Nemesis buffs for 2v8
I've some simple buff suggestions for the Nemesis that you might like:
- There are 4 Zombies on the map by default instead of 2 Zombies.
- Zombies have their default movement speed increased by 40%. (1m/s to 1.4m/s)
- Contamination buffs Zombie's movement speed by 10%. Stacks per survivor contaminated. (+0.10m/s per contaminated survivor for a maximum of +0.80m/s when all survivors are contaminated.)
- When all the survivors are contaminated, increases the Zombie's movement speed to 400% for 60 seconds. (Zombies will have 4m/s for 60 seconds when all the survivors are contaminated (Does not stack with default movement speed and contamination bonus movement speed))
- A survivor who is both contaminated and have the Uroboros Virus fasten the passive Uroboros Infection Meter to 2.0c/s.
- Every 2nd Generator completed adds a Zombie to the Trial.
What do you think of these buffs? Would it be too strong, decent or still too weak? I wanted to give him a buff which spawn a zombie for every survivor killed but I believe that would only incentivize tunneling one survivor out so instead of killing survivors to spawn additional zombies, a zombie spawns for every 2 generators repaired.
Comments
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Could just start him at tier 2... No need to over complicate this.
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What they said.
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They just need to start him at tier 2, maybe add 1 extra zombie or buff their movement speed very slightly, and fix the zombie spawns so they aren't spawning inside of objects causing them to be stuck the entire match.
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This content has been removed.
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I think just skip tier 1 and maybe add some extra small debuff from his infection (at least when Wesker is in play), its totaly worthless to go cleanse againts just Nemi alone.
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