General Discussions

General Discussions

Knock Out Rework!!

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Comments

  • Member Posts: 957

    now it's gonna be a perfect counter to predropping and holding W, momotech Blight has been buffed

  • Member Posts: 481

    New knockout doesn't seem to have a cooldown, does it work every time a pallet is just dropped? Kinda crazy for zoning potential depending on the killer. I wonder if it works for Freddy's dream pallets as well because if so that'd be hilarious.

  • Member Posts: 768

    Unfortunately no my friend, even against singularity, survivors with predrop always have time to run to the next palette, during these 5 seconds the survivor slows down by only 1.2m, which is not significant in the vast majority of cases, it is better to take coup and have the same 1.2 meters, but at the moment when it is needed

  • Member Posts: 699

    And where is the problem? If more killer can get more value from a perk, people gonna play more different killer than now

    Plus, this perk gonna be a good one on a lot of them, clown, indeed, but Nemesis, Billy, Leatherface, freddy (and more if the perk activate when a dream pallet is dropped), doctor, Blight on some god pallet, …

    K.O can be a pretty huge perk who can also contribute at some diversity in the most used perk

  • Member Posts: 10,362

    Really illogical change. I guess killers just have to rely on getting lucky and facing teams weak enough to lose by hooking.

  • Member Posts: 699

    My Only problem, and I need to test that in the PTB, is…

    Who get the hindered statut? The survivor WHO drop the pallet? Or ALL the survivor in the area of the pallet who get hindered?

    Like, what happen if a survivor is chased by the killer, and an another survivor drop a pallet near them.. (it happen a lot of time when the survivor panic or other fact )
    The chased survivor gonna be applied by the hindered?

  • Member Posts: 10,362

    I doubt it. I've already seen people saying, "No, killers shouldn't get anything. They should just have slugging taken away." And those people have the devs' ear. Anytime survivors have a problem, it gets dealt with. Anytime killers have a problem, "Skill issue."

  • Member Posts: 2,051
    edited March 7

    Can someone explain how this might be a good perk for Blight? He's my favorite killer to go against so I'd like to see if my own assumptions match anyone who actually plays him well.

    Is this Knock out version any good for Blight at all?

  • Member Posts: 10,362

    It could only be used 1 way: to slug. 🤦‍♀️ Glad the devs accommodate people who don't even know how perks are used.

  • Member Posts: 699

    It potentially gonna be a good perk on him

    On some loop where the survivor have to run around, it can be more difficult (don't forget that the perk have zero cooldown) to get value, but on the other side, some god pallet like the one on RPD, the survivor drop the pallet, run in the other way of the corridor, blight have just to break normally the pallet, and rush into them, they can't make another one in time

  • Member Posts: 2,051

    I definitely want in on this. Been wanting a way for Blight to get scary again. Mid B tier at best lately. Thank you!

  • Member Posts: 699

    It's not really only on him, all god pallet, with this perk, gonna be a dangerous tool against survivor, and more if the perk touch all survivor in the area of the pallet and not only the one who drop

  • Member Posts: 2,051

    Im still excited to go against it. As a survivor, All I care about is killer engagement. Gens can pretty much jump into the void. Its a boring mechanic that hopefully will be made fun or at least interesting. Yeah, Im one of those. Wasn't always, though.

    Blight will still bend the knee to me. I will not allow him to become low A tier he used to be in prime!

  • Member Posts: 10,362

    They hooks shouldn't have to respawn. They shouldn't be destroyed upon a survivor death, period. It adds nothing to the game, only takes away.

    And you're right about the unhookable thing. The devs have made it to where survivors want to get hooked. They can literally run to basement as soon as they're about to go down, get hooked on purpose, use Wicked for free self-unhook, take a hit with OTR, get downed again, use DS, get out of being downed again with Dead Hard. And that's a 3-gen chase, easily. What was the killer supposed to do? Know they had those perks exactly? Survivors' builds literally turn the worst possible scenarios for them into positives.

  • Member Posts: 699

    A perk where Blight benefit and not Nurse, pretty funny

    For my part, I'm more happy to see that, with this perk, a lot of "low tier" killer gonna be dangerous, and give more diversity in general in the roster

  • Member Posts: 565

    I remain of the opinion that the whole identity of the perk is now gone and the name makes no more sense. It should stay an attack-based perk, whether that is for M1 only or can count M2s as well (as it dit originally).

    The most problematic part of Knock Out is the fact that Survivors cannot see the aura of a slug outside of 16 meters. So, why not just
    a) remove this part entirely, and make slugs visible like normal but keep the rest of the perk as is;
    b) make it so the slugs can be seen from a greater distance, i.e. 64/48/32 meters instead of the current 32/24/16, and keep the rest of the perk as is.

  • Member Posts: 249

    There's no problem besides the next wave of people complaining about the new thing.

  • Member Posts: 521

    While the surviving side celebrates another victory. What's in the long term? Slug killers will become better. There are already several developments of alternative slug builds, mostly tested on Legion. Don't forget a couple of killers who can, if desired, play without Knock Out in slug games. Well, thanks to the survivors, you can finally look at the addons of some killers. I remember Onryō could make blind spots and during the first version it was my favorite build. Truly thanks to the survivors for allowing us to get better :)

    The only thing that saddens me in this whole story is that Knock Out gives a rather dubious effect. Where you literally make yourself the most tasteless build. I usually call it turn off your brain and go for a ram. Mindless pursuit with eating all the pallets. A build for Killers that is so useless that more interesting builds do not work on them. I will tell you that I would rather choose Batteries Included than use the new Knock Out. Batteries Included will be more useful.

  • Member Posts: 699

    Bah, people complain about everything, on each side…
    But sometimes, when they complain, we have to put aside our side and listening with some calm attitude
    In this case… Clown are not the only one "problem" in the killer side survivor gonna face

  • Member Posts: 28

    and I join as further killers are nerfed…….

  • Member Posts: 3,450

    Rework is great, but if we could get a kill switch until the rework goes through it would be even better

  • Member Posts: 506

    Thank you for the change, was starting to think it would stay forever lol even went against some knockout team sluggers recently. Looking forword to the ptb and even trying the xeno changes as a xeno main. (Ps: please add Shanoa and Simon Belmont as Legendary character skins for Trevor Belmont someday, ive played all the castlevanias to the end and they are my biggest favorites and would happily buy them even with the cosplays)

  • Member Posts: 28

    Thanks for the reply but those are words nothing logical.
    The nerf is to another tactic away from hooks, reducing tactics for killers into a one simple use hooks.
    The more helpful is a new perk with the same name which is in no way a different tactic/playstyle

  • Member Posts: 8,339

    Put Game Afoot in there for Haste after breaking a pallet and you're really going to rush down survivors, haha.

  • Member Posts: 4,675

    If you like to stomp the weakest role in the game with a perk that is only good against then, then sure. Your losing your power. Overall, this means, that the game is healing.

  • Member Posts: 1,564

    Yes, address the REASONS killers slug (there will always be those that do it just to grief. Yes, it sucks but you can't balance a game around griefers) instead of what they are doing. Just like in medicine, you need to figure out and address the cause, not only the symptoms.

  • Member Posts: 5,962

    Just Knock Out on its own is enough to trigger it every time. That seems like an oversight. I don't think it will be incredibly overpowered but it definitely doesn't sound right to me.

  • Member Posts: 629

    Blight is also my favorite Killer to play against. If someone else shares this opinion I'm glad it's you 🍺😏

  • Member Posts: 358

    Like I said, it's going to really help M1s especially and give them much needed counterplay around pallets. These Killers get countered hard by predropping and holding W in a way many other Killers do not. In fact, it may kill the style altogether. Now if you want to deal with an M1, you HAVE to be good at looping or at least know how to be patient to get your stun. It will also reduce the pallet setup strategy some SWFs use to get extra stuns or bait the Killer.

  • Member Posts: 1,183
    edited March 10

    Yet more nerfs to loops is not what this game needed, do BHVR even bother to look at things globally anymore? Plus, the perk is called ‘knock out’ how is the is remotely suitable?

    I commented this on the DBD FB page: im glad the perk is getting changes but this isn’t it.

    To keep it in line with the nature of the perk I’d remove the block to aura reading, which is the most toxic part, but make it so downed survivors cannot heal themselves for 10/15/20 seconds due to being ‘unconscious’. Team mates would also need to complete a short ‘wake up’ animation, like with Freddy, before they could start to heal if they’re trying to heal within this time frame.

  • Member Posts: 57
  • Member Posts: 8,905

    Yeah... and chase perks heavy loadout sounds nice til the gens start flying.

  • Member Posts: 8,905

    For sure. I'm gonna try it out on Bubba and maybe Nemesis since both can shred pallets. Just saying I've already tried various chase perk combos and if your using 3 perks on chase... it's pretty easy to fall short elsewhere. I tend to try to limit it to 2 chase perks at most.

  • Member Posts: 565

    Additionally, they could make it so that the aura of the slug is only hidden temporarily, following the same timer as the other effects: 15 seconds. And keep the rest of the perk as is.

  • Member Posts: 1,387

    I can't wait to try knockout on Ken kaneki

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