Nemesis rework idea

Now nemesis has a "Tyrant rush" ability (he still maintains the whip) where he can sprint at increased speed for a small time with 25 seconds cooldown (this ability can be improved by increasing your mutation level). If Nemesis enters in contact with a survivor he will punch that survivor injuring them and inflicting deep wound but he cannot down them. Upon hitting a survivor Nemesis will exit the ability slowing him down for a brief time.

Tier 1: Nemesis can sprint for 10 seconds at 5 m/s.

Tier 2: Nemesis rush speed is increased to 5,5 m/s and his cooldown is reduced to 20 seconds.

Tier 3: Nemesis cannot be stunned when using "Tyrant rush" and will instead exit his ability. Touching downed pallets or breakable walls will automatically destroy them, this doesn't stop the sprint.

Reworked infection: Infected survivors will become oblivious. Survivors now rely on Nemesis footsteps, that can be heard at 16 meters distance, to track his position.

Reworked zombies: Zombies will always be moving towards the closest infected survivor.

Comments

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 957

    I wish he had a rush too.. He's slow AF and def doesn't give off the impression of some inescapable pursuer :/ Maybe someday..