http://dbd.game/killswitch
imho nemesis should have 4 zombies in 2vs8
For how big the maps are and how slow the zombies are I think it's fine for him to have 4 zombies. I don't think he needs anything else after that.
Comments
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Honestly, I disagree, the zombies are really weak in general and having more zombies does not really solve the issue of Nemesis being weak in 2v8. At most it just serves to be a mild inconvenience for Survivors, and it doesnt really do anything else.
I think the main issue with Nemesis in 2v8 is that they still have to work through the different Tiers to improve their power's functionality. When you compare it to how much Nurse, Blight, and Billy were buffed (in terms of basekit) for 2v8, Nemesis should at minimum start in Tier 2 just so they can at least break pallets with their power.
Keep in mind as well that Nemesis also gets further limited when playing with Wesker since Wesker's infection and Nemesis' infection both get cleared by the glorified deodorant cans, Im fine with this functionality remaining the same as long as Nemesis is just given something to work with if a Survivor is not infected, which just further cements the idea that Nemesis should at least start in Tier 2.
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They have said before that 2 zombies is all the game engine can handle, so the fact that its 2v8 with 2 killers and 8 survivors would make it even more unlikely. I guess with the engine update they MIGHT be able to do more zombies, but definitely not in 2v8 if not in 1v4.
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Yeah, I just want the zombies fixed. I mean, they had them all figured out on the Nemesis ptb, then ruined them when they went to live.
And yeah, I have no clue why their cures are combined, or why they give 3 uses per spray.
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