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It's no secret that a party of 3-4 non-casual players was always an outlier in power in dbd, and with BHVR aiming to make the game not as wide as it I believe a change could be at least tested to see if it works out. The main idea of the change came to me after playing survivor in 2v8: the limit. In 2v8, you can only pick…
Gen kick limits happened because of how survivors complained about skull merchant . 3 gen situations are usually not the killers fault . if the survivors cannot keep track of which side of the map they are completing gens in .. that is their fault , not killers. I would have no problem if perks didnt effect the limit but…
With how popular Ao Oni is in Japan with all forms of games, novels, anime and even live action films, i think it's safe to say that the blue demon Ao Oni at least deserves a spot in Dead by Daylight in the current roster of killers, i think that the chapter should come with Ao Oni as the killer with their name being "The…
I wanted to bring up something that feels really frustrating in Dead by Daylight. When you revive a teammate from the dying state, the person getting picked up has zero Invincibility Frames, so the killer can instantly down them again. It makes the whole revive feel pointless and kind of punishes you for trying to help…
dead teammates who run vigil still apply the effect if you go near their dead body. is it supposed to do this? i thought shared perks stopped working once the person running the perk was fully dead. clips showing what i'm talking about: for these videos, i added summaries. basically, just pay attention to the perks that…
You always plan ahead: You can see gens in a 24/32/36 meter range All survivors can see the most progressed gen whether or not its regressing When a gen is completed, all survivors can see all gens for 10 seconds When the exit gates are powered on, you can see the exit gates aura if someone's doing that exit gate You might…
The Problem: Frankly, the game is designed as a 4v1. That is why tunneling is so effective; it reduces the game to a 3v1 scenario in which the odds are heavily stacked to the killer (obviously). If a player is dead at 5 gens, the game is essentially a loss for survivors. It's unproductive to give survivors insane speed,…
danganronpa triger happy havoc and danganronpa goodbye despair And also a very diverse anime series that is about a death game where students kill each other if you don't know the game.
But coming back to the game after 2 week break, getting downed by Blight in one minute. Console Survivor comes over unhooks me, Blight instantly does a 180 degree turn from the otherside to the bloody map and bolts it all the way over to us, got only healed half way. Console survivor takes a hit for me. but that Blight…
Summary of the Problem In it’s current form, Head On is only realistically viable in premade groups with communication or TONS of experience. Otherwise the only time you’ll get value is on the first stun or when chaining with other perks such as Quick and Quiet or Decisive Strike. The charge time is too long to use…