So devs thought 2v8 survivor was overpowered last time?

Based on their stats the escape rate was 45%, which made it much more enjoyable than 1v4 as solo survivor. Then the devs decided to gut survivor classes and add bots which is another massive nerf. Why do the devs want the game to be so easy for killers when survivors are the majority of the playerbase?
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The classes literally haven't changed at all, the only thing that has changed is that the survivors received a yellow herb that allows you to cancel 1 hook stage
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What changed about the classes? I thought they were basically the exact same, which tbh I was a little disappointed by in and of itself.
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Where are the 2v8 stats? I think I remember some stats from the first iteration, but survivors got huge buffs for the second and I’d love to see the stats for that.
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It's definitely harder. My teammates are worse and most people in the mode can't handle Legion. I'm not exaggerating when I say I had a ten minute+ chase in a game earlier and we still lost with three gens left. This is the most incompetence i've probably ever seen in this game. I don't if MMR is on or off but it definitely doesn't feel like it's on. You add the useless bots into an already terrible team and things get even worse.
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https://forums.bhvr.com/dead-by-daylight/discussion/431245/new-stats-oct-2024-2v8-singularity-flashlight-saves-altruism
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Im not sure, but I swear this time, I scaped like 70-80% of my matches as solo q in 2v8. I found it very enjoyable this time. It might be because of playing most times on mid day, like 4-5pm instead of late night like 9-10pm where the sweatlords play
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I just want og escapist back. The sb was stackable, tier 2 windows with 24 meter range and old mft. It was so fun using that class but then they removed the mft, nerfed the windows range and made the sb unstackable.
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Well from what I've seen 2v8 has always been in favor of the survivors. Even more so no that the yellow herb can just give you back a hook state.
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thank you, though those are from the first 2v8, prior to the big survivor buffs that came with the second.
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i excape about 50% of the time in the first iteration, 80% in the second iteration, and probably 65% to 70% in this version. I will say when the opponents have a legion they win nearly every time. Just a infinite cycle of mending and healing. You can't beat legion if u not willing to play injure and most teammates in the mode wanna heal.
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Same for me it's more survivor sided even in soloQ if killers don't know what they are doing and most of time they don't. Good swf killers are still tough to beat. I do win most games on killer in 2vs8 as well. Maybe im just lucky I dunno but I do super well on both sides.
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I feel like this iteration is the easiest yet, at least judging by my own games
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They're all gutted. For example on guide the gen bonus went from 5% to 3%, which is a 40% nerf. I guess the devs really want the game to be ez mode for killers.
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Yesterday I was escaping a lot more. It boils down to how the killers are playing. Today I can tell more killers are organized. Some are working closely together and I had a few that concentrated on one area which made the last gen impossible to do.
Were Elk is still silent despite all the things I have mentioned on here and through their site.
Bots make a difference and are just terrible.
It seems that they realize that kill rates may have been up and less people are playing the survivor role. I will say this again stop nerfing survivors at top tier SWF'S most players are not like that and that is why you have a survivor shortage.
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The fact that people still don't know how to counter Legion after 7 years says a lot about the community. MMR is not on, if it was on, queue times would be even worse.
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They have changed literally nothing abt the classes. Survivor is also the better role, even with 2 bots and no mmr
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The bots are awful, but they aren't there to punish survivors. I thought it was a foolish idea, but the goal was to reduce queue times, not impact kill rates.
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The classes are nerfed, especially escapist and guide. Read up.
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The devs were just testing bots these days, it shouldn't be classified as a nerf. As of today, the bots have been removed.
And I don't know what you saying about chase being weaker in this mode. The maps in 2v8 are far more dense with pallets and basically never run out, especially with the Scout class being able to revive them. Also, survivor classes are all far better than the killer ones. Killer classes basically don't do anything, while survior classes merge 6 or 5 strong survivor perks together. Just look at Scout, which combines Iron Will, mega buffed Any Means Necessary, Urban Evasion, Fixated, shared Scene Partner, and Alert.
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According to the patch notes, 0 classes have been changed. Check 2v8 dev update in information. Its outdated because nothing has changed since the 2nd version. Whatever was changed was listed in game, and does not include classes
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I just feel that the player base has shifted. You are giving the killer continuous aura reading in most cases and now they added to killers that can swiftly move across the board. Legion is easily counterable but just annoying with the continuous hits, just like in 1v4. He's an annoying killer. Most that play 2v8 are soloq and the ones that are playing 1v4 are squads with flashies or Sabo builds.
They need to nerf some of the speedy killers to go with the player base. Things will balance out that way. Take away the aura reading skill set until healed that's ridiculous.
Once again coms mean everything in a player game.
This time around it is definitely more miserable to play last variation was better and I feel it was still balanced. This definitely tilts more towards the killer.
The one thing the devs need to realize is that not all 8 players are in communication but two killers can be
Also remove Legion it's just an annoying killer. Like they are the gnats at a picnic.
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And still you can lose 3- gens in it feels like 2 minutes lol xD
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You're talking about the 2v8 prior to this one. Which 2v8 version did you pull the 45% escape from? The only changes from last fall to now is the addition of bots, more killers, and herbs.
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Exactly as i said. Tbh its only gotten better for survivors
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Adding bots base kit alone is a pretty huge qol nerf and balance nerf for survivors.
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They're not even bad. They do gens and hepp teammates, that's all They're supposed to do. Its not really a big nerf since gens can be done so fast anyway. Even with the bots the gamemode is still very survivor sided
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theres 0 reason wesker should have 3 charges…
Legion shouldnt be in this mode
There needs to be a global aura read cooldown
Honestly its just a killers paradise/brain off mode at this point.
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No, it is not. How do this many people not see how survivor sided this gamemode is still?
Legion Is still terrible and actually became worse in 2v8, the only reason he seems strong is because no one knows how to counter him
Wesker's 3 dashes are completely fair tbh, theres so many pallets that he needs a 3rd dash to compensate
Aura reading does not need a global cooldown, infact it needs to be made more clear for killers why an aura is being revealed. They should also know if they are being stared at by a scout.
Who shouldn't be in this mode is nurse. Already the best killer in the game, she got an insane amount of innate skills like bonus lunge range and super short fatigues. Though wesker for his infection machanic, is better than nurse since he creates a secondary objective
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I disagree with the aura thing. Killers are so oppressive in this mode that they should not have that much information about survivors. If Behavior implemented a change to reveal when they're being revealed, it would just encourage tunneling.
I do completely agree with you on the nurse take. Nurse has no counters in this game mode with all the aura's being revealed. Every time she hits someone, it's almost always a guaranteed second hit with auras.
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I win so many of my survivor games in 2vs8... I don't know how anyone holds the view killers need nerfs...even when I die, I can usually see 6 survivors getting out at least... I'm not even that good.
I can only assume people don't understand how their Survivor classes work to be able exploit their power, and/or are so reliant on their meta perks from 1vs4 they are incapable of switching their playstyleto natch their class.
Not trying to insult anyone... but I can only see a Killer sided conclusion as people simply not using the strength of their classes.
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I can only assume people don't understand how their Survivor classes work to be able exploit their power, and/or are so reliant on their meta perks from 1vs4 they are incapable of switching their playstyleto natch their class.
I think we have to be dealing with a perception, or an MMR, or a region based issue.
Because even if someone who thinks its killer sided at the moment is awful, in 2v8 its not as statistically significant. 1 bad survivor does not nearly have as much impact as 1 bad survivor in 1v4.
Personally, my experiences have been a lot more lopsided than before. I'll play against killers who barely get any hooks, and sometimes the killers will cut right through the survivors.
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It's still the same thing, except teammates are now even less competent.
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They also added all players able to basekit unbreakable if they save up their team skill.
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That's fair, and I have played a few games as killer where I bulldoze, and had other games where I'm doing all I can, but it's nowhere near enough.
For every good player In ee, I also see a load of bad ones...
- Guide is often not used to it's full potential, finding and breaking central gens early is important because you have the 3% great bonus. If you get hooked, fantastic you unlock the special ability that is super strong. Most guides sit on outer gens instead while on 0 hooks.
- Scouts often have players who forgo gens to ensure their perks are impactful, following killers around and revealing auras, which is fine, but ideally you should be doing gens with wide fields of view so can give value passively while pursuing objectives, and obviously looking for good pallets to reset.
- Escapists tend to do the same as scouts, forgo gens to keep boostingg people in chase, which isn't wrong... but its a one and done, get back to gens man. Escapists especially should be helping their Guides trying to break difficult gens, and giving them the fast escape when they need it.
- Medics thankfully are kinda foolproof. They usually do fine, though I've seen some being kinda cowardly instead of prioritising unhooks to get people back in the game faster.
- Killer side I often see people take a perk they want... rather than a perk that actually works for their partner... e.g. the Shadow then paired with Wraith/Trapper.
Ultimately I think there is so much fluctuation in both survivor and killer skill every game that it's kinda impossible really to conclude whether it's survivor or killer sided... at least it is with only the brief times we have it to assess.
I recall the original intent of 2vs8 was Chaos... it is certainly chaotic
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Ultimately I think there is so much fluctuation in both survivor and killer skill every game that it's kinda impossible really to conclude whether it's survivor or killer sided... at least it is with only the brief times we have it to assess.
That's probably true. It took years for DbD's strategies to emerge.
On the classes
Guide: agreed
Scout: this one is hard to tell. Sometimes I follow killers around and I really have no idea if I'm giving the others a head start that is valuable or if I'm just wasting time. Though if a Trapper is in play this becomes a great strategy.
Escapists: It's interesting because what you are talking about I rarely see, but when it does is it strong. The killer is so kind of set on where they think the chase will be/end, and then suddenly the survivor is rushing away.
The biggest mistake I see is people who aren't a medic healing escapists off of hook.
Medics: I think the biggest thing is other survivors not letting the medics do their job. Let them do the healing.
Generally I think survivors main mistake is not keeping track of hook states. If you're on death hook and the others aren't, stay to the edges. Out right hide if you need to, don't get eliminated early. If you have hooks to spare, attack the more central gens.
I also think lots of survivors don't seem to get the spawn logic of the cages. Off the start of the match I try to sneak straight across the map (I usually play Scout or Medic). This means I'll usually be right in the spot the cages spawn when the killers get their downs.
And if I get caught, I found killers will frequently chase me to the opposite corner anyway, which is a really bad idea on their part.
The biggest mistake I think killers make
Losing the most defendable gens wasting time on edge gens (though this varies really by map)
Chasing survivors to map edges, losing way too much time
Either staying together the entire match, or never teaming, needs a mix depending on the situation. I'm surprised more killers don't try and pincer the survivors and instead both just go straight at the survivors.
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İn how many of those matches did up to 3 people escape? Or was it just you?
Yea all you have to do i hide I lockers, don't do gens, or run the killers to other teammates, till the hatch opens then you escape. Good job
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I mean it was, that was kind of what led me to lose faith in the concept of 2v8. If people don't want to play 2v8 as survivor with every advantage, there's nothing BHVR can do to bring survivors to the mode, it's just not worth playing for survivors then
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Yeah the 2v8 is suuuuper survivor sided right now. I play both sides equally and it's a cakewalk for survivor. The herbs are heavily in survivors' favor, especially yellow herbs since you're removing an ENTIRE hook state. For killer it just makes you….slightly faster. Imagine if the yellow herbs exploded all generators if a killer picked one up. It's already a pain in the ass to have to hook multiple people 3 times, but now I have to do it +4 times for several survivors each match? Yeah, not fun.
Before it felt fine with the bots in there, but the bots taking the yellow herbs was stupid too. But killers don't have the luxury of casually walking around the map in search of yellow herbs so they don't lose objective progress later down the road. If you do that, you lose 3 generators 40 seconds into the match.
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what you haven't came to realization was the fact that killers have the same nerf which they have to oblige to using classes as well
your argument doesn't make sense as its also a nerf for both sides and is not one sided as for bots that's an issue for matchmaking not balancing therefore not a nerf to survivors just a all around issue in general0 -
2v8 killer is not easy. You can get an 6-8k, but you've really gotta work to get that.
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Hatch is such a healthy mechanic, right? Totally not a detriment to the game.
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They really do have every advantage. Pallets every 2 feet, breakable walls that just waste the killer's time, comeback mechanic gen speed, pallet/flashlight save potential, auras only for people who are fresh hooks, overpowered classes with more gen boost, group sprint burst, old Object, and 50% instaheals, herbs that instantly heal or recover hook states, huge maps, twice the gens but not even twice the completion requirement. What else could they possibly want?
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You literally just do whatever you want as survivor, and then if you're on death hook, just play safe/sneaky and do faraway gens or hide. The others will finish the gens and likely all 7-8 of you will get out. Or find a yellow herb and continue being an untouchable threat, whose getting caged is actually a net positive for your team because it makes the gens faster.
People don't realize how devastating those 3 quick gens are. It happens almost every time, no matter what you do. And then when you start caging, they go faster. Killer can't win.
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for me - i played 20 matches, and the lowest escape count out of all of them was 5.
2 times 5 survivors escaped
3 times 6 survivors escaped
1 time 7 survivors escaped
14 times 8 survivors escaped
So… yeah, this mode is really survivor sided-1 -
I was being sarcastic
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It's probably slightly more Survivor sided on average. But that said, Killers have won the last 5 of my 2V8 games and hardly anyone escaped. Perhaps because it's the last day, but my games have been way more stressful than 1V4.
I kinda think the mode has to remain Survivor sided if it's going to have a future. How else would you convince Survivors to queue up for a trial where they might face any combination of buffed up top tier Killers?
When you only escape about as much as you do in the regular mode, 2V8 loses a lot of its appeal and you start to think you may as well be playing 1V4.
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