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Invocation perks Buff

Icaurs
Icaurs Member Posts: 582
edited March 2025 in Feedback and Suggestions

Invocation perks are currently pretty sad but we can make them a little better.

  1. Allow you to use both Invocation perks simultaneously, as having to use 60 seconds for each perk is way to penalizing.
  2. Quiet grunts of pain when not exhausted by 100%, both perks are fine as is but the trade off of permanently injured with grunts of pain is too much.

I know people don't care for Invocation but honestly I think you can have some fun builds and people may be more wiling to try if the trade off wasn't so high.

Comments

  • Adrien
    Adrien Member Posts: 145

    The concept of invocation is interesting.

    1. Oh I didn't know you couldn't use both. Yes that's a good change.
    2. I wouldn't go for aa stealth change tho.

    My suggestion is a big buff : 20 seconds after completion, gives the broken status effect for 150 seconds (2.5 minutes).

    It allows the survivor to leave basement safely vs a teleport/high mobility killer and even if the killer tunnel them, the survivor will be able to get healed (syringe/For the people) later in the game.

    So it could make Invocation perks more appealing.

  • Icaurs
    Icaurs Member Posts: 582

    Nobody talks about Invocation and it's not a bad concept but the trade off is too high.

    2 minutes of broken would be good as well, I don't want the mechanic to be abandoned the same way boons are as the perks are not bad.

  • gyajoy
    gyajoy Member Posts: 101

    I wish we got more invocation and teamwork concepts in the game. They're pretty good perk options.