http://dbd.game/killswitch
What is the point of Invocation: Treacherous Crows?
This perk is just awfull. I tried it and I tried with aura increase perk from Dracula chapter for Survivors… no value. If you face killer with small TR or stealth killer = worthless. If you are in chase, it's likely the survivor running will scare the crows and not the killer first since he is behind you = no aura = worthless.
Even if this perk had NO DOWNSIDE, no broken effect, it would still be pretty bad perk.
What do you guys think? I think Invocation perks in general should be reworked.
Comments
-
The point is to get a survivor off of gens, into the most disadvantageous spot possible, and then permanently injure them. Invocations weren't made with survivors in mind, they're there as an incentive to play in a way killers might prefer.
15 -
Invocation= trap perks that is worst than self care.I mean even weaving spiders is trash because there are so many gen speed perks with no downsides along with commo tool boxes and bnp.
2 -
I guess to be another useless perk type.
The worst part is without a doubt the Broken downside. It's too severe for a small boost that takes a full minute to get.
6 -
So, I understand that, in theory, a perk that provides a team wide benefit and can't be undone once the spell is cast is potentially difficult to balance.
However.
The "benefit"of something like treacherous crows is so absolutely minuscule and is burdened with so many downsides that it's an easy choice to never use it.
Even weaving spiders, affecting gens being maybe one of the most powerful things they could do, is useless in their current state. Mathematically, you're better off just doing a gen instead of even trying to use this perk. That's not good.
They need a rework, or simply abandon the concept entirely and never look back. At this point, I'm hoping it's the second one.
I can't state enough how bad these perks are. The killer equivalent would be something like "Curse: Insatiable Hooks" After standing at an exit gate for 30 seconds to "cast" the spell, all hook states now only take 60 seconds each instead of 70. Once cast, every blade wipe animation takes 5 seconds and every m2 cooldown is doubled for the remainder of the trial. People would burn the forums down if they even considered something like that.
9 -
The main point while Treacherous Crows exist is because BHVR created a new type of Perks with Invocations and now they need to bring a few to make this Perk category feel like something. It is not unlikely that we will see another one with a future Survivor, probably of equal "strength".
But overall, Invocations are obviously pointless. IMO they are worse than No Mither. For a while I thought only Treacherous Crows is worse than No Mither, but Weaving Spiders is also worse. The benefits for those Perks are just too small for the Downsides you have to take. With No Mither I get at least a bit of stealth and sometimes can even pick myself up.
Invocations on the other hand:
- Take 60 seconds to do
- Take time to go to and leave the Basement
- Are risky to perform and can be interrupted
- You cannot really use them with some synergy. E.g. you cannot use No Mither on top of it because every semi-decent Killer will pick up on what you are trying to do when you load in Broken
- Even after performing the Invocation the gain you get is smaller, since your chases will also be cut in half.
So even if you gain more than your time investment (which will certainly not be true for Treacherous Crows), you will probably ruin that by being broken the whole match and therefore going down more quickly.
IMO Invocation-Perks would still be bad if they would just injure the Survivor doing them and not make them broken. They are just a completely failed concept.
9 -
IMO they are worse than No Mither.
They are by definition not worse than No Mither, but that is only by merit of their massive drawbacks being elective.
At absolute best, Invocations are as powerful as not bringing any perk at all, and No Mither can't reach that level of extreme survivor perk efficiency.
1 -
If they’d remove the broken and made the downside (if even needed) based on the strength of that perk, invocations could be nice, but until then….
1 -
Yep, the generalisation of Invocations to ALWAYS:
- Take 60 seconds
- In the basement
- Make you perma-broken
means the entire perk category is dead on arrival. Nothing they produce with these constraints will ever be balanced or healthy for the game.
8 -
Everyone's comment mine included is showing all of us agreeing and there is no debate or disagreement so far but the cowardly redditors over here downvoting a general topic. Devs open your eyes and remove this obnoxious button seriously.
5 -
The purpose of the perk is that it doesn’t have one, its why me and my friend made a running gag where whenever the perk actually gives any sort of value we gasp audibly and go “YOOO TREACHEROUS CROWS VALUE”
Like Weaving Spiders actually gives a useful upside atleast since it isn’t swarmed with conditionals, its just “do invocation and yippie here is permanent shorter gens at the cost of a health state permanently”, treacherous reads to me as “do invocation and now whenever the killer triggers a crow while not chasing a survivor but while a survivor is in the TR, get a very short aura read and finally be permanently broken”
1 -
Not every perk has to work against every single Killer. Chase perks do nothing to ranged Killers, aura perks do very little to stealth Killers.
The same is true of Killer perks and powers. My stealth as Pig doesn't make gens not go faster, and my teleport as Dredge doesn't make Survivors heal slower.This is called a tradeoff.
-4 -
I agree. I was mass downvoted for providing a hard counter to a perk that they were saying had no counter.
0 -
What killers does this perk work against, though?
0
