience…which as I mentioned the average player will not. I'm just saying design-wise, survivors do have the upper-hand. The rest is up to the players to utilize those tools appropriately to succeed. Some are crazy good at it - some dedicated SWFs have 500+ wins in a row.

    I appreciate the well mannered discussion. Nice to see on the forum - even if we don't see eye to eye. Cheers!

    Edit - While I claim to be a killer main, my playtime is more like 60% killer 40% survivor, and over the past 2 months, I've only played survivor.

  • Member Posts: 599

    People call for nerfs for Blight and Nurse ALL THE TIME despite the fact that the vast majority of players, especially on console, has no ability to ever play them to the level where they're actually problematic. In contrast, calling for nerfs for 4-man SWF is met with cries of "you can't punish people playing with friends!!! You'll kill the game!!!"

    Playing in a 4-man SWF to get to a level where they're a significant problem for the balance of the game is considerably easier than trying to become a console giga Blight or something. You just need to get on comms with 3 other people, run a whole bunch of 2nd chance perks, communicate basic stuff like where the killer is and where the gen that's regressing is at, hold w and pre drop. That's it. It doesn't take a lot and you will wipe 90% of the killer roster. You can even make it easier by throwing on an Eyrie or Badham offering.

  • Member Posts: 2,558
    edited February 27

    I see where you're coming from, and it's an interesting perspective, but the biggest difference is that the tools available to survivors are basekit for the entirety of the playerbase. Nurse and Blight are very specifically a balance problem for those very specific killers and isn't a basekit problem for all of the killer roster. Survivors' potential and its problems applies to the entire side. Nurse\Blight potential and their problems are very specifically them and not a problem with killer balance as a whole.

  • Member Posts: 279

    always found it odd that people think endurance/otr/DS is fair because it only disables when you touch an objective.

    your suggestion of giving survivors godmode after they get unhooked is obnoxious and absurd because who cares if it only disables if they do an objective? so they can get unhooked, run to a gen and wait. if the killer tries to get them… well they cant because the survivor has godmode. so the killer goes away and the survivor does the gen.

    conspicuous actions were needed, but they do not automatically make these perks fair because the perk only disables when you've actually done an objective. it doesn't disable when youre planning to do an objective. so if a survivor gets unhooked and starts running towards a gen its a lose-lose. you either try to stop them from doing it and eat whatever benefits they have from the perk, or you go away and they do the gen.

  • Member Posts: 279
    edited February 27

    yeah, you could go chase someone else. which allows that survivor who was immune to start doing whatever they want.

    survivor gets unhooked, they get OTR or in this case, godmode. killer cant chase survivor because of that. survivor is free to go to any gen they want.

    the "conspicuous action = fair" argument is dumb, because it's based on a premise that the killer should not be able to interrupt the survivors with those perks before they do any gens, only after because that's when the perk disables. the perks say "if you chase me, you have to eat my off the record or godmode. if you dont, you know damn well im just going to go for a generator." not very fun or balanced.

  • Member Posts: 279
    edited February 27

    still not addressing what I said.

    survivor gets unhooked. killer sees survivor get unhooked. survivor starts running towards a direction where you know a gen is nearly complete. killer has two options:

    A: chase survivor so they dont just run to the gen and do it. except oh wait if the killer does that then they eat ######### due to OTR or literal godmode

    B: killer chases someone else. survivor goes to gen and completes it.

    none of these situations feel fun or fair, especially when you consider that the whole reason why the killer is given this lose-lose situation is simply because they did their objective of hooking survivors. it doesn't matter who's doing gens and who isn't.

  • Member Posts: 668

     except if you're not nearby for the person who just got off hook, theycouldat least feel the need to reset, which keeps them off generators a little bit longer.

    why would they? 🤔

  • Member Posts: 8,764

    People do still like to heal, in general.

    Hypothetically I might agree that staying injured is often a smart choice, at least temporarily, but in my experience in both roles the survivors typically like to heal when they can.

  • Member Posts: 2,839

    I mean I would reset because 2 health states is better than 1. The only time I don’t actively try to reset is due to some other variable I need to account for. Ideally though resetting is preferable, of course.

  • Member Posts: 279

    basekit deadlock… if you simply dont genrush, this system will never affect you

  • Member Posts: 279

    u can try to justify it, but what im saying is that it is simply not fun to see a survivor running towards a gen after getting unhooked and you know that there is nothing you can do to stop them because both situations allow that survivor to either make you suffer from their perk/godmode or allow them to do the gen. its not fun especially when its enabled by you doing your objective. and people wonder why killers are slugging, because situations like that are unfun.

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