Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

With the state of the game, we need to talk about bloodpoints.

Since it's inception, the game has only grown tremendously in survivors, killers we have to learn all with unique abilities to counter, perks and addons. The longer this goes on the worse the grind gets yes, but also the worse the solo experience gets bc let's face it most people don't play enough to learn all the different killers powers and counters in solo.

My Biggest gripe honestly isn't losing bc I'm used to it. I only play solo and I die 8/10 matches. It's whatever I expect it. I just want a fun game, good chases, and most importantly BLOODPOINTS.

The points are the main motivation for me to grind match after match in solo q in the state it's in. However… being slaughtered in solo Q amounts to such minimal points for whatever reason it may be (bad teammates) (slugging at 5 gens) etc.

Often I find myself 10 games deep and only 400k points maybe???? I can play all night and top out once at 2milli as survivor.

We get so little points per match ontop of being slaughtered, and it makes for such a miserable experience. Those times where they offer the 3 or 4x points makes it SO MUCH BETTER. At least we have something to fall back on during those stretches of awful matches to make it worth it ya know?

ThrThey seriously need to update the bloodpoint gains in these matches. A perfect game is 32k. I almost never hit that... my average is low 20s.

Now imagine how many games you have to play to prestige 1 survivor one time based off of an average gain of 20k lol.

It's bad. Soloq really is the bottom of the barrel in terms of fun, gains, and enjoyable game play.

Even when you go into a match not caring about the outcome. You leave with so little ya know?

Anyway

Comments

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I've always thought that commons in the bloodweb should be 1000, uncommons 2000, rares 3000, and so on. Not whatever half-measure math they did to get the current prices. Nice clean numbers would be better, and so would a higher BP cap. That's something I want to dive into, because there are actually people who supported the BP cap being at a million, let alone 2 million.

    The rationale behind keeping the cap so low, as said by its advocates is that 1) The devs want people to play only sometimes but spread throughout many months (or something) instead of a lot all within a week, and 2) Killers shouldn't be able to over-level their stuff. Both reasonings ought to be trumped by the simple fact that it hampers the player experience, instead of improving it, because you're literally just capping how much a player can save up. They can play 100 matches after they hit the cap, and won't get any of their deserved match reward currency because of your arbitrary rule.

    Anyway, Rationale 1 is wrong because having a lower BP cap doesn't guarantee player retention, or monthly player numbers, any more than a high BP cap would. But it's an annoying inconvenience, having to stop your streak of matches just to spend BP so that you don't waste your hard earned currency. For a lot of people, they'll spend their BP before they get off the game, or start with that the next time they get on, so you're actually encouraging them to stop playing (when they'd otherwise keep going) because you're accelerating them towards their natural stopping point.

    Rationale 2 is even more ridiculous, that killers shouldn't be able to Prestige 3 the new killer quickly to test the lvl 3 version of perks, on all their killers, or use the new killer's add-ons, because it's "not fair" to the learning survivors. News flash: the killer is still learning as well, and even if the Tier 3 versions of those perks or those really strong add-ons are a lot to deal with, you're just gonna have to face up against it anyway as survivor, eventually. Why not start learning the counterplay now? It just makes no sense, the pushback against raising the BP cap. If it got raised to 999,999,999 like it should be, tomorrow, nothing in the game would change, except for better player satisfaction because their option to save up is no longer actively hampered.

    They could also do BP bonuses way more often. There should be a 2x or 3x BP weekend... every weekend. It draws players in, and it gives them more BP. It's a win/win for the devs and the players. Or make the BP offering a separate slot from the other offerings. There's so much they could do. I really don't need all the extra BP anymore, because I'm currently focusing on getting multiple characters to Prestige 30. But other players aren't so well-off. I remember how long the grind was.

  • Madmillennial
    Madmillennial Member Posts: 127

    Thanks for responding. I agree wholeheartedly on your reasons for caps. However, how stringent they are with gains caps mean more for killers than solo q survivors. It's always been known that killers gain wayyyy more points easier than soloq.

    I'm speaking on an overhaul in general on the whole point system to aide in the grind, and something to fall back on for those awful streaks of bad matches.

    The fast fix is as you said, weekend multipliers. I like that idea, and it's easier of a fix but I'd rather them just do an overhaul.

    Let the soloq players gain more. Who cares? There's sooooo many perks, addons, and p100 grinding to do. Let them have the points. Boost it.

    The biggest gripe is the survival category. You die 3rd or even last sometimes and I still see 1k gains loke what???? Lol. I've NEVER UNDERSTOOD how to make decent gains in that category other than escaping.

    But yeah, gains feel good. Even during the worst of matches. During the 300 400x a few weeks ago I'd have the absolute worst matches and still leave with 100k or even 70 to 90k and was like

    "Well, at least the past 10 minutes of my time wasn't for nothing"

    We need that. It helps keep players going during those times of stress.

  • TicTac
    TicTac Member Posts: 2,920

    Dont wanna be that guy, but a perfect game is 40k not 32k.

    About gaining bp: yh its kinda stupid that survivor get less bp than killer and they are forced (if you get chased you cant get gen points). But i also dont know the reasoning behind it, bc the devs did a lot for bloodpoints (bloodweb change, cap from 8000 to 10000 etc) and apparently are willing to do it, but they never touched the subject for some reason. (Maybe too few killer when the best way for bp isnt killer?)

  • vol4r
    vol4r Member Posts: 1,078

    I agree on all the above things.

    Definitely we need higher BP cap,
    3x BP weekend is an amazing idea. I would really enjoy it.

    And I agree that people just stop playing after hitting the 2m cap, happens every time with a friend that I mostly play with.

    My nephew started playing Dead by daylight, he was encouraged because I have so many hours in the game, he thought it might be fun. Even tho I have a lot of hours, we barely escape any matches. He in particular has problems with escaping and almost every match ends up on 8-10k for him.

    So I briefly understand newbie player troubles. BP gain is definitely one of them.
    It takes so much time for one character to get a prestige. And we have 44 surviviors, 38 killers in the game. It's so hard for new people on this "economy".

    You can say we had it harder before and I agree, but we had so much less characters in the game. Now we get to prestige new characters right away, with 2 mil points saved up because we don't need them to go anywhere anyway.

    Hopefully new quent system will come with increased gains.

    I would also add BP multiplier based on matches you played in a day.
    Let's say you get 10% bp for every game you played that day, for a maximum of 100%.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,145

    IMO there should be an overhaul in the BP-gain. Some Score Events dont really make sense. E.g. why is finishing a Generator only 1250 BPs? This is nothing compared to just hitting Great Skill Checks there or cleansing a Totem. I get that they give 1k BPs (or 1,5k for Hex Totems) so that Survivors do a secondary Objective, but this just does not work, especially since Boldness is not really hard to get.

    Some Scoring-Events for Killer also dont really make sense. I think that Houndmasters Deviousness-gain is pretty low, while other Killers get like 1k+ for using their Power (I think Billy gets 1,5k for an Overdrive Hit, which is a lot). So there can be some tweaking.

    And, obviously - Category Caps should be removed. I dont know why they are still in the game, but if I do a lot of Gens and I am maxed out, I will not gain anything for any repairs I do. Which feels bad. But if I dont survive, I get below 500 BPs in the Survival Category… If I get chased for a long amount of time I max out on Boldness, but might end up with 10k BPs overall, because I was not able to do anything else, while being maxed out on Boldness for quite some time.

    This does not apply that much to Killer, since Killers gain BPs in all categories at the same time, but even there I would be happy if I can compensate any missed BPs in some categories (e.g. Sacrifice) with other categories like Deviousness or Brutality.

  • Peppa_Pigsaw
    Peppa_Pigsaw Member Posts: 249

    Personally I wish BHVR would take the old WGLF and the old BBQ and Chili effects and then put them in the basekit.

    Each fresh hook a killer gets gives them a 25% stackable BP bonus after the match.

    Each safe unhook a survivor gets gives them a 25% stackable BP bonus after the match.

    Or hell even if we didn't want to bring back people fighting for altruism like how it was with old WGLF they could instead tie to generators. Each gen that the survivor team completes gives the entire team a 20% stackable BP bonus.

    It would make the grind easier for both sides while imo promoting gameplay. Killers will likely want to spread out hooks more because they want the extra bloodpoints. Survivors will want to save more or with the gen system might want to stay in a match for longer so they can get more bloodpoints from that match.

    I'd feel less bad about getting 4 man outed with like 6 hooks as a killer if I got 60k~ or 40k~from that match. I'd feel less bad about a rough match as a survivor if we got 3 gens done and got an extra 60% BP.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129
    edited March 2025

    Personally I wish BHVR would take the old WGLF and the old BBQ and Chili effects and then put them in the basekit.

    Yes, 100%. Been saying this since they announced 6.1 was removing these bonuses.

    I get that they "didn't want BP gains tied to perks", but base kit doesn't have that problem. And the BBQ incentive for hooks could just get it's own separate UI element to indicate progress.

    I also see this as a change that no one should complain about. This doesn't affect balance in any way to put this into the game.