http://dbd.game/killswitch
Invocation perks Buff
Invocation perks are currently pretty sad but we can make them a little better.
- Allow you to use both Invocation perks simultaneously, as having to use 60 seconds for each perk is way to penalizing.
- Quiet grunts of pain when not exhausted by 100%, both perks are fine as is but the trade off of permanently injured with grunts of pain is too much.
I know people don't care for Invocation but honestly I think you can have some fun builds and people may be more wiling to try if the trade off wasn't so high.
Comments
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The concept of invocation is interesting.
- Oh I didn't know you couldn't use both. Yes that's a good change.
- I wouldn't go for aa stealth change tho.
My suggestion is a big buff : 20 seconds after completion, gives the broken status effect for 150 seconds (2.5 minutes).
It allows the survivor to leave basement safely vs a teleport/high mobility killer and even if the killer tunnel them, the survivor will be able to get healed (syringe/For the people) later in the game.
So it could make Invocation perks more appealing.
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Nobody talks about Invocation and it's not a bad concept but the trade off is too high.
2 minutes of broken would be good as well, I don't want the mechanic to be abandoned the same way boons are as the perks are not bad.
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I wish we got more invocation and teamwork concepts in the game. They're pretty good perk options.
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