http://dbd.game/killswitch
Why do we need 5 generators?
LListen To me here the entity an all powerful spider God that feeds off Raw emotions, yet it needs survivors to repair 5 generators during its trials while dodging and avoiding 1 killer.
So why do we need 5 generators In this game? 🤔
Why can't we have something maybe a little different maybe try and find totems and conduct a ritual to escape?
Best Answers
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There was a game basically doing this: home sweet home (hsh). Didn't play it very much but felt horrible for me.
Also the entity feasts not only from bad but also good emotions. The entity doesn't care to be worthshiped too much, he just wants to give the survivors hope so that they try to get out desperately, it's the way he believes gives him the most of emotions to feast on. I think a ritual would leave less emotions at the end for him, because the generators are more known and therefore the survivors probably try harder - in the end repairing generators seems more doable than doing some weird ritual xD
So far on my lore-take why it's that way:
Gameplaywise it would ether be too far away from the gameplay we have now OR it would be exactly the same with a different look. If we made it like in hsh then we'd have to search for ritual-objects - so ether you could do the same but with generator pieces/tools OR you cut the items from the ritual off and it would be the same gameplaywise with a different look.
So there's no reason for bhvr to change that xD
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this is the same question like if you'd asked Riot why is it still objective to destroy lane turrets, inhib turrets, nexus turrets and nexus. It's simply a core win related mechanic of the game
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Answers
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Because the entity's trial is a mechanic exam. (all jokes aside probably due to the game being almost 9 years old)
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Because it worked for 8 years and counting, I guess.
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Because 4 generators are just not strong enough to power two gates…
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Because for the entity this is just a game. She needs survivors to be trapped in a place with a killer and have an objective. She kinda liked the purple ha- She kinda liked the idea of electricity I guess so she made a pseudo electrical circuit with gens and electric-powered gates for the survivors to escape. "Why" is lore related and how she feeds on emotions like they already mentioned.
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Because entity likes generators and five is its favorite number. There is five participants in the trail too one killer and four survivors.
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I think generators are better than oooo spoopy skerry "magic" because generators are familiar to us, and to turn what we would normally find comfort in (the norm) and turning it on its head to be a fear point (working on a generator while under threat) is far scarier psychologically than force feeding something that we told to expect is already "scary" (oooo, totems...weird symbols...magic…) when it is not. It's like practical effects over cgi. Practical just feels more real because it actually is more real than cgi - it feels more familiar, like we can reach out and touch it. It'll always be scarier than cgi where we innately know it's fake in every way imaginable and in turn not actually be scared by it. Working on a generator while a killer stalks feels far more tangible and real than working on "magic" because we can actually relate to having cold hard machinery in our hands. We already know it - we are already familiar with it, we are comfortable with it, and now it's a danger.
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