http://dbd.game/killswitch
Survivors and the use of Anti-Tunneling perks and basekits
Here I thought anti-tunneling perks were supposed to protect the user from tunneling but instead what the survivor do is use it offensively to their advantage which is not how these perks and basekits were designed for. They were designed to defend against tunneling. We have Dead Hard, Babysitter, Off The Record, Shoulder The Burden, Decisive Strike and Basekit Endurance from the now defunct Borrowed Time that got reworked to extend haste and endurance basekit timers.
We all know before all these changes survivors had no endurance so all the survivors had to bring Borrowed Time to mitigate the tunneling aspect of the game. Now that's no longer the case, somehow BHVR wanted to battle it further. We get reworked or new perks to fight against tunneling but supposedly this isn't enough so phase 2 is coming with anti-tunnel QoL.
But despite all this, we have survivors using it aggressively and offensively. When killers do decide not to tunnel, they get punished for it. Why is this not addressed by the dev/balance/QA team? Who knows at this point.
So my question is: What will the people at Behaviour do to stop the tunneling but does not affect the killers who do not tunnel?
Comments
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To be fair, the only anti-tunnel that can be used aggressively this way is stuff that specifically revolves around Endurance, which functionally means the only perk that can be leveraged this way is Off The Record.
(As an aside, Dead Hard is not an anti-tunnel perk, it doesn't disable on Conspicuous Actions. It's designed to be usable when you aren't being tunnelled.)
My personal hope is that the anti-tunnel stuff in the second half of the roadmap is actually changing what we have instead of adding more. If the basekit post-unhook Endurance were changed to losing collision instead, possible with Off The Record following suit, that'd solve this problem entirely.
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The thing about DS is that whenever people talk about it being weaponised, as you are here, it's always not about DS, it's bodyblocking.
If you lost collision, you wouldn't be able to bodyblock, and the DS issue disappears.
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try to open up the locker where the unhooker is and instead of opening that locker she gets out of the locker and the game made me forcefully open up the locker where the unhooked survivor resided
Sounds like baiting a grab isn't really a problem then. Since you would've either hit the unhooker or grabbed them here. You even admit you knew they had DS, so in every other scenario aside from "I opened the wrong locker" this is 100% avoidable.
I know they won't be doing a generator but
But there are two survivors still doing gens. So go chase them and let the person with DS be useless for 60 seconds.
You already admit you can identify when the survivor has DS, so either ignore them (and they don't progress gens), or slug them (and because you know they have DS they can rethink their life decisions).
The perk isn't the issue here, at all.
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Agreed. The easiest way to help both sides here is to remove collision from the unhooked survivor. That would passively buff OTR because a killer can't immediately trigger BT and waste that perk and at the same time it would work against situations in which survivors use their protection to become meat shields and force the killer to "tunnel".
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TThe only time u would ever have a problem with half of the perks you listed is if u are choosing to return to unhook wicb is you choice not to go after someone wllse DS ans OTR don't actually last that long to be become abusive even dead head Is legit a joke now funny u even mentioned it
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Decisive Strike can also be used aggressively because if they do bodyblock the killer and you get downed, the killer is forced to do 2 things. 1. Eat the stun or 2. Leave them for about 45-60 seconds.
So? Just leave 'em. They gave you a free down, they're now incapacitated, and you're free to resume the chase with one survivor definitely off gens. This doesn't disadvantage you.
Decisive Strike can be used to slow vault baiting for a grab or jumping into lockers too.
Don't chase a DS user then. DS is just working as intended in these scenarios. Just because you can't hit /ignore on it doesn't mean it's being used 'aggressively'.
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Decisive Strike can also be used aggressively because if they do bodyblock the killer and you get downed, the killer is forced to do 2 things. 1. Eat the stun or 2. Leave them for about 45-60 seconds.That's so many elements of the game though. A survivor has to do gens or use the DS to try and protect a teammates. Being put in positions on both sides where you have to make trade offs to advance your objective while trying to delay the opponent's objective are kind of the core of DbD.
It ruins the immersion completely.Immersion is tough to argue about because it varies from person to person. Fun is the ultimate value for BHVR in keeping its players engaged, but its really tough to have a discussion over what someone does or does not find fun.
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If they want to talk about immersion, it ruins immersion when a survivor that was previously in the healthy state is reduced to the injured status when freed from the killer or reduced to the dying state when the killer drops them.
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so u just want the 1 or 2 injured survivors to run away freely when they're being seen by the killer and then you just have to go for the healthy survivor on a gen, who possibly already got notified by the survivor on comm or terror radius and pre-run to safe space loop?
Good idea. Clearly you don't play killer.
btw he didnt say hes chasing the ds user so ######### are u talking about
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I am concerned they may overdo the antitunnel, after all what really counts as a tunnel?
I do think the endurance perks need toning down, but how? They already don't stack and they have conditions…0 -
That's not 'a ton of distance' at all, it's one hit animation. They don't get a sprint burst out of it. And the trade-off is that the bodyblocker hasn't helped the team since getting off the hook and won't be helping the team until they're helped back up.
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Not to mention, in the example scenario another survivor is nearby for a quick pickup, so that's three survivors not doing gens.
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Bodyblocks?
This entire thing is about the bodyblock, how is that not being factored in? And no, I'm not factoring in instaheals because that's an entirely different topic. Vaults or pallets, if they can make it to another loop, maybe, but the chances of that actually happening become increasingly slim, and likely increase the cost of the play in the first place, so it balances itself out.
Besides, if you wanna talk about that, a healthy survivor bodyblocking would get the exact same result, so what's DS got to do with it?
EDIT: Actually, not the exact same result, the DS bodyblock is worse for the survivors.
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